A few NPC functions

This commit is contained in:
robojumper
2026-05-28 17:35:04 +02:00
parent 59af442eac
commit 401bab6924
6 changed files with 380 additions and 28 deletions
+247 -3
View File
@@ -3,13 +3,19 @@
#include "c/c_math.h"
#include "common.h"
#include "d/a/d_a_base.h"
#include "d/a/d_a_player.h"
#include "d/a/npc/d_a_npc tke.h"
#include "d/a/npc/d_a_npc_inv.h"
#include "d/d_message.h"
#include "d/d_room.h"
#include "d/d_sc_game.h"
#include "d/d_stage.h"
#include "f/f_list_mg.h"
#include "f/f_profile_name.h"
#include "m/m3d/m3d.h"
#include "m/m3d/m_anmtexsrt.h"
#include "m/m3d/m_fanm.h"
#include "m/m_angle.h"
#include "m/m_mtx.h"
#include "m/m_quat.h"
#include "m/m_vec.h"
@@ -17,7 +23,6 @@
#include "nw4r/ut/ut_Color.h"
#include "rvl/MTX/mtx.h"
#include "s/s_Math.h"
#include "s/s_StateID.hpp"
#include "sized_string.h"
#include "toBeSorted/d_d3d.h"
#include "toBeSorted/event_manager.h"
@@ -115,6 +120,106 @@ void dFlowNpc_c::setupActorRefs() {
field_0x13C = 0;
}
dAcObjBase_c *dFlowNpc_c::getActorForId(s32 flowNpcId) {
if (flowNpcId == FLOW_LINK) {
return dAcPy_c::GetLinkM();
} else {
return getObj(getIdx(flowNpcId));
}
}
u16 dFlowNpc_c::flowNpcIdToProfile(s32 flowNpcId) {
switch (flowNpcId) {
case FLOW_NPC_ZLD: return fProfile::NPC_ZLD;
case FLOW_NPC_DSK: return fProfile::NPC_DSK;
case FLOW_NPC_TALK_KENSEI: return fProfile::NPC_TALK_KENSEI;
case FLOW_NPC_RVL: return fProfile::NPC_RVL;
case FLOW_NPC_KBN: return fProfile::NPC_KBN;
case FLOW_NPC_KBN2: return fProfile::NPC_KBN2;
case FLOW_NPC_SORAJIMA_MALE: return fProfile::NPC_SORAJIMA_MALE;
case FLOW_NPC_SORAJIMA_FEMALE: return fProfile::NPC_SORAJIMA_FEMALE;
case FLOW_NPC_SKN: return fProfile::NPC_SKN;
case FLOW_NPC_SKN2: return fProfile::NPC_SKN2;
case FLOW_NPC_KNIGHT_LEADER: return fProfile::NPC_KNIGHT_LEADER;
case FLOW_NPC_CE_FRIEND: return fProfile::NPC_CE_FRIEND;
case FLOW_NPC_GHM: return fProfile::NPC_GHM;
case FLOW_NPC_OIM: return fProfile::NPC_OIM;
case FLOW_NPC_YIM: return fProfile::NPC_YIM;
case FLOW_NPC_MOLE_NORMAL: return fProfile::NPC_MOLE_NORMAL;
case FLOW_NPC_MOLE_NORMAL2: return fProfile::NPC_MOLE_NORMAL2;
case FLOW_NPC_SENPAI: return fProfile::NPC_SENPAI;
case FLOW_NPC_DRB: return fProfile::NPC_DRB;
case FLOW_NPC_SENPAI_B: return fProfile::NPC_SENPAI_B;
case FLOW_NPC_SORAJIMA_MOTHER: return fProfile::NPC_SORAJIMA_MOTHER;
case FLOW_NPC_SLRP: return fProfile::NPC_SLRP;
case FLOW_NPC_SLB: return fProfile::NPC_SLB;
case FLOW_NPC_GRA: return fProfile::NPC_GRA;
case FLOW_NPC_MOLE_TACKLE2: return fProfile::NPC_MOLE_TACKLE2;
case FLOW_NPC_PDU: return fProfile::NPC_PDU;
case FLOW_NPC_SMA2: return fProfile::NPC_SMA2;
case FLOW_NPC_MED_HUS_NIGHT: return fProfile::NPC_MED_HUS_NIGHT;
case FLOW_NPC_MED_WIFE_NIGHT: return fProfile::NPC_MED_WIFE_NIGHT;
case FLOW_NPC_DOUGUYA_NIGHT: return fProfile::NPC_DOUGUYA_NIGHT;
case FLOW_NPC_DOUGUYA_MOTHER: return fProfile::NPC_DOUGUYA_MOTHER;
case FLOW_NPC_AZUKARIYA_NIGHT: return fProfile::NPC_AZUKARIYA_NIGHT;
case FLOW_NPC_AZUKARIYA_FATHER: return fProfile::NPC_AZUKARIYA_FATHER;
case FLOW_NPC_SENPAIA_MOTHER: return fProfile::NPC_SENPAIA_MOTHER;
case FLOW_NPC_AKU_HUMAN: return fProfile::NPC_AKU_HUMAN;
case FLOW_NPC_SALBAGE_MORRY: return fProfile::NPC_SALBAGE_MORRY;
case FLOW_NPC_DOUGUYA_MOTHER_LOD: return fProfile::NPC_DOUGUYA_MOTHER_LOD;
case FLOW_NPC_JUNK_MOTHER_LOD: return fProfile::NPC_JUNK_MOTHER_LOD;
case FLOW_NPC_SENPAIA_MOTHER_LOD: return fProfile::NPC_SENPAIA_MOTHER_LOD;
case FLOW_NPC_BBRVL: return fProfile::NPC_BBRVL;
case FLOW_NPC_SORAJIMA_MAN_D: return fProfile::NPC_SORAJIMA_MAN_D;
case FLOW_NPC_SORAJIMA_MAN_E: return fProfile::NPC_SORAJIMA_MAN_E;
case FLOW_NPC_DAISHINKAN_N: return fProfile::NPC_DAISHINKAN_N;
case FLOW_NPC_PMA: return fProfile::NPC_PMA;
case FLOW_NPC_DRBC: return fProfile::NPC_DRBC;
case FLOW_NPC_MOLE_MG: return fProfile::NPC_MOLE_MG;
case FLOW_NPC_GRD: return fProfile::NPC_GRD;
case FLOW_NPC_GRC: return fProfile::NPC_GRC;
case FLOW_NPC_SLB2: return fProfile::NPC_SLB2;
case FLOW_NPC_CE_LADY: return fProfile::NPC_CE_LADY;
case FLOW_NPC_MOLE: return fProfile::NPC_MOLE;
}
if (flowNpcId >= FLOW_NPC_INV_OFFSET) {
return fProfile::NPC_INV;
}
return fProfile::PROFILE_MAX;
}
dAcObjBase_c *dFlowNpc_c::getObj(s32 idx) {
if (0 <= idx && idx < field_0x138) {
return mObjRefs[idx].get();
}
return nullptr;
}
s32 dFlowNpc_c::getIdx(s32 flowNpcId) {
if (flowNpcId == FLOW_NPC_SELF) {
return 0;
}
u16 profile = flowNpcIdToProfile(flowNpcId);
if (profile == mpOwner->mProfileName) {
return 0;
}
for (int i = 1; i < field_0x138; i++) {
if (profile == mObjRefs[i].get()->mProfileName) {
if (profile == fProfile::NPC_INV) {
if (flowNpcId - FLOW_NPC_INV_OFFSET ==
static_cast<dAcNpcInv_c *>(mObjRefs[i].get())->getActualFlowNpcId()) {
return i;
}
} else {
return i;
}
}
}
return -1;
}
STATE_VIRTUAL_DEFINE(dAcNpc_c, Wait);
STATE_VIRTUAL_DEFINE(dAcNpc_c, Demo);
@@ -144,10 +249,46 @@ SizedString<128> sNpcStr2;
SizedString<128> sNpcStr3;
SizedString<128> sNpcStr4;
dAcNpc_c::dAcNpc_c() : mFlow(this), mStateMgr(*this), mActorListEntry(this) {}
void dAcNpc_c::loadMainPos(f32 offsetY1, f32 offsetY2) {
mPositionCopy3 = mPosition;
mPositionCopy3.y += offsetY1;
mPositionCopy2 = mPosition;
mPositionCopy2.y += offsetY2;
}
void dAcNpc_c::loadMainAndHeadPos(f32 posYOffset, f32 headYOffset, d3d::AnmMdlWrapper *mdl) {
mPositionCopy3 = mPosition;
mPositionCopy3.y += posYOffset;
mMtx_c mtx;
mdl->getModel().getNodeWorldMtx(mdl->getModel().getResMdl().GetResNode(sHeadNodeName).GetID(), mtx);
mtx.getTranslation(mPositionCopy2);
mPositionCopy2.y += headYOffset;
}
void dAcNpc_c::loadMainAndHeadPos(const mVec3_c *posOffset, const mVec3_c *headOffset, d3d::AnmMdlWrapper *mdl) {
loadMainPos(posOffset);
mMtx_c mtx;
mdl->getModel().getNodeWorldMtx(mdl->getModel().getResMdl().GetResNode(sHeadNodeName).GetID(), mtx);
mtx.getTranslation(mPositionCopy2);
mPositionCopy2 += *headOffset;
}
dAcNpc_c::dAcNpc_c() : mSoundInfo(this), mFlow(this), mStateMgr(*this), mNpcListEntry(this) {
addToNpcList();
}
dAcNpc_c::dAcNpc_c(dFlowMgrBase_c *flowMgr) : mSoundInfo(this), mFlow(this), mStateMgr(*this), mNpcListEntry(this) {
addToNpcList();
}
void dAcNpc_c::loadMainPos(const mVec3_c *offset) {
mVec3_c v = *offset;
v.rotY(mRotation.y);
mPositionCopy3 = mPosition + v;
}
dAcNpc_c::~dAcNpc_c() {
// TODO
NPC_ACTOR_LIST.remove(&mNpcListEntry);
}
u16 dAcNpc_c::doFlowSwitch1(u32 arg) {
@@ -184,6 +325,78 @@ bool dAcNpc_c::addHeadNeckSpineCallbacks(
return true;
}
bool dAcNpc_c::initHeadNeckSpineCallbacks(
d3d::AnmMdlWrapper *mdl, dNpcMdlCallbackMulti_c *multi, dNpcMdlCallbackAng_c *head, dNpcMdlCallbackAng_c *neck,
dNpcMdlCallbackAng_c *spine
) {
if (!addHeadNeckSpineCallbacks(mdl, multi, head, neck, spine)) {
return false;
}
mAng max = acNpc_vt_0x198();
mAng min = acNpc_vt_0x19C();
mAng maxX = acNpc_vt_0x190();
mAng minX = acNpc_vt_0x194();
head->setMinMaxStepSize(max, min);
head->setMinMaxStepSizeX(maxX, minX);
neck->setMinMaxStepSize(max, min);
neck->setMinMaxStepSizeX(maxX, minX);
spine->setMinMaxStepSize(max, min);
spine->setMinMaxStepSizeX(maxX, minX);
return true;
}
m3d::anmTexSrt_c *
dAcNpc_c::newAnmTexSrt(d3d::AnmMdlWrapper *mdl, mAllocator_c *allocator, const char *mdlName, const char *anmName) {
m3d::anmTexSrt_c *ret = new m3d::anmTexSrt_c();
if (!ret) {
return nullptr;
}
if (!ret->create(
mdl->getMdlFile().GetResMdl(mdlName), mdl->getMdlFile().GetResAnmTexSrt(anmName), allocator, nullptr, 1
)) {
delete ret;
return nullptr;
}
ret->setFrame(0.0f, 0);
mdl->getModel().setAnm(*ret);
return ret;
}
void dAcNpc_c::setAnmTexSrt(d3d::AnmMdlWrapper *mdl, m3d::anmTexSrt_c *texSrt, const char *anmName) {
texSrt->setAnm(mdl->getModel(), mdl->getMdlFile().GetResAnmTexSrt(anmName), 0, m3d::PLAY_MODE_4);
texSrt->setFrame(0.0f, 0);
}
bool dAcNpc_c::createAnmChr(
d3d::AnmMdlWrapper *mdl, const char *mdlName, const char *anmName, mAllocator_c *allocator, m3d::anmChr_c *anm
) {
// TODO - what?
return !!anm->create2(mdl->getMdlFile().GetResMdl(mdlName), mdl->getMdlFile().GetResAnmChr(anmName), allocator);
}
s32 dAcNpc_c::getPathIndexForId(s32 pathId, s32 roomId, bool spth) {
dRoom_c *room = dStage_c::GetInstance()->getRoom(roomId);
int ret = -1;
if (spth) {
for (int i = 0; i < room->getSpthCount(); i++) {
if (room->getSpth(i)->pathId == pathId) {
ret = i;
break;
}
}
} else {
for (int i = 0; i < room->getPathCount(); i++) {
if (room->getPath(i)->pathId == pathId) {
ret = i;
break;
}
}
}
return ret;
}
static u32 findNodeId(d3d::AnmMdlWrapper *mdl, const char *nodeName) {
return m3d::getNodeID(mdl->getModel().getResMdl(), nodeName);
}
@@ -426,3 +639,34 @@ void dNpcMdlCallbackMulti_c::timingB(u32 nodeId, nw4r::g3d::WorldMtxManip *manip
node = node->mpNext;
}
}
/**
* @brief Clamps an angle such that bounds[1] <= result <= bounds[0] and result + return = value
*
* @param value the input value
* @param bounds the max, min bounds
* @param result the clamped value
* @return mAng the excess
*/
extern mAng clampAngle(mAng &value, mAng *bounds, mAng &result) {
// TODO instruction order
mAng ret = value;
if (bounds[1] <= ret && ret <= bounds[0]) {
result = ret;
ret = 0;
} else if (ret > 0) {
result = bounds[0];
ret = ret - bounds[0];
} else {
result = bounds[1];
ret = ret - bounds[1];
}
return ret;
}
extern void clampAngleXY(mAng3_c &value, mAng *boundsX, mAng *boundsY, mAng3_c &result) {
clampAngle(value.x, boundsX, result.x);
clampAngle(value.y, boundsY, result.y);
}