Rough dynamic collision setup (#24)

* Rough collider shape setup

* d_a_obj_toD3_stone_figure OK

* Cleanup

* Cleanup 2
This commit is contained in:
robojumper
2024-09-28 00:19:00 +02:00
committed by GitHub
parent 0f9ef3d33c
commit 3829ee6d48
44 changed files with 2215 additions and 390 deletions
+9 -5
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@@ -2,11 +2,14 @@
#define D_A_OBJ_BASE_H
#include "d/a/d_a_base.h"
#include "m/m_angle.h"
#include "m/m_mtx.h"
#include "m/m3d/m_smdl.h"
#include "m/m3d/m_shadow.h"
#include "m/m_vec.h"
#include "m/types_m.h"
#include "nw4r/g3d/g3d_resfile.h"
#include "toBeSorted/cc/d_cc_d.h"
// Size: 0xA8
struct ActorCarryStruct {
@@ -21,7 +24,7 @@ struct ActorCarryStruct {
/* 0x58 */ mMtx_c field_0x58;
/* 0x88 */ s32 isCarried;
/* 0x8C */ u8 field_0x8C[0x10]; // mQuat_c
/* 0x9C */ void *dtor; // ???
/* 0x9C */ void *dtor; // ???
/* 0xA0 */ u32 field_0xA0;
/* 0xA4 */ u32 field_0xA4;
@@ -57,11 +60,12 @@ public:
/* 0x1A8 */ f32 field_0x1A8;
/* 0x1AC */ u32 mObjectActorFlags;
u8 unk_0x1B0[0x1E8 - 0x1B0];
u8 unk_0x1B0[0x1C0 - 0x1B0];
/* 0x1E8 */ mVec3_c posIncrements;
/* 0x1C0 */ UnkCCDStruct mCCdStruct;
u8 unk_0x1F4[0x210 - 0x1F4];
mVec3_c mStartingPos;
mAng3_c mStartingRot;
/* 0x210 */ ActorCarryStruct mActorCarryInfo;
@@ -136,7 +140,7 @@ protected:
// Actors' createHeap functions often have patterns that can be matched with this macro
#define TRY_CREATE(thing) do { bool result = (thing); if (!result) return result; } while (0)
// Use this in actors' createHeap functions
#define CREATE_ALLOCATOR(className) do { if (!initAllocatorWork1Heap(-1, #className "::m_allocator", 0x20)) { return FAILED; } } while (0)
#endif
+38
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@@ -0,0 +1,38 @@
#ifndef D_A_O_SPIKE_H
#define D_A_O_SPIKE_H
#include <d/a/obj/d_a_obj_base.h>
#include <m/m3d/m_smdl.h>
#include <m/m_vec.h>
#include <nw4r/g3d/g3d_resfile.h>
#include <s/s_State.hpp>
#include <s/s_StateID.hpp>
#include <toBeSorted/cc/d_cc_shape_colliders.h>
class dAcOspike_c : public dAcObjBase_c {
public:
dAcOspike_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcOspike_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dAcOspike_c, Wait);
static const mVec3_c sVec1;
static const mVec3_c sVec2;
private:
static dCcD_SrcAabb sCcSrc;
nw4r::g3d::ResFile mResFile;
m3d::smdl_c mMdl;
dCcD_Aabb mCollision;
STATE_MGR_DECLARE(dAcOspike_c);
};
#endif
@@ -0,0 +1,47 @@
#ifndef D_A_O_TTOD3_STONE_FIGURE_H
#define D_A_O_TTOD3_STONE_FIGURE_H
#include <c/c_math.h>
#include <d/a/obj/d_a_obj_base.h>
#include <m/m3d/m_smdl.h>
#include <nw4r/g3d/g3d_resfile.h>
#include <s/s_State.hpp>
#include <s/s_StateMgr.hpp>
#include <toBeSorted/cc/d_cc_shape_colliders.h>
class dAcOtoD3StoneFigure_c : public dAcObjBase_c {
public:
dAcOtoD3StoneFigure_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcOtoD3StoneFigure_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
virtual void doInteraction(s32) override;
STATE_FUNC_DECLARE(dAcOtoD3StoneFigure_c, OneEye);
STATE_FUNC_DECLARE(dAcOtoD3StoneFigure_c, Eyes);
private:
f32 getYPos() {
return position.y + sHeight;
}
const char *getModelName() const;
bool isStoneOfTrialsPlaced() const;
bool hasStoneOfTrials() const;
static f32 sRadius;
static f32 sHeight;
static dCcD_SrcCyl sCcSrc;
nw4r::g3d::ResFile mResFile;
m3d::smdl_c mMdl;
STATE_MGR_DECLARE(dAcOtoD3StoneFigure_c);
dCcD_Cyl mCollision;
s8 mExitId;
bool mIsSkyKeepAlreadyOpen;
};
#endif
+43
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@@ -0,0 +1,43 @@
#ifndef D_A_O_TRIFORCE_H
#define D_A_O_TRIFORCE_H
#include <c/c_math.h>
#include <d/a/obj/d_a_obj_base.h>
#include <m/m3d/m_anmtexsrt.h>
#include <m/m3d/m_smdl.h>
#include <m/m_angle.h>
#include <nw4r/g3d/g3d_resfile.h>
#include <toBeSorted/cc/d_cc_shape_colliders.h>
#include <toBeSorted/effects_struct.h>
class dAcOtriforce_c : public dAcObjBase_c {
public:
dAcOtriforce_c() {}
virtual ~dAcOtriforce_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
private:
f32 getBounceScalar() const {
int zero = 0;
return (23.0f + zero + -3.0f);
}
static dCcD_SrcSph sCcSrc;
static const f32 sScale;
static const f32 sAmpNeg;
static const u32 sStartingOffsetRange;
nw4r::g3d::ResFile mResFile;
m3d::smdl_c mMdl;
dCcD_Sph mCollision;
EffectsStruct mEffects;
m3d::anmTexSrt_c mAnm;
mAng mStartingOffset;
};
#endif