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https://github.com/zeldaret/ss
synced 2026-09-06 18:51:12 -04:00
added egg/core headers seen in SS
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@@ -0,0 +1,7 @@
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#pragma once
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#include <types.h>
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class mFrustum_c {
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};
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+23
-21
@@ -11,25 +11,27 @@ namespace EGG {
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}
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// TODO: Doc symbols and func locations
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namespace mHeap {
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EGG::ExpHeap* createExpHeap(s32 size, EGG::Heap* parentHeap, char* name, s32 align, u32 unk);
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void adjustExpHeap(EGG::Heap* heap);
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s32 expHeapCost(s32 start, s32 size);
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EGG::FrmHeap* createFrmHeap(s32 size, EGG::Heap* parentHeap, char* name, s32 align, u32 unk);
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void destroyFrmHeap(EGG::Heap* heap);
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void adjustFrmHeap(EGG::Heap* heap);
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s32 frmHeapCost(s32 start, s32 size);
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void setTempHeap(EGG::Heap** prevHeap, EGG::Heap* tempNewHeap);
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void restoreTempHeap(EGG::Heap** prevHeap);
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void createHeap(s32 size, EGG::Heap*, char* name);
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void saveCurrentHeap();
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void restoreCurrentHeap();
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EGG::Heap* makeFrmHeapAndSet(s32 size, EGG::Heap* parentHeap, char* name, s32 align, u32 unk);
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int getGameHeapNum();
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EGG::Heap* createGameHeap(s32 heapNum, s32 size, EGG::Heap* parentHeap);
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EGG::Heap* createGameHeap1(s32 size, EGG::Heap* parentHeap);
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void createArchiveHeap(s32 size, EGG::Heap* parentHeap);
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void createCommandHeap(s32 size, EGG::Heap* parentHeap);
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void createDylinkHeap(s32 size, EGG::Heap* parentHeap);
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void createAssertHeap(EGG::Heap* parentHeap);
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EGG::Heap* makeHeapOnCurrentGameHeap(s32 size, char* name, s32 align, u32 unk);
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/* 802f0f00 */ u8 copyAttribute(u32);
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/* 802f0f40 */ EGG::Heap* setCurrentHeap(EGG::Heap*);
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/* 802f0f50 */ EGG::ExpHeap* createExpHeap(s32 size, EGG::Heap* parentHeap, char* name, s32 align, u32 unk);
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/* 802f1060 */ void adjustExpHeap(EGG::Heap* heap);
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/* 802f10d0 */ s32 expHeapCost(s32 start, s32 size);
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/* 802f10f0 */ EGG::FrmHeap* createFrmHeap(s32 size, EGG::Heap* parentHeap, char* name, s32 align, u32 unk);
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/* 802f1200 */ void destroyFrmHeap(EGG::Heap* heap);
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/* 802f1220 */ void adjustFrmHeap(EGG::Heap* heap);
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/* 802f1290 */ s32 frmHeapCost(s32 start, s32 size);
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/* 802f12b0 */ void setTempHeap(EGG::Heap** prevHeap, EGG::Heap* tempNewHeap);
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/* 802f12f0 */ void restoreTempHeap(EGG::Heap** prevHeap);
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/* 802f1350 */ void createHeap(s32 size, EGG::Heap*, char* name);
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/* 802f13d0 */ void saveCurrentHeap();
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/* 802f13e0 */ void restoreCurrentHeap();
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/* 802f1410 */ EGG::Heap* makeFrmHeapAndSet(s32 size, EGG::Heap* parentHeap, char* name, s32 align, u32 unk);
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/* 802f1450 */ int getGameHeapNum();
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/* 802f1460 */ EGG::Heap* createGameHeap(s32 heapNum, s32 size, EGG::Heap* parentHeap);
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/* 802f1510 */ EGG::Heap* createGameHeap1(s32 size, EGG::Heap* parentHeap);
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/* 802f1560 */ void createArchiveHeap(s32 size, EGG::Heap* parentHeap);
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/* 802f1590 */ void createCommandHeap(s32 size, EGG::Heap* parentHeap);
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/* 802f15c0 */ void createDylinkHeap(s32 size, EGG::Heap* parentHeap);
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/* 802f15f0 */ void createAssertHeap(EGG::Heap* parentHeap);
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/* 802f1640 */ EGG::Heap* makeHeapOnCurrentGameHeap(s32 size, char* name, s32 align, u32 unk);
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};
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@@ -0,0 +1,3 @@
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#pragma once
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// This file is a complete guess
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