Merge pull request #53 from robojumper/d_t_sound_area

Basically give up on d_t_sound_area
This commit is contained in:
Elijah Thomas
2024-06-14 19:01:45 -04:00
committed by GitHub
12 changed files with 278 additions and 39 deletions
+2 -1
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@@ -16,7 +16,6 @@ class mAng3_c {
public:
mAng3_c() {}
s16 x, y, z;
mAng3_c(s16 fx, s16 fy, s16 fz) : x(fx), y(fy), z(fz) {}
void set(s16 fx, s16 fy, s16 fz) {
@@ -25,6 +24,8 @@ public:
z = fz;
}
mAng x, y, z;
static mAng3_c Zero;
};
+7 -6
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@@ -9,16 +9,17 @@
#include <common.h>
class mMtx_c {
public:
mMtx_c(){};
/* 802f1660 */ mMtx_c(f32 xx, f32 xy, f32 xz, f32 xw, f32 yx, f32 yy, f32 yz, f32 yw, f32 zx, f32 zy, f32 zz,
f32 zw);
/* 802f16b0 */ void XrotS(mAng angle); ///< Generates a rotation matrix for the X axis with the given angle.
/* 802f1770 */ void XrotM(mAng angle); ///< Rotates the matrix on the X axis by the given angle.
/* 802f17c0 */ void YrotS(mAng angle); ///< Generates a rotation matrix for the Y axis with the given angle.
/* 802f1880 */ void YrotM(mAng angle); ///< Rotates the matrix on the Y axis by the given angle.
/* 802f18d0 */ void ZrotS(mAng angle); ///< Generates a rotation matrix for the Z axis with the given angle.
/* 802f1990 */ void ZrotM(mAng angle); ///< Rotates the matrix on the Z axis by the given angle.
/* 802f16b0 */ void XrotS(const mAng &angle); ///< Generates a rotation matrix for the X axis with the given angle.
/* 802f1770 */ void XrotM(const mAng &angle); ///< Rotates the matrix on the X axis by the given angle.
/* 802f17c0 */ void YrotS(const mAng &angle); ///< Generates a rotation matrix for the Y axis with the given angle.
/* 802f1880 */ void YrotM(const mAng &angle); ///< Rotates the matrix on the Y axis by the given angle.
/* 802f18d0 */ void ZrotS(const mAng &angle); ///< Generates a rotation matrix for the Z axis with the given angle.
/* 802f1990 */ void ZrotM(const mAng &angle); ///< Rotates the matrix on the Z axis by the given angle.
/* 802f19e0 */ void ZXYrotS(mAng xRot, mAng yRot,
mAng zRot); ///< Generates the matrix on the Y, X and Z axes by the given angles.
+7 -8
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@@ -9,7 +9,7 @@ class mVec3_c : public EGG::Vector3f {
public:
/// @brief Constructs an empty vector.
/* 80009ee0 */ mVec3_c() {}
// /* 80007460 */ ~mVec3_c() {}
/* 80007460 */ ~mVec3_c() {}
/// @brief Constructs a vector from a float array.
mVec3_c(const f32 *p) {
@@ -19,16 +19,11 @@ public:
}
mVec3_c(const mVec3_c &other) {
x = other.x;
y = other.y;
z = other.z;
set(other.x, other.y, other.z);
}
/// @brief Constructs a vector from three floating point values.
mVec3_c(f32 fx, f32 fy, f32 fz) {
x = fx;
y = fy;
z = fz;
set(fx, fy, fz);
}
mVec3_c &operator=(const mVec3_c &r) {
@@ -65,6 +60,10 @@ public:
return (Vec *)&x;
}
operator EGG::Vector3f *() {
return (EGG::Vector3f *)&x;
}
/// @brief Const Vec cast operator.
operator const Vec *() const {
return (const Vec *)&x;