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https://github.com/zeldaret/ss
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d_lyt_meter_ganbari_gauge OK
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@@ -11,6 +11,7 @@
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#include "m/m_mtx.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "toBeSorted/file_manager.h"
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class dAcPy_c : public dAcObjBase_c {
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// See Below for some info
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@@ -145,7 +146,7 @@ public:
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/* vt 0x1B4 */ virtual void isByte0x434eEqual7();
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/* vt 0x1B8 */ virtual void canHandleGameOver();
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/* vt 0x1BC */ virtual void vt_0x1BC();
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/* vt 0x1C0 */ virtual void vt_0x1C0();
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/* vt 0x1C0 */ virtual void *vt_0x1C0() const;
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/* vt 0x1C4 */ virtual void getActorInActorRef1();
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/* vt 0x1C8 */ virtual void doesActorRef1Exist();
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/* vt 0x1CC */ virtual void unlinkActorRef1();
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@@ -297,6 +298,18 @@ public:
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return mRidingActorType;
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}
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inline bool hasvt_0x1C0() const {
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return vt_0x1C0() != nullptr;
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}
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inline bool isAffectedByStaminaPotion() const {
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return FileManager::GetInstance()->hasStaminaPotionNormal() && getRidingActorType() != 3;
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}
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inline bool isAffectedByStaminaPotionPlus() const {
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return FileManager::GetInstance()->hasStaminaPotionPlus() && getRidingActorType() != 3;
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}
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static nw4r::g3d::ResFile getItemResFile(const char *name, mAllocator_c &allocator);
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static const dAcPy_c *GetLink() {
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