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d_lyt_mini_game WIP
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@@ -124,7 +124,7 @@ bool dCursorHitCheckCC_c::checkHit(s32 x, s32 y) {
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);
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mVec3_c v;
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d3d::fn_80016B60(v, pos);
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d3d::screenToWorld(v, pos);
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nw4r::g3d::Camera cam = dStageMgr_c::GetInstance()->getCamera(0);
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