Merge pull request #65 from robojumper/flag_mgrs

flag_managers OK
This commit is contained in:
robojumper
2024-10-26 07:58:05 +02:00
committed by GitHub
60 changed files with 1124 additions and 703 deletions
+49
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@@ -0,0 +1,49 @@
#ifndef D_FLAG_BASEFLAG_MANAGER_H
#define D_FLAG_BASEFLAG_MANAGER_H
#include "d/flag/flag_index.h"
#include "d/flag/flag_space.h"
class ItemStoryManagerBase {
public:
ItemStoryManagerBase();
/** 0x08 */ virtual ~ItemStoryManagerBase();
/** 0x0C */ virtual void initFlagSpace();
/** 0x10 */ virtual void onDirty();
/** 0x14 */ virtual void copyFlagsFromSaveFirstTime() = 0;
/** 0x18 */ virtual void setupFlagIndex() = 0;
/** 0x1C */ virtual void doCommit() = 0;
/** 0x20 */ virtual void setFlag(u16 flag);
/** 0x24 */ virtual void unsetFlag(u16 flag);
/** 0x28 */ virtual void setFlagOrCounterToValue(u16 flag, u16 value);
/** 0x2C */ virtual u16 getCounterOrFlag(u16 flag) const;
/** 0x30 */ virtual u16 getUncommittedValue(u16 flag);
/** 0x34 */ virtual u16 unk3(u16 arg);
/** 0x38 */ virtual const u16 *getSaveFlagSpace() const = 0;
void init();
void copyFromSave();
void createFlagIndex(FlagDefinition *def, u16 count);
void doCommit_Priv();
void setOrClearFlag(u16 flag, u16 value);
u16 getFlag(u16 flag) const;
void onFlagChange(u16 flag);
u16 getMaskForFlag(u16 flag);
void postCommit();
u16 getUncommittedValue_Priv(u16 flag);
protected:
void setFlagSizes(u16 flagCount, u16 flagSizeBytes);
/** 0x04 */ u16 mFlagCount;
/** 0x06 */ u16 mFlagSizeBytes;
/** 0x08 */ FlagSpace *mpFlagSpace;
/** 0x0C */ FlagIndex *mpFlagIndex;
/** 0x10 */ bool mDirty;
};
#endif
+23
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@@ -0,0 +1,23 @@
#ifndef D_FLAG_COMMITTABLE_FLAG_MANAGER_H
#define D_FLAG_COMMITTABLE_FLAG_MANAGER_H
class CommittableFlagManager {
public:
bool mNeedsCommit;
virtual void doCommit() = 0;
virtual ~CommittableFlagManager() {}
bool commit();
void setNeedsCommit(bool commit) {
mNeedsCommit = commit;
}
CommittableFlagManager() {
mNeedsCommit = false;
}
CommittableFlagManager(bool commit) {
mNeedsCommit = commit;
}
};
#endif
+36
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@@ -0,0 +1,36 @@
#ifndef D_FLAG_DUNGEONFLAG_MANAGER_H
#define D_FLAG_DUNGEONFLAG_MANAGER_H
#include "d/flag/flag_index.h"
#include "d/flag/flag_space.h"
#include "toBeSorted/file_manager.h"
class DungeonflagManager {
public:
bool mShouldCommit;
u16 mStageIndex;
FlagIndex *mpFlagIndex;
FlagSpace mFlagSpace;
static u16 sDungeonFlags[8];
void copyFromSave(u32 flag);
void copyFromSave_Internal(u16 flagIndex);
void setCommitFlag(u16 flag);
DungeonflagManager();
void init();
void setToValue(u16 flag, u32 value);
void setFlag(u16 flag);
u16 getDungeonFlag(u16 flag);
bool commit();
/** inline shenanigans to get copyFromSave to match */
static inline u16 *saveFilePtr(u16 flagIndex) {
u32 offset = (flagIndex & 0x1fff) * 8;
return FileManager::sInstance->getDungeonFlagsConst() + offset;
}
static DungeonflagManager *sInstance;
};
#endif
+41
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@@ -0,0 +1,41 @@
#ifndef D_FLAG_ENEMYFLAG_MANAGER_H
#define D_FLAG_ENEMYFLAG_MANAGER_H
#include "d/flag/bitwise_flag_helper.h"
#include "d/flag/committable_flag_manager.h"
#include "d/flag/flag_space.h"
#include "toBeSorted/file_manager.h"
class EnemyflagManager : public CommittableFlagManager {
public:
FlagSpace mFlagSpace;
BitwiseFlagHelper mFlagHelper;
u16 mSceneIndex;
static u16 sEnemyDefeatFlags[4096];
static EnemyflagManager *sInstance;
void clearSavedFlags();
bool checkUncommittedFlag(u16 flag);
u16 checkUncommittedFlag2(u16 flag) {
return checkUncommittedFlag(flag);
}
EnemyflagManager();
void init();
void copyFromSave(u16 sceneIndex);
void updateFlagIndex(u16 sceneIndex);
void clearAll();
bool checkIsValidFlag(u16 flag);
bool checkFlag(u16 flag);
virtual ~EnemyflagManager() {}
virtual u16 getFlagCount() const;
void setFlag(u16 flag);
virtual void doCommit() override {
FileManager *mgr = FileManager::sInstance;
mgr->setEnemyDefeatFlags(mFlagSpace.getFlagPtrUnchecked(), 0, 0x1000);
};
};
#endif
+37
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@@ -0,0 +1,37 @@
#ifndef D_FLAG_FLAG_INDEX_H
#define D_FLAG_FLAG_INDEX_H
#include "common.h"
/**
* @brief Defines a single story or item flag.
*/
struct FlagDefinition {
u8 mIndex;
u8 mShiftMask;
};
/**
* @brief Helper class for packing and unpacking flag data.
*
* Some flag managers store their data in a packed format, where
* flags have a variable number of bits and can appear in varied
* locations within a halfword.
*/
class FlagIndex {
u16 mDefinitionsCount;
FlagDefinition *mpDefinitions;
public:
u16 calculateMask(s32 shift);
void doNothing(u32 unused);
FlagIndex(u16 count, FlagDefinition *definitions);
void prepareIndexShiftMask(u16 counterIdx, u32 flagCount, u16 *pIndex, u8 *pShift, u16 *pMask);
u16 maskForIdx(u16 index, u16 flagCount);
u16 getCounterOrFlag(u16 counterIdx, const u16 *pData, u32 flagCount);
void setCounterOrFlag(u16 counterIdx, u16 *pData, u32 flagCount, u32 value);
u32 checkFlagValid(u16 counterIdx, u32 flagCount);
};
#endif
+13
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@@ -0,0 +1,13 @@
#ifndef D_FLAG_FLAG_MANAGERS_H
#define D_FLAG_FLAG_MANAGERS_H
#include "egg/core/eggHeap.h"
void setupFlagManagers(EGG::Heap *heap);
void copyAllFlagManagersFromSave();
void updateFlagForFlagIndex(u16 stage);
void commitAllFlagManagers();
bool checkedMemcpy(void *dest, u32 destLen, const void *src, u32 count);
#endif
@@ -16,13 +16,13 @@ public:
mCount = count;
}
FlagSpace(u16 *pFlags, u16 count) : BaseFlagSpace(pFlags, count) {}
u16 *getFlagPtrChecked();
u16 *getFlagPtrUnchecked();
u16 *getFlagPtrChecked() const;
u16 *getFlagPtrUnchecked() const;
void unsetAll();
void setAllToZero(u16 offset, u16 flagCount);
void copyFromSaveFile2(u16 *pSaved, u16 offset, u16 flagCount);
void copyFromSaveFile(u16 *pSaved, u16 offset, u16 flagCount);
virtual void filemanagerCheck();
void copyFromSaveFile2(const u16 *pSaved, u16 offset, u16 flagCount);
void copyFromSaveFile(const u16 *pSaved, u16 offset, u16 flagCount);
virtual void filemanagerCheck() const;
};
#endif
+60
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@@ -0,0 +1,60 @@
#ifndef D_FLAG_ITEMFLAG_MANAGER_H
#define D_FLAG_ITEMFLAG_MANAGER_H
#include "d/flag/baseflag_manager.h"
#include "toBeSorted/file_manager.h"
class ItemflagManager : public ItemStoryManagerBase {
public:
FlagSpace mItemFlags;
ItemflagManager();
virtual ~ItemflagManager() {}
bool commit();
/** 0x0C */ virtual void initFlagSpace() override {
mpFlagSpace = &mItemFlags;
}
/** 0x10 */ virtual void onDirty() override;
/** 0x14 */ virtual void copyFlagsFromSaveFirstTime();
/** 0x18 */ virtual void setupFlagIndex();
/** 0x1C */ virtual void doCommit() {
u16 sz = mFlagCount;
u16 *flags = mpFlagSpace->getFlagPtrUnchecked();
FileManager::sInstance->setItemFlags(flags, 0, sz);
}
/** 0x20 */ virtual void setFlag(u16 flag) {
ItemStoryManagerBase::setFlag(flag & ~0x4000);
}
/** 0x24 */ virtual void unsetFlag(u16 flag) {
ItemStoryManagerBase::unsetFlag(flag & ~0x4000);
}
/** 0x28 */ virtual void setFlagOrCounterToValue(u16 flag, u16 value) {
ItemStoryManagerBase::setFlagOrCounterToValue(flag & ~0x4000, value);
}
/** 0x2C */ virtual u16 getCounterOrFlag(u16 flag) const {
return ItemStoryManagerBase::getCounterOrFlag(flag & ~0x4000);
}
/** 0x30 */ virtual u16 getUncommittedValue(u16 flag) {
return ItemStoryManagerBase::getUncommittedValue(flag & ~0x4000);
}
/** 0x34 */ virtual u16 unk3(u16 arg) {
return ItemStoryManagerBase::unk3(arg & ~0x4000);
}
/** 0x38 */ virtual const u16 *getSaveFlagSpace() const {
return FileManager::sInstance->getItemFlagsConst();
};
u16 getFlagDirect(u16 flag) {
return ItemStoryManagerBase::getCounterOrFlag(flag);
}
public:
static ItemflagManager *sInstance;
static u16 sFlags[0x40];
};
#endif
@@ -2,8 +2,8 @@
#define SCENEFLAG_MANAGER_H
#include "common.h"
#include "toBeSorted/bitwise_flag_helper.h"
#include "toBeSorted/flag_space.h"
#include "d/flag/bitwise_flag_helper.h"
#include "d/flag/flag_space.h"
class SceneflagManager {
@@ -20,7 +20,7 @@ public:
static u16 sZoneFlags[0xFC];
static SceneflagManager *sInstance;
void doNothing();
void init();
void setShouldCommit(u16 flag);
SceneflagManager();
s32 isNotTempOrZoneFlag(u16 flag);
@@ -58,7 +58,7 @@ public:
void unsetFlag(u16 roomId, u16 flag);
void unsetSceneflagGlobal(u16 sceneIdx, u16 flag);
void unsetTempOrSceneflag(u16 flag);
s32 doCommit();
s32 commit();
bool checkBoolFlag(u16 roomid, u16 flag) {
return checkFlag(roomid, flag);
+30
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@@ -0,0 +1,30 @@
#ifndef D_FLAG_SKIPFLAG_MANAGER_H
#define D_FLAG_SKIPFLAG_MANAGER_H
#include "d/flag/bitwise_flag_helper.h"
#include "d/flag/flag_space.h"
class SkipflagManager {
public:
SkipflagManager();
void init();
void setCommitFlag(u16 flag);
void copyFromSave();
void setFlag(u16 flag);
bool checkFlag(u16 flag);
bool commit();
static SkipflagManager *sInstance;
private:
void doCopyFromSave();
static u16 sSkipFlags[16];
bool mShouldCommit;
BitwiseFlagHelper mFlagHelper;
FlagSpace mFlagSpace;
};
#endif
+38
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@@ -0,0 +1,38 @@
#ifndef D_FLAG_STORYFLAG_MANAGER_H
#define D_FLAG_STORYFLAG_MANAGER_H
#include "d/flag/baseflag_manager.h"
#include "toBeSorted/file_manager.h"
class StoryflagManager : public ItemStoryManagerBase {
public:
StoryflagManager();
virtual ~StoryflagManager() {}
FlagSpace mStoryFlags;
bool commit();
/** 0x0C */ virtual void initFlagSpace() override {
mpFlagSpace = &mStoryFlags;
}
/** 0x10 */ virtual void onDirty() override;
/** 0x14 */ virtual void copyFlagsFromSaveFirstTime() override;
/** 0x18 */ virtual void setupFlagIndex() override;
/** 0x1C */ virtual void doCommit() override {
u16 sz = mFlagCount;
u16 *flags = mpFlagSpace->getFlagPtrUnchecked();
FileManager::sInstance->setStoryFlags(flags, 0, sz);
}
/** 0x24 */ virtual void unsetFlag(u16 flag) override;
/** 0x38 */ virtual const u16 *getSaveFlagSpace() const override {
return FileManager::sInstance->getStoryFlagsConst();
};
public:
static StoryflagManager *sInstance;
static u16 sFlags[0x80];
};
#endif
+33
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@@ -0,0 +1,33 @@
#ifndef D_FLAG_TBOXFLAG_MANAGER_H
#define D_FLAG_TBOXFLAG_MANAGER_H
#include "d/flag/bitwise_flag_helper.h"
#include "d/flag/committable_flag_manager.h"
#include "d/flag/flag_space.h"
class TBoxflagManager : public CommittableFlagManager {
public:
FlagSpace mFlagSpace;
u16 mSceneIndex;
BitwiseFlagHelper mFlagHelper;
static u16 sTBoxFlags[2];
static TBoxflagManager *sInstance;
virtual void doCommit() override;
bool checkUncommittedFlag(u16 flag);
TBoxflagManager();
virtual ~TBoxflagManager() {}
void init();
void copyFromSave(u32 sceneIndex);
bool checkFlag(u16 sceneIndex, u16 flag);
virtual u16 getFlagCount() const;
void setFlag(u16 flag);
bool checkUncommittedFlag(u16 sceneIndex, u16 flag);
u16 checkUncommittedFlag2(u16 flag) {
return checkUncommittedFlag(flag);
}
};
#endif
-1
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@@ -7,7 +7,6 @@ extern "C" {
// void *memset(void *dest, s32 value, u32 count);
// void *memcpy(void *dest, const void *src, u32 count);
void *checkedMemcpy(void *dest, u16 destLen, const void *src, u16 count);
}
#endif
+7 -2
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@@ -1,3 +1,6 @@
#ifndef FILE_MANAGER_H
#define FILE_MANAGER_H
#include "common.h"
#include "egg/core/eggHeap.h"
#include "m/m_angle.h"
@@ -76,7 +79,7 @@ public:
/* 8000A330 */ u16 *getStoryFlagsMut();
/* 8000A360 */ const u16 *getStoryFlagsConst() const;
/* 8000A3B0 */ u16 *getItemFlagsMut();
/* 8000A3E0 */ u16 *getItemFlagsConst();
/* 8000A3E0 */ const u16 *getItemFlagsConst();
/* 8000A430 */ u16 *getDungeonFlagsMut();
/* 8000A460 */ u16 *getDungeonFlagsConst();
/* 8000A4B0 */ u16 *getSceneFlagsMut();
@@ -210,7 +213,7 @@ public:
/* 8000CAD0 */ bool isNew_FileA();
/* 8000CB00 */ void setSceneFlagIndex(u16 idx);
/* 8000CB30 */ u16 getSceneFlagIndex();
/* 8000CB30 */ u32 getSceneFlagIndex();
/* 8000CB80 */ s32 getFileAreaIndex();
/* 8000CBD0 */ void fn_8000CBD0(u8);
@@ -285,3 +288,5 @@ public:
}
static FileManager *sInstance;
};
#endif
@@ -1,46 +0,0 @@
#ifndef ITEM_STORY_FLAG_MANAGER_H
#define ITEM_STORY_FLAG_MANAGER_H
#include "toBeSorted/flag_space.h"
#include "toBeSorted/unk_flag_stuff.h"
// TODO These classes have an interesting relation and there are like 5 vtables, so
// the stuff in this header should not be relied upon for actually implementing these,
// but we need the interface
class ItemStoryManagerBase {
public:
ItemStoryManagerBase();
/** 0x08 */ virtual ~ItemStoryManagerBase();
/** 0x0C */ virtual void setFlagszptr();
/** 0x10 */ virtual void onDirty();
/** 0x14 */ virtual void copyFlagsFromSave() = 0;
/** 0x18 */ virtual void setupUnkFlagsStuff() = 0;
/** 0x1C */ virtual bool doCommit() = 0;
/** 0x20 */ virtual void setFlag(u16 flag);
/** 0x24 */ virtual void unsetFlag(u16 flag);
/** 0x28 */ virtual void setFlagOrCounterToValue(u16 flag, u16 value);
/** 0x2C */ virtual u16 getCounterOrFlag(u16 flag) const;
/** 0x30 */ virtual u16 getUncommittedValue(u16 flag);
/** 0x34 */ virtual void unk3();
/** 0x38 */ virtual u16 *getSaveFlagSpace() = 0;
u16 getFlag(u16 flag) const;
};
class StoryflagManager : public ItemStoryManagerBase {
FlagSpace storyFlags;
public:
static StoryflagManager *sInstance;
};
class ItemflagManager : public ItemStoryManagerBase {
FlagSpace itemFlags;
public:
static ItemflagManager *sInstance;
};
#endif
-79
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@@ -1,79 +0,0 @@
#ifndef MISC_FLAG_MANAGERS_H
#define MISC_FLAG_MANAGERS_H
#include "common.h"
#include "toBeSorted/bitwise_flag_helper.h"
#include "toBeSorted/flag_space.h"
class CommittableFlagManager {
public:
bool mNeedsCommit;
virtual void doCommit() = 0;
bool commitIfNecessary();
void setNeedsCommit(bool commit) {
mNeedsCommit = commit;
}
CommittableFlagManager() {
mNeedsCommit = false;
}
CommittableFlagManager(bool commit) {
mNeedsCommit = commit;
}
};
class TBoxFlagManager : public CommittableFlagManager {
public:
FlagSpace mFlagSpace;
u16 mSceneIndex;
BitwiseFlagHelper mFlagHelper;
static u16 sTBoxFlags[2];
static TBoxFlagManager *sInstance;
virtual void doCommit() override;
bool checkUncommittedFlag(u16 flag);
TBoxFlagManager();
virtual ~TBoxFlagManager() {}
void init();
void copyFromSave(s16 sceneIndex);
bool checkFlag(u16 sceneIndex, u16 flag);
virtual u16 getFlagCount() const;
void setFlag(u16 flag);
bool checkUncommittedFlag(u16 sceneIndex, u16 flag);
u16 checkUncommittedFlag2(u16 flag) {
return checkUncommittedFlag(flag);
}
};
// NOTE: Not actually Enemy Defeat.
// This is a little more than that, it keeps track of live objects based on their id as a whole
class EnemyDefeatManager : public CommittableFlagManager {
public:
FlagSpace mFlagSpace;
BitwiseFlagHelper mFlagHelper;
u16 mSceneIndex;
static u16 sEnemyDefeatFlags[4096];
static EnemyDefeatManager *sInstance;
void clearSavedFlags();
bool checkUncommittedFlag(u16 flag);
u16 checkUncommittedFlag2(u16 flag) {
return checkUncommittedFlag(flag);
}
EnemyDefeatManager();
void init();
void copyFromSave(u16 sceneIndex);
void updateFlagIndex(u16 sceneIndex);
void clearAll();
bool checkIsValidFlag(u16 flag);
bool checkFlag(u16 flag);
virtual ~EnemyDefeatManager() {}
virtual u16 getFlagCount() const;
void setFlag(u16 flag);
};
#endif
-26
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@@ -1,26 +0,0 @@
#ifndef UNK_FLAG_STUFF_H
#define UNK_FLAG_STUFF_H
#include "common.h"
struct UnkFlagDefinition {
u8 mIndex;
u8 mShiftMask;
};
class UnkFlagStuff {
u16 mDefinitionsCount;
UnkFlagDefinition *mpDefinitions;
public:
u16 calculateMask(s32 shift);
void doNothing(u32 unused);
UnkFlagStuff(u16 count, UnkFlagDefinition *definitions);
void prepareIndexShiftMask(u16 counterIdx, u32 flagCount, u16 *pIndex, u8 *pShift, u16 *pMask);
u16 maskForIdx(u16 index);
u32 getCounterOrFlag(u16 counterIdx, u16 *pData, u32 flagCount);
void setCounterOrFlag(u16 counterIdx, u16 *pData, u32 flagCount, u32 value);
u32 checkFlagValid(u16 counterIdx, u32 flagCount);
};
#endif