diff --git a/include/d/t/d_t_barrel.h b/include/d/t/d_t_barrel.h index 9237c27c..3266d6d1 100644 --- a/include/d/t/d_t_barrel.h +++ b/include/d/t/d_t_barrel.h @@ -36,10 +36,10 @@ private: /* 0x240 */ u8 mStopFlag; ///< Stop Sceneflag - Note there is no checking done to see if valid /* 0x241 */ u8 mSpawnInterval; ///< Barrel Spawn Interval in Seconds /* 0x242 */ u8 mSpawnTimer; ///< Barrel Spawn Timer - /* 0x243 */ u8 mBarrelPosCount; ///< Repesents the index of the highest dTgBarrelPos_c in mTgBarrelPosArr + /* 0x243 */ u8 mBarrelPosCount; ///< Represents the index of the highest dTgBarrelPos_c in mTgBarrelPosArr /* 0x244 */ u8 mBarrelPosIndex; ///< Rolling index to spawn dAcOBarrel_c from a dTgBarrelPos_c /* 0x245 */ u8 mLinkId; ///< Link Id used to find correct dTgBarrelPos_c - /* 0x246 */ bool mSpawnActive; ///< Used to reset the spawn timer after the player has already entered the area + /* 0x246 */ bool mSpawnActive; ///< Used to reset the spawn timer after the player has already entered the area }; #endif diff --git a/src/REL/d/t/d_t_barrel.cpp b/src/REL/d/t/d_t_barrel.cpp index 39b2778e..d6d81a89 100644 --- a/src/REL/d/t/d_t_barrel.cpp +++ b/src/REL/d/t/d_t_barrel.cpp @@ -21,7 +21,7 @@ SPECIAL_ACTOR_PROFILE(TAG_BARREL, dTgBarrel_c, fProfile::TAG_BARREL, 0x221, 0, 0 STATE_DEFINE(dTgBarrel_c, Wait); STATE_DEFINE(dTgBarrel_c, Stop); -// Weak function ordering issue of the ctor and dtpr of the objects +// Weak function ordering issue of the ctor and dtor of the objects // for the following in the member arrays // dAcRef_c // dAcRef_c