Rough dynamic collision setup (#24)

* Rough collider shape setup

* d_a_obj_toD3_stone_figure OK

* Cleanup

* Cleanup 2
This commit is contained in:
robojumper
2024-09-28 00:19:00 +02:00
committed by GitHub
parent 0f9ef3d33c
commit 3829ee6d48
44 changed files with 2215 additions and 390 deletions
+1 -1
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@@ -48,7 +48,7 @@ int dAcOPoolCock_c::actorExecute() {
mStateMgr.executeState();
calcVelocity();
position += velocity;
position += posIncrements;
position += mCCdStruct.posIncrements;
updateMatrix();
mMtx_c mdl1Transform;
mMtx_c mdl2Transform;
+1 -1
View File
@@ -37,7 +37,7 @@ int dAcOring_c::actorExecute() {
mStateMgr.executeState();
calcVelocity();
position += velocity;
position += posIncrements;
position += mCCdStruct.posIncrements;
updateMatrix();
mModel.setLocalMtx(worldMatrix);
return SUCCEEDED;
+88
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@@ -0,0 +1,88 @@
#include <d/a/obj/d_a_obj_spike.h>
#include <toBeSorted/cc/d_cc_mgr.h>
SPECIAL_ACTOR_PROFILE(OBJ_SPIKE, dAcOspike_c, fProfile::OBJ_SPIKE, 0x1D9, 0, 2);
// clang-format off
dCcD_SrcAabb dAcOspike_c::sCcSrc = {
{{{0x400}, 0x2003F, 0, 1, 0, 0, 0, 0, 0},
{{0xFEB77DFF}, 0x111, 0x60407, 0, 0},
{0}},
{-1.0f, -246.0f, -472.0f, 73.0f, 255.0f, 482.0f}};
// clang-format on
const mVec3_c dAcOspike_c::sVec1 = mVec3_c(-1.0f, -246.0f, -472.0f);
const mVec3_c dAcOspike_c::sVec2 = mVec3_c(73.0f, 255.0f, 482.0f);
STATE_DEFINE(dAcOspike_c, Wait);
bool dAcOspike_c::createHeap() {
mResFile = getOarcResFile("SpikeD101");
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("SpikeD101");
TRY_CREATE(mMdl.create(mdl, &heap_allocator, 0x120));
return true;
}
int dAcOspike_c::create() {
if (!initAllocatorWork1Heap(-1, "dAcOspike_c::m_allocator", 0x20)) {
return FAILED;
}
mCCdStruct.setField0x38ToMagicValue();
mCollision.init(sCcSrc);
mCollision.initUnk(mCCdStruct);
updateMatrix();
mMdl.setLocalMtx(worldMatrix);
mVec3_c tmp;
PSMTXMultVecSR(worldMatrix.m, mVec3_c::Ex, tmp);
mCollision.setAtVec(tmp);
mMtx_c mtx;
mtx.XrotS(rotation.x);
mtx.ZrotM(rotation.z);
mVec3_c tmp2, tmp3;
PSMTXMultVecSR(mtx.m, sVec1, tmp2);
PSMTXMultVecSR(mtx.m, sVec2, tmp3);
if (tmp2.x > tmp3.x) {
f32 copy = tmp2.x;
tmp2.x = tmp3.x;
tmp3.x = copy;
}
if (tmp2.y > tmp3.y) {
f32 copy = tmp2.y;
tmp2.y = tmp3.y;
tmp3.y = copy;
}
if (tmp2.z > tmp3.z) {
f32 copy = tmp2.z;
tmp2.z = tmp3.z;
tmp3.z = copy;
}
mCollision.setMinMax(tmp2, tmp3);
mStateMgr.changeState(StateID_Wait);
setBoundingBox(mVec3_c(-10.0f, -250.0f, -480.0f), mVec3_c(80.0f, 260.0f, 490.0f));
return SUCCEEDED;
}
int dAcOspike_c::doDelete() {
return 1;
}
int dAcOspike_c::actorExecute() {
mStateMgr.executeState();
mCollision.setWithYRot(position, rotation.y);
ColliderManager::getColliderManager()->addCollider(&mCollision);
return 1;
}
int dAcOspike_c::draw() {
drawModelType1(&mMdl);
return 1;
}
void dAcOspike_c::initializeState_Wait() {}
void dAcOspike_c::executeState_Wait() {}
void dAcOspike_c::finalizeState_Wait() {}
@@ -0,0 +1,139 @@
#include <d/a/obj/d_a_obj_toD3_stone_figure.h>
#include <toBeSorted/attention.h>
#include <toBeSorted/cc/d_cc_mgr.h>
#include <toBeSorted/event.h>
#include <toBeSorted/event_manager.h>
#include <toBeSorted/scgame.h>
#include <toBeSorted/item_story_flag_manager.h>
SPECIAL_ACTOR_PROFILE(OBJ_TOD3_STONE, dAcOtoD3StoneFigure_c, fProfile::OBJ_TOD3_STONE, 0x1B3, 0, 0);
STATE_DEFINE(dAcOtoD3StoneFigure_c, OneEye);
STATE_DEFINE(dAcOtoD3StoneFigure_c, Eyes);
f32 dAcOtoD3StoneFigure_c::sRadius = 85.0f;
f32 dAcOtoD3StoneFigure_c::sHeight = 290.0f;
// clang-format off
dCcD_SrcCyl dAcOtoD3StoneFigure_c::sCcSrc = {
{{{0}, 0, 0, 0, 0, 0, 0, 0, 0},
{{0xFEB77DFF}, 0x1000111, 0x60407, 0, 0},
{0xE9}},
{dAcOtoD3StoneFigure_c::sRadius, dAcOtoD3StoneFigure_c::sHeight}
};
// clang-format on
bool dAcOtoD3StoneFigure_c::createHeap() {
const char *modelName = getModelName();
mResFile = getOarcResFile("BirdObjD3");
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl(modelName);
TRY_CREATE(mMdl.create(mdl, &heap_allocator, 0x120));
return true;
}
int dAcOtoD3StoneFigure_c::create() {
mIsSkyKeepAlreadyOpen = isStoneOfTrialsPlaced();
mExitId = params & 0xFF;
updateMatrix();
if (!initAllocatorWork1Heap(-1, "dAcOtoD3StoneFigure_c::m_allocator", 0x20)) {
return FAILED;
}
mMdl.setLocalMtx(worldMatrix);
mCCdStruct.setField0x38ToMagicValue();
mCollision.init(sCcSrc);
mCollision.initUnk(mCCdStruct);
int zero = 0;
mCollision.setC(position);
mCollision.setR(dAcOtoD3StoneFigure_c::sRadius + zero);
mCollision.setH(dAcOtoD3StoneFigure_c::sHeight + zero);
ColliderManager::getColliderManager()->addCollider(&mCollision);
// mCollision.clearCoFlag();
mCollision.setTgCoFlag(1);
// ???
f32 a, b, c;
c = position.z;
b = getYPos();
b += zero;
a = position.x;
poscopy2.x = a;
poscopy2.y = b;
poscopy2.z = c;
poscopy3.x = a;
poscopy3.y = b;
poscopy3.z = c;
// poscopy3 = poscopy2;
mCollision.setSomeDefendValue(0x2000);
if (!mIsSkyKeepAlreadyOpen) {
mStateMgr.changeState(StateID_OneEye);
} else {
mStateMgr.changeState(StateID_Eyes);
}
return SUCCEEDED;
}
int dAcOtoD3StoneFigure_c::doDelete() {
return 1;
}
int dAcOtoD3StoneFigure_c::actorExecute() {
mStateMgr.executeState();
ColliderManager::getColliderManager()->addCollider(&mCollision);
return 1;
}
int dAcOtoD3StoneFigure_c::draw() {
if (ScGame::currentSpawnInfo.layer != 0x12) {
drawModelType1(&mMdl);
}
return 1;
}
void dAcOtoD3StoneFigure_c::initializeState_OneEye() {
if (ScGame::currentSpawnInfo.night == 1) {
rotation.y.mVal += -0x8000;
updateMatrix();
mMdl.setLocalMtx(worldMatrix);
}
}
void dAcOtoD3StoneFigure_c::executeState_OneEye() {
if (EventManager::isInEvent(this, "D3OpenStart")) {
ScGame::sInstance->triggerExit(roomid, mExitId);
} else {
if (hasStoneOfTrials() && ScGame::currentSpawnInfo.night != 1) {
// These are interaction related
-0.0f;
dAttention_c::sInstance->addTarget(this, 1, 300.0f, 50.0f, -100.0f, 100.0f);
dAttention_c::sInstance->addTarget(this, 1, 200.0f, -100.0f, 100.0f);
}
}
}
void dAcOtoD3StoneFigure_c::finalizeState_OneEye() {}
void dAcOtoD3StoneFigure_c::initializeState_Eyes() {}
void dAcOtoD3StoneFigure_c::executeState_Eyes() {}
void dAcOtoD3StoneFigure_c::finalizeState_Eyes() {}
const char *dAcOtoD3StoneFigure_c::getModelName() const {
return mIsSkyKeepAlreadyOpen ? "BirdObjD3B" : "BirdObjD3A";
}
bool dAcOtoD3StoneFigure_c::isStoneOfTrialsPlaced() const {
return StoryFlagManager::sInstance->getCounterOrFlag(22);
}
void dAcOtoD3StoneFigure_c::doInteraction(s32 arg) {
if (arg == 5) {
Event event = Event("D3OpenStart", 100, 0x100001, nullptr, nullptr);
EventManager::alsoSetAsCurrentEvent(this, &event, nullptr);
}
}
extern "C" s32 fn_80251B70(s32);
bool dAcOtoD3StoneFigure_c::hasStoneOfTrials() const {
return fn_80251B70(0xB4);
}
+81
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@@ -0,0 +1,81 @@
#include <c/c_math.h>
#include <d/a/obj/d_a_obj_triforce.h>
#include <m/m_vec.h>
#include <toBeSorted/cc/d_cc_mgr.h>
SPECIAL_ACTOR_PROFILE(OBJ_TRIFORCE, dAcOtriforce_c, fProfile::OBJ_TRIFORCE, 0x15D, 0, 4);
// clang-format off
dCcD_SrcSph dAcOtriforce_c::sCcSrc = {
{{{0}, 0, 0, 0, 0, 0, 0, 0, 0},
{{0xFEB77DFF}, 0x111, 0x60407, 0, 0},
{0xE9}},
{150.0f}};
// clang-format on
const f32 dAcOtriforce_c::sScale = 6.5f;
const f32 dAcOtriforce_c::sAmpNeg = -3.0f;
const u32 dAcOtriforce_c::sStartingOffsetRange = 0x10000;
// const f32 dAcOtriforce_c::sAmpPos = 23.0f;
bool dAcOtriforce_c::createHeap() {
mResFile = getOarcResFile("TriForce");
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("TriForce");
TRY_CREATE(mMdl.create(mdl, &heap_allocator, 0x324));
nw4r::g3d::ResAnmTexSrt anm = mResFile.GetResAnmTexSrt("TriForce");
TRY_CREATE(mAnm.create(mdl, anm, &heap_allocator, nullptr, 1));
mMdl.setAnm(mAnm);
return true;
}
int dAcOtriforce_c::create() {
if (!initAllocatorWork1Heap(-1, "dAcOtriforce_c::m_allocator", 0x20)) {
return FAILED;
}
mCCdStruct.setField0x38ToMagicValue();
mCollision.init(sCcSrc);
mCollision.initUnk(mCCdStruct);
mCollision.clearCoFlag();
mStartingOffset = cM::rndInt(sStartingOffsetRange);
mEffects.init(this);
mCollision.setSomeDefendValue(0x2000);
updateMatrix();
scale.x = sScale;
scale.y = sScale;
scale.z = sScale;
mMdl.setLocalMtx(worldMatrix);
return SUCCEEDED;
}
int dAcOtriforce_c::doDelete() {
return 1;
}
extern const u16 lbl_8057AB3E;
extern "C" void fn_80029AE0(EffectsStruct *, u16, mMtx_c *, void *, void *);
int dAcOtriforce_c::actorExecute() {
int zero = 0;
mVec3_c offset = mVec3_c::Ey * (mStartingOffset.sin() * getBounceScalar());
position = mStartingPos + offset;
mStartingOffset.mVal += 0x16C;
mCollision.setC(position.x, position.y + 90.0f + zero, position.z);
ColliderManager::getColliderManager()->addCollider(&mCollision);
updateMatrix();
Mtx m;
PSMTXScale(m, scale.x, scale.y, scale.z);
PSMTXConcat(worldMatrix.m, m, worldMatrix.m);
mMdl.setLocalMtx(worldMatrix);
mAnm.play();
fn_80029AE0(&mEffects, lbl_8057AB3E, &worldMatrix, nullptr, nullptr);
return 1;
}
int dAcOtriforce_c::draw() {
drawModelType1(&mMdl);
return 1;
}
+12 -9
View File
@@ -11,7 +11,6 @@ void float_ordering() {
0.01f;
}
int dTgSndAr_c::create() {
scale *= 0.01f;
if (dTgSndMg_c::sInstance == nullptr) {
@@ -34,9 +33,8 @@ int dTgSndAr_c::create() {
if ((base = fManager_c::searchBaseByGroupType(ACTOR, base)) == nullptr) {
break;
}
// This has got to be just a member function
dAcBase_c *ac = static_cast<dAcBase_c *>(base);
if (!dBase_c::isActorPlayer(*ac) && checkPosInArea(ac->position)) {
if (!ac->isActorPlayer() && checkPosInArea(ac->position)) {
ac->setBit_field_0xE8(params & 0xFF);
}
}
@@ -142,26 +140,31 @@ struct UnkStruct {
extern "C" void fn_80337EA0(UnkStruct *);
extern "C" void fn_80337EF0(UnkStruct *, mVec3_c &, mVec3_c &, f32);
extern "C" int fn_8032BFB0(UnkStruct *, EGG::Vector3f &, f32 *, f32 &, int);
extern "C" int cM3d_Len3dSqPntAndSegLine(UnkStruct *, Vec &, Vec *, f32 *, f32 *);
// ???
// Capsule
bool dTgSndAr_c::checkAlg3(const mVec3_c &pos) {
f32 q[4];
UnkStruct unk;
Vec q;
f32 radius = scale.x * 100.0f;
radius = radius * radius;
EGG::Vector3f a = pos;
Vec a = pos;
UnkStruct unk;
fn_80337EA0(&unk);
// Line between b and c
mVec3_c b = *mRail.getPntPosForIndex(0);
mVec3_c c = *mRail.getPntPosForIndex(1);
fn_80337EF0(&unk, b, c, scale.x * 100.0f);
f32 d;
if (fn_8032BFB0(&unk, a, q, d, 0)) {
if (cM3d_Len3dSqPntAndSegLine(&unk, a, &q, &d, nullptr)) {
// At the cylindrical part of the capsule, just check the distance to
// the line
return d < radius;
} else {
// Otherwise check if we are within the spheres around the endpoints
f32 distSq = PSVECSquareDistance(unk.vec, pos);
if (distSq < radius) {
return true;
+2 -2
View File
@@ -4,6 +4,7 @@
#include "f/f_list_nd.h"
#include "m/m_vec.h"
#include "toBeSorted/event.h"
#include "toBeSorted/event_manager.h"
#include "toBeSorted/file_manager.h"
#include "toBeSorted/misc_flag_managers.h"
#include "toBeSorted/scgame.h"
@@ -32,7 +33,6 @@ extern "C" s16 targetAngleX(mVec3_c *, mVec3_c *);
extern "C" bool checkCollision(mVec3_c *pos);
extern "C" s8 collisionCheckGetRoom();
extern "C" dRoom *getRoomByIndex(RoomManager *mgr, s8 roomid);
extern "C" bool alsoSetAsCurrentEvent(dAcBase_c *, Event *, void *);
bool dAcBase_c::createHeap() {
return true;
@@ -547,7 +547,7 @@ void dAcBase_c::unkVirtFunc_0x6C() {}
void dAcBase_c::doInteraction(s32 param) {
if (param == 4 || param == 5 || param == 12) {
Event event = Event("DefaultTalk", 400, 0x100001, nullptr, nullptr);
alsoSetAsCurrentEvent(this, &event, nullptr);
EventManager::alsoSetAsCurrentEvent(this, &event, nullptr);
}
}
+2 -2
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@@ -26,7 +26,7 @@ void dAcOswMdlCallback_c::timingB(u32 nodeId, nw4r::g3d::WorldMtxManip *manip, n
}
static bool isPushableBlock(dAcBase_c *actor) {
return dBase_c::isActorPlayer(*actor) || actor->profile_name == fProfile::OBJ_PUSH_BLOCK ||
return actor->isActorPlayer() || actor->profile_name == fProfile::OBJ_PUSH_BLOCK ||
actor->profile_name == fProfile::OBJ_KIBAKO;
}
@@ -34,7 +34,7 @@ void dAcOsw_c::interactCallback(void *unknown, dAcBase_c *actor, dAcObjBase_c *i
if (!isPushableBlock(interactor)) {
return;
}
dAcPy_c *link = dBase_c::isActorPlayer(*interactor) ? static_cast<dAcPy_c *>(interactor) : nullptr;
dAcPy_c *link = interactor->isActorPlayer() ? static_cast<dAcPy_c *>(interactor) : nullptr;
dAcOsw_c *sw = static_cast<dAcOsw_c *>(actor);
// halp
+2 -2
View File
@@ -53,8 +53,8 @@ void dBase_c::resetFlags() {
s_NextExecuteControlFlags = 0;
}
bool dBase_c::isActorPlayer(dBase_c &base) {
return base.profile_name == fProfile::PLAYER;
bool dBase_c::isActorPlayer() {
return profile_name == fProfile::PLAYER;
}
int dBase_c::loadAsyncCallback() {
+395
View File
@@ -0,0 +1,395 @@
#include <d/a/d_a_base.h>
#include <f/f_base_id.h>
#include <m/m_vec.h>
#include <toBeSorted/cc/d_cc_d.h>
inline bool cM3d_IsZero(f32 f);
mVec3_c dCcD_ShapeAttr::m_virtual_center = mVec3_c::Zero;
dCcD_DivideInfo::dCcD_DivideInfo() {}
dCcD_DivideInfo::~dCcD_DivideInfo() {}
dCcD_DivideArea::dCcD_DivideArea() {}
dCcD_DivideArea::~dCcD_DivideArea() {}
void d_cc_d_float_order() {
1.0f / 32.0f;
1.0f;
0.0f;
FLT_EPSILON;
1.0f / 3.0f;
1.0e9f;
-1.0e9f;
-1.0f;
0.5f;
}
// Very certain
void dCcD_DivideArea::SetArea(Aabb const &aab) {
Set(aab.mMin, aab.mMax);
mScaledXDiff = 1.0f / 32.0f * (mMax.x - mMin.x);
mXDiffIsZero = cM3d_IsZero(mScaledXDiff);
if (!mXDiffIsZero) {
mInvScaledXDiff = 1.0f / mScaledXDiff;
}
mScaledYDiff = 1.0f / 32.0f * (mMax.y - mMin.y);
mYDiffIsZero = cM3d_IsZero(mScaledYDiff);
if (!mYDiffIsZero) {
mInvScaledYDiff = 1.0f / mScaledYDiff;
}
mScaledZDiff = 1.0f / 32.0f * (mMax.z - mMin.z);
mZDiffIsZero = cM3d_IsZero(mScaledZDiff);
if (!mZDiffIsZero) {
mInvScaledZDiff = 1.0f / mScaledZDiff;
}
}
inline bool cM3d_IsZero(f32 f) {
return fabsf(f) < FLT_EPSILON;
}
static u32 const l_base[32] = {
0x00000001,
0x00000003,
0x00000007,
0x0000000F,
0x0000001F,
0x0000003F,
0x0000007F,
0x000000FF,
0x000001FF,
0x000003FF,
0x000007FF,
0x00000FFF,
0x00001FFF,
0x00003FFF,
0x00007FFF,
0x0000FFFF,
0x0001FFFF,
0x0003FFFF,
0x0007FFFF,
0x000FFFFF,
0x001FFFFF,
0x003FFFFF,
0x007FFFFF,
0x00FFFFFF,
0x01FFFFFF,
0x03FFFFFF,
0x07FFFFFF,
0x0FFFFFFF,
0x1FFFFFFF,
0x3FFFFFFF,
0x7FFFFFFF,
0xFFFFFFFF,
};
// TODO
UnkCCDStruct::UnkCCDStruct(dAcBase_c *arg) : field_0x00(0), field_0x04(0), field_0x08(0), field_0x0C(0) {
field_0x38 = 0;
field_0x34 = arg;
reset();
}
void UnkCCDStruct::postExecute() {
field_0x04 = field_0x00;
field_0x00 = 0;
field_0x0C = field_0x08;
field_0x08 = 0;
}
void UnkCCDStruct::reset() {
field_0x10 = mVec3_c::Zero;
field_0x1C = mVec3_c::Zero;
posIncrements = mVec3_c::Zero;
}
fBaseID_e UnkCCDStruct::getId() {
if (field_0x34 != nullptr) {
return field_0x34->unique_ID;
}
return (fBaseID_e)0;
}
static u32 const sth[] = {0x4B, 0x5A, 0x64, 0x00};
u32 UnkCCDStruct::getSomething(int arg) {
if (field_0x38 == 0x0D || arg == 0) {
return 0;
}
if (field_0x38 == 0 || arg == 0x0D) {
return 100;
}
if (field_0x38 == arg) {
return 50;
}
if (field_0x38 == 0x0C || arg == 0x01) {
return 0;
}
if (field_0x38 == 1 || arg == 0x0C) {
return 100;
}
arg = arg - field_0x38;
if (arg > 0) {
return sth[(arg <= 3 ? arg : 3) - 1];
} else {
return 100 - sth[(-arg <= 3 ? -arg : 3) - 1];
}
}
dCcD_GAtTgCoCommonBase::dCcD_GAtTgCoCommonBase() : field_0x00(0), field_0x14(0), mEffCounter(0) {}
dCcD_GAtTgCoCommonBase::~dCcD_GAtTgCoCommonBase() {
unlink();
field_0x14 = 0;
unlink();
decreaseCount();
field_0x00 = 0;
}
void dCcD_GAtTgCoCommonBase::unlink() {
mActor.unlink();
}
void dCcD_GAtTgCoCommonBase::setActor(dAcBase_c *actor) {
field_0x14 |= 1;
mActor.link(actor);
}
dAcBase_c *dCcD_GAtTgCoCommonBase::getActor() {
return mActor.get();
}
void dCcD_GAtTgCoCommonBase::decreaseCount() {
if (mEffCounter <= 0) {
return;
}
mEffCounter--;
}
dCcD_GObjInf::dCcD_GObjInf() {
field_0x104 = nullptr;
field_0x108 = 0;
}
dCcD_GObjInf::~dCcD_GObjInf() {
field_0x104 = nullptr;
}
bool dCcD_GObjInf::weirdConditionCheck(dAcBase_c *ac, u32 arg) {
return ac != nullptr && ac->isActorPlayer() && arg == 2;
}
void dCcD_GObjInf::clear() {
mGObjAt.clearFlag();
mGObjTg.clearFlag();
mGObjCo.clearFlag();
}
void dCcD_GObjInf::init(const dCcD_SrcGObjInf &src) {
mGObjAt.init(&src.mGObjAt);
mGObjTg.init(&src.mGObjTg);
mGObjCo.init(&src.mGObjCo);
}
void dCcD_GObjInf::ResetAtHit() {
mGObjAt.resetField0x14();
mGObjAt.unlink();
mGObjAt.decreaseCount();
mGObjAt.resetEffCounter();
}
void dCcD_GObjInf::ResetTgHit() {
mGObjTg.resetField0x14();
mGObjTg.unlink();
mGObjTg.decreaseCount();
mGObjTg.resetEffCounter();
}
void dCcD_GObjInf::ResetCoHit() {
mGObjCo.resetField0x14();
mGObjCo.unlink();
mGObjCo.decreaseCount();
mGObjCo.resetEffCounter();
}
mVec3_c *dCcD_GObjInf::GetAtHitPosP() {
return mGObjAt.GetHitPosP();
}
mVec3_c *dCcD_GObjInf::GetAtHitPosP2() {
return mGObjAt.GetHitPosP();
}
void dCcD_GObjInf::dCcD_GObjInf_0x10() {}
dAcBase_c *dCcD_GObjInf::GetAtActor() {
return mGObjAt.getActor();
}
dAcBase_c *dCcD_GObjInf::GetTgActor() {
return mGObjTg.getActor();
}
dAcBase_c *dCcD_GObjInf::GetCoActor() {
return mGObjCo.getActor();
}
void dCcD_GObjInf::adjustHitPos(f32 dx, f32 dz) {
mGObjAt.adjustHitPos(dx, dz);
mGObjTg.adjustHitPos(dx, dz);
mGObjCo.adjustHitPos(dx, dz);
}
/**
*
* Geometric shape colliders
*
*/
dCcD_ShapeAttr::dCcD_ShapeAttr() {}
dCcD_ShapeAttr::~dCcD_ShapeAttr() {}
mVec3_c *dCcD_ShapeAttr::getVirtualCenter() {
return &m_virtual_center;
}
dCcD_ShapeAttr2::dCcD_ShapeAttr2() {}
dCcD_ShapeAttr2::~dCcD_ShapeAttr2() {}
dCcD_ShapeAttr5::dCcD_ShapeAttr5() {}
dCcD_ShapeAttr5::~dCcD_ShapeAttr5() {}
void dCcD_ShapeAttr5::init(const dCcD_SrcAabbAttr &src) {
setMinMax(mVec3_c(src.minX, src.minY, src.minZ), mVec3_c(src.maxX, src.maxY, src.maxZ));
}
mVec3_c *dCcD_ShapeAttr5::getVirtualCenter() {
return &mVirtualCenter;
}
dCcD_ShapeAttr1::dCcD_ShapeAttr1() {}
dCcD_ShapeAttr1::~dCcD_ShapeAttr1() {}
mVec3_c *dCcD_ShapeAttr1::getVirtualCenter() {
return &mVirtualCenter;
}
dCcD_ShapeAttr3::dCcD_ShapeAttr3() {}
dCcD_ShapeAttr3::~dCcD_ShapeAttr3() {}
void dCcD_ShapeAttr3::init(const dCcD_SrcCylAttr &src) {
setR(src.mRadius);
setH(src.mHeight);
mVec3_c v;
v.z = 0.0f;
v.y = 0.0f;
v.x = 0.0f;
setC(v);
}
mVec3_c *dCcD_ShapeAttr3::getVirtualCenter() {
return &mCenter;
}
dCcD_ShapeAttr4::dCcD_ShapeAttr4() {}
dCcD_ShapeAttr4::~dCcD_ShapeAttr4() {}
void dCcD_ShapeAttr4::init(const dCcD_SrcSphAttr &src) {
setR(src.mRadius);
mVec3_c v;
v.z = 0.0f;
v.y = 0.0f;
v.x = 0.0f;
setC(v);
}
mVec3_c *dCcD_ShapeAttr4::getVirtualCenter() {
return &mCenter;
}
/**
*
* At/Tg/Co collider
*
*/
dCcD_GObjAt::dCcD_GObjAt() {
field_0x58 = 0;
}
dCcD_GObjAt::~dCcD_GObjAt() {}
void dCcD_GObjAt::init(const dCcD_SrcGObjAt *src) {
mEffCounter = 0;
mSrc = *src;
mHitPos = mVec3_c::Zero;
}
void dCcD_GObjAt::setSomeAtFlags(u32 flags) {
mSrc.field_0x04 = mSrc.field_0x04 & 0xFFFFFFC1 | flags;
}
void dCcD_GObjAt::adjustHitPos(f32 dx, f32 dz) {
mHitPos.x += dx;
mHitPos.z += dz;
}
dCcD_GObjTg::dCcD_GObjTg() {
field_0x44 = 0;
field_0x4A = 0;
field_0x4B = 0;
field_0x4C = 0;
field_0x50 = 0;
field_0x54 = 0;
field_0x6C.x = 0.0f;
field_0x6C.y = 0.0f;
field_0x6C.z = 0.0f;
field_0x78 = 0;
}
dCcD_GObjTg::~dCcD_GObjTg() {}
void dCcD_GObjTg::init(const dCcD_SrcGObjTg *src) {
mEffCounter = 0;
mSrc = *src;
field_0x4C = 0;
mHitPos = mVec3_c::Zero;
field_0x44 = 0;
field_0x48 = 0x4000;
}
void dCcD_GObjTg::adjustHitPos(f32 dx, f32 dz) {
mHitPos.x += dx;
mHitPos.z += dz;
field_0x6C.x += dx;
field_0x6C.z += dz;
}
dCcD_GObjCo::dCcD_GObjCo() {
field_0x20 = 0;
field_0x28 = 0;
}
dCcD_GObjCo::~dCcD_GObjCo() {}
void dCcD_GObjCo::init(const dCcD_SrcGObjCo *src) {
mEffCounter = 0;
mSrc = *src;
setSomeAtFlags(src->mBase.mGFlag & 0x1E0);
}
void dCcD_GObjCo::setSomeAtFlags(u32 flags) {}
void dCcD_GObjCo::adjustHitPos(f32 dx, f32 dz) {}
+33
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#include <math.h>
#include <nw4r/math/math_types.h>
#include <rvl/MTX.h>
using namespace nw4r::math;
inline VEC3 cM3d_Cross(const VEC3 *pVecA, const VEC3 *pVecB, const VEC3 *pVecC, VEC3 *pVecOut) {
VEC3 tmp1;
VEC3 tmp2;
VEC3Sub(&tmp1, pVecB, pVecA);
VEC3Sub(&tmp2, pVecC, pVecA);
VEC3Cross(pVecOut, &tmp1, &tmp2);
}
inline f32 cM3d_Dot(const VEC3 *pVecA, const VEC3 *pVecB) {
return VEC3Dot(pVecA, pVecB);
}
void cM3d_CalcPla(const VEC3 *pVecA, const VEC3 *pVecB, const VEC3 *pVecC, VEC3 *pVecOut, f32 *pD) {
cM3d_Cross(pVecA, pVecB, pVecC, pVecOut);
f32 mag = VEC3Len(pVecOut);
if (fabsf(mag) > 0.05f) {
VEC3Scale(pVecOut, pVecOut, 1.0f / mag);
*pD = -cM3d_Dot(pVecOut, pVecA);
} else {
pVecOut->y = 0.0f;
*pD = 0.0f;
pVecOut->z = 0.0f;
pVecOut->x = 0.0f;
}
}
+26
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#include <m/m_vec.h>
#include <toBeSorted/cc/d_cc_m3d_g_cyl.h>
void cM3dGCyl::setC(const mVec3_c &c, f32 radius, f32 height) {
setC(c);
setR(radius);
setH(height);
}
void cM3dGCyl::setC(const mVec3_c &c) {
mCenter = c;
}
void cM3dGCyl::setH(f32 h) {
if (h < 0.0f) {
h = 0.0f;
}
mHeight = h;
}
void cM3dGCyl::setR(f32 r) {
if (r < 0.0f) {
r = 0.0f;
}
mRadius = r;
}
+26
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#include <m/m_vec.h>
#include <toBeSorted/cc/d_cc_m3d_g_sph.h>
cM3dGSph::cM3dGSph() {
field_0x10 = 1.0f;
}
void cM3dGSph::setC(const mVec3_c &c) {
mCenter = c;
}
void cM3dGSph::set(const mVec3_c &c, f32 r) {
setC(c);
setR(r);
}
void cM3dGSph::setR(f32 r) {
if (r < 0.0f) {
r = 0.0f;
}
mRadius = r;
}
void cM3dGSph::setC(f32 x, f32 y, f32 z) {
setC(mVec3_c(x, y, z));
}
+106
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#include <m/m_vec.h>
#include <toBeSorted/cc/d_cc_d.h>
#include <toBeSorted/cc/d_cc_shape_colliders.h>
dCcD_Unk1::dCcD_Unk1() {}
dCcD_Unk1::~dCcD_Unk1() {}
void dCcD_Unk1::init(const dCcD_SrcUnk &src) {
dCcD_GObjInf::init(src.mObjInf);
dCcD_ShapeAttr1::init(src.mUnk1Inf);
}
void *dCcD_Unk1::dCcD_GObjInf_0x0C() {
if (this != nullptr) {
return &UNK_0x00;
}
return this;
}
void dCcD_Unk1::unknownCalc() {
PSVECSubtract(*&field_0x0C, *&field_0x00, *getAtVec());
}
dCcD_Empty::dCcD_Empty() {}
dCcD_Empty::~dCcD_Empty() {}
void dCcD_Empty::init(const dCcD_SrcEmpty &src) {
dCcD_GObjInf::init(src.mObjInf);
}
void *dCcD_Empty::dCcD_GObjInf_0x0C() {
if (this != nullptr) {
return &UNK_0x00;
}
return this;
}
dCcD_Cyl::dCcD_Cyl() {}
dCcD_Cyl::~dCcD_Cyl() {}
void dCcD_Cyl::init(const dCcD_SrcCyl &src) {
dCcD_GObjInf::init(src.mObjInf);
dCcD_ShapeAttr3::init(src.mCylAttr);
}
void *dCcD_Cyl::dCcD_GObjInf_0x0C() {
if (this != nullptr) {
return &UNK_0x00;
}
return this;
}
void dCcD_Cyl::setCenter(const mVec3_c &c) {
setAtVec(mVec3_c::Zero);
setC(c);
}
void dCcD_Cyl::moveCenter(const mVec3_c &c) {
setAtVec(c - GetC());
setC(c);
}
dCcD_Sph::dCcD_Sph() {}
dCcD_Sph::~dCcD_Sph() {}
void dCcD_Sph::init(const dCcD_SrcSph &src) {
dCcD_GObjInf::init(src.mObjInf);
dCcD_ShapeAttr4::init(src.mSphAttr);
}
void dCcD_Sph::setCenter(const mVec3_c &c) {
setAtVec(mVec3_c::Zero);
setC(c);
}
void dCcD_Sph::moveCenter(const mVec3_c &c) {
setAtVec(c - GetC());
setC(c);
}
void dCcD_Sph::setCenterAndAtVec(const mVec3_c &a, const mVec3_c &b) {
setAtVec(b);
setC(a);
}
void *dCcD_Sph::dCcD_GObjInf_0x0C() {
if (this != nullptr) {
return &UNK_0x00;
}
return this;
}
dCcD_Aabb::dCcD_Aabb() {}
dCcD_Aabb::~dCcD_Aabb() {}
void dCcD_Aabb::init(const dCcD_SrcAabb &src) {
dCcD_GObjInf::init(src.mObjInf);
dCcD_ShapeAttr5::init(src.mAabbAttr);
}
void *dCcD_Aabb::dCcD_GObjInf_0x0C() {
if (this != nullptr) {
return &UNK_0x00;
}
return this;
}