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d_lyt_mini_game WIP
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@@ -20,9 +20,9 @@ namespace d3d {
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bool create(EGG::Heap *);
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f32 fn_80016960(mVec3_c &, const mVec3_c &pos);
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bool fn_80016A90(const mVec3_c &pos);
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void fn_80016B60(mVec3_c &, const mVec3_c &pos);
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f32 worldToScreen(mVec3_c &result, const mVec3_c &worldPos);
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bool isOnScreen(const mVec3_c &worldPos);
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void screenToWorld(mVec3_c &result, const mVec3_c &screenPos);
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void createLightTextures();
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class AnmMdlWrapper : public m3d::mdlAnmChr {
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