mirror of
https://github.com/zeldaret/ss
synced 2026-05-27 16:13:08 -04:00
lyt_animation *ALMOST*
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@@ -25,14 +25,24 @@ public:
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virtual void Animate(u32 idx, Pane *pPane) = 0; // at 0x1C
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virtual void Animate(u32 idx, Material *pMaterial) = 0; // at 0x20
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res::AnimationBlock *GetAnimResource() const {
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f32 GetFrameMax() const {
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return mFrame; // TOOD
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}
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const res::AnimationBlock *GetAnimResource() const {
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return mpRes;
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}
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f32 GetFrame() const {
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return mFrame;
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}
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void SetFrame(f32 frame) {
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mFrame = frame;
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}
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ut::LinkListNode mLink; // at 0x4
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protected:
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res::AnimationBlock *mpRes; // at 0xC
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f32 mFrame; // at 0x10
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const res::AnimationBlock *mpRes; // at 0xC
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f32 mFrame; // at 0x10
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};
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class AnimResource {
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@@ -44,10 +54,10 @@ public:
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void Set(const void *anmResBuf);
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void Init();
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u16 GetGroupNum() const;
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AnimationGroupRef *GetGroupArray() const;
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const AnimationGroupRef *GetGroupArray() const;
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bool IsDescendingBind() const;
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u16 GetAnimationShareInfoNum() const;
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AnimationShareInfo *GetAnimationShareInfoArray() const;
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const AnimationShareInfo *GetAnimationShareInfoArray() const;
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u16 CalcAnimationNum(Pane *pPane, bool bRecursive) const;
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u16 CalcAnimationNum(Group *pGroup, bool bRecursive) const;
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@@ -71,7 +81,7 @@ private:
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class AnimTransformBasic : public AnimTransform {
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public:
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AnimTransformBasic();
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AnimationLink *FindUnbindLink(AnimationLink *pLink);
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AnimationLink *FindUnbindLink(AnimationLink *pLink) const;
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virtual ~AnimTransformBasic(); // at 0x08
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virtual void SetResource(const res::AnimationBlock *pRes, ResourceAccessor *pResAccessor); // at 0x0C
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@@ -84,8 +94,12 @@ public:
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template <typename T>
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AnimationLink *Bind(T *pTarget, AnimationLink *pAnimLink, u16 idx, bool bDisable);
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private:
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void *mpFileResAry; // at 0x14
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AnimationLink *GetAnimLinkAry() const {
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return mAnimLinkAry;
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}
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protected:
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void **mpFileResAry; // at 0x14
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AnimationLink *mAnimLinkAry; // at 0x18
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u16 mAnimLinkNum; // at 0x1C
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};
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@@ -97,7 +111,10 @@ public:
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Init();
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Set(pTargetPane, animRes);
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}
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bool IsEnabled() const;
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bool IsEnabled() const {
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// TODO
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return false;
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}
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static u16 FindAnimContent(const res::AnimationBlock *pAnimBlock, const char *animContName, u8 animContType);
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void Init();
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void Set(Pane *pTargetPane, const AnimResource &animRes);
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@@ -41,6 +41,11 @@ inline void SetVerticalPosition(u8 *pVar, u8 newVal) {
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*pVar = newVal * 3 + GetHorizontalPosition(*pVar);
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}
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inline const char *GetStrTableStr(const void *pStrTable, int index) {
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const u32 *offsets = (u32 *)pStrTable;
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const char *stringPool = (char *)pStrTable;
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return &stringPool[offsets[index]];
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}
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typedef math::VEC2 TexCoordData[TEXCOORD_VTX_COUNT];
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class TexCoordAry {
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@@ -78,8 +78,15 @@ public:
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}
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// SetTexSRTElement__Q34nw4r3lyt8MaterialFUlUlf
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void SetTexSRTElement(u32 texSRTIdx, u32 eleIdx, f32 value) {
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f32 *srtAry = (f32 *)&(GetTexSRTAry()[texSRTIdx]);
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srtAry[eleIdx] = value;
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}
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// GetTexturePtr__Q34nw4r3lyt8MaterialFUc
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TexMap *GetTexturePtr(u8 idx) {
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return &GetTexMapAry()[idx];
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}
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// GetTexSRTCap__Q34nw4r3lyt8MaterialCFv
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u8 GetTexSRTCap() const {
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@@ -90,7 +97,12 @@ public:
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u8 GetIndTexSRTCap() const {
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return mGXMemCap.indSRT;
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}
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// SetIndTexSRTElement__Q34nw4r3lyt8MaterialFUlUlf
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void SetIndTexSRTElement(u32 texSRTIdx, u32 eleIdx, f32 value) {
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f32 *srtAry = (f32 *)&(GetIndTexSRTAry()[texSRTIdx]);
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srtAry[eleIdx] = value;
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}
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ut::LinkList<AnimationLink, 0> *GetAnimationList() {
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return &mAnimList;
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@@ -78,6 +78,10 @@ public:
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mSize = value;
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}
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void SetSRTElement(u32 idx, f32 f) {
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((f32 *)&mTranslate)[idx] = f;
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}
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const res::ExtUserDataList *GetExtUserDataList() const {
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return mpExtUserDataList;
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}
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@@ -85,6 +89,10 @@ public:
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mpExtUserDataList = pBlock;
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}
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const char *GetName() const {
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return mName;
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}
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Pane();
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Pane(const res::Pane *pBlock);
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void Init();
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@@ -30,8 +30,8 @@ struct BinaryFileHeader {
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};
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struct DataBlockHeader {
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u32 kind; // at 0x0
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u32 size; // at 0x4
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char kind[4]; // at 0x0
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u32 size; // at 0x4
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};
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struct TexSRT {
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@@ -250,7 +250,7 @@ struct WindowContent {
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struct AnimationBlock {
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DataBlockHeader blockHeader; // at 0x00
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u16 frameSize; // at 0x08
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bool loop; // at 0x0A
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u8 loop; // at 0x0A
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u8 padding1; // at 0x0B
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u16 fileNum; // at 0x0C
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u16 animContNum; // at 0x0E
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@@ -308,7 +308,7 @@ struct AnimationContent {
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char name[20]; // at 0x00
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u8 num; // at 0x14
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u8 type; // at 0x15
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u8 padding[2]; // at 0x17
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u8 padding[2]; // at 0x67
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};
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} // namespace res
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@@ -57,11 +57,27 @@ static inline u16 __OSf32tou16(register f32 arg) {
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r = *(u16 *)ptr;
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return r;
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}
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static inline u8 __OSf32tou8(register f32 arg) {
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f32 a;
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register f32 *ptr = &a;
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register u8 r;
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// clang-format off
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asm {
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psq_st arg, 0(ptr), 1, 2
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lbz r, 0(ptr)
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}
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// clang-format on
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return r;
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}
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static inline void OSf32tou16(const f32 *in, u16 *out) {
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*out = __OSf32tou16(*in);
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}
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static inline void OSf32tou8(const f32 *in, u8 *out) {
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*out = __OSf32tou8(*in);
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}
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static inline f32 __OSs16tof32(register const s16 *arg) {
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register f32 ret;
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