mirror of
https://github.com/zeldaret/ss
synced 2026-08-16 21:17:30 -04:00
Some misc graphics stuff
This commit is contained in:
@@ -37,12 +37,12 @@ struct UnalignedColor {
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};
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struct PaletteDefaultMCF {
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/* 0x00 */ mColor MA00_kcolor3;
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/* 0x00 */ mColor MA00_kColor3;
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/* 0x04 */ mColor MA01_tevReg1;
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/* 0x08 */ mColor MA01_kColor2;
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/* 0x0C */ mColor MA02_tevReg1;
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/* 0x10 */ mColor MA02_kcolor2;
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/* 0x14 */ mColor MA03_kcolor3;
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/* 0x10 */ mColor MA02_kColor2;
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/* 0x14 */ mColor MA03_kColor3;
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/* 0x18 */ mColor MA06_kColor3;
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/* 0x1C */ mColor field_0x1C;
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};
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@@ -232,6 +232,14 @@ public:
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void fn_800223A0(void *);
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void fn_80022440(void *);
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u8 get0x2DE8() const {
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return field_0x2DE0[8];
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}
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const PaletteDefaultMCF &GetCurrentDefaultMcf() const {
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return field_0x5CE4;
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}
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private:
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mColor combineColors(const mColor &c1, const mColor &c2, f32 ratio);
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@@ -0,0 +1,219 @@
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#ifndef D_D3D_H
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#define D_D3D_H
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#include "common.h"
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#include "d/a/d_a_base.h"
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#include "egg/egg_types.h"
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#include "m/m3d/m_anmmdl.h"
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#include "m/m3d/m_fanm.h"
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#include "m/m3d/m_mdl.h"
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#include "m/m3d/m_proc.h"
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#include "m/m_color.h"
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#include "m/m_mtx.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "toBeSorted/tlist.h"
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#include <cstddef>
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namespace d3d {
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class AnmMdlWrapper : protected m3d::mdlAnmChr {
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public:
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AnmMdlWrapper();
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virtual ~AnmMdlWrapper();
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virtual void play() override;
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virtual bool setAnm(const char *name, m3d::playMode_e mode, f32) override;
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virtual bool setAnm(const char *name, m3d::playMode_e mode) override {
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return setAnm(name, mode, 0.0f);
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}
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virtual void setFrame(f32 frame) override;
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virtual void setRate(f32 rate) override;
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// Base creation function, different names in different files
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/* 0x20 */ virtual bool
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create(dAcBase_c &ac, void *mdlFile, void *anmFile, const char *mdlName, const char *anmName, u32 bufferOption);
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// Unknown overloads
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/* 0x24 */ virtual bool
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create2(dAcBase_c &ac, void *mdlFile, void *anmFile, const char *mdlName, const char *anmName, u32 bufferOption);
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/* 0x28 */ virtual bool
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create3(dAcBase_c &ac, void *mdlFile, void *anmFile, const char *mdlName, const char *anmName, u32 bufferOption) {
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return create2(ac, mdlFile, anmFile, mdlName, anmName, bufferOption);
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}
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// Create with a callback
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/* 0x2C */ virtual bool create(
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dAcBase_c &ac, void *mdlFile, void *anmFile, const char *mdlName, const char *anmName,
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m3d::mdl_c::mdlCallback_c *callback, u32 bufferOption
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);
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// Unknown overloads
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/* 0x30 */ virtual bool create2(
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dAcBase_c &ac, void *mdlFile, void *anmFile, const char *mdlName, const char *anmName,
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m3d::mdl_c::mdlCallback_c *callback, u32 bufferOption
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);
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/* 0x34 */ virtual bool create3(
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dAcBase_c &ac, void *mdlFile, void *anmFile, const char *mdlName, const char *anmName,
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m3d::mdl_c::mdlCallback_c *callback, u32 bufferOption
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);
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// Create with same file name for both model and anim
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/* 0x38 */ virtual bool
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create(dAcBase_c &ac, void *resFile, const char *mdlName, const char *anmName, u32 bufferOption);
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// Unknown overloads
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/* 0x3C */ virtual bool
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create2(dAcBase_c &ac, void *resFile, const char *mdlName, const char *anmName, u32 bufferOption);
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/* 0x40 */ virtual bool
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create3(dAcBase_c &ac, void *resFile, const char *mdlName, const char *anmName, u32 bufferOption) {
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return create2(ac, resFile, mdlName, anmName, bufferOption);
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}
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// Create with a callback, same file name for both model and anim
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/* 0x44 */ virtual bool create(
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dAcBase_c &ac, void *mdlFile, const char *mdlName, const char *anmName, m3d::mdl_c::mdlCallback_c *callback,
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u32 bufferOption
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);
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// Unknown overloads
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/* 0x48 */ virtual bool create2(
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dAcBase_c &ac, void *mdlFile, const char *mdlName, const char *anmName, m3d::mdl_c::mdlCallback_c *callback,
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u32 bufferOption
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);
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/* 0x4C */ virtual bool create3(
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dAcBase_c &ac, void *mdlFile, const char *mdlName, const char *anmName, m3d::mdl_c::mdlCallback_c *callback,
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u32 bufferOption
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) {
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return create2(ac, mdlFile, mdlName, anmName, callback, bufferOption);
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}
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void setSoundSource(SoundSource *pSource);
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protected:
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bool loadSounds(const char *name);
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void syncAnmFrame();
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void setSoundRate(f32 rate);
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/* 0x68 */ SoundSource *mpSoundSource;
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/* 0x6C */ void *mpSoundData;
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};
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class AnmMdlWrapper2 : public AnmMdlWrapper {
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public:
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bool createExt(
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dAcBase_c &ac, void *mdlFile, void *anmFile, void *ext1, void *ext2, const char *mdlName, const char *anmName,
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m3d::mdl_c::mdlCallback_c *callback, u32 bufferOption
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);
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virtual bool setAnm(const char *name, m3d::playMode_e mode, f32) override;
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private:
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/* 0x70 */ nw4r::g3d::ResFile mExt1;
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/* 0x74 */ nw4r::g3d::ResFile mExt2;
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/* 0x78 */ bool mHasExt1;
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/* 0x79 */ bool mHasExt2;
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};
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struct SomeListNode {
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/* 0x00 */ u8 _0x00[4];
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/* 0x04 */ u16 field_0x04;
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/* 0x06 */ u16 field_0x06;
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/* 0x08 */ u8 _0x08[4];
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/* 0x0C */ TListNode<SomeListNode> mNode;
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};
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typedef TList<SomeListNode, offsetof(SomeListNode, mNode)> SomeList;
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struct SomeListStruct {
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SomeList list;
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};
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void setRoomTevColors(nw4r::g3d::ResMdl mdl, int b1, bool bUnk);
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struct UnkWithWaterNode {
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public:
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UnkWithWaterNode(nw4r::g3d::ResTexObj &obj, GXTexMapID mapId) : mObj(obj), mMapId(mapId) {}
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void apply(const GXTexObj *obj);
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/* 0x00 */ TListNode<UnkWithWaterNode> mNode;
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/* 0x08 */ nw4r::g3d::ResTexObj mObj;
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/* 0x0C */ GXTexMapID mMapId;
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};
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class UnkWithWaterBase {
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public:
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UnkWithWaterBase() : field_0x04(0), field_0x08(0) {}
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virtual void calc(EGG::CpuTexture *tex) = 0;
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private:
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/* 0x04 */ UNKWORD field_0x04;
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/* 0x08 */ UNKWORD field_0x08;
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};
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class UnkWithWater : public UnkWithWaterBase {
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public:
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typedef TList<UnkWithWaterNode, offsetof(UnkWithWaterNode, mNode)> NodeList;
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UnkWithWater() {}
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virtual ~UnkWithWater() {
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remove();
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}
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virtual void calc(EGG::CpuTexture *tex) override;
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bool init(nw4r::g3d::ResTexObj &obj, GXTexMapID mapId);
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static bool linkMdl(nw4r::g3d::ResMdl &mdl, UnkWithWater *thing);
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bool hasLinks() const {
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return mList.mCount != 0;
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}
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private:
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void remove();
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/* 0x0C */ NodeList mList;
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};
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class UnkProc : public m3d::proc_c {
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public:
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private:
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};
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class EggTextureProc : public UnkProc {
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public:
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EggTextureProc() : mpCpuTexture(nullptr) {}
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virtual ~EggTextureProc() {
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doRemove();
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}
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virtual int entry() override;
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bool create(int prioOpa, int prioXlu, mAllocator_c *alloc);
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bool createXlu(int prioXlu, mAllocator_c *alloc);
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virtual void drawOpa() override {
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doDraw();
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}
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virtual void drawXlu() override {
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doDraw();
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}
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private:
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void doRemove();
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void doDraw();
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/* 0x18 */ EGG::TextureBuffer *mpCpuTexture;
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/* 0x1C */ mMtx_c mMtx;
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/* 0x4C */ UNKWORD _0x4C;
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/* 0x50 */ u8 field_0x50;
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/* 0x51 */ u8 field_0x51;
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/* 0x52 */ u8 field_0x52;
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};
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class XluProc : public UnkProc {
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public:
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virtual void drawXlu() override;
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private:
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/* 0x18 */ mColor mClr;
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};
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} // end namespace d3d
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#endif
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@@ -13,7 +13,7 @@ public:
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ExecCallback_CALC_MAT(nw4r::g3d::ScnObj::Timing, nw4r::g3d::ScnObj *, u32, void *) override;
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/* 0x04 */ dAcObjBase_c *mpActor;
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/* 0x08 */ UNKWORD field_0x08;
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/* 0x08 */ bool field_0x08;
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/* 8001a230 */ void attach(m3d::scnLeaf_c &);
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};
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@@ -86,7 +86,7 @@ public:
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* list of this type.
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*/
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Iterator GetPosition(T *pT) {
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if (pT->mLink.mpNext == nullptr || pT->mLink.mpPrev == nullptr) {
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if (GetNodeFromPtr(pT)->mpNext == nullptr || GetNodeFromPtr(pT)->mpPrev == nullptr) {
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return GetEndIter();
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} else {
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return Iterator(pT);
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@@ -139,7 +139,7 @@ public:
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mCount--;
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}
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T* GetFirst() {
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T *GetFirst() {
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return GetPtrFromNode(&mStartEnd);
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}
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@@ -1,45 +0,0 @@
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#ifndef UNK_WITH_WATER_H
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#define UNK_WITH_WATER_H
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#include "common.h"
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#include "nw4r/g3d/res/g3d_resmdl.h"
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#include "toBeSorted/tlist.h"
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struct UnkWithWaterNode {
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public:
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/* 0x00 */ TListNode<UnkWithWaterNode> mNode;
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/* 0x08 */ UNKWORD field_0x08;
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/* 0x0C */ UNKWORD field_0x0C;
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};
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class UnkWithWaterBase {
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public:
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UnkWithWaterBase() : field_0x04(0), field_0x08(0) {}
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virtual void calc() = 0;
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private:
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/* 0x04 */ UNKWORD field_0x04;
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/* 0x08 */ UNKWORD field_0x08;
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};
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class UnkWithWater : public UnkWithWaterBase {
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public:
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typedef TList<UnkWithWaterNode, offsetof(UnkWithWaterNode, mNode)> NodeList;
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UnkWithWater() {}
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virtual ~UnkWithWater() {
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remove();
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}
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virtual void calc() override;
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static bool linkMdl(nw4r::g3d::ResMdl &mdl, UnkWithWater *thing);
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bool hasLinks() const {
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return mList.mCount != 0;
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}
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private:
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void remove();
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/* 0x0C */ NodeList mList;
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};
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#endif
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