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https://github.com/zeldaret/ss
synced 2026-07-27 22:59:45 -04:00
d_a_obj_pumpkin_bar ok
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@@ -1,3 +1,67 @@
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#include "d/a/obj/d_a_obj_pumpkin_bar.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s.h"
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#include "d/d_stage.h"
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#include "d/flag/storyflag_manager.h"
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SPECIAL_ACTOR_PROFILE(OBJ_PUMPKIN_BAR, dAcOpumpkinBar_c, fProfile::OBJ_PUMPKIN_BAR, 0x1ED, 0, 3);
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void dAcOpumpkinBar_c::barCollisionRideCallback(dBgW *collider, dAcObjBase_c *actor, dAcObjBase_c *interactor) {
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if (interactor->isActorPlayer() && actor != 0 && !StoryflagManager::sInstance->getCounterOrFlag(282)) {
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StoryflagManager::sInstance->setFlag(282);
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}
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}
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bool dAcOpumpkinBar_c::createHeap() {
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mResFile = nw4r::g3d::ResFile(getOarcResFile("IslBar"));
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dStage_c::bindStageResToFile(&mResFile);
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dStage_c::bindSkyCmnToResFile(&mResFile);
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nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("IslBar");
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TRY_CREATE(mModel.create(mdl, &heap_allocator, 0x120));
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void *dzb = getOarcFile("IslBar", "dzb/IslBar.dzb");
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void *plc = getOarcFile("IslBar", "dat/IslBar.plc");
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updateMatrix();
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mModel.setLocalMtx(mWorldMtx);
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TRY_CREATE(!mBarCollision.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale));
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mBarCollision.Lock();
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dzb = getOarcFile("IslBar", "dzb/IslBar_Bird.dzb");
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plc = getOarcFile("IslBar", "dat/IslBar_Bird.plc");
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TRY_CREATE(!mBarBirdCollision.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale));
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mBarBirdCollision.Lock();
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return true;
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}
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int dAcOpumpkinBar_c::create() {
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CREATE_ALLOCATOR(dAcOpumpkinBar_c);
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dBgS::GetInstance()->Regist(&mBarCollision, this);
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dBgS::GetInstance()->Regist(&mBarBirdCollision, this);
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mBarBirdCollision.SetField_0x22(2);
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mModel.setPriorityDraw(0x1C, 0x9);
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// 100000.0 is in the rodata and the instructions need it.
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// This also works if a separate variable is used but I
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// think it's more likely that mCullingDistance got set twice.
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mCullingDistance = 100000.0;
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boundingBox.Set(mVec3_c(-2790.0f, -1450.0f, -8270.0f), mVec3_c(2880.0f, 2120.0f, 1370.0f));
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mCullingDistance = 500000.0;
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mBarCollision.SetRideCallback(barCollisionRideCallback);
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return SUCCEEDED;
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}
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int dAcOpumpkinBar_c::doDelete() {
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return SUCCEEDED;
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}
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int dAcOpumpkinBar_c::actorExecute() {
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return SUCCEEDED;
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}
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int dAcOpumpkinBar_c::draw() {
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drawModelType1(&mModel);
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return SUCCEEDED;
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}
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dAcOpumpkinBar_c::~dAcOpumpkinBar_c() {}
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