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Rough dynamic collision setup (#24)
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
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@@ -1,6 +1,7 @@
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#ifndef NW4R_MATH_TRIANGULAR_H
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#define NW4R_MATH_TRIANGULAR_H
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#include <MSL_C/math.h>
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#include <nw4r/math/math_arithmetic.h>
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#include <nw4r/types_nw4r.h>
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#define NW4R_MATH_PI M_PI
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