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https://github.com/zeldaret/ss
synced 2026-07-09 06:13:17 -04:00
lyt_window templated
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@@ -107,8 +107,8 @@ public:
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virtual ~Pane(); // at 0x8
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NW4R_UT_RTTI_DECL(Pane); // at 0x0C
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virtual void CalculateMtx(const DrawInfo &drawInfo); // at 0x10
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virtual void Draw(const DrawInfo &); // at 0x14
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virtual void DrawSelf(const DrawInfo &); // at 0x18
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virtual void Draw(const DrawInfo &drawInfo); // at 0x14
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virtual void DrawSelf(const DrawInfo &drawInfo); // at 0x18
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virtual void Animate(u32); // at 0x1C
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virtual void AnimateSelf(u32); // at 0x20
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virtual ut::Color GetVtxColor(u32 idx) const; // at 0x24
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@@ -155,6 +155,19 @@ struct Window : Pane {
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u32 frameOffsetTableOffset; // at 0x64
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};
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struct WindowFrame {
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u16 materialIdx; // at 0x0
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u8 textureFlip; // at 0x2
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u8 padding1; // at 0x3
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};
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struct WindowContent {
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u32 vtxCols[4]; // at 0x00
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u16 materialIdx; // at 0x10
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u8 texCoordNum; // at 0x12
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u8 padding[1]; // at 0x13
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};
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struct AnimationBlock {
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DataBlockHeader blockHeader; // at 0x00
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u16 frameSize; // at 0x08
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@@ -10,17 +10,7 @@ namespace nw4r {
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namespace lyt {
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struct Content {
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ut::Color vtxColors[4]; // at 0x00
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detail::TexCoordAry texCoordAry; // at 0x10
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};
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struct Frame {
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bool textureFlip; // at 0x00
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Material *pMaterial; // at 0x04
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};
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struct WindowFramSize {
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struct WindowFrameSize {
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f32 l; // at 0x00
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f32 r; // at 0x04
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f32 t; // at 0x08
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@@ -29,9 +19,48 @@ struct WindowFramSize {
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class Window : public Pane {
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public:
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Window(const res::Window *, const ResBlockSet &ResBlockSet);
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virtual ~Window();
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NW4R_UT_RTTI_DECL(Window);
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struct Content {
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Content() {}
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ut::Color vtxColors[4]; // at 0x00
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detail::TexCoordAry texCoordAry; // at 0x10
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};
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struct Frame {
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bool textureFlip; // at 0x00
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Material *pMaterial; // at 0x04
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};
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Window(const res::Window *pBlock, const ResBlockSet &ResBlockSet);
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void InitContent(u8 texNum);
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void InitFrame(u8 frameNum);
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void ReserveTexCoord(u8 num);
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AnimationLink *FindAnimationLink(AnimTransform *pAnimTrans);
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void SetAnimationEnable(AnimTransform *pAnimTrans, bool, bool);
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static WindowFrameSize GetFrameSize(u8 frameNum, const Frame *frames);
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Material *GetFrameMaterial(u32 frameIdx) const;
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Material *GetContentMaterial() const;
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virtual ~Window(); // at 0x08
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NW4R_UT_RTTI_DECL(Window); // at 0x0C
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virtual void DrawSelf(const DrawInfo &drawInfo); // at 0x18
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virtual void AnimateSelf(u32 option); // at 0x20
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virtual ut::Color GetVtxColor(u32 idx) const; // at 0x24
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virtual void SetVtxColor(u32 idx, ut::Color value); // at 0x28
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virtual u8 GetVtxColorElement(u32 idx) const; // at 0x34
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virtual void SetVtxColorElement(u32 idx, u8 value); // at 0x38
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virtual Material *FindMaterialByName(const char *findName, bool bRecursive); // at 0x40
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virtual void UnbindAnimationSelf(AnimTransform *pAnimTrans); // at 0x50
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virtual u8 GetMaterialNum() const; // at 0x64
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virtual Material *GetMaterial(u32 idx) const; // at 0x6C
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virtual void DrawContent(const math::VEC2 &basePt, const WindowFrameSize &frameSize, u8 alpha); // at 0x74
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virtual void DrawFrame(const math::VEC2 &basePt, const Frame &frame, const WindowFrameSize &frameSize, //
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u8 alpha); // at 0x78
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virtual void DrawFrame4(const math::VEC2 &basePt, const Frame *frame, const WindowFrameSize &frameSize, //
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u8 alpha); // at 0x7C
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virtual void DrawFrame8(const math::VEC2 &basePt, const Frame *frame, const WindowFrameSize &frameSize, //
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u8 alpha); // at 0x80
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private:
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res::InflationLRTB mContentInflation; // at 0x0D8
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