mirror of
https://github.com/zeldaret/ss
synced 2026-06-09 12:36:09 -04:00
Rough dynamic collision setup (#24)
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
This commit is contained in:
@@ -48,7 +48,7 @@ int dAcOPoolCock_c::actorExecute() {
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mStateMgr.executeState();
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calcVelocity();
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position += velocity;
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position += posIncrements;
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position += mCCdStruct.posIncrements;
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updateMatrix();
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mMtx_c mdl1Transform;
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mMtx_c mdl2Transform;
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@@ -37,7 +37,7 @@ int dAcOring_c::actorExecute() {
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mStateMgr.executeState();
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calcVelocity();
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position += velocity;
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position += posIncrements;
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position += mCCdStruct.posIncrements;
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updateMatrix();
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mModel.setLocalMtx(worldMatrix);
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return SUCCEEDED;
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@@ -0,0 +1,88 @@
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#include <d/a/obj/d_a_obj_spike.h>
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#include <toBeSorted/cc/d_cc_mgr.h>
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SPECIAL_ACTOR_PROFILE(OBJ_SPIKE, dAcOspike_c, fProfile::OBJ_SPIKE, 0x1D9, 0, 2);
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// clang-format off
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dCcD_SrcAabb dAcOspike_c::sCcSrc = {
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{{{0x400}, 0x2003F, 0, 1, 0, 0, 0, 0, 0},
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{{0xFEB77DFF}, 0x111, 0x60407, 0, 0},
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{0}},
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{-1.0f, -246.0f, -472.0f, 73.0f, 255.0f, 482.0f}};
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// clang-format on
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const mVec3_c dAcOspike_c::sVec1 = mVec3_c(-1.0f, -246.0f, -472.0f);
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const mVec3_c dAcOspike_c::sVec2 = mVec3_c(73.0f, 255.0f, 482.0f);
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STATE_DEFINE(dAcOspike_c, Wait);
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bool dAcOspike_c::createHeap() {
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mResFile = getOarcResFile("SpikeD101");
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nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("SpikeD101");
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TRY_CREATE(mMdl.create(mdl, &heap_allocator, 0x120));
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return true;
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}
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int dAcOspike_c::create() {
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if (!initAllocatorWork1Heap(-1, "dAcOspike_c::m_allocator", 0x20)) {
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return FAILED;
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}
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mCCdStruct.setField0x38ToMagicValue();
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mCollision.init(sCcSrc);
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mCollision.initUnk(mCCdStruct);
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updateMatrix();
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mMdl.setLocalMtx(worldMatrix);
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mVec3_c tmp;
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PSMTXMultVecSR(worldMatrix.m, mVec3_c::Ex, tmp);
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mCollision.setAtVec(tmp);
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mMtx_c mtx;
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mtx.XrotS(rotation.x);
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mtx.ZrotM(rotation.z);
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mVec3_c tmp2, tmp3;
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PSMTXMultVecSR(mtx.m, sVec1, tmp2);
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PSMTXMultVecSR(mtx.m, sVec2, tmp3);
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if (tmp2.x > tmp3.x) {
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f32 copy = tmp2.x;
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tmp2.x = tmp3.x;
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tmp3.x = copy;
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}
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if (tmp2.y > tmp3.y) {
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f32 copy = tmp2.y;
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tmp2.y = tmp3.y;
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tmp3.y = copy;
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}
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if (tmp2.z > tmp3.z) {
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f32 copy = tmp2.z;
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tmp2.z = tmp3.z;
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tmp3.z = copy;
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}
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mCollision.setMinMax(tmp2, tmp3);
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mStateMgr.changeState(StateID_Wait);
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setBoundingBox(mVec3_c(-10.0f, -250.0f, -480.0f), mVec3_c(80.0f, 260.0f, 490.0f));
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return SUCCEEDED;
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}
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int dAcOspike_c::doDelete() {
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return 1;
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}
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int dAcOspike_c::actorExecute() {
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mStateMgr.executeState();
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mCollision.setWithYRot(position, rotation.y);
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ColliderManager::getColliderManager()->addCollider(&mCollision);
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return 1;
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}
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int dAcOspike_c::draw() {
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drawModelType1(&mMdl);
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return 1;
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}
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void dAcOspike_c::initializeState_Wait() {}
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void dAcOspike_c::executeState_Wait() {}
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void dAcOspike_c::finalizeState_Wait() {}
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@@ -0,0 +1,139 @@
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#include <d/a/obj/d_a_obj_toD3_stone_figure.h>
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#include <toBeSorted/attention.h>
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#include <toBeSorted/cc/d_cc_mgr.h>
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#include <toBeSorted/event.h>
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#include <toBeSorted/event_manager.h>
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#include <toBeSorted/scgame.h>
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#include <toBeSorted/item_story_flag_manager.h>
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SPECIAL_ACTOR_PROFILE(OBJ_TOD3_STONE, dAcOtoD3StoneFigure_c, fProfile::OBJ_TOD3_STONE, 0x1B3, 0, 0);
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STATE_DEFINE(dAcOtoD3StoneFigure_c, OneEye);
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STATE_DEFINE(dAcOtoD3StoneFigure_c, Eyes);
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f32 dAcOtoD3StoneFigure_c::sRadius = 85.0f;
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f32 dAcOtoD3StoneFigure_c::sHeight = 290.0f;
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// clang-format off
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dCcD_SrcCyl dAcOtoD3StoneFigure_c::sCcSrc = {
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{{{0}, 0, 0, 0, 0, 0, 0, 0, 0},
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{{0xFEB77DFF}, 0x1000111, 0x60407, 0, 0},
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{0xE9}},
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{dAcOtoD3StoneFigure_c::sRadius, dAcOtoD3StoneFigure_c::sHeight}
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};
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// clang-format on
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bool dAcOtoD3StoneFigure_c::createHeap() {
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const char *modelName = getModelName();
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mResFile = getOarcResFile("BirdObjD3");
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nw4r::g3d::ResMdl mdl = mResFile.GetResMdl(modelName);
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TRY_CREATE(mMdl.create(mdl, &heap_allocator, 0x120));
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return true;
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}
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int dAcOtoD3StoneFigure_c::create() {
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mIsSkyKeepAlreadyOpen = isStoneOfTrialsPlaced();
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mExitId = params & 0xFF;
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updateMatrix();
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if (!initAllocatorWork1Heap(-1, "dAcOtoD3StoneFigure_c::m_allocator", 0x20)) {
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return FAILED;
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}
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mMdl.setLocalMtx(worldMatrix);
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mCCdStruct.setField0x38ToMagicValue();
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mCollision.init(sCcSrc);
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mCollision.initUnk(mCCdStruct);
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int zero = 0;
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mCollision.setC(position);
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mCollision.setR(dAcOtoD3StoneFigure_c::sRadius + zero);
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mCollision.setH(dAcOtoD3StoneFigure_c::sHeight + zero);
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ColliderManager::getColliderManager()->addCollider(&mCollision);
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// mCollision.clearCoFlag();
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mCollision.setTgCoFlag(1);
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// ???
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f32 a, b, c;
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c = position.z;
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b = getYPos();
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b += zero;
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a = position.x;
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poscopy2.x = a;
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poscopy2.y = b;
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poscopy2.z = c;
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poscopy3.x = a;
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poscopy3.y = b;
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poscopy3.z = c;
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// poscopy3 = poscopy2;
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mCollision.setSomeDefendValue(0x2000);
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if (!mIsSkyKeepAlreadyOpen) {
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mStateMgr.changeState(StateID_OneEye);
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} else {
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mStateMgr.changeState(StateID_Eyes);
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}
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return SUCCEEDED;
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}
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int dAcOtoD3StoneFigure_c::doDelete() {
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return 1;
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}
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int dAcOtoD3StoneFigure_c::actorExecute() {
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mStateMgr.executeState();
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ColliderManager::getColliderManager()->addCollider(&mCollision);
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return 1;
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}
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int dAcOtoD3StoneFigure_c::draw() {
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if (ScGame::currentSpawnInfo.layer != 0x12) {
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drawModelType1(&mMdl);
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}
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return 1;
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}
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void dAcOtoD3StoneFigure_c::initializeState_OneEye() {
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if (ScGame::currentSpawnInfo.night == 1) {
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rotation.y.mVal += -0x8000;
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updateMatrix();
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mMdl.setLocalMtx(worldMatrix);
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}
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}
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void dAcOtoD3StoneFigure_c::executeState_OneEye() {
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if (EventManager::isInEvent(this, "D3OpenStart")) {
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ScGame::sInstance->triggerExit(roomid, mExitId);
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} else {
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if (hasStoneOfTrials() && ScGame::currentSpawnInfo.night != 1) {
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// These are interaction related
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-0.0f;
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dAttention_c::sInstance->addTarget(this, 1, 300.0f, 50.0f, -100.0f, 100.0f);
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dAttention_c::sInstance->addTarget(this, 1, 200.0f, -100.0f, 100.0f);
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}
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}
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}
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void dAcOtoD3StoneFigure_c::finalizeState_OneEye() {}
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void dAcOtoD3StoneFigure_c::initializeState_Eyes() {}
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void dAcOtoD3StoneFigure_c::executeState_Eyes() {}
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void dAcOtoD3StoneFigure_c::finalizeState_Eyes() {}
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const char *dAcOtoD3StoneFigure_c::getModelName() const {
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return mIsSkyKeepAlreadyOpen ? "BirdObjD3B" : "BirdObjD3A";
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}
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bool dAcOtoD3StoneFigure_c::isStoneOfTrialsPlaced() const {
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return StoryFlagManager::sInstance->getCounterOrFlag(22);
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}
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void dAcOtoD3StoneFigure_c::doInteraction(s32 arg) {
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if (arg == 5) {
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Event event = Event("D3OpenStart", 100, 0x100001, nullptr, nullptr);
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EventManager::alsoSetAsCurrentEvent(this, &event, nullptr);
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}
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}
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extern "C" s32 fn_80251B70(s32);
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bool dAcOtoD3StoneFigure_c::hasStoneOfTrials() const {
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return fn_80251B70(0xB4);
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}
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@@ -0,0 +1,81 @@
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#include <c/c_math.h>
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#include <d/a/obj/d_a_obj_triforce.h>
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#include <m/m_vec.h>
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#include <toBeSorted/cc/d_cc_mgr.h>
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SPECIAL_ACTOR_PROFILE(OBJ_TRIFORCE, dAcOtriforce_c, fProfile::OBJ_TRIFORCE, 0x15D, 0, 4);
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// clang-format off
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dCcD_SrcSph dAcOtriforce_c::sCcSrc = {
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{{{0}, 0, 0, 0, 0, 0, 0, 0, 0},
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{{0xFEB77DFF}, 0x111, 0x60407, 0, 0},
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{0xE9}},
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{150.0f}};
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// clang-format on
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const f32 dAcOtriforce_c::sScale = 6.5f;
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const f32 dAcOtriforce_c::sAmpNeg = -3.0f;
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const u32 dAcOtriforce_c::sStartingOffsetRange = 0x10000;
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// const f32 dAcOtriforce_c::sAmpPos = 23.0f;
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bool dAcOtriforce_c::createHeap() {
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mResFile = getOarcResFile("TriForce");
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nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("TriForce");
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TRY_CREATE(mMdl.create(mdl, &heap_allocator, 0x324));
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nw4r::g3d::ResAnmTexSrt anm = mResFile.GetResAnmTexSrt("TriForce");
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TRY_CREATE(mAnm.create(mdl, anm, &heap_allocator, nullptr, 1));
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mMdl.setAnm(mAnm);
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return true;
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}
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int dAcOtriforce_c::create() {
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if (!initAllocatorWork1Heap(-1, "dAcOtriforce_c::m_allocator", 0x20)) {
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return FAILED;
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}
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mCCdStruct.setField0x38ToMagicValue();
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mCollision.init(sCcSrc);
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mCollision.initUnk(mCCdStruct);
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mCollision.clearCoFlag();
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mStartingOffset = cM::rndInt(sStartingOffsetRange);
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mEffects.init(this);
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mCollision.setSomeDefendValue(0x2000);
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updateMatrix();
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scale.x = sScale;
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scale.y = sScale;
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scale.z = sScale;
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mMdl.setLocalMtx(worldMatrix);
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return SUCCEEDED;
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}
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int dAcOtriforce_c::doDelete() {
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return 1;
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}
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extern const u16 lbl_8057AB3E;
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extern "C" void fn_80029AE0(EffectsStruct *, u16, mMtx_c *, void *, void *);
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int dAcOtriforce_c::actorExecute() {
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int zero = 0;
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mVec3_c offset = mVec3_c::Ey * (mStartingOffset.sin() * getBounceScalar());
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position = mStartingPos + offset;
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mStartingOffset.mVal += 0x16C;
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mCollision.setC(position.x, position.y + 90.0f + zero, position.z);
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ColliderManager::getColliderManager()->addCollider(&mCollision);
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updateMatrix();
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Mtx m;
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PSMTXScale(m, scale.x, scale.y, scale.z);
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PSMTXConcat(worldMatrix.m, m, worldMatrix.m);
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mMdl.setLocalMtx(worldMatrix);
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mAnm.play();
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fn_80029AE0(&mEffects, lbl_8057AB3E, &worldMatrix, nullptr, nullptr);
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return 1;
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}
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int dAcOtriforce_c::draw() {
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drawModelType1(&mMdl);
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return 1;
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}
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@@ -11,7 +11,6 @@ void float_ordering() {
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0.01f;
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}
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int dTgSndAr_c::create() {
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scale *= 0.01f;
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if (dTgSndMg_c::sInstance == nullptr) {
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@@ -34,9 +33,8 @@ int dTgSndAr_c::create() {
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if ((base = fManager_c::searchBaseByGroupType(ACTOR, base)) == nullptr) {
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break;
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}
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// This has got to be just a member function
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dAcBase_c *ac = static_cast<dAcBase_c *>(base);
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if (!dBase_c::isActorPlayer(*ac) && checkPosInArea(ac->position)) {
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if (!ac->isActorPlayer() && checkPosInArea(ac->position)) {
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ac->setBit_field_0xE8(params & 0xFF);
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}
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}
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@@ -142,26 +140,31 @@ struct UnkStruct {
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extern "C" void fn_80337EA0(UnkStruct *);
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extern "C" void fn_80337EF0(UnkStruct *, mVec3_c &, mVec3_c &, f32);
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extern "C" int fn_8032BFB0(UnkStruct *, EGG::Vector3f &, f32 *, f32 &, int);
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extern "C" int cM3d_Len3dSqPntAndSegLine(UnkStruct *, Vec &, Vec *, f32 *, f32 *);
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// ???
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// Capsule
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bool dTgSndAr_c::checkAlg3(const mVec3_c &pos) {
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f32 q[4];
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UnkStruct unk;
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Vec q;
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f32 radius = scale.x * 100.0f;
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radius = radius * radius;
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EGG::Vector3f a = pos;
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Vec a = pos;
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UnkStruct unk;
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fn_80337EA0(&unk);
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// Line between b and c
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mVec3_c b = *mRail.getPntPosForIndex(0);
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mVec3_c c = *mRail.getPntPosForIndex(1);
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fn_80337EF0(&unk, b, c, scale.x * 100.0f);
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f32 d;
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if (fn_8032BFB0(&unk, a, q, d, 0)) {
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if (cM3d_Len3dSqPntAndSegLine(&unk, a, &q, &d, nullptr)) {
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// At the cylindrical part of the capsule, just check the distance to
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// the line
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return d < radius;
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} else {
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// Otherwise check if we are within the spheres around the endpoints
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f32 distSq = PSVECSquareDistance(unk.vec, pos);
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if (distSq < radius) {
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return true;
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@@ -4,6 +4,7 @@
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#include "f/f_list_nd.h"
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#include "m/m_vec.h"
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#include "toBeSorted/event.h"
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#include "toBeSorted/event_manager.h"
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#include "toBeSorted/file_manager.h"
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#include "toBeSorted/misc_flag_managers.h"
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#include "toBeSorted/scgame.h"
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@@ -32,7 +33,6 @@ extern "C" s16 targetAngleX(mVec3_c *, mVec3_c *);
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extern "C" bool checkCollision(mVec3_c *pos);
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extern "C" s8 collisionCheckGetRoom();
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extern "C" dRoom *getRoomByIndex(RoomManager *mgr, s8 roomid);
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extern "C" bool alsoSetAsCurrentEvent(dAcBase_c *, Event *, void *);
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bool dAcBase_c::createHeap() {
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return true;
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@@ -547,7 +547,7 @@ void dAcBase_c::unkVirtFunc_0x6C() {}
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void dAcBase_c::doInteraction(s32 param) {
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if (param == 4 || param == 5 || param == 12) {
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Event event = Event("DefaultTalk", 400, 0x100001, nullptr, nullptr);
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alsoSetAsCurrentEvent(this, &event, nullptr);
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EventManager::alsoSetAsCurrentEvent(this, &event, nullptr);
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}
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}
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@@ -26,7 +26,7 @@ void dAcOswMdlCallback_c::timingB(u32 nodeId, nw4r::g3d::WorldMtxManip *manip, n
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}
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||||
|
||||
static bool isPushableBlock(dAcBase_c *actor) {
|
||||
return dBase_c::isActorPlayer(*actor) || actor->profile_name == fProfile::OBJ_PUSH_BLOCK ||
|
||||
return actor->isActorPlayer() || actor->profile_name == fProfile::OBJ_PUSH_BLOCK ||
|
||||
actor->profile_name == fProfile::OBJ_KIBAKO;
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ void dAcOsw_c::interactCallback(void *unknown, dAcBase_c *actor, dAcObjBase_c *i
|
||||
if (!isPushableBlock(interactor)) {
|
||||
return;
|
||||
}
|
||||
dAcPy_c *link = dBase_c::isActorPlayer(*interactor) ? static_cast<dAcPy_c *>(interactor) : nullptr;
|
||||
dAcPy_c *link = interactor->isActorPlayer() ? static_cast<dAcPy_c *>(interactor) : nullptr;
|
||||
dAcOsw_c *sw = static_cast<dAcOsw_c *>(actor);
|
||||
|
||||
// halp
|
||||
|
||||
+2
-2
@@ -53,8 +53,8 @@ void dBase_c::resetFlags() {
|
||||
s_NextExecuteControlFlags = 0;
|
||||
}
|
||||
|
||||
bool dBase_c::isActorPlayer(dBase_c &base) {
|
||||
return base.profile_name == fProfile::PLAYER;
|
||||
bool dBase_c::isActorPlayer() {
|
||||
return profile_name == fProfile::PLAYER;
|
||||
}
|
||||
|
||||
int dBase_c::loadAsyncCallback() {
|
||||
|
||||
@@ -0,0 +1,395 @@
|
||||
#include <d/a/d_a_base.h>
|
||||
#include <f/f_base_id.h>
|
||||
#include <m/m_vec.h>
|
||||
#include <toBeSorted/cc/d_cc_d.h>
|
||||
|
||||
inline bool cM3d_IsZero(f32 f);
|
||||
|
||||
mVec3_c dCcD_ShapeAttr::m_virtual_center = mVec3_c::Zero;
|
||||
|
||||
dCcD_DivideInfo::dCcD_DivideInfo() {}
|
||||
dCcD_DivideInfo::~dCcD_DivideInfo() {}
|
||||
|
||||
dCcD_DivideArea::dCcD_DivideArea() {}
|
||||
dCcD_DivideArea::~dCcD_DivideArea() {}
|
||||
|
||||
void d_cc_d_float_order() {
|
||||
1.0f / 32.0f;
|
||||
1.0f;
|
||||
0.0f;
|
||||
FLT_EPSILON;
|
||||
1.0f / 3.0f;
|
||||
1.0e9f;
|
||||
-1.0e9f;
|
||||
-1.0f;
|
||||
0.5f;
|
||||
}
|
||||
|
||||
// Very certain
|
||||
void dCcD_DivideArea::SetArea(Aabb const &aab) {
|
||||
Set(aab.mMin, aab.mMax);
|
||||
|
||||
mScaledXDiff = 1.0f / 32.0f * (mMax.x - mMin.x);
|
||||
mXDiffIsZero = cM3d_IsZero(mScaledXDiff);
|
||||
if (!mXDiffIsZero) {
|
||||
mInvScaledXDiff = 1.0f / mScaledXDiff;
|
||||
}
|
||||
|
||||
mScaledYDiff = 1.0f / 32.0f * (mMax.y - mMin.y);
|
||||
mYDiffIsZero = cM3d_IsZero(mScaledYDiff);
|
||||
if (!mYDiffIsZero) {
|
||||
mInvScaledYDiff = 1.0f / mScaledYDiff;
|
||||
}
|
||||
|
||||
mScaledZDiff = 1.0f / 32.0f * (mMax.z - mMin.z);
|
||||
mZDiffIsZero = cM3d_IsZero(mScaledZDiff);
|
||||
if (!mZDiffIsZero) {
|
||||
mInvScaledZDiff = 1.0f / mScaledZDiff;
|
||||
}
|
||||
}
|
||||
|
||||
inline bool cM3d_IsZero(f32 f) {
|
||||
return fabsf(f) < FLT_EPSILON;
|
||||
}
|
||||
|
||||
static u32 const l_base[32] = {
|
||||
0x00000001,
|
||||
0x00000003,
|
||||
0x00000007,
|
||||
0x0000000F,
|
||||
0x0000001F,
|
||||
0x0000003F,
|
||||
0x0000007F,
|
||||
0x000000FF,
|
||||
0x000001FF,
|
||||
0x000003FF,
|
||||
0x000007FF,
|
||||
0x00000FFF,
|
||||
0x00001FFF,
|
||||
0x00003FFF,
|
||||
0x00007FFF,
|
||||
0x0000FFFF,
|
||||
0x0001FFFF,
|
||||
0x0003FFFF,
|
||||
0x0007FFFF,
|
||||
0x000FFFFF,
|
||||
0x001FFFFF,
|
||||
0x003FFFFF,
|
||||
0x007FFFFF,
|
||||
0x00FFFFFF,
|
||||
0x01FFFFFF,
|
||||
0x03FFFFFF,
|
||||
0x07FFFFFF,
|
||||
0x0FFFFFFF,
|
||||
0x1FFFFFFF,
|
||||
0x3FFFFFFF,
|
||||
0x7FFFFFFF,
|
||||
0xFFFFFFFF,
|
||||
};
|
||||
|
||||
// TODO
|
||||
|
||||
UnkCCDStruct::UnkCCDStruct(dAcBase_c *arg) : field_0x00(0), field_0x04(0), field_0x08(0), field_0x0C(0) {
|
||||
field_0x38 = 0;
|
||||
field_0x34 = arg;
|
||||
reset();
|
||||
}
|
||||
|
||||
void UnkCCDStruct::postExecute() {
|
||||
field_0x04 = field_0x00;
|
||||
field_0x00 = 0;
|
||||
field_0x0C = field_0x08;
|
||||
field_0x08 = 0;
|
||||
}
|
||||
|
||||
void UnkCCDStruct::reset() {
|
||||
field_0x10 = mVec3_c::Zero;
|
||||
field_0x1C = mVec3_c::Zero;
|
||||
posIncrements = mVec3_c::Zero;
|
||||
}
|
||||
|
||||
fBaseID_e UnkCCDStruct::getId() {
|
||||
if (field_0x34 != nullptr) {
|
||||
return field_0x34->unique_ID;
|
||||
}
|
||||
return (fBaseID_e)0;
|
||||
}
|
||||
|
||||
static u32 const sth[] = {0x4B, 0x5A, 0x64, 0x00};
|
||||
|
||||
u32 UnkCCDStruct::getSomething(int arg) {
|
||||
if (field_0x38 == 0x0D || arg == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (field_0x38 == 0 || arg == 0x0D) {
|
||||
return 100;
|
||||
}
|
||||
|
||||
if (field_0x38 == arg) {
|
||||
return 50;
|
||||
}
|
||||
|
||||
if (field_0x38 == 0x0C || arg == 0x01) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (field_0x38 == 1 || arg == 0x0C) {
|
||||
return 100;
|
||||
}
|
||||
|
||||
arg = arg - field_0x38;
|
||||
if (arg > 0) {
|
||||
return sth[(arg <= 3 ? arg : 3) - 1];
|
||||
} else {
|
||||
return 100 - sth[(-arg <= 3 ? -arg : 3) - 1];
|
||||
}
|
||||
}
|
||||
|
||||
dCcD_GAtTgCoCommonBase::dCcD_GAtTgCoCommonBase() : field_0x00(0), field_0x14(0), mEffCounter(0) {}
|
||||
|
||||
dCcD_GAtTgCoCommonBase::~dCcD_GAtTgCoCommonBase() {
|
||||
unlink();
|
||||
field_0x14 = 0;
|
||||
unlink();
|
||||
decreaseCount();
|
||||
field_0x00 = 0;
|
||||
}
|
||||
|
||||
void dCcD_GAtTgCoCommonBase::unlink() {
|
||||
mActor.unlink();
|
||||
}
|
||||
|
||||
void dCcD_GAtTgCoCommonBase::setActor(dAcBase_c *actor) {
|
||||
field_0x14 |= 1;
|
||||
mActor.link(actor);
|
||||
}
|
||||
|
||||
dAcBase_c *dCcD_GAtTgCoCommonBase::getActor() {
|
||||
return mActor.get();
|
||||
}
|
||||
|
||||
void dCcD_GAtTgCoCommonBase::decreaseCount() {
|
||||
if (mEffCounter <= 0) {
|
||||
return;
|
||||
}
|
||||
mEffCounter--;
|
||||
}
|
||||
|
||||
dCcD_GObjInf::dCcD_GObjInf() {
|
||||
field_0x104 = nullptr;
|
||||
field_0x108 = 0;
|
||||
}
|
||||
|
||||
dCcD_GObjInf::~dCcD_GObjInf() {
|
||||
field_0x104 = nullptr;
|
||||
}
|
||||
|
||||
bool dCcD_GObjInf::weirdConditionCheck(dAcBase_c *ac, u32 arg) {
|
||||
return ac != nullptr && ac->isActorPlayer() && arg == 2;
|
||||
}
|
||||
|
||||
void dCcD_GObjInf::clear() {
|
||||
mGObjAt.clearFlag();
|
||||
mGObjTg.clearFlag();
|
||||
mGObjCo.clearFlag();
|
||||
}
|
||||
|
||||
void dCcD_GObjInf::init(const dCcD_SrcGObjInf &src) {
|
||||
mGObjAt.init(&src.mGObjAt);
|
||||
mGObjTg.init(&src.mGObjTg);
|
||||
mGObjCo.init(&src.mGObjCo);
|
||||
}
|
||||
|
||||
void dCcD_GObjInf::ResetAtHit() {
|
||||
mGObjAt.resetField0x14();
|
||||
mGObjAt.unlink();
|
||||
mGObjAt.decreaseCount();
|
||||
mGObjAt.resetEffCounter();
|
||||
}
|
||||
|
||||
void dCcD_GObjInf::ResetTgHit() {
|
||||
mGObjTg.resetField0x14();
|
||||
mGObjTg.unlink();
|
||||
mGObjTg.decreaseCount();
|
||||
mGObjTg.resetEffCounter();
|
||||
}
|
||||
|
||||
void dCcD_GObjInf::ResetCoHit() {
|
||||
mGObjCo.resetField0x14();
|
||||
mGObjCo.unlink();
|
||||
mGObjCo.decreaseCount();
|
||||
mGObjCo.resetEffCounter();
|
||||
}
|
||||
|
||||
mVec3_c *dCcD_GObjInf::GetAtHitPosP() {
|
||||
return mGObjAt.GetHitPosP();
|
||||
}
|
||||
|
||||
mVec3_c *dCcD_GObjInf::GetAtHitPosP2() {
|
||||
return mGObjAt.GetHitPosP();
|
||||
}
|
||||
|
||||
void dCcD_GObjInf::dCcD_GObjInf_0x10() {}
|
||||
|
||||
dAcBase_c *dCcD_GObjInf::GetAtActor() {
|
||||
return mGObjAt.getActor();
|
||||
}
|
||||
|
||||
dAcBase_c *dCcD_GObjInf::GetTgActor() {
|
||||
return mGObjTg.getActor();
|
||||
}
|
||||
|
||||
dAcBase_c *dCcD_GObjInf::GetCoActor() {
|
||||
return mGObjCo.getActor();
|
||||
}
|
||||
|
||||
void dCcD_GObjInf::adjustHitPos(f32 dx, f32 dz) {
|
||||
mGObjAt.adjustHitPos(dx, dz);
|
||||
mGObjTg.adjustHitPos(dx, dz);
|
||||
mGObjCo.adjustHitPos(dx, dz);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Geometric shape colliders
|
||||
*
|
||||
*/
|
||||
|
||||
dCcD_ShapeAttr::dCcD_ShapeAttr() {}
|
||||
|
||||
dCcD_ShapeAttr::~dCcD_ShapeAttr() {}
|
||||
|
||||
mVec3_c *dCcD_ShapeAttr::getVirtualCenter() {
|
||||
return &m_virtual_center;
|
||||
}
|
||||
|
||||
dCcD_ShapeAttr2::dCcD_ShapeAttr2() {}
|
||||
dCcD_ShapeAttr2::~dCcD_ShapeAttr2() {}
|
||||
|
||||
dCcD_ShapeAttr5::dCcD_ShapeAttr5() {}
|
||||
dCcD_ShapeAttr5::~dCcD_ShapeAttr5() {}
|
||||
|
||||
void dCcD_ShapeAttr5::init(const dCcD_SrcAabbAttr &src) {
|
||||
setMinMax(mVec3_c(src.minX, src.minY, src.minZ), mVec3_c(src.maxX, src.maxY, src.maxZ));
|
||||
}
|
||||
|
||||
mVec3_c *dCcD_ShapeAttr5::getVirtualCenter() {
|
||||
return &mVirtualCenter;
|
||||
}
|
||||
|
||||
dCcD_ShapeAttr1::dCcD_ShapeAttr1() {}
|
||||
dCcD_ShapeAttr1::~dCcD_ShapeAttr1() {}
|
||||
|
||||
mVec3_c *dCcD_ShapeAttr1::getVirtualCenter() {
|
||||
return &mVirtualCenter;
|
||||
}
|
||||
|
||||
dCcD_ShapeAttr3::dCcD_ShapeAttr3() {}
|
||||
|
||||
dCcD_ShapeAttr3::~dCcD_ShapeAttr3() {}
|
||||
|
||||
void dCcD_ShapeAttr3::init(const dCcD_SrcCylAttr &src) {
|
||||
setR(src.mRadius);
|
||||
setH(src.mHeight);
|
||||
mVec3_c v;
|
||||
v.z = 0.0f;
|
||||
v.y = 0.0f;
|
||||
v.x = 0.0f;
|
||||
setC(v);
|
||||
}
|
||||
|
||||
mVec3_c *dCcD_ShapeAttr3::getVirtualCenter() {
|
||||
return &mCenter;
|
||||
}
|
||||
|
||||
dCcD_ShapeAttr4::dCcD_ShapeAttr4() {}
|
||||
dCcD_ShapeAttr4::~dCcD_ShapeAttr4() {}
|
||||
|
||||
void dCcD_ShapeAttr4::init(const dCcD_SrcSphAttr &src) {
|
||||
setR(src.mRadius);
|
||||
mVec3_c v;
|
||||
v.z = 0.0f;
|
||||
v.y = 0.0f;
|
||||
v.x = 0.0f;
|
||||
setC(v);
|
||||
}
|
||||
|
||||
mVec3_c *dCcD_ShapeAttr4::getVirtualCenter() {
|
||||
return &mCenter;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* At/Tg/Co collider
|
||||
*
|
||||
*/
|
||||
|
||||
dCcD_GObjAt::dCcD_GObjAt() {
|
||||
field_0x58 = 0;
|
||||
}
|
||||
|
||||
dCcD_GObjAt::~dCcD_GObjAt() {}
|
||||
|
||||
void dCcD_GObjAt::init(const dCcD_SrcGObjAt *src) {
|
||||
mEffCounter = 0;
|
||||
mSrc = *src;
|
||||
mHitPos = mVec3_c::Zero;
|
||||
}
|
||||
|
||||
void dCcD_GObjAt::setSomeAtFlags(u32 flags) {
|
||||
mSrc.field_0x04 = mSrc.field_0x04 & 0xFFFFFFC1 | flags;
|
||||
}
|
||||
|
||||
void dCcD_GObjAt::adjustHitPos(f32 dx, f32 dz) {
|
||||
mHitPos.x += dx;
|
||||
mHitPos.z += dz;
|
||||
}
|
||||
|
||||
dCcD_GObjTg::dCcD_GObjTg() {
|
||||
field_0x44 = 0;
|
||||
field_0x4A = 0;
|
||||
field_0x4B = 0;
|
||||
field_0x4C = 0;
|
||||
field_0x50 = 0;
|
||||
field_0x54 = 0;
|
||||
field_0x6C.x = 0.0f;
|
||||
field_0x6C.y = 0.0f;
|
||||
field_0x6C.z = 0.0f;
|
||||
field_0x78 = 0;
|
||||
}
|
||||
|
||||
dCcD_GObjTg::~dCcD_GObjTg() {}
|
||||
|
||||
void dCcD_GObjTg::init(const dCcD_SrcGObjTg *src) {
|
||||
mEffCounter = 0;
|
||||
mSrc = *src;
|
||||
field_0x4C = 0;
|
||||
mHitPos = mVec3_c::Zero;
|
||||
field_0x44 = 0;
|
||||
field_0x48 = 0x4000;
|
||||
}
|
||||
|
||||
void dCcD_GObjTg::adjustHitPos(f32 dx, f32 dz) {
|
||||
mHitPos.x += dx;
|
||||
mHitPos.z += dz;
|
||||
field_0x6C.x += dx;
|
||||
field_0x6C.z += dz;
|
||||
}
|
||||
|
||||
dCcD_GObjCo::dCcD_GObjCo() {
|
||||
field_0x20 = 0;
|
||||
field_0x28 = 0;
|
||||
}
|
||||
|
||||
dCcD_GObjCo::~dCcD_GObjCo() {}
|
||||
|
||||
void dCcD_GObjCo::init(const dCcD_SrcGObjCo *src) {
|
||||
mEffCounter = 0;
|
||||
mSrc = *src;
|
||||
setSomeAtFlags(src->mBase.mGFlag & 0x1E0);
|
||||
}
|
||||
|
||||
void dCcD_GObjCo::setSomeAtFlags(u32 flags) {}
|
||||
|
||||
void dCcD_GObjCo::adjustHitPos(f32 dx, f32 dz) {}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <math.h>
|
||||
#include <nw4r/math/math_types.h>
|
||||
#include <rvl/MTX.h>
|
||||
|
||||
|
||||
using namespace nw4r::math;
|
||||
|
||||
inline VEC3 cM3d_Cross(const VEC3 *pVecA, const VEC3 *pVecB, const VEC3 *pVecC, VEC3 *pVecOut) {
|
||||
VEC3 tmp1;
|
||||
VEC3 tmp2;
|
||||
VEC3Sub(&tmp1, pVecB, pVecA);
|
||||
VEC3Sub(&tmp2, pVecC, pVecA);
|
||||
|
||||
VEC3Cross(pVecOut, &tmp1, &tmp2);
|
||||
}
|
||||
|
||||
inline f32 cM3d_Dot(const VEC3 *pVecA, const VEC3 *pVecB) {
|
||||
return VEC3Dot(pVecA, pVecB);
|
||||
}
|
||||
|
||||
void cM3d_CalcPla(const VEC3 *pVecA, const VEC3 *pVecB, const VEC3 *pVecC, VEC3 *pVecOut, f32 *pD) {
|
||||
cM3d_Cross(pVecA, pVecB, pVecC, pVecOut);
|
||||
f32 mag = VEC3Len(pVecOut);
|
||||
if (fabsf(mag) > 0.05f) {
|
||||
VEC3Scale(pVecOut, pVecOut, 1.0f / mag);
|
||||
*pD = -cM3d_Dot(pVecOut, pVecA);
|
||||
} else {
|
||||
pVecOut->y = 0.0f;
|
||||
*pD = 0.0f;
|
||||
pVecOut->z = 0.0f;
|
||||
pVecOut->x = 0.0f;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#include <m/m_vec.h>
|
||||
#include <toBeSorted/cc/d_cc_m3d_g_cyl.h>
|
||||
|
||||
void cM3dGCyl::setC(const mVec3_c &c, f32 radius, f32 height) {
|
||||
setC(c);
|
||||
setR(radius);
|
||||
setH(height);
|
||||
}
|
||||
|
||||
void cM3dGCyl::setC(const mVec3_c &c) {
|
||||
mCenter = c;
|
||||
}
|
||||
|
||||
void cM3dGCyl::setH(f32 h) {
|
||||
if (h < 0.0f) {
|
||||
h = 0.0f;
|
||||
}
|
||||
mHeight = h;
|
||||
}
|
||||
|
||||
void cM3dGCyl::setR(f32 r) {
|
||||
if (r < 0.0f) {
|
||||
r = 0.0f;
|
||||
}
|
||||
mRadius = r;
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#include <m/m_vec.h>
|
||||
#include <toBeSorted/cc/d_cc_m3d_g_sph.h>
|
||||
|
||||
cM3dGSph::cM3dGSph() {
|
||||
field_0x10 = 1.0f;
|
||||
}
|
||||
|
||||
void cM3dGSph::setC(const mVec3_c &c) {
|
||||
mCenter = c;
|
||||
}
|
||||
|
||||
void cM3dGSph::set(const mVec3_c &c, f32 r) {
|
||||
setC(c);
|
||||
setR(r);
|
||||
}
|
||||
|
||||
void cM3dGSph::setR(f32 r) {
|
||||
if (r < 0.0f) {
|
||||
r = 0.0f;
|
||||
}
|
||||
mRadius = r;
|
||||
}
|
||||
|
||||
void cM3dGSph::setC(f32 x, f32 y, f32 z) {
|
||||
setC(mVec3_c(x, y, z));
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
#include <m/m_vec.h>
|
||||
#include <toBeSorted/cc/d_cc_d.h>
|
||||
#include <toBeSorted/cc/d_cc_shape_colliders.h>
|
||||
|
||||
dCcD_Unk1::dCcD_Unk1() {}
|
||||
dCcD_Unk1::~dCcD_Unk1() {}
|
||||
|
||||
void dCcD_Unk1::init(const dCcD_SrcUnk &src) {
|
||||
dCcD_GObjInf::init(src.mObjInf);
|
||||
dCcD_ShapeAttr1::init(src.mUnk1Inf);
|
||||
}
|
||||
|
||||
void *dCcD_Unk1::dCcD_GObjInf_0x0C() {
|
||||
if (this != nullptr) {
|
||||
return &UNK_0x00;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
void dCcD_Unk1::unknownCalc() {
|
||||
PSVECSubtract(*&field_0x0C, *&field_0x00, *getAtVec());
|
||||
}
|
||||
|
||||
dCcD_Empty::dCcD_Empty() {}
|
||||
dCcD_Empty::~dCcD_Empty() {}
|
||||
|
||||
void dCcD_Empty::init(const dCcD_SrcEmpty &src) {
|
||||
dCcD_GObjInf::init(src.mObjInf);
|
||||
}
|
||||
|
||||
void *dCcD_Empty::dCcD_GObjInf_0x0C() {
|
||||
if (this != nullptr) {
|
||||
return &UNK_0x00;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
dCcD_Cyl::dCcD_Cyl() {}
|
||||
dCcD_Cyl::~dCcD_Cyl() {}
|
||||
|
||||
void dCcD_Cyl::init(const dCcD_SrcCyl &src) {
|
||||
dCcD_GObjInf::init(src.mObjInf);
|
||||
dCcD_ShapeAttr3::init(src.mCylAttr);
|
||||
}
|
||||
|
||||
void *dCcD_Cyl::dCcD_GObjInf_0x0C() {
|
||||
if (this != nullptr) {
|
||||
return &UNK_0x00;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
void dCcD_Cyl::setCenter(const mVec3_c &c) {
|
||||
setAtVec(mVec3_c::Zero);
|
||||
setC(c);
|
||||
}
|
||||
|
||||
void dCcD_Cyl::moveCenter(const mVec3_c &c) {
|
||||
setAtVec(c - GetC());
|
||||
setC(c);
|
||||
}
|
||||
|
||||
dCcD_Sph::dCcD_Sph() {}
|
||||
dCcD_Sph::~dCcD_Sph() {}
|
||||
|
||||
void dCcD_Sph::init(const dCcD_SrcSph &src) {
|
||||
dCcD_GObjInf::init(src.mObjInf);
|
||||
dCcD_ShapeAttr4::init(src.mSphAttr);
|
||||
}
|
||||
|
||||
void dCcD_Sph::setCenter(const mVec3_c &c) {
|
||||
setAtVec(mVec3_c::Zero);
|
||||
setC(c);
|
||||
}
|
||||
|
||||
void dCcD_Sph::moveCenter(const mVec3_c &c) {
|
||||
setAtVec(c - GetC());
|
||||
setC(c);
|
||||
}
|
||||
|
||||
void dCcD_Sph::setCenterAndAtVec(const mVec3_c &a, const mVec3_c &b) {
|
||||
setAtVec(b);
|
||||
setC(a);
|
||||
}
|
||||
|
||||
void *dCcD_Sph::dCcD_GObjInf_0x0C() {
|
||||
if (this != nullptr) {
|
||||
return &UNK_0x00;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
dCcD_Aabb::dCcD_Aabb() {}
|
||||
dCcD_Aabb::~dCcD_Aabb() {}
|
||||
|
||||
void dCcD_Aabb::init(const dCcD_SrcAabb &src) {
|
||||
dCcD_GObjInf::init(src.mObjInf);
|
||||
dCcD_ShapeAttr5::init(src.mAabbAttr);
|
||||
}
|
||||
|
||||
void *dCcD_Aabb::dCcD_GObjInf_0x0C() {
|
||||
if (this != nullptr) {
|
||||
return &UNK_0x00;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
Reference in New Issue
Block a user