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https://github.com/zeldaret/ss
synced 2026-07-09 22:21:32 -04:00
d_lyt_meter_ganbari_gauge OK
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@@ -11,6 +11,7 @@
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#include "m/m_mtx.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "toBeSorted/file_manager.h"
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class dAcPy_c : public dAcObjBase_c {
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// See Below for some info
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@@ -145,7 +146,7 @@ public:
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/* vt 0x1B4 */ virtual void isByte0x434eEqual7();
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/* vt 0x1B8 */ virtual void canHandleGameOver();
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/* vt 0x1BC */ virtual void vt_0x1BC();
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/* vt 0x1C0 */ virtual void vt_0x1C0();
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/* vt 0x1C0 */ virtual void *vt_0x1C0() const;
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/* vt 0x1C4 */ virtual void getActorInActorRef1();
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/* vt 0x1C8 */ virtual void doesActorRef1Exist();
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/* vt 0x1CC */ virtual void unlinkActorRef1();
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@@ -297,6 +298,18 @@ public:
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return mRidingActorType;
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}
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inline bool hasvt_0x1C0() const {
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return vt_0x1C0() != nullptr;
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}
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inline bool isAffectedByStaminaPotion() const {
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return FileManager::GetInstance()->hasStaminaPotionNormal() && getRidingActorType() != 3;
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}
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inline bool isAffectedByStaminaPotionPlus() const {
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return FileManager::GetInstance()->hasStaminaPotionPlus() && getRidingActorType() != 3;
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}
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static nw4r::g3d::ResFile getItemResFile(const char *name, mAllocator_c &allocator);
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static const dAcPy_c *GetLink() {
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+16
-4
@@ -2,17 +2,29 @@
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#define D_CAMERA_H
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#include "d/d_base.h"
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#include "m/m_vec.h"
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extern "C" bool fn_80081FE0(void*, const char *);
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extern "C" bool fn_80081FE0(void *, const char *);
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class dCamera_c : public dBase_c {
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public:
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/* 0x068 */ u8 _0x068[0xD98 - 0x068];
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/* 0xD98 */ void *field_0xD98;
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bool isCurrentTrend(const char *name) const {
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return fn_80081FE0(field_0xD98, name);
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}
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void *getField_0xD98() const {
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return field_0xD98;
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}
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const mVec3_c &getPositionMaybe() const {
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return mPositionMaybe;
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}
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private:
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/* 0x068 */ u8 _0x068[0x6C - 0x068];
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/* 0x06C */ mVec3_c mPositionMaybe;
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/* 0x078 */ u8 _0x078[0xD98 - 0x078];
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/* 0xD98 */ void *field_0xD98;
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};
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#endif
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@@ -25,11 +25,17 @@ public:
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virtual ~dLytMeterGanbariGauge_c() {}
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bool fn_80104760() const;
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private:
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void realizeAnimState();
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static bool isStaminaLow(f32);
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static bool isStaminaCritical(f32);
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bool fn_80104710(bool) const;
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bool isCrawling() const;
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static bool swimmingRelated();
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static bool fn_801034B0(f32);
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static bool fn_80103520(f32);
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bool fn_801047B0() const;
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bool displayAirInsteadOfStamina();
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STATE_FUNC_DECLARE(dLytMeterGanbariGauge_c, InvisibleWait);
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STATE_FUNC_DECLARE(dLytMeterGanbariGauge_c, In);
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@@ -57,18 +63,18 @@ private:
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/* 0x524 */ mVec3_c field_0x524;
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/* 0x530 */ u8 field_0x530;
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/* 0x534 */ s32 field_0x534;
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/* 0x538 */ u32 field_0x538;
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/* 0x538 */ s32 field_0x538;
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/* 0x53C */ s32 mOutWaitTimer;
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/* 0x540 */ u32 field_0x540;
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/* 0x544 */ u32 field_0x544;
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/* 0x548 */ u32 field_0x548;
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/* 0x540 */ s32 field_0x540;
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/* 0x544 */ s32 field_0x544;
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/* 0x548 */ s32 field_0x548;
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/* 0x54C */ f32 field_0x54C;
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/* 0x550 */ f32 field_0x550;
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/* 0x554 */ f32 field_0x554;
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u8 field_0x558;
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u8 field_0x559;
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u8 field_0x55A;
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bool field_0x55A;
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u8 field_0x55B;
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};
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@@ -262,6 +262,10 @@ public:
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mVec2_c(const mVec2_c &other) {
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set(other.x, other.y);
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}
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mVec2_c(f32 fx, f32 fy) {
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set(fx, fy);
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}
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};
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#endif
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@@ -293,6 +293,22 @@ public:
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return getGuardianPotionTimer() != 0;
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}
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bool hasAirPotionPlus() const {
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return getAirPotionPlusTimer() != 0;
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}
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bool hasAirPotionNormal() const {
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return getAirPotionTimer() != 0;
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}
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bool hasStaminaPotionPlus() const {
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return getStaminaPotionPlusTimer() != 0;
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}
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bool hasStaminaPotionNormal() const {
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return getStaminaPotionTimer() != 0;
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}
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private:
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static FileManager *sInstance;
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};
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