mirror of
https://github.com/zeldaret/ss
synced 2026-10-08 13:36:24 -04:00
unrelated Bomb Changes
This commit is contained in:
@@ -4,6 +4,7 @@
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#include "common.h"
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#include "d/a/d_a_base.h"
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#include "d/a/d_a_item.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/c/c_bg_s_poly_info.h"
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#include "d/d_player_mdl.h"
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#include "m/m_angle.h"
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@@ -32,8 +33,22 @@ public:
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/* vt 0x314 */ virtual void vt_0x314();
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/* vt 0x318 */ virtual void vt_0x318();
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struct ObjectArray {
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static const size_t sNumObjects = 16;
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bool insert(dAcObjBase_c *);
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void execute();
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dAcObjBase_c *get(s32 index);
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void removeBombs();
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dAcObjRef_c mObjs[sNumObjects];
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u32 mCounter[sNumObjects];
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};
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protected:
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/* 0x137C */ u8 _0x137C[0x16F0 - 0x137C];
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/* 0x137C */ ObjectArray mOwnedObjects;
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/* 0x147C */ ObjectArray mOwnedProjectiles;
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/* 0x157C */ u8 _0x157C[0x16F0 - 0x157C];
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/* 0x16F0 */ nw4r::g3d::ResFile mHeldResFile;
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/* 0x16F4 */ u8 _0x16F4[0x4564 - 0x16F4];
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/* 0x4564 */ f32 field_0x4564;
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@@ -58,6 +73,7 @@ public:
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void setBeetleFlashClr(const mColor &);
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void setBeetleBackAnim();
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s32 getBeetleWarningTimeLeft();
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void setBeetleReleasedObject(dAcObjBase_c *pObj);
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// Item select/equip/use functions [0x801E3160 - 0x801E7AD0] ?
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static s32 calcItemWheelSelection(bool reset, s32 numOptions);
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@@ -117,6 +133,14 @@ public:
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return LINK2;
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}
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static bool insertOwnedObject(dAcObjBase_c *pObj) {
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return LINK2->mOwnedObjects.insert(pObj);
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}
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ObjectArray &getOwnedObjects() {
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return mOwnedObjects;
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}
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void onShieldUpdate();
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static dAcPy_c *LINK;
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@@ -86,6 +86,7 @@ public:
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bool fn_80030570(m3d::mdl_c &, u8, f32); // lighting related
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void fn_800306D0();
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void fn_80030700();
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static void fn_800307E0(mVec3_c *pPos, s32);
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dAcObjBase_c *targetPlayerOrScrapper(f32 biasToScrapper);
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static void fn_80030980(m3d::mdl_c &, s32, bool markDirty);
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@@ -1,7 +1,6 @@
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#ifndef D_A_OBJ_BASE_H
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#define D_A_OBJ_BASE_H
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#include "c/c_math.h"
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#include "common.h"
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#include "d/a/d_a_base.h"
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#include "d/a/d_a_salbage_if.h"
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@@ -14,11 +13,9 @@
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#include "m/m3d/m_shadow.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_angle.h"
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#include "m/m_color.h"
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#include "m/m_mtx.h"
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#include "m/m_vec.h"
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#include "m/types_m.h"
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#include "nw4r/math/math_arithmetic.h"
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// Ghidra: ActorObjectBase
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// size: 0x330
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@@ -61,6 +61,7 @@ enum dBgPc_Attribute {
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POLY_ATTR_DAMAGE = 13,
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POLY_ATTR_SLOPE_RUN = 15,
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POLY_ATTR_SAND_DEEP_SLOW = 16,
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POLY_ATTR_CURSED_WATER = 17,
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};
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class dBgPc {
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public:
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@@ -532,8 +532,17 @@ public:
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return mRoof;
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}
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void SetField_0xD4(f32 v) {
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field_0x0D4 = v;
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void SetGndChkOffset(f32 v) {
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mGndChkOffset = v;
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}
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void SetRoofCrrHeight(f32 v) {
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mRoofCrrHeight = v;
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}
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void SetWaterCheckOffset(f32 v) {
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mWtrCheckOffset = v;
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}
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void SetWtrChkMode(u8 v) {
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mWtrMode = v;
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}
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public:
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@@ -555,12 +564,12 @@ public:
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/* 0x0A8 */ f32 field_0x0A8;
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/* 0x0AC */ f32 field_0x0AC;
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/* 0x0B0 */ f32 mGroundHeight;
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/* 0x0B4 */ f32 field_0x0B4;
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/* 0x0B4 */ f32 mGndChkOffset;
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/* 0x0B8 */ cM3dGPla mPlane_0x0B8;
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/* 0x0C8 */ f32 field_0x0C8;
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/* 0x0CC */ f32 field_0x0CC;
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/* 0x0D0 */ f32 mRoofHeight;
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/* 0x0D4 */ f32 field_0x0D4;
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/* 0x0D4 */ f32 mRoofCrrHeight;
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/* 0x0D8 */ f32 field_0x0D8;
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/* 0x0DC */ cBgS_PolyInfo *mpOutPolyInfo;
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/* 0x0E0 */ f32 mRoofH_0x0E0;
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@@ -572,9 +581,9 @@ public:
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/* 0x1D0 */ f32 field_0x1D0;
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/* 0x1D4 */ dBgS_GndChk mGnd;
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/* 0x264 */ dBgS_RoofChk mRoof;
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/* 0x2F4 */ f32 field_0x2F4;
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/* 0x2F4 */ f32 mWtrCheckOffset;
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/* 0x2F8 */ dBgS_WtrChk mWtr;
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/* 0x390 */ u8 field_0x390;
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/* 0x390 */ u8 mWtrMode;
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/* 0x394 */ s32 field_0x394;
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/* 0x398 */ mVec3_c field_0x398;
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/* 0x3A4 */ mVec3_c field_0x3A4;
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@@ -526,6 +526,9 @@ public:
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void SetSrcModifer(u32 modifier) {
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mSrc.mInfo.mModifier = modifier;
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}
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u32 GetSrcModifer() const {
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return mSrc.mInfo.mModifier;
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}
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void OnSrcModifer(u32 m) {
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mSrc.mInfo.mModifier |= m;
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}
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@@ -949,6 +952,10 @@ public:
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mAt.SetCallback(cb);
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}
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void SetTgCallback(cCcD_HitCallback cb) {
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mTg.SetCallback(cb);
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}
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void SetCoCallback(cCcD_HitCallback cb) {
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mCo.SetCallback(cb);
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}
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@@ -1006,6 +1013,13 @@ public:
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void OnAt_0x4000() {
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mAt.OnSPrm(0x4000);
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}
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// Related to Beetle (no hook)
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u32 ChkAt_0x4000() {
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return mAt.MskSPrm(0x4000);
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}
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u32 GetAtSrcModifier() const {
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return mAt.GetSrcModifer();
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}
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void SetAtInfo_0x0(u8 amount) {
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@@ -1115,6 +1129,9 @@ public:
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void ClrCo_0x400() {
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mCo.OffSPrm(0x400);
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}
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u32 ChkCo_0x8000() {
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return mCo.MskSPrm(0x8000);
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}
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void OnCo_0x8000() {
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mCo.OnSPrm(0x8000);
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}
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@@ -5,6 +5,7 @@
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#include "d/col/c/c_m3d.h"
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#include "m/m_angle.h"
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#include "m/m_vec.h"
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#include "nw4r/math/math_types.h"
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#include "rvl/MTX/vec.h"
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// Plane with a normal
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@@ -29,8 +30,12 @@ public:
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mD = -VECDotProduct(mNormal, point);
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}
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void SetupNP(const mVec3_c &normal, const mVec3_c &point) {
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mNormal = normal;
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mD = -nw4r::math::VEC3Dot(mNormal, point);
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}
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// Unused
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// void SetupNP(const mVec3_c &, const mVec3_c &);
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// bool getCrossY(const mVec3_c &, f32 *) const;
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// void Set(const cM3dGPla *);
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@@ -41,6 +41,9 @@ public:
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dCcMassS_Mng &GetMassMng() {
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return mMassMng;
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}
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void SetMass(cCcD_Obj *p_obj, u8 priority) {
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mMassMng.SetObj(p_obj, priority);
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}
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void Ct();
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void Dt();
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+20
-7
@@ -19,15 +19,15 @@ public:
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public:
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enum ConnectionType_e {
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CONNECTION_0 = 0,
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CONNECTION_1 = 1,
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CONNECTION_1 = 1, // Standard
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CONNECTION_2 = 2,
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CONNECTION_3 = 3,
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CONNECTION_4 = 4,
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CONNECTION_5 = 5,
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CONNECTION_6 = 6,
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CONNECTION_7 = 7,
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CONNECTION_8 = 8,
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CONNECTION_9 = 9,
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CONNECTION_4 = 4, // clawshot
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CONNECTION_5 = 5, // Beetle
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CONNECTION_6 = 6, // From Sword Swing?
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CONNECTION_7 = 7, // Whip
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CONNECTION_8 = 8, // Arrow/Heartf
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CONNECTION_9 = 9, // Chandelier/lotus flower
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};
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enum State_e {
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STATE_0 = 0,
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@@ -87,6 +87,19 @@ public:
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return field_0xA0->getArrowOffsetPosAndAngle(param_1, param_2, param_3, param_4, param_5);
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}
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dAcBase_c *getControllingActor() {
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return static_cast<dAcBase_c *>(mControllingActor.p_owner);
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}
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void setField_0x8C_0x90(f32 f0, f32 f1) {
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field_0x8C = f0;
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field_0x90 = f1;
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}
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void setField_0x94_0x98(f32 f0, f32 f1) {
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field_0x94 = f0;
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field_0x98 = f1;
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}
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public:
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void set(u32 flags, f32, f32, f32, void *unk);
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bool tryAttach(dAcObjBase_c *, dAcObjBase_c *, dAcRefBase_c *, ConnectionType_e, bool);
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@@ -2,10 +2,11 @@
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#define D_A_PLAYER_ACT_H
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#include "d/a/d_a_base.h"
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#include "d/a/obj/d_a_obj_bomb.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/d_player_base.h"
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#include "m/m_vec.h"
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class dAcEnBase_c;
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class dAcOFairy_c;
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@@ -247,7 +248,7 @@ public:
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return false;
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}
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/* vt 0x1B8 */ virtual void canHandleGameOver() {}
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/* vt 0x1BC */ virtual UNKWORD vt_0x1BC() {
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/* vt 0x1BC */ virtual dAcObjBase_c *getBeetleHeldActor() {
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return 0;
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}
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@@ -414,7 +415,7 @@ public:
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/* vt 0x2A4 */ virtual bool isRunningUpWall() {
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return false;
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}
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/* vt 0x2A8 */ virtual void lookTowardItem() {}
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/* vt 0x2A8 */ virtual void lookTowardItem(const mVec3_c &, u32, mAng, f32, f32, f32) {}
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/* vt 0x2AC */ virtual void vt_0x2AC() {}
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/* vt 0x2B0 */ virtual void vt_0x2B0() {}
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/* vt 0x2B4 */ virtual void triggerMoveEventMaybe(u32, u32, u32, const mVec3_c *, const mAng &, u32, u32) {}
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@@ -48,11 +48,21 @@
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return *mStateMgr.getStateID() == value; \
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}
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#define STATE_MGR_DEFINE_UTIL_GETSTATEID(class_name) \
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const sFStateID_c<class_name> &getStateID() const { \
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return (sFStateID_c<class_name> &)*mStateMgr.getStateID(); \
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}
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#define STATE_MGR_DEFINE_UTIL_GETOLDSTATEID(class_name) \
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const sFStateID_c<class_name> &getOldStateID() const { \
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return (sFStateID_c<class_name> &)*mStateMgr.getOldStateID(); \
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}
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#define STATE_MGR_DEFINE_UTIL_GETNEWSTATEID(class_name) \
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const sFStateID_c<class_name> &getNewStateID() const { \
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return (sFStateID_c<class_name> &)*mStateMgr.getNewStateID(); \
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}
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// Use this when you need need sFStateID_c vtables to appear in a different order
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#define STATE_MGR_DEFINE_UTIL_INSTANCIATE_STATE(class_name) \
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bool dummy_need_state_instanciation(const sFStateID_c<class_name> &value) const { \
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