d_a_obj_appear_bridge mostly matching (#36)

* d_a_obj_appear_bridge - weak function order issue

* Mark as nonmatching for now

* Name unk IScnObjCallback funcs

---------

Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
This commit is contained in:
robojumper
2024-09-28 02:32:48 +02:00
committed by GitHub
parent 1039b3b239
commit 392145bf3d
12 changed files with 286 additions and 72 deletions
+3 -3
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@@ -70,9 +70,9 @@ public:
/* 0x84 */ ObjInfo *obj_info;
/* 0x88 */ TList<SoundInfo, 0xC> sound_list;
/* 0x94 */ SoundSource *sound_source;
/* 0x9C */ mVec3_c *obj_pos;
/* 0x9c */ mVec3_c pos_copy;
/* 0xa8 */ u32 params2;
/* 0x98 */ mVec3_c *obj_pos;
/* 0x9C */ mVec3_c pos_copy;
/* 0xA8 */ u32 params2;
/* 0xAC */ mAng3_c rot_copy;
/* 0xB2 */ u16 obj_id; // enemydefeat flag / id on obj-map
/* 0xB4 */ s8 room_id_copy;
+50
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@@ -0,0 +1,50 @@
#ifndef D_A_OBJ_APPEAR_BRIDGE_H
#define D_A_OBJ_APPEAR_BRIDGE_H
#include <d/a/obj/d_a_obj_base.h>
#include <m/m3d/m_anmmatclr.h>
#include <m/m3d/m_anmtexsrt.h>
#include <m/m3d/m_smdl.h>
#include <s/s_State.hpp>
#include <s/s_StateMgr.hpp>
#include <toBeSorted/actor_collision.h>
#include <toBeSorted/actor_event.h>
#include <toBeSorted/stage_render_stuff.h>
class dAcOappearBridge_c : public dAcObjBase_c {
public:
dAcOappearBridge_c() : mStateMgr(*this, sStateID::null), mActorEvent(*this, nullptr), mSceneCallback(this) {}
virtual ~dAcOappearBridge_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dAcOappearBridge_c, Wait);
STATE_FUNC_DECLARE(dAcOappearBridge_c, Appear);
STATE_FUNC_DECLARE(dAcOappearBridge_c, Disappear);
private:
static const f32 sMovementRate;
nw4r::g3d::ResFile mResFile;
m3d::smdl_c mModel;
m3d::anmTexSrt_c mSrtAnm;
m3d::anmMatClr_c mClrAnm;
ActorCollision mCollision;
STATE_MGR_DECLARE(dAcOappearBridge_c);
ActorEventRelated mActorEvent;
// TODO the weak IScnObjCallback functions are in the wrong order.
// The vtable order is dtor, World, Mat, View, Opa, Xlu
// and the emitted order is dtor, Xlu, Opa, View, Mat, World
// but the order in the binary is dtor, Xlu, Opa, Mat, World, View
dScnCallback_c mSceneCallback;
/* 0x650 */ mVec3_c mSoundPosition;
/* 0x65C */ f32 field_0x65C;
/* 0x660 */ u8 mAreaIdx;
/* 0x661 */ u8 mEventId;
};
#endif