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Rough dynamic collision setup (#24)
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
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@@ -7,6 +7,7 @@ extern "C" {
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#endif
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void PSMTXMultVec(const Mtx, const Vec *, Vec *);
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void PSMTXMultVecSR(const Mtx, const Vec *, Vec *);
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#ifdef __cplusplus
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}
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@@ -7,6 +7,7 @@ extern "C" {
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#endif
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void PSVECAdd(const Vec *, const Vec *, Vec *);
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void PSVECSubtract(const Vec *, const Vec *, Vec *);
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void PSVECScale(const Vec *, Vec *, f32);
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void PSVECNormalize(const Vec *, Vec *);
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f32 PSVECMag(const Vec *);
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