mirror of
https://github.com/zeldaret/ss
synced 2026-07-11 22:50:06 -04:00
Rough dynamic collision setup (#24)
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
This commit is contained in:
@@ -0,0 +1,28 @@
|
||||
#ifndef EFFECTS_STRUCT_H
|
||||
#define EFFECTS_STRUCT_H
|
||||
|
||||
#include <common.h>
|
||||
#include <d/a/d_a_base.h>
|
||||
|
||||
|
||||
class EffectsStruct {
|
||||
private:
|
||||
u8 field_0x00[0x1C - 0x00];
|
||||
|
||||
public:
|
||||
// vt at 0x1C
|
||||
EffectsStruct();
|
||||
EffectsStruct(dAcBase_c *);
|
||||
virtual ~EffectsStruct();
|
||||
|
||||
inline void init(dAcBase_c *owner) {
|
||||
mpOwner = owner;
|
||||
}
|
||||
|
||||
private:
|
||||
u8 field_0x20[0x28 - 0x20];
|
||||
/* 0x28 */ dAcBase_c *mpOwner;
|
||||
u8 field_0x2C[0x34 - 0x2C];
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user