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https://github.com/zeldaret/ss
synced 2026-07-09 06:13:17 -04:00
Rough dynamic collision setup (#24)
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
This commit is contained in:
@@ -2,11 +2,14 @@
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#define D_A_OBJ_BASE_H
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#include "d/a/d_a_base.h"
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#include "m/m_angle.h"
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#include "m/m_mtx.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m3d/m_shadow.h"
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#include "m/m_vec.h"
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#include "m/types_m.h"
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#include "nw4r/g3d/g3d_resfile.h"
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#include "toBeSorted/cc/d_cc_d.h"
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// Size: 0xA8
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struct ActorCarryStruct {
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@@ -21,7 +24,7 @@ struct ActorCarryStruct {
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/* 0x58 */ mMtx_c field_0x58;
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/* 0x88 */ s32 isCarried;
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/* 0x8C */ u8 field_0x8C[0x10]; // mQuat_c
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/* 0x9C */ void *dtor; // ???
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/* 0x9C */ void *dtor; // ???
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/* 0xA0 */ u32 field_0xA0;
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/* 0xA4 */ u32 field_0xA4;
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@@ -57,11 +60,12 @@ public:
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/* 0x1A8 */ f32 field_0x1A8;
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/* 0x1AC */ u32 mObjectActorFlags;
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u8 unk_0x1B0[0x1E8 - 0x1B0];
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u8 unk_0x1B0[0x1C0 - 0x1B0];
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/* 0x1E8 */ mVec3_c posIncrements;
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/* 0x1C0 */ UnkCCDStruct mCCdStruct;
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u8 unk_0x1F4[0x210 - 0x1F4];
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mVec3_c mStartingPos;
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mAng3_c mStartingRot;
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/* 0x210 */ ActorCarryStruct mActorCarryInfo;
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@@ -136,7 +140,7 @@ protected:
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// Actors' createHeap functions often have patterns that can be matched with this macro
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#define TRY_CREATE(thing) do { bool result = (thing); if (!result) return result; } while (0)
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// Use this in actors' createHeap functions
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#define CREATE_ALLOCATOR(className) do { if (!initAllocatorWork1Heap(-1, #className "::m_allocator", 0x20)) { return FAILED; } } while (0)
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#endif
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@@ -0,0 +1,38 @@
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#ifndef D_A_O_SPIKE_H
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#define D_A_O_SPIKE_H
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#include <d/a/obj/d_a_obj_base.h>
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#include <m/m3d/m_smdl.h>
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#include <m/m_vec.h>
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#include <nw4r/g3d/g3d_resfile.h>
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#include <s/s_State.hpp>
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#include <s/s_StateID.hpp>
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#include <toBeSorted/cc/d_cc_shape_colliders.h>
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class dAcOspike_c : public dAcObjBase_c {
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public:
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dAcOspike_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcOspike_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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STATE_FUNC_DECLARE(dAcOspike_c, Wait);
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static const mVec3_c sVec1;
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static const mVec3_c sVec2;
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private:
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static dCcD_SrcAabb sCcSrc;
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nw4r::g3d::ResFile mResFile;
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m3d::smdl_c mMdl;
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dCcD_Aabb mCollision;
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STATE_MGR_DECLARE(dAcOspike_c);
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};
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#endif
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@@ -0,0 +1,47 @@
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#ifndef D_A_O_TTOD3_STONE_FIGURE_H
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#define D_A_O_TTOD3_STONE_FIGURE_H
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#include <c/c_math.h>
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#include <d/a/obj/d_a_obj_base.h>
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#include <m/m3d/m_smdl.h>
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#include <nw4r/g3d/g3d_resfile.h>
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#include <s/s_State.hpp>
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#include <s/s_StateMgr.hpp>
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#include <toBeSorted/cc/d_cc_shape_colliders.h>
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class dAcOtoD3StoneFigure_c : public dAcObjBase_c {
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public:
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dAcOtoD3StoneFigure_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcOtoD3StoneFigure_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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virtual void doInteraction(s32) override;
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STATE_FUNC_DECLARE(dAcOtoD3StoneFigure_c, OneEye);
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STATE_FUNC_DECLARE(dAcOtoD3StoneFigure_c, Eyes);
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private:
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f32 getYPos() {
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return position.y + sHeight;
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}
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const char *getModelName() const;
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bool isStoneOfTrialsPlaced() const;
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bool hasStoneOfTrials() const;
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static f32 sRadius;
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static f32 sHeight;
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static dCcD_SrcCyl sCcSrc;
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nw4r::g3d::ResFile mResFile;
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m3d::smdl_c mMdl;
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STATE_MGR_DECLARE(dAcOtoD3StoneFigure_c);
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dCcD_Cyl mCollision;
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s8 mExitId;
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bool mIsSkyKeepAlreadyOpen;
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};
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#endif
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@@ -0,0 +1,43 @@
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#ifndef D_A_O_TRIFORCE_H
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#define D_A_O_TRIFORCE_H
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#include <c/c_math.h>
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#include <d/a/obj/d_a_obj_base.h>
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#include <m/m3d/m_anmtexsrt.h>
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#include <m/m3d/m_smdl.h>
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#include <m/m_angle.h>
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#include <nw4r/g3d/g3d_resfile.h>
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#include <toBeSorted/cc/d_cc_shape_colliders.h>
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#include <toBeSorted/effects_struct.h>
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class dAcOtriforce_c : public dAcObjBase_c {
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public:
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dAcOtriforce_c() {}
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virtual ~dAcOtriforce_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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private:
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f32 getBounceScalar() const {
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int zero = 0;
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return (23.0f + zero + -3.0f);
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}
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static dCcD_SrcSph sCcSrc;
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static const f32 sScale;
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static const f32 sAmpNeg;
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static const u32 sStartingOffsetRange;
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nw4r::g3d::ResFile mResFile;
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m3d::smdl_c mMdl;
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dCcD_Sph mCollision;
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EffectsStruct mEffects;
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m3d::anmTexSrt_c mAnm;
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mAng mStartingOffset;
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};
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#endif
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