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https://github.com/zeldaret/ss
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sLib math, known symbols edition
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#include <s/s_Math.h>
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#include <math.h>
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namespace sLib {
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extern "C" float fn_802DE740(float f1, float f2, float f3) {
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float diff = f2 - f1;
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if (f3 < 1.0f) {
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return f2;
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}
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return f1 + diff / f3;
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}
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float addCalc(float *value, float target, float ratio, float maxStepSize, float minStepSize) {
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if (*value != target) {
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float step = ratio * (target - *value);
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if (step >= minStepSize || (step <= -minStepSize)) {
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if (step > maxStepSize) {
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step = maxStepSize;
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}
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if (step < -maxStepSize) {
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step = -maxStepSize;
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}
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*value = *value + step;
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} else if (step > 0.0f) {
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if (step < minStepSize) {
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*value = *value + minStepSize;
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if (*value > target) {
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*value = target;
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}
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}
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} else if (step > -minStepSize) {
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*value = *value + (-minStepSize);
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if (*value < target) {
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*value = target;
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}
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}
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}
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float ret = target - *value;
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if (ret > 0.0f) {
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return ret;
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} else {
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return -ret;
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}
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}
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extern "C" void fn_802DE830(float *value, float target, float ratio, float maxStepSize) {
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if (*value == target) {
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return;
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}
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float step = ratio * (target - *value);
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if (step > maxStepSize) {
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step = maxStepSize;
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} else if (step < -maxStepSize) {
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step = -maxStepSize;
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}
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*value += step;
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}
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extern "C" void fn_802DE880(float *value, float p2, float p3) {
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float step = *value * p2;
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if (step > p3) {
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step = p3;
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} else if (step < -p3) {
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step = -p3;
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}
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*value -= step;
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}
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extern "C" int fn_802DE8C0(short a1, short a2) {
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return abs((short)(a1 - a2));
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}
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template <typename T>
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BOOL chaseT(T *value, T target, T stepSize) {
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if (*value == target) {
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return 1;
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}
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if (stepSize != 0) {
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if (*value > target) {
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stepSize = -stepSize;
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}
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T step = *value + stepSize;
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*value = step;
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if (stepSize * (step - target) >= 0) {
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*value = target;
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return 1;
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}
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}
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return 0;
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}
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template <typename T>
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T addCalcAngleT(T *p1, T p2, T p3, T p4, T p5) {}
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template <typename T>
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void addCalcAngleT(T *value, T target, T ratio, T maxStepSize) {
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T diff = target - *value;
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T step = diff / ratio;
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if (step > maxStepSize) {
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*value += maxStepSize;
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} else if (step < -maxStepSize) {
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*value -= maxStepSize;
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} else {
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*value += step;
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}
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}
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short addCalcAngle(short *a, short b, short c, short d, short e) {
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return addCalcAngleT(a, b, c, d, e);
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}
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void addCalcAngle(short *value, short target, short ratio, short maxStepSize) {
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return addCalcAngleT(value, target, ratio, maxStepSize);
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}
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// template BOOL chaseT<char>(char*, char, char);
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BOOL chase(short *value, short target, short stepSize) {
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return chaseT(value, target, stepSize);
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}
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BOOL chase(int *value, int target, int stepSize) {
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return chaseT(value, target, stepSize);
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}
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BOOL chase(float *value, float target, float stepSize) {
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return chaseT(value, target, stepSize);
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}
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BOOL chaseAngle(short *value, short target, short stepSize) {
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if (*value == target) {
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return 1;
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}
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if (stepSize != 0) {
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if ((short)(*value - target) > 0) {
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stepSize = -stepSize;
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}
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short step = *value + stepSize;
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*value = step;
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if (stepSize * (short)(step - target) >= 0) {
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*value = target;
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return 1;
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}
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}
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return 0;
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}
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} // namespace sLib
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