mirror of
https://github.com/zeldaret/ss
synced 2026-08-09 02:46:51 -04:00
@@ -72,7 +72,7 @@ public:
|
||||
enum AcProperties_e {
|
||||
AC_PROP_0x1 = (1 << 0),
|
||||
AC_PROP_0x2 = (1 << 1),
|
||||
AC_PROP_0x4 = (1 << 2),
|
||||
AC_PROP_0x4 = (1 << 2), // when set, also update in event
|
||||
AC_PROP_0x100 = (1 << 8),
|
||||
AC_PROP_0x400 = (1 << 10),
|
||||
AC_PROP_0x800 = (1 << 11),
|
||||
|
||||
@@ -45,8 +45,14 @@ public:
|
||||
STATE_FUNC_DECLARE(dAcEbc_c, AAttack);
|
||||
STATE_FUNC_DECLARE(dAcEbc_c, ADamage);
|
||||
|
||||
u8 getField_0x130D() const {
|
||||
return field_0x130D;
|
||||
}
|
||||
|
||||
private:
|
||||
/* 0x??? */ STATE_MGR_DECLARE(dAcEbc_c);
|
||||
/* 0x??? */ u8 field_unk[0xF59];
|
||||
/* 0x130D */ u8 field_0x130D;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,14 +1,91 @@
|
||||
#ifndef D_A_NPC_BEE_H
|
||||
#define D_A_NPC_BEE_H
|
||||
|
||||
#include "common.h"
|
||||
#include "d/a/d_a_base.h"
|
||||
#include "d/a/e/d_a_en_base.h"
|
||||
#include "d/a/npc/d_a_npc_honeycomb.h"
|
||||
#include "d/a/obj/d_a_obj_base.h"
|
||||
#include "d/col/cc/d_cc_d.h"
|
||||
#include "d/d_cc.h"
|
||||
#include "m/m3d/m_proc.h"
|
||||
#include "m/m_angle.h"
|
||||
#include "m/m_vec.h"
|
||||
#include "nw4r/g3d/res/g3d_resfile.h"
|
||||
|
||||
class dAcOSpore_c;
|
||||
|
||||
class dAcNpcBeeSingleBee {
|
||||
public:
|
||||
enum State {
|
||||
BEE_STATE_DEAD = 0,
|
||||
BEE_STATE_CHASE = 1,
|
||||
BEE_STATE_FLY_TO_HIVE = 2,
|
||||
BEE_STATE_FLY_UP = 3,
|
||||
BEE_STATE_BLOWN_AWAY = 4,
|
||||
BEE_STATE_RISE = 5,
|
||||
BEE_STATE_CRAWL = 0xA,
|
||||
};
|
||||
/* 0x000 */ u8 mIndex;
|
||||
/* 0x001 */ u8 mBeeState; // see State enum
|
||||
/* 0x002 */ u8 mActionTimer;
|
||||
/* 0x003 */ bool mIsFlying;
|
||||
/* 0x004 */ u8 field_0x004; // unused
|
||||
/* 0x005 */ u8 mSubState;
|
||||
/* 0x006 */ u8 mDisableAttackTimer;
|
||||
/* 0x007 */ u8 mSwordDodgeTimer;
|
||||
/* 0x008 */ bool mHide;
|
||||
/* 0x009 */ u8 mAttackCooldownTimer;
|
||||
/* 0x00A */ bool mIsAttacking;
|
||||
/* 0x00B */ u8 mWallReflectTimer;
|
||||
/* 0x00C */ s16 mTimer; // only counts up, used for kinda random calculations
|
||||
/* 0x00E */ s16 mFlyingStatesTimer; // used for vanishing after flying up and something else
|
||||
/* 0x010 */ f32 mCrawlingSpeed;
|
||||
/* 0x014 */ f32 mSpeed;
|
||||
/* 0x018 */ mVec3_c mPos;
|
||||
/* 0x024 */ mVec3_c field_0x024;
|
||||
/* 0x030 */ mVec3_c mSwordDodgeOffset;
|
||||
/* 0x03C */ mVec3_c mOldPos;
|
||||
/* 0x048 */ mVec3_c field_0x048;
|
||||
/* 0x054 */ mVec3_c mTargetPos; // Either an absolute target or relative to the attacked actor
|
||||
/* 0x060 */ mAng3_c mCrawlingRotation;
|
||||
/* 0x066 */ mAng3_c mModelRotation;
|
||||
/* 0x06C */ dCcD_Linked_Sph mCollider;
|
||||
};
|
||||
|
||||
class dAcNpcBee_c : public dAcEnBase_c {
|
||||
public:
|
||||
dAcNpcBee_c() {}
|
||||
dAcNpcBee_c() : mRes(nullptr) {}
|
||||
virtual ~dAcNpcBee_c() {}
|
||||
virtual bool createHeap() override;
|
||||
virtual int create() override;
|
||||
virtual int actorExecute() override;
|
||||
virtual int draw() override;
|
||||
virtual int doDelete() override;
|
||||
u32 updateSwarmBeeColliders();
|
||||
void actuallyUpdateSwarmBees();
|
||||
void handleBeeCrawlingOnHive(dAcNpcBeeSingleBee *bee);
|
||||
void handleBeeFlyingStates(dAcNpcBeeSingleBee *bee);
|
||||
void handleBeeRising(dAcNpcBeeSingleBee *bee);
|
||||
s32 beeCheckWallFloorCollision(dAcNpcBeeSingleBee *bee);
|
||||
void handleBeeBlownAway(dAcNpcBeeSingleBee *bee);
|
||||
|
||||
private:
|
||||
/* 0x0378 */ u8 mSwarmBeeCount;
|
||||
/* 0x0379 */ u8 mRumbleTimer;
|
||||
/* 0x037A */ u8 mSceneflag;
|
||||
/* 0x037C */ s16 mFrameCounter; // used to only search for new targets every 16 frames
|
||||
/* 0x0380 */ f32 mAttackActorDistFromHome;
|
||||
/* 0x0384 */ u8 field_0x0384[4]; // unused
|
||||
/* 0x0388 */ nw4r::g3d::ResFile mRes;
|
||||
/* 0x038C */ dShpProc1_c mBeeModels[4];
|
||||
/* 0x045C */ dAcNpcBeeSingleBee mBees[100]; // only 20 slots are used
|
||||
/* 0xB80C */ dAcRef_c<dAcNpcHc_c> mHiveRef;
|
||||
/* 0xB818 */ dAcRef_c<dAcObjBase_c> mAttackRef;
|
||||
/* 0xB824 */ dColliderLinkedList mColliderList;
|
||||
/* 0xB830 */ mVec3_c mAliveBeePos; // overwritten by all alive bees, so it's the last on in the list
|
||||
/* 0xB83C */ dAcObjBase_c *mAttackActor;
|
||||
/* 0xB840 */ dAcOSpore_c *mSporeActor;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -2,13 +2,19 @@
|
||||
#define D_A_NPC_HONEYCOMB_H
|
||||
|
||||
#include "d/a/e/d_a_en_base.h"
|
||||
#include "m/m_vec.h"
|
||||
|
||||
class dAcNpcHc_c : public dAcEnBase_c {
|
||||
public:
|
||||
dAcNpcHc_c() {}
|
||||
virtual ~dAcNpcHc_c() {}
|
||||
|
||||
private:
|
||||
// private:
|
||||
/* 0x378 */ u8 field_0x378[0x915 - 0x378];
|
||||
/* 0x915 */ u8 field_0x915;
|
||||
/* 0x916 */ u8 field_0x916;
|
||||
/* 0x917 */ u8 field_0x917[0x928 - 0x917];
|
||||
/* 0x928 */ mVec3_c field_0x928;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -8,6 +8,7 @@ class dAcNpcIcgKobun_c : public dAcNpc_c {
|
||||
public:
|
||||
dAcNpcIcgKobun_c() : mStateMgr(*this) {}
|
||||
virtual ~dAcNpcIcgKobun_c() {}
|
||||
void fn_66_30C0(u32 itemId);
|
||||
|
||||
private:
|
||||
/* 0x??? */ STATE_MGR_DECLARE(dAcNpcIcgKobun_c);
|
||||
|
||||
@@ -1,13 +1,24 @@
|
||||
#ifndef D_A_O_SPORE_H
|
||||
#define D_A_O_SPORE_H
|
||||
|
||||
#include "common.h"
|
||||
#include "d/a/obj/d_a_obj_base.h"
|
||||
#include "f/f_list_mg.h"
|
||||
class dAcOSpore_c : public dAcObjBase_c {
|
||||
public:
|
||||
dAcOSpore_c() {}
|
||||
virtual ~dAcOSpore_c() {}
|
||||
|
||||
static fLiNdBa_c *getListHead();
|
||||
s32 getSporeType() const {
|
||||
return mParams & 0xF;
|
||||
}
|
||||
bool isGlitteringSpore() const {
|
||||
return getSporeType() == 1;
|
||||
}
|
||||
|
||||
private:
|
||||
static fLiMgBa_c sSpores;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -276,6 +276,10 @@ public:
|
||||
return cM::atan2s(y, absXZ());
|
||||
}
|
||||
|
||||
s32 atan2sXZ_Y() const {
|
||||
return -atan2sY_XZ();
|
||||
}
|
||||
|
||||
f32 angle(const mVec3_c &other) const {
|
||||
return EGG::Vector3f::angle(other);
|
||||
}
|
||||
|
||||
@@ -6,13 +6,15 @@
|
||||
#include "m/m_allocator.h"
|
||||
#include "m/m_mtx.h"
|
||||
#include "m/m_vec.h"
|
||||
#include "nw4r/g3d/res/g3d_resfile.h"
|
||||
#include "nw4r/g3d/res/g3d_resmat.h"
|
||||
#include "nw4r/g3d/res/g3d_resmdl.h"
|
||||
#include "nw4r/g3d/res/g3d_resshp.h"
|
||||
|
||||
/** a process for drawing shapes directly */
|
||||
class dShpProcBase_c : public m3d::proc_c {
|
||||
public:
|
||||
dShpProcBase_c(): mLightSetId(1) {}
|
||||
dShpProcBase_c() : mLightSetId(1) {}
|
||||
virtual ~dShpProcBase_c() {}
|
||||
|
||||
void setResMat(nw4r::g3d::ResMat mat);
|
||||
@@ -59,6 +61,9 @@ public:
|
||||
}
|
||||
|
||||
bool create(nw4r::g3d::ResMat mat, nw4r::g3d::ResShp shp, s32 count, mHeapAllocator_c *alloc, bool xlu, u32 *pSize);
|
||||
bool create(nw4r::g3d::ResMdl mdl, s32 count, mHeapAllocator_c *alloc, bool xlu, u32 *pSize) {
|
||||
return create(mdl.GetResMat(0), mdl.GetResShp(0), count, alloc, xlu, pSize);
|
||||
}
|
||||
void draw();
|
||||
|
||||
void setTransform(s32 idx, const mMtx_c &transform) {
|
||||
|
||||
Reference in New Issue
Block a user