A few NPC functions

This commit is contained in:
robojumper
2026-05-28 17:35:04 +02:00
parent 59af442eac
commit 401bab6924
6 changed files with 380 additions and 28 deletions
+99 -8
View File
@@ -7,7 +7,11 @@
#include "d/a/obj/d_a_obj_base.h"
#include "d/d_message.h"
#include "libms/flowfile.h"
#include "m/m3d/m_anmchr.h"
#include "m/m3d/m_anmtexsrt.h"
#include "m/m3d/m_mdl.h"
#include "m/m3d/m_smdl.h"
#include "m/m_allocator.h"
#include "m/m_angle.h"
#include "m/m_mtx.h"
#include "m/m_quat.h"
@@ -15,6 +19,8 @@
#include "s/s_State.hpp"
#include "s/s_StateInterfaces.hpp"
#include "toBeSorted/d_d3d.h"
#include "toBeSorted/d_flow_mgr.h"
#include "toBeSorted/sound_info.h"
class dAcNpc_c;
@@ -210,6 +216,70 @@ public:
/* vt 0x3C */ virtual u16 getSwitchChoice(const MsbFlowInfo *element, u16 param) const override;
/* vt 0x40 */ virtual bool triggerEntryPointChecked(s32 labelPart1, s32 labelPart2) override;
enum FlowNpcId_e {
FLOW_NPC_SELF = 0, // pseudo-id
FLOW_NPC_ZLD = 1,
FLOW_NPC_DSK,
FLOW_NPC_TALK_KENSEI,
FLOW_NPC_RVL,
FLOW_NPC_KBN,
FLOW_NPC_KBN2,
FLOW_NPC_SORAJIMA_MALE,
FLOW_NPC_SORAJIMA_FEMALE,
FLOW_NPC_SKN,
FLOW_NPC_SKN2,
FLOW_NPC_KNIGHT_LEADER,
FLOW_NPC_CE_FRIEND,
FLOW_NPC_GHM,
FLOW_NPC_OIM,
FLOW_NPC_YIM,
FLOW_NPC_MOLE_NORMAL,
FLOW_NPC_MOLE_NORMAL2,
FLOW_NPC_SENPAI,
FLOW_NPC_DRB,
FLOW_NPC_SENPAI_B,
FLOW_NPC_SORAJIMA_MOTHER,
FLOW_NPC_SLRP,
FLOW_NPC_SLB,
FLOW_NPC_GRA,
FLOW_NPC_MOLE_TACKLE2,
FLOW_NPC_PDU,
FLOW_NPC_SMA2,
FLOW_NPC_MED_HUS_NIGHT,
FLOW_NPC_MED_WIFE_NIGHT,
FLOW_NPC_DOUGUYA_NIGHT,
FLOW_NPC_DOUGUYA_MOTHER,
FLOW_NPC_AZUKARIYA_NIGHT,
FLOW_NPC_AZUKARIYA_FATHER,
FLOW_NPC_SENPAIA_MOTHER,
FLOW_NPC_AKU_HUMAN,
FLOW_NPC_SALBAGE_MORRY,
FLOW_NPC_DOUGUYA_MOTHER_LOD,
FLOW_NPC_JUNK_MOTHER_LOD,
FLOW_NPC_SENPAIA_MOTHER_LOD,
FLOW_NPC_BBRVL,
FLOW_NPC_SORAJIMA_MAN_D,
FLOW_NPC_SORAJIMA_MAN_E,
FLOW_NPC_DAISHINKAN_N,
FLOW_NPC_PMA,
FLOW_NPC_DRBC,
FLOW_NPC_MOLE_MG,
FLOW_NPC_GRD,
FLOW_NPC_GRC,
FLOW_NPC_SLB2,
FLOW_NPC_CE_LADY,
FLOW_NPC_MOLE,
FLOW_LINK = 100,
FLOW_NPC_INV_OFFSET = 101,
};
dAcObjBase_c *getActorForId(s32 flowNpcId);
u16 flowNpcIdToProfile(s32 flowNpcId);
dAcObjBase_c *getObj(s32 idx);
s32 getIdx(s32 flowNpcId);
private:
void extract2xU16Params(const MsbFlowInfo *element, u16 *p1, u16 *p2);
void extract4xU8Params(const MsbFlowInfo *element, u8 *p1, u8 *p2, u8 *p3, u8 *p4);
@@ -220,7 +290,7 @@ private:
// exact type isn't known but this Makes Sense
/* 0x068 */ dAcRef_c<dAcObjBase_c> mObjRefs[16];
/* 0x128 */ UNKWORD field_0x128[4];
/* 0x138 */ UNKWORD field_0x138;
/* 0x138 */ s32 field_0x138;
/* 0x13C */ UNKWORD field_0x13C;
};
@@ -232,6 +302,7 @@ private:
class dAcNpc_c : public dAcObjBase_c {
public:
dAcNpc_c();
dAcNpc_c(dFlowMgrBase_c *flowMgr);
virtual ~dAcNpc_c();
/* vt 0x080 */ virtual bool giveItem(u8 param, ITEM_ID item_id);
@@ -283,7 +354,7 @@ public:
/* vt 0x0E8 */ virtual void acNpc_vt_0xE8();
/* vt 0x074 */ virtual void *getObjectListEntry() override {
return &mActorListEntry;
return &mNpcListEntry;
}
/* vt 0x0EC */ virtual int acNpc_vt_0xEC() {
@@ -353,10 +424,10 @@ public:
/* vt 0x184 */ virtual void acNpc_vt_0x184();
/* vt 0x188 */ virtual void acNpc_vt_0x188();
/* vt 0x18C */ virtual void acNpc_vt_0x18C();
/* vt 0x190 */ virtual void acNpc_vt_0x190();
/* vt 0x194 */ virtual void acNpc_vt_0x194();
/* vt 0x198 */ virtual void acNpc_vt_0x198();
/* vt 0x19C */ virtual void acNpc_vt_0x19C();
/* vt 0x190 */ virtual const mAng &acNpc_vt_0x190();
/* vt 0x194 */ virtual const mAng &acNpc_vt_0x194();
/* vt 0x198 */ virtual const mAng &acNpc_vt_0x198();
/* vt 0x19C */ virtual const mAng &acNpc_vt_0x19C();
/* vt 0x1A0 */ virtual void acNpc_vt_0x1A0();
/* vt 0x1A4 */ virtual void acNpc_vt_0x1A4();
/* vt 0x1A8 */ virtual void acNpc_vt_0x1A8();
@@ -412,14 +483,34 @@ protected:
d3d::AnmMdlWrapper *mdl, dNpcMdlCallbackMulti_c *multi, dNpcMdlCallbackBase_c *head,
dNpcMdlCallbackBase_c *neck, dNpcMdlCallbackBase_c *spine
);
bool initHeadNeckSpineCallbacks(
d3d::AnmMdlWrapper *mdl, dNpcMdlCallbackMulti_c *multi, dNpcMdlCallbackAng_c *head, dNpcMdlCallbackAng_c *neck,
dNpcMdlCallbackAng_c *spine
);
m3d::anmTexSrt_c *
newAnmTexSrt(d3d::AnmMdlWrapper *mdl, mAllocator_c *allocator, const char *mdlName, const char *anmName);
void setAnmTexSrt(d3d::AnmMdlWrapper *mdl, m3d::anmTexSrt_c *texSrt, const char *anmName);
bool createAnmChr(
d3d::AnmMdlWrapper *mdl, const char *mdlName, const char *anmName, mAllocator_c *allocator, m3d::anmChr_c *anm
);
static const char *sHeadNodeName;
static const char *sNeckNodeName;
static const char *sSpine2NodeName;
private:
/* 0x330 */ u8 field_0x330[0x358 - 0x330];
/* 0x358 */ fLiNdBa_c mActorListEntry;
void addToNpcList();
void loadMainPos(f32 offsetY1, f32 offsetY2);
void loadMainPos(const mVec3_c *offset);
void loadMainAndHeadPos(f32 posYOffset, f32 headYOffset, d3d::AnmMdlWrapper *mdl);
void loadMainAndHeadPos(const mVec3_c *posOffset, const mVec3_c *headOffset, d3d::AnmMdlWrapper *mdl);
static s32 getPathIndexForId(s32 id, s32 roomId, bool spth);
/* 0x330 */ u8 field_0x330[0x340 - 0x330];
/* 0x340 */ SoundInfo mSoundInfo;
/* 0x358 */ fLiNdBa_c mNpcListEntry;
/* 0x364 */ dFlowNpc_c mFlow;
/* 0x4A4 */ u8 field_0x4A4[0x4C0 - 0x4A4];
/* 0x4C0 */ STATE_MGR_DECLARE(dAcNpc_c);
+16
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@@ -0,0 +1,16 @@
#ifndef D_A_NPC_INV_H
#define D_A_NPC_INV_H
#include "d/a/npc/d_a_npc.h"
class dAcNpcInv_c : public dAcNpc_c {
public:
dAcNpcInv_c() {}
virtual ~dAcNpcInv_c() {}
s32 getActualFlowNpcId() const;
private:
};
#endif
+2 -2
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@@ -60,11 +60,11 @@ public:
void setAnmFile(void *data) {
mAnmFile = nw4r::g3d::ResFile(data);
}
nw4r::g3d::ResFile getAnmFile() {
nw4r::g3d::ResFile &getAnmFile() {
return mAnmFile;
}
nw4r::g3d::ResFile getMdlFile() {
nw4r::g3d::ResFile &getMdlFile() {
return mMdlFile;
}