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d_a_obj_appear_bridge mostly matching (#36)
* d_a_obj_appear_bridge - weak function order issue * Mark as nonmatching for now * Name unk IScnObjCallback funcs --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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@@ -70,9 +70,9 @@ public:
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/* 0x84 */ ObjInfo *obj_info;
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/* 0x88 */ TList<SoundInfo, 0xC> sound_list;
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/* 0x94 */ SoundSource *sound_source;
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/* 0x9C */ mVec3_c *obj_pos;
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/* 0x9c */ mVec3_c pos_copy;
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/* 0xa8 */ u32 params2;
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/* 0x98 */ mVec3_c *obj_pos;
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/* 0x9C */ mVec3_c pos_copy;
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/* 0xA8 */ u32 params2;
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/* 0xAC */ mAng3_c rot_copy;
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/* 0xB2 */ u16 obj_id; // enemydefeat flag / id on obj-map
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/* 0xB4 */ s8 room_id_copy;
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@@ -0,0 +1,50 @@
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#ifndef D_A_OBJ_APPEAR_BRIDGE_H
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#define D_A_OBJ_APPEAR_BRIDGE_H
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#include <d/a/obj/d_a_obj_base.h>
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#include <m/m3d/m_anmmatclr.h>
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#include <m/m3d/m_anmtexsrt.h>
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#include <m/m3d/m_smdl.h>
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#include <s/s_State.hpp>
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#include <s/s_StateMgr.hpp>
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#include <toBeSorted/actor_collision.h>
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#include <toBeSorted/actor_event.h>
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#include <toBeSorted/stage_render_stuff.h>
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class dAcOappearBridge_c : public dAcObjBase_c {
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public:
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dAcOappearBridge_c() : mStateMgr(*this, sStateID::null), mActorEvent(*this, nullptr), mSceneCallback(this) {}
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virtual ~dAcOappearBridge_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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STATE_FUNC_DECLARE(dAcOappearBridge_c, Wait);
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STATE_FUNC_DECLARE(dAcOappearBridge_c, Appear);
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STATE_FUNC_DECLARE(dAcOappearBridge_c, Disappear);
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private:
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static const f32 sMovementRate;
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nw4r::g3d::ResFile mResFile;
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m3d::smdl_c mModel;
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m3d::anmTexSrt_c mSrtAnm;
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m3d::anmMatClr_c mClrAnm;
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ActorCollision mCollision;
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STATE_MGR_DECLARE(dAcOappearBridge_c);
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ActorEventRelated mActorEvent;
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// TODO the weak IScnObjCallback functions are in the wrong order.
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// The vtable order is dtor, World, Mat, View, Opa, Xlu
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// and the emitted order is dtor, Xlu, Opa, View, Mat, World
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// but the order in the binary is dtor, Xlu, Opa, Mat, World, View
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dScnCallback_c mSceneCallback;
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/* 0x650 */ mVec3_c mSoundPosition;
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/* 0x65C */ f32 field_0x65C;
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/* 0x660 */ u8 mAreaIdx;
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/* 0x661 */ u8 mEventId;
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};
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#endif
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@@ -144,6 +144,8 @@ struct IScnObjCallback {
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virtual void ExecCallback_CALC_WORLD(ScnObj::Timing, ScnObj *, u32, void *) {} // at 0xC
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virtual void ExecCallback_CALC_MAT(ScnObj::Timing, ScnObj *, u32, void *) {} // at 0x10
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virtual void ExecCallback_CALC_VIEW(ScnObj::Timing, ScnObj *, u32, void *) {} // at 0x14
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virtual void ExecCallback_DRAW_OPA(ScnObj::Timing, ScnObj *, u32, void *) {} // at 0x18
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virtual void ExecCallback_DRAW_XLU(ScnObj::Timing, ScnObj *, u32, void *) {} // at 0x1C
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};
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// Is there a better way of resolving this dependency?
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@@ -32,6 +32,7 @@ public:
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static CollisionCheckContext* get();
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void registerActorBgCollision(ActorCollision&, dAcObjBase_c*);
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void destroyActorBgCollision(ActorCollision&);
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};
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#endif
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@@ -0,0 +1,10 @@
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#ifndef AREA_UTILS_H
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#define AREA_UTILS_H
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#include <m/m_vec.h>
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/* 800a9b00 */ bool checkPosInArea(void **AREA, const mVec3_c& pos);
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/* 800a9bd0 */ void *getAreaForIndexInRoom(s32 areaIndex, s32 roomId);
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/* 800a9c50 */ bool *checkPosInArea(s32 areaIndex, s32 roomId, const mVec3_c& pos, void **AREA);
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#endif
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@@ -17,6 +17,7 @@ public:
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public:
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/** 0x800A0C40 */
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Event(char *eventName, u32 unk, u32 eventFlags, void *callback1, void *callback2);
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Event(u32 eventId, s32 roomId, u32 eventFlags, void *callback1, void *callback2);
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/** 0x800A1240 */
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virtual ~Event();
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};
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@@ -0,0 +1,19 @@
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#ifndef D_STAGE_RENDER_STUFF_H
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#define D_STAGE_RENDER_STUFF_H
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#include <d/a/obj/d_a_obj_base.h>
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#include <nw4r/g3d/g3d_scnobj.h>
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#include <m/m3d/m_scnleaf.h>
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class dScnCallback_c : public nw4r::g3d::IScnObjCallback {
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public:
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dScnCallback_c(dAcObjBase_c *arg): mpActor(arg) {}
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/* vt 0x10 */ virtual void ExecCallback_CALC_MAT(nw4r::g3d::ScnObj::Timing, nw4r::g3d::ScnObj *, u32, void *) override;
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/* 0x04 */ dAcObjBase_c *mpActor;
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/* 0x08 */ UNKWORD field_0x08;
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/* 8001a230 */ void attach(m3d::scnLeaf_c&);
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};
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#endif
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