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https://github.com/zeldaret/ss
synced 2026-08-19 22:02:02 -04:00
OK, checkpoint
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@@ -56,13 +56,13 @@ bool dTgDowsing_c::checkDowsing() const {
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switch (mDowsingOption) {
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case TRIAL_0:
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return ItemflagManager::sInstance->getFlag(187) && !StoryflagManager::sInstance->getCounterOrFlag(93);
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return ItemflagManager::sInstance->getFlagDirect(187) && !StoryflagManager::sInstance->getCounterOrFlag(93);
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case TRIAL_1:
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return ItemflagManager::sInstance->getFlag(188) && !StoryflagManager::sInstance->getCounterOrFlag(97);
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return ItemflagManager::sInstance->getFlagDirect(188) && !StoryflagManager::sInstance->getCounterOrFlag(97);
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case TRIAL_2:
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return ItemflagManager::sInstance->getFlag(189) && !StoryflagManager::sInstance->getCounterOrFlag(98);
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return ItemflagManager::sInstance->getFlagDirect(189) && !StoryflagManager::sInstance->getCounterOrFlag(98);
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case TRIAL_3:
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return ItemflagManager::sInstance->getFlag(193) && !StoryflagManager::sInstance->getCounterOrFlag(99);
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return ItemflagManager::sInstance->getFlagDirect(193) && !StoryflagManager::sInstance->getCounterOrFlag(99);
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case PROPELLER: return DowsingTarget::hasPropellerDowsing();
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case WATER_BASIN: return DowsingTarget::hasWaterBasinDowsing();
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case CRYSTAL_BALL: return DowsingTarget::hasCrystalBallDowsing();
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@@ -28,7 +28,7 @@ struct WalletStruct {
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};
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const WalletStruct *wallet = &wallet_definitions[3];
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for (; i < 4; i++, wallet--) {
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if (ItemflagManager::sInstance->getFlag(wallet->flag)) {
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if (ItemflagManager::sInstance->getFlagDirect(wallet->flag)) {
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return wallet->capacity;
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}
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}
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@@ -1,5 +1,7 @@
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// clang-format off
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#include "d/flag/flag_managers.h"
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#include "common.h"
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#include "toBeSorted/sceneflag_manager.h"
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#include <toBeSorted/flag_space.h>
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@@ -61,7 +63,7 @@ void ItemStoryManagerBase::setFlagszptr() {
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}
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/** 800bf480 */
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u16 ItemStoryManagerBase::getCounterOrFlag(u16 flag) const {
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u16 ItemStoryManagerBase::getFlag(u16 flag) const {
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const u16 *data = this->getSaveFlagSpace();
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return this->unkFlagsPtr->getCounterOrFlag(flag, data, this->flagSizeMaybe);
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}
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@@ -91,13 +93,13 @@ void ItemStoryManagerBase::unsetFlag(u16 flag) {
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}
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/** 800bf5d0 */
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void ItemStoryManagerBase::thunk_setOrClearFlag(u16 flag, u16 value) {
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void ItemStoryManagerBase::setFlagOrCounterToValue(u16 flag, u16 value) {
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this->setOrClearFlag(flag, value);
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}
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/** 800bf5e0 */
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u16 ItemStoryManagerBase::getFlag(u16 flag) const {
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return ItemStoryManagerBase::getCounterOrFlag(flag);
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u16 ItemStoryManagerBase::getCounterOrFlag(u16 flag) const {
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return ItemStoryManagerBase::getFlag(flag);
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}
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/** 800bf5f0 */
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@@ -106,7 +108,7 @@ u16 ItemStoryManagerBase::getUncommittedValue(u16 flag) {
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}
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/** 800bf600 */
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u16 ItemStoryManagerBase::FUN_800bf600(u16 flag) {
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u16 ItemStoryManagerBase::unk3(u16 flag) {
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return this->FUN_800bf640(flag);
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}
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@@ -203,79 +205,54 @@ bool ItemflagManager::commit() {
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#include <m/m_heap.h>
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static void postSetup();
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static void updateFlagForFlagIndex(u16 stage);
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class TBoxFlagManagerSub : public TBoxFlagManager {
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template <typename T>
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class MyFlagManager : public T {
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public:
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TBoxFlagManagerSub() {
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TBoxFlagManager::sInstance = this;
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MyFlagManager<T>() {
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}
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// virtual ~TBoxFlagManagerSub() {}
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};
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class EnemyDefeatManagerSub : public EnemyDefeatManager {
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// virtual ~EnemyDefeatManagerSub() {}
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};
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class StoryflagManagerSub : public StoryflagManager {
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// virtual ~StoryflagManagerSub() {}
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};
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class ItemflagManagerSub : public ItemflagManager {
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// virtual ~ItemflagManagerSub() {}
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};
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class SceneflagManagerSub : public SceneflagManager {
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};
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class DungeonflagManagerSub : public DungeonflagManager {
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};
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class SkipflagManagerSub : public SkipflagManager {
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~MyFlagManager<T>() {}
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};
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void setupFlagManagers(EGG::Heap *heap) {
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if (SceneflagManager::sInstance == nullptr) {
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SceneflagManager::sInstance = new (heap) SceneflagManagerSub();
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SceneflagManager::sInstance = new (heap) MyFlagManager<SceneflagManager>();
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mHeap m(heap);
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SceneflagManager::sInstance->init();
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}
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if (TBoxFlagManager::sInstance == nullptr) {
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TBoxFlagManager::sInstance = new (heap) TBoxFlagManagerSub();
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TBoxFlagManager::sInstance = new (heap) MyFlagManager<TBoxFlagManager>();
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mHeap m(heap);
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TBoxFlagManager::sInstance->init();
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}
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if (EnemyDefeatManager::sInstance == nullptr) {
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EnemyDefeatManager::sInstance = new (heap) EnemyDefeatManagerSub();
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EnemyDefeatManager::sInstance = new (heap) MyFlagManager<EnemyDefeatManager>();
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mHeap m(heap);
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EnemyDefeatManager::sInstance->init();
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}
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if (StoryflagManager::sInstance == nullptr) {
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StoryflagManager::sInstance = new (heap) StoryflagManagerSub();
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StoryflagManager::sInstance = new (heap) MyFlagManager<StoryflagManager>();
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mHeap m(heap);
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StoryflagManager::sInstance->init();
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}
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if (ItemflagManager::sInstance == nullptr) {
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ItemflagManager::sInstance = new (heap) ItemflagManagerSub();
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ItemflagManager::sInstance = new (heap) MyFlagManager<ItemflagManager>();
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mHeap m(heap);
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ItemflagManager::sInstance->init();
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}
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if (DungeonflagManager::sInstance == nullptr) {
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DungeonflagManager::sInstance = new (heap) DungeonflagManagerSub();
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DungeonflagManager::sInstance = new (heap) MyFlagManager<DungeonflagManager>();
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mHeap m(heap);
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DungeonflagManager::sInstance->init();
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}
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if (SkipflagManager::sInstance == nullptr) {
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SkipflagManager::sInstance = new (heap) SkipflagManagerSub();
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SkipflagManager::sInstance = new (heap) MyFlagManager<SkipflagManager>();
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mHeap m(heap);
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SkipflagManager::sInstance->init();
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}
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@@ -298,7 +275,7 @@ void copyAllFlagManagersFromSave() {
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EnemyDefeatManager::sInstance->copyFromSave(flag);
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}
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static void updateFlagForFlagIndex(u16 stage) {
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void updateFlagForFlagIndex(u16 stage) {
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SceneflagManager::sInstance->updateFlagindex(stage);
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TBoxFlagManager::sInstance->copyFromSave(stage);
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EnemyDefeatManager::sInstance->updateFlagIndex(stage);
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@@ -315,7 +292,7 @@ void commitAllFlagManagers() {
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EnemyDefeatManager::sInstance->commitIfNecessary();
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}
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extern "C" bool checkedMemcpy(void *dest, u32 destLen, const void *src, u32 count) {
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bool checkedMemcpy(void *dest, u32 destLen, const void *src, u32 count) {
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if (dest == nullptr || src == nullptr || destLen < count || destLen > 0xFFFF) {
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return true;
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} else {
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@@ -1,8 +1,7 @@
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#include "d/flag/flag_managers.h"
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#include "toBeSorted/flag_space.h"
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#include "toBeSorted/file_manager.h"
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#include <common.h>
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extern "C" bool checkedMemcpy(void *dest, u32 destLen, const void *src, u32 count);
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#include "common.h"
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u16 *FlagSpace::getFlagPtrChecked() const {
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filemanagerCheck();
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@@ -1,10 +1,9 @@
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#include "common.h"
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#include "d/flag/flag_managers.h"
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#include "toBeSorted/bitwise_flag_helper.h"
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#include "toBeSorted/file_manager.h"
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#include "toBeSorted/flag_space.h"
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extern "C" bool checkedMemcpy(void *dest, u32 destLen, const void *src, u32 count);
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class SkipflagManager {
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public:
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bool mShouldCommit;
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