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d_message OK (via dFlow_c)
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@@ -6,6 +6,7 @@
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#include "d/a/d_a_player.h"
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#include "d/col/c/c_cc_d.h"
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#include "d/col/cc/d_cc_s.h"
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#include "d/d_pouch.h"
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#include "d/flag/sceneflag_manager.h"
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#include "m/m_angle.h"
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#include "toBeSorted/small_sound_mgr.h"
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@@ -37,7 +38,6 @@ bool dTgReaction_c::createHeap() {
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}
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extern "C" bool isHeroMode();
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extern "C" u32 adventurePouchCountItem(u32 itemId);
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int dTgReaction_c::create() {
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// Note the double _c here
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