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https://github.com/zeldaret/ss
synced 2026-09-02 01:43:04 -04:00
EffectsStruct::fn_ begone
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@@ -196,7 +196,7 @@ int dAcODungeonShip_c::actorExecute() {
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mAnmMatClr.play();
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mMdl.calc(false);
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if (field_0x8D8) {
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mEffects[0].fn_80029A10(PARTICLE_RESOURCE_ID_MAPPING_682_, &position, &rotation, nullptr, nullptr, nullptr);
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mEffects[0].createContinuousEffect(PARTICLE_RESOURCE_ID_MAPPING_682_, position, &rotation, nullptr, nullptr, nullptr);
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}
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if (field_0x8D9) {
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@@ -205,7 +205,7 @@ int dAcODungeonShip_c::actorExecute() {
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if (mEffects[1].hasEmitters()) {
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mEffects[1].setTransform(tmpMtx);
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} else if (field_0x8DA == 0) {
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mEffects[1].fn_800299F0(PARTICLE_RESOURCE_ID_MAPPING_683_, &tmpMtx, nullptr, nullptr);
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mEffects[1].createEffect(PARTICLE_RESOURCE_ID_MAPPING_683_, tmpMtx, nullptr, nullptr);
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field_0x8DA = 1;
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}
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}
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@@ -231,7 +231,7 @@ void dAcOSeatSword_c::actorExecuteCommon() {
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mEffPos += player->position;
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mEffPos.y = position.y;
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mEff.fn_80029A10(PARTICLE_RESOURCE_ID_MAPPING_76_, &mEffPos, &rotation, &mScale, nullptr, nullptr);
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mEff.createContinuousEffect(PARTICLE_RESOURCE_ID_MAPPING_76_, mEffPos, &rotation, &mScale, nullptr, nullptr);
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mEff.setGlobalAlpha(mField_0x7E4);
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}
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@@ -10,6 +10,7 @@
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#include "f/f_profile_name.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resmdl.h"
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#include "toBeSorted/small_sound_mgr.h"
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SPECIAL_ACTOR_PROFILE(OBJ_TOWER_GEAR_D101, dAcOTowerGearD101_c, fProfile::OBJ_TOWER_GEAR_D101, 0x17E, 0, 7);
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@@ -92,9 +93,9 @@ void dAcOTowerGearD101_c::executeState_Wait() {
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mAng newRotation = diff * scale5 / 2400.0f;
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if (newRotation != mCurrRotation) {
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if (mPreviousTurnSpeed == 0) {
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playSound(0xBF8);
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playSound(SE_TGrD101_ROLL_START);
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} else {
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playSoundEffect1(0xBF9);
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playSoundEffect1(SE_TGrD101_ROLL_LV);
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playVisualEffect();
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}
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}
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@@ -128,5 +129,5 @@ void dAcOTowerGearD101_c::initTransform() {
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extern "C" const u16 PARTICLE_RESOURCE_ID_MAPPING_585_;
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void dAcOTowerGearD101_c::playVisualEffect() {
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mEffects.fn_80029A10(PARTICLE_RESOURCE_ID_MAPPING_585_, &field_0x3F4, &rotation, nullptr, nullptr, nullptr);
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mEffects.createContinuousEffect(PARTICLE_RESOURCE_ID_MAPPING_585_, field_0x3F4, &rotation, nullptr, nullptr, nullptr);
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}
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@@ -597,7 +597,7 @@ extern "C" const u16 PARTICLE_RESOURCE_ID_MAPPING_573;
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void dAcOTowerHandD101_c::initializeState_Close() {
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mMdl.getAnm().setPlayState(m3d::PLAY_MODE_1);
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mMdl.setRate(getCloseRate());
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mEffects.fn_80029920(PARTICLE_RESOURCE_ID_MAPPING_573, &position, nullptr, nullptr, nullptr, nullptr);
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mEffects.createEffect(PARTICLE_RESOURCE_ID_MAPPING_573, position, nullptr, nullptr, nullptr, nullptr);
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playSound(0xC0C);
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}
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void dAcOTowerHandD101_c::executeState_Close() {
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@@ -56,7 +56,6 @@ int dAcOtriforce_c::doDelete() {
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}
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extern const u16 PARTICLE_RESOURCE_ID_MAPPING_967_;
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extern "C" void fn_80029AE0(EffectsStruct *, u16, mMtx_c *, void *, void *);
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int dAcOtriforce_c::actorExecute() {
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int zero = 0;
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@@ -73,7 +72,7 @@ int dAcOtriforce_c::actorExecute() {
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PSMTXConcat(mWorldMtx.m, m, mWorldMtx.m);
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mMdl.setLocalMtx(mWorldMtx);
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mAnm.play();
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fn_80029AE0(&mEffects, PARTICLE_RESOURCE_ID_MAPPING_967_, &mWorldMtx, nullptr, nullptr);
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mEffects.createContinuousEffect(PARTICLE_RESOURCE_ID_MAPPING_967_, mWorldMtx, nullptr, nullptr);
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return 1;
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}
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@@ -2242,7 +2242,7 @@ void dLytMeterItemSelect_c::fn_800EF580() {
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nw4r::math::MTX34 mtx = mpPanes[11]->GetGlobalMtx();
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mVec3_c pos(mtx._03, mtx._13, 0.0f);
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mVec3_c scale(mEffectScale, mEffectScale, mEffectScale);
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mEffects.fn_80029A70(PARTICLE_RESOURCE_ID_MAPPING_717_, &pos, nullptr, &scale, nullptr, nullptr);
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mEffects.createContinuousUIEffect(PARTICLE_RESOURCE_ID_MAPPING_717_, pos, nullptr, &scale, nullptr, nullptr);
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if (field_0x57C0 != 0) {
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mEffects.stopDrawParticles();
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@@ -626,8 +626,8 @@ void dLytMeterMinusBtn_c::initializeState_DemoMove() {
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nw4r::math::MTX34 mtx = mpPanes[i + MINUS_BTN_PANE_ITEM_OFFSET]->GetGlobalMtx();
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mVec3_c pos(mtx._03, mtx._13, 0.0f);
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mSlotForEffect[numPlayingEffects] = i;
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mEffects[numPlayingEffects].fn_80029980(
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PARTICLE_RESOURCE_ID_MAPPING_971_, &pos, &mEffectsRot[numPlayingEffects], nullptr, nullptr, nullptr
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mEffects[numPlayingEffects].createUIEffect(
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PARTICLE_RESOURCE_ID_MAPPING_971_, pos, &mEffectsRot[numPlayingEffects], nullptr, nullptr, nullptr
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);
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numPlayingEffects++;
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}
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@@ -665,8 +665,8 @@ void dLytMeterMinusBtn_c::executeState_DemoMove() {
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nw4r::math::MTX34 mtx = getPaneByIndex(mSlotToDemo + MINUS_BTN_PANE_ITEM_OFFSET)->GetGlobalMtx();
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mVec3_c pos(mtx._03, mtx._13, 0.0f);
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mSlotForEffect[0] = mSlotToDemo;
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mEffects[0].fn_80029980(
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PARTICLE_RESOURCE_ID_MAPPING_971_, &pos, &mEffectsRot[0], nullptr, nullptr, nullptr
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mEffects[0].createUIEffect(
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PARTICLE_RESOURCE_ID_MAPPING_971_, pos, &mEffectsRot[0], nullptr, nullptr, nullptr
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);
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}
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} else if (mDemoFrame > 0) {
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@@ -1,3 +1,10 @@
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// clang-format off
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// vtable order
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#include "JSystem/JParticle/JPAEmitter.h"
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#include "JSystem/JParticle/JPAParticle.h"
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#include "toBeSorted/d_d3d.h"
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// clang-format on
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#include "JSystem/JParticle/JPADrawInfo.h"
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#include "JSystem/JParticle/JPAEmitter.h"
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#include "c/c_math.h"
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@@ -36,8 +43,9 @@
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#include "rvl/GX.h"
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#include "rvl/MTX.h"
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// TODO: This file suffers from vtable and weak function order problems, big time.
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// Some of what we think are weak functions may not be weak functions?
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// There's a data gap at 0x805013b4 (right after dParticleFogProc_c's vtable)
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// so maybe that's a data split. Unsure how to get all those vtables to appear
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// there though...
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void float_ordering_1(s32 a) {
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(f32) a;
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@@ -684,6 +692,20 @@ void dJEffManager_c::removeEffManagers() {
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}
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}
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void dJEffManager_c::doCustomSkywardSwordThing(f32 x, f32 y) {
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EffectsList::Iterator it = sPlayingEffectsList.GetBeginIter();
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while (it != sPlayingEffectsList.GetEndIter()) {
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if (it->getEmitterCallback() != nullptr && it->hasEmitters() && it->getGroupId() < 12) {
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it->getEmitterCallback()->vt_0x20(x, y);
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}
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++it;
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}
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for (s32 i = 0; i < 12; i++) {
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dParticle::mgr_c::GetInstance()->doCustomSkywardSwordThing(i, x, y);
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}
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}
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// TODO explain this
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static u32 sInts[] = {0x28, 0x29, 0x87, 0x88, 0x89, 0x8A, 0x8C, 0x8D, 0x91, 0x86, 0x1, 0x2};
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static u32 sInts2[] = {0x2, 0x87, 0x8B};
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@@ -858,6 +880,32 @@ dEmitterBase_c *dJEffManager_c::spawnEffect(
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return spawnEffectInternal(effectResourceId, transform, c1, c2, idx1, idx2);
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}
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bool EffectsStruct::createEffect(u16 resourceId, const mVec3_c &pos, const mAng3_c *rot, const mVec3_c *scale, const GXColor *c1, const GXColor *c2) {
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return createEffect(true, resourceId, pos, rot, scale, c1, c2);
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}
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bool EffectsStruct::createUIEffect(u16 resourceId, const mVec3_c &pos, const mAng3_c *rot, const mVec3_c *scale, const GXColor *c1, const GXColor *c2) {
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mVec3_c adjustedPosition(pos.x * getlbl_80571C50(), pos.y, pos.z);
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return createEffect(true, resourceId, adjustedPosition, rot, scale, c1, c2);
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}
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bool EffectsStruct::createEffect(u16 resourceId, const mMtx_c &transform, const GXColor *c1, const GXColor *c2) {
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return createEffect(true, resourceId, transform, c1, c2);
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}
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bool EffectsStruct::createContinuousEffect(u16 resourceId, const mVec3_c &pos, const mAng3_c *rot, const mVec3_c *scale, const GXColor *c1, const GXColor *c2) {
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return createEffect(false, resourceId, pos, rot, scale, c1, c2);
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}
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bool EffectsStruct::createContinuousUIEffect(u16 resourceId, const mVec3_c &pos, const mAng3_c *rot, const mVec3_c *scale, const GXColor *c1, const GXColor *c2) {
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mVec3_c adjustedPosition(pos.x * getlbl_80571C50(), pos.y, pos.z);
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return createEffect(false, resourceId, adjustedPosition, rot, scale, c1, c2);
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}
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bool EffectsStruct::createContinuousEffect(u16 resourceId, const mMtx_c &transform, const GXColor *c1, const GXColor *c2) {
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return createEffect(false, resourceId, transform, c1, c2);
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}
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void dEmitterBase_c::loadColors(
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JPABaseEmitter *emitter, const GXColor *color1, const GXColor *color2, s32 plltIdx1, s32 plltIdx2
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) {
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@@ -1051,7 +1099,7 @@ void dWaterEffect_c::execute(f32 water, f32 ground) {
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// Spawn effect upon leaving water
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mVec3_c pos(ac->position.x, water, ac->position.z);
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mVec3_c scale(mScale, mScale, mScale);
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mEff.fn_80029A10(PARTICLE_RESOURCE_ID_MAPPING_127_, &pos, nullptr, &scale, nullptr, nullptr);
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mEff.createEffect(PARTICLE_RESOURCE_ID_MAPPING_127_, pos, nullptr, &scale, nullptr, nullptr);
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f32 rate = nw4r::math::FAbs(ac->forwardSpeed) * 0.02f;
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rate = rate > 0.95f ? 0.95f : rate;
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mEff.setRate(rate + 0.05f);
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