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@@ -9,17 +9,16 @@ __dt__30sFState_c<17dAcOgirahimFoot_c>Fv = .text:0x00000220; // type:function si
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__dt__33sFStateFct_c<17dAcOgirahimFoot_c>Fv = .text:0x00000280; // type:function size:0x6C
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__dt__86sStateMgr_c<17dAcOgirahimFoot_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x000002F0; // type:function size:0xA0
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__dt__56sFStateMgr_c<17dAcOgirahimFoot_c,20sStateMethodUsr_FI_c>Fv = .text:0x00000390; // type:function size:0xA4
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fn_425_440 = .text:0x00000440; // type:function size:0x80
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fn_425_4C0 = .text:0x000004C0; // type:function size:0xE8
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createHeap__17dAcOgirahimFoot_cFv = .text:0x00000440; // type:function size:0x80
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create__17dAcOgirahimFoot_cFv = .text:0x000004C0; // type:function size:0xE8
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changeState__86sStateMgr_c<17dAcOgirahimFoot_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x000005B0; // type:function size:0x10
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fn_425_5C0 = .text:0x000005C0; // type:function size:0x8
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fn_425_5D0 = .text:0x000005D0; // type:function size:0x30
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doDelete__17dAcOgirahimFoot_cFv = .text:0x000005C0; // type:function size:0x8
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actorExecute__17dAcOgirahimFoot_cFv = .text:0x000005D0; // type:function size:0x30
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executeState__86sStateMgr_c<17dAcOgirahimFoot_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x00000600; // type:function size:0x10
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fn_425_610 = .text:0x00000610; // type:function size:0xF4
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draw__17dAcOgirahimFoot_cFv = .text:0x00000610; // type:function size:0xF4
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getStateID__86sStateMgr_c<17dAcOgirahimFoot_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x00000710; // type:function size:0x10
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initializeState_Wait__17dAcOgirahimFoot_cFv = .text:0x00000720; // type:function size:0xC
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executeState_Wait__17dAcOgirahimFoot_cFv = .text:0x00000730; // type:function size:0x24
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fn_425_754 = .text:0x00000754; // type:function size:0x4
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executeState_Wait__17dAcOgirahimFoot_cFv = .text:0x00000730; // type:function size:0x28
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finalizeState_Wait__17dAcOgirahimFoot_cFv = .text:0x00000760; // type:function size:0x4
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initializeState_Appear__17dAcOgirahimFoot_cFv = .text:0x00000770; // type:function size:0xC
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executeState_Appear__17dAcOgirahimFoot_cFv = .text:0x00000780; // type:function size:0x68
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