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https://github.com/zeldaret/ss
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some fManager, fBase, mHeap, f - lists and tree stuff
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+36
-28
@@ -1,37 +1,45 @@
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#pragma once
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#include "egg/core/eggHeap.h"
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#include "egg/core/eggFrmHeap.h"
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#include "egg/core/eggHeap.h"
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// #include "egg/core/eggExpHeap.h"
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// #include "egg/core/eggAssertHeap.h"
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namespace EGG {
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class ExpHeap;
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class AssertHeap;
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}
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class ExpHeap;
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class AssertHeap;
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} // namespace EGG
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// TODO: Doc symbols and func locations
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namespace mHeap {
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/* 802f0f00 */ u8 copyAttribute(u32);
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/* 802f0f40 */ EGG::Heap* setCurrentHeap(EGG::Heap*);
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/* 802f0f50 */ EGG::ExpHeap* createExpHeap(s32 size, EGG::Heap* parentHeap, char* name, s32 align, u32 unk);
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/* 802f1060 */ void adjustExpHeap(EGG::Heap* heap);
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/* 802f10d0 */ s32 expHeapCost(s32 start, s32 size);
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/* 802f10f0 */ EGG::FrmHeap* createFrmHeap(s32 size, EGG::Heap* parentHeap, char* name, s32 align, u32 unk);
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/* 802f1200 */ void destroyFrmHeap(EGG::Heap* heap);
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/* 802f1220 */ void adjustFrmHeap(EGG::Heap* heap);
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/* 802f1290 */ s32 frmHeapCost(s32 start, s32 size);
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/* 802f12b0 */ void setTempHeap(EGG::Heap** prevHeap, EGG::Heap* tempNewHeap);
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/* 802f12f0 */ void restoreTempHeap(EGG::Heap** prevHeap);
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/* 802f1350 */ void createHeap(s32 size, EGG::Heap*, char* name);
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/* 802f13d0 */ void saveCurrentHeap();
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/* 802f13e0 */ void restoreCurrentHeap();
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/* 802f1410 */ EGG::Heap* makeFrmHeapAndSet(s32 size, EGG::Heap* parentHeap, char* name, s32 align, u32 unk);
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/* 802f1450 */ int getGameHeapNum();
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/* 802f1460 */ EGG::Heap* createGameHeap(s32 heapNum, s32 size, EGG::Heap* parentHeap);
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/* 802f1510 */ EGG::Heap* createGameHeap1(s32 size, EGG::Heap* parentHeap);
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/* 802f1560 */ void createArchiveHeap(s32 size, EGG::Heap* parentHeap);
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/* 802f1590 */ void createCommandHeap(s32 size, EGG::Heap* parentHeap);
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/* 802f15c0 */ void createDylinkHeap(s32 size, EGG::Heap* parentHeap);
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/* 802f15f0 */ void createAssertHeap(EGG::Heap* parentHeap);
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/* 802f1640 */ EGG::Heap* makeHeapOnCurrentGameHeap(s32 size, char* name, s32 align, u32 unk);
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};
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/* 802f0f00 */ u8 copyAttribute(u32);
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/* 802f0f40 */ EGG::Heap *setCurrentHeap(EGG::Heap *);
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/* 802f0f50 */ EGG::ExpHeap *createExpHeap(size_t size, EGG::Heap *parentHeap, char *name, s32 align, u32 unk);
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/* 802f1060 */ void adjustExpHeap(EGG::Heap *heap);
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/* 802f10d0 */ s32 expHeapCost(size_t start, size_t size);
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/* 802f10f0 */ EGG::FrmHeap *createFrmHeap(size_t size, EGG::Heap *parentHeap, char *name, s32 align, u32 unk);
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/* 802f1200 */ void destroyFrmHeap(EGG::FrmHeap *heap);
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/* 802f1220 */ size_t adjustFrmHeap(EGG::FrmHeap *heap);
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/* 802f1290 */ s32 frmHeapCost(size_t start, size_t size);
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/* 802f12b0 */ void setTempHeap(EGG::Heap **prevHeap, EGG::Heap *tempNewHeap);
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/* 802f12f0 */ void restoreTempHeap(EGG::Heap **prevHeap);
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/* 802f1350 */ void createHeap(size_t size, EGG::Heap *, char *name);
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/* 802f13d0 */ void saveCurrentHeap();
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/* 802f13e0 */ void restoreCurrentHeap();
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/* 802f1410 */ EGG::FrmHeap *makeFrmHeapAndUpdate(size_t size, EGG::Heap *parentHeap, const char *name, s32 align,
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u32 unk);
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/* 802f1450 */ int getGameHeapNum();
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/* 802f1460 */ EGG::Heap *createGameHeap(s32 heapNum, size_t size, EGG::Heap *parentHeap);
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/* 802f1510 */ EGG::Heap *createGameHeap1(s32 size, EGG::Heap *parentHeap);
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/* 802f1560 */ void createArchiveHeap(size_t size, EGG::Heap *parentHeap);
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/* 802f1590 */ void createCommandHeap(size_t size, EGG::Heap *parentHeap);
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/* 802f15c0 */ void createDylinkHeap(size_t size, EGG::Heap *parentHeap);
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/* 802f15f0 */ void createAssertHeap(EGG::Heap *parentHeap);
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/* 802f1640 */ EGG::Heap *makeHeapOnCurrentGameHeap(size_t size, char *name, s32 align, u32 unk);
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extern EGG::ExpHeap *g_gameHeaps[4];
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extern EGG::ExpHeap *s_SavedCurrentHeap;
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extern EGG::ExpHeap *g_archiveHeap;
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extern EGG::ExpHeap *g_commandHeap;
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extern EGG::ExpHeap *g_dylinkHeap;
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extern EGG::AssertHeap *g_assertHeap;
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}; // namespace mHeap
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