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https://github.com/zeldaret/ss
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dLytMeter_c::fn_800D57B0 OK
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@@ -26,8 +26,14 @@ public:
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STATE_FUNC_DECLARE(dBird_c, MiniGameEnd);
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STATE_FUNC_DECLARE(dBird_c, MiniGameLevelUpDemo);
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s16 getNumDashes() const {
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return mNumDashes;
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}
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dBird_c);
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u8 _0x36C[0xF8E - 0x36C];
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/* 0xF8E */ s16 mNumDashes;
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};
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#endif
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@@ -193,7 +193,7 @@ public:
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/* vt 0x254 */ virtual void isAttackingUnderground();
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/* vt 0x258 */ virtual void vt_0x258();
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/* vt 0x25C */ virtual void vt_0x25C();
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/* vt 0x260 */ virtual void vt_0x260();
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/* vt 0x260 */ virtual f32 vt_0x260() const;
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/* vt 0x264 */ virtual void getGroosenatorIfIn();
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/* vt 0x268 */ virtual void setActorRef11();
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/* vt 0x26C */ virtual void doesGameOver();
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@@ -290,6 +290,10 @@ public:
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return mCurrentAction == action;
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}
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bool isSittingOrUnk0xAE() const {
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return mCurrentAction == 0xAD || mCurrentAction == 0xAE;
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}
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inline bool checkSwordAndMoreStates(u32 mask) const {
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return (mSwordAndMoreStates & mask) != 0;
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}
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@@ -338,6 +342,8 @@ public:
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static bool isItemRestrictedByBokoBase(ITEM_ID item);
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static u32 getCurrentHealthCapacity();
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bool canDowseProbably() const;
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};
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#endif
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