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Rough dynamic collision setup (#24)
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
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+2
-2
@@ -53,8 +53,8 @@ void dBase_c::resetFlags() {
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s_NextExecuteControlFlags = 0;
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}
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bool dBase_c::isActorPlayer(dBase_c &base) {
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return base.profile_name == fProfile::PLAYER;
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bool dBase_c::isActorPlayer() {
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return profile_name == fProfile::PLAYER;
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}
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int dBase_c::loadAsyncCallback() {
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