mirror of
https://github.com/zeldaret/ss
synced 2026-07-29 07:32:47 -04:00
some fManager, fBase, mHeap, f - lists and tree stuff
This commit is contained in:
+60
-86
@@ -6,49 +6,35 @@
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u32 dAcBase_c::s_Create_RoomId = -1;
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u32 dAcBase_c::s_Create_Params2 = -1;
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u16 dAcBase_c::s_Create_UnkFlags = -1;
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u8 dAcBase_c::s_Create_ViewClipIdx = -1;
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u8 dAcBase_c::s_Create_ViewClipIdx = -1;
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// .sbss
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mVec3_c* dAcBase_c::s_Create_Position;
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mAng3_c* dAcBase_c::s_Create_Rotation;
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mVec3_c* dAcBase_c::s_Create_Scale;
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dAcBase_c* dAcBase_c::s_Create_Parent;
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ObjInfo* dAcBase_c::s_Create_ObjInfo;
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mVec3_c *dAcBase_c::s_Create_Position;
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mAng3_c *dAcBase_c::s_Create_Rotation;
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mVec3_c *dAcBase_c::s_Create_Scale;
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dAcBase_c *dAcBase_c::s_Create_Parent;
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ObjInfo *dAcBase_c::s_Create_ObjInfo;
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u8 dAcBase_c::s_Create_Subtype;
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extern "C" ObjInfo* getObjByActorIdAndSubtype_unkNamespace(ProfileName, u8);
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extern "C" char* getObjectName_8006a730(ObjInfo*);
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extern "C" void* soundForActorInitRelated_803889c0(s8, fBase_c*, char*, u8);
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extern "C" ObjInfo *getObjByActorIdAndSubtype_unkNamespace(ProfileName, u8);
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extern "C" char *getObjectName_8006a730(ObjInfo *);
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extern "C" void *soundForActorInitRelated_803889c0(s8, fBase_c *, char *, u8);
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bool dAcBase_c::createHeap() {
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return true;
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}
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// Doesnt Match Yet
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dAcBase_c::dAcBase_c() :
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heap_allocator() ,
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obj_info(s_Create_ObjInfo),
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sound_info_tail(&heap_allocator.mHeap),
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sound_info_next(&heap_allocator.mHeap),
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count(0),
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obj_sound(nullptr),
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obj_pos(&position),
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params2(s_Create_Params2),
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obj_id(s_Create_UnkFlags),
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viewclip_index(s_Create_ViewClipIdx),
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actor_node(),
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roomid(s_Create_RoomId),
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actor_subtype(s_Create_Subtype)
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{
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dAcBase_c::dAcBase_c()
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: heap_allocator(), obj_info(s_Create_ObjInfo), sound_info_tail(&heap_allocator.mHeap),
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sound_info_next(&heap_allocator.mHeap), count(0), obj_sound(nullptr), obj_pos(&position),
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params2(s_Create_Params2), obj_id(s_Create_UnkFlags), viewclip_index(s_Create_ViewClipIdx), actor_node(),
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roomid(s_Create_RoomId), actor_subtype(s_Create_Subtype) {
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JStudio_actor = 0;
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someStr[0] = 0;
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if (s_Create_Position != nullptr) {
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// void set(f32 fx, f32 fy, f32 fz) { x = fx; y = fy; z = fz; }
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position.set(
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s_Create_Position->x,
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s_Create_Position->y,
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s_Create_Position->z
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);
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position.set(s_Create_Position->x, s_Create_Position->y, s_Create_Position->z);
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// position = *s_Create_Position;
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}
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if (s_Create_Rotation != 0) {
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@@ -59,27 +45,23 @@ dAcBase_c::dAcBase_c() :
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} else {
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setScale(1.0, 1.0, 1.0);
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}
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if (s_Create_Parent != 0){
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if (s_Create_Parent != 0) {
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setActorRef(s_Create_Parent);
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}
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fProfile::fActorProfile_c* profile = (fProfile::fActorProfile_c*)((*fProfile::sProfileList)[profile_name]);
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fProfile::fActorProfile_c *profile = (fProfile::fActorProfile_c *)((*fProfile::sProfileList)[profile_name]);
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actor_properties = profile->mActorProperties;
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if (obj_info == nullptr) {
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obj_info = getObjByActorIdAndSubtype_unkNamespace(profile_name, actor_subtype);
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}
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someStr[0] = '\0';
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}
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}
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/* 8002c530 */ dBase_c::~dBase_c() {}
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dAcBase_c::~dAcBase_c() {}
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void dAcBase_c::setTempCreateParams( \
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mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, \
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s32 roomId, u32 params2, dAcBase_c* parent, \
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u8 subtype, s16 unkFlag, u8 viewClipIdx,\
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ObjInfo* objInfo )
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{
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void dAcBase_c::setTempCreateParams(mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, s32 roomId, u32 params2,
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dAcBase_c *parent, u8 subtype, s16 unkFlag, u8 viewClipIdx, ObjInfo *objInfo) {
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s_Create_Position = pos;
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s_Create_Rotation = rot;
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s_Create_Scale = scale;
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@@ -93,25 +75,25 @@ void dAcBase_c::setTempCreateParams( \
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}
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// has regswap
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void* dAcBase_c::FUN_8002c690() {
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void *dAcBase_c::FUN_8002c690() {
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if (obj_info == nullptr) {
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return nullptr;
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}
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s8 unk_val = obj_info->unk_0xA;
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if ( unk_val == -1) {
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if (unk_val == -1) {
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return nullptr;
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}
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char* objName = getObjectName_8006a730(obj_info);
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char *objName = getObjectName_8006a730(obj_info);
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return soundForActorInitRelated_803889c0(unk_val, this, objName, subtype);
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}
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int dAcBase_c::initAllocatorWork1Heap(int size, char* name, int align) {
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initAllocator(size, name, dHeap::work1Heap, align);
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int dAcBase_c::initAllocatorWork1Heap(int size, char *name, int align) {
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return initAllocator(size, name, dHeap::work1Heap.heap, align);
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}
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extern "C" int fn_802EE510(mAllocator_c*, int size, EGG::Heap* heap, char* name, int align, int unk);
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int dAcBase_c::initAllocator(int size, char* name, EGG::Heap* heap, int align) {
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if (fn_802EE510(&heap_allocator, size, heap, name, 0x20, 0) == 0){
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extern "C" int fn_802EE510(mAllocator_c *, int size, EGG::Heap *heap, char *name, int align, int unk);
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int dAcBase_c::initAllocator(int size, char *name, EGG::Heap *heap, int align) {
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if (fn_802EE510(&heap_allocator, size, heap, name, 0x20, 0) == 0) {
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return 0;
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}
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obj_sound = FUN_8002c690();
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@@ -121,11 +103,11 @@ int dAcBase_c::initAllocator(int size, char* name, EGG::Heap* heap, int align) {
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}
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bool dAcBase_c::addActorToRoom(s32 roomId) {
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dBase_c* room = RoomManager::getRoom(roomId);
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dBase_c *room = RoomManager::getRoom(roomId);
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if (room == nullptr) {
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return false;
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}
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if (setConnectChild(room)){
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if (setConnectChild(room)) {
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if (roomId == -1) {
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this->roomid = RoomManager::m_Instance->curr_room_id;
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} else {
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@@ -149,7 +131,7 @@ int dAcBase_c::create() {
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return actorPostCreate();
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}
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int success = actorCreate();
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if (success == SUCCEEDED){
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if (success == SUCCEEDED) {
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success = NOT_READY;
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actor_properties |= 0x8000000;
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}
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@@ -159,15 +141,13 @@ int dAcBase_c::create() {
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void dAcBase_c::postCreate(fBase_c::MAIN_STATE_e state) {
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if (state == SUCCESS) {
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pos_copy = position;
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rot_copy = rotation;
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rot_copy = rotation;
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room_id_copy = roomid;
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}
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dBase_c::postCreate(state);
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}
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int dAcBase_c::preDelete() {
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}
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int dAcBase_c::preDelete() {}
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int dAcBase_c::preExecute() {
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if (dBase_c::preExecute() == NOT_READY) {
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@@ -185,10 +165,14 @@ int dAcBase_c::execute() {}
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int dAcBase_c::actorExecute() {}
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int dAcBase_c::actorExecuteInEvent() {}
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void dAcBase_c::postExecute(fBase_c::MAIN_STATE_e state) {}
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void dAcBase_c::unkVirtFunc_0x5C() { return; }
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void dAcBase_c::unkVirtFunc_0x60() { return; }
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void dAcBase_c::unkVirtFunc_0x5C() {
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return;
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}
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void dAcBase_c::unkVirtFunc_0x60() {
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return;
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}
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bool dAcBase_c::restorePosRotFromCopy() {}
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u32 dAcBase_c::itemDroppingAndGivingRelated(Vec3f* spawnPos, int subtype) {}
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u32 dAcBase_c::itemDroppingAndGivingRelated(Vec3f *spawnPos, int subtype) {}
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void dAcBase_c::fillUpperParams2Byte() {}
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u32 dAcBase_c::getParams2_ignoreLower() {}
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void dAcBase_c::setParams2Upper_ignoreLower(u32 val) {}
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@@ -196,29 +180,23 @@ u8 dAcBase_c::getParams2UpperByte() {}
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void dAcBase_c::setParams2UpperByte(u32 val) {}
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u32 dAcBase_c::buildParams2(u32 lower, u8 upper) {}
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u32 dAcBase_c::getParams2Lower() {}
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dAcBase_c* dAcBase_c::findActor(char* objName, dAcBase_c* parent) {}
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dAcBase_c *dAcBase_c::findActor(char *objName, dAcBase_c *parent) {}
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// searches for actor based on groupType
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dAcBase_c* dAcBase_c::searchActor(dAcBase_c& optionalParent) {}
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dAcBase_c *dAcBase_c::searchActor(dAcBase_c &optionalParent) {}
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void dAcBase_c::forEachActor(void*, dAcBase_c&) {}
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void dAcBase_c::forEachActor(void *, dAcBase_c &) {}
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mAng dAcBase_c::getXZAngleToPlayer() {}
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bool dAcBase_c::getDistanceToActor(dAcBase_c& actor, f32 distThresh, f32* outDist) {}
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bool dAcBase_c::getDistanceAndAngleToActor( \
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dAcBase_c& actor, f32 distThresh, s16 yAngle, s16 xAngle, \
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f32* outDist, s16* outDiffAngleY, s16* outDiffAngleX)
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{
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}
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bool dAcBase_c::getDistanceToActor(dAcBase_c &actor, f32 distThresh, f32 *outDist) {}
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bool dAcBase_c::getDistanceAndAngleToActor(dAcBase_c &actor, f32 distThresh, s16 yAngle, s16 xAngle, f32 *outDist,
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s16 *outDiffAngleY, s16 *outDiffAngleX) {}
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bool dAcBase_c::isWithinPlayerRadius(f32 radius) {}
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bool dAcBase_c::getDistanceAndAngleToPlayer( \
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f32 distThresh, s16 yAngle, s16 xAngle, \
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f32* outDist, s16* outDiffAngleY, s16* outDiffAngleX)
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{
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bool dAcBase_c::getDistanceAndAngleToPlayer(f32 distThresh, s16 yAngle, s16 xAngle, f32 *outDist, s16 *outDiffAngleY,
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s16 *outDiffAngleX) {
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// return getDistanceAndAngleToActor(PLAYER, distThresh, yAngle, xAngle, outDist, outDiffAngleY, outDiffAngleX);
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}
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f32 dAcBase_c::getDistToPlayer() {}
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f32 dAcBase_c::getSquareDistToPlayer() {}
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f32 dAcBase_c::getSquareDistToPlayer() {}
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void dAcBase_c::updateRoomId(f32 yOffs) {}
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bool dAcBase_c::isRoomFlags_0x6_Set() {}
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void dAcBase_c::FUN_8002d590() {}
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@@ -238,34 +216,30 @@ void dAcBase_c::FUN_8002d810() {}
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void dAcBase_c::FUN_8002d830() {}
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void dAcBase_c::FUN_8002d860() {}
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void dAcBase_c::FUN_8002d880() {}
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// first param is not dAcBase_c
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// first param is not dAcBase_c
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void dAcBase_c::FUN_8002d890() {}
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// current name is Global__setActorRef
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void dAcBase_c::setActorRef(dBase_c*) {}
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// May not be only purpose
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// current name is Global__setActorRef
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void dAcBase_c::setActorRef(dBase_c *) {}
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// May not be only purpose
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void dAcBase_c::setUnkFlag() {}
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void dAcBase_c::FUN_8002d940() {}
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void dAcBase_c::FUN_8002d960() {}
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// spawns GroupType2 (ACTOR)
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dAcBase_c dAcBase_c::createActor( \
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ProfileName actorId, u32 params1, \
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Vec3f* pos, Vec3s* rot, Vec3f* scale, \
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u32 params2, s32 roomId, dBase_c* ref) {}
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dAcBase_c dAcBase_c::createActor(ProfileName actorId, u32 params1, Vec3f *pos, Vec3s *rot, Vec3f *scale, u32 params2,
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s32 roomId, dBase_c *ref) {}
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dAcBase_c dAcBase_c::createActorUnkGroup3( \
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ProfileName actorId, u32 params1, \
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Vec3f* pos, Vec3s* rot, Vec3f* scale, \
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u32 params2, s32 roomId, dBase_c* ref) {}
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dAcBase_c dAcBase_c::createActorUnkGroup3(ProfileName actorId, u32 params1, Vec3f *pos, Vec3s *rot, Vec3f *scale,
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u32 params2, s32 roomId, dBase_c *ref) {}
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void* dAcBase_c::getCurrentEventActor() {}
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void *dAcBase_c::getCurrentEventActor() {}
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void dAcBase_c::unkVirtFunc_0x6C() {}
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void dAcBase_c::doInteraction(s32) {}
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void dAcBase_c::FUN_8002dc20(s16*, s16*) {}
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void dAcBase_c::FUN_8002dc20(s16 *, s16 *) {}
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void dAcBase_c::incrementKillCounter() {}
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void dAcBase_c::FUN_8002dcd0() {}
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void dAcBase_c::FUN_8002dd10() {}
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void dAcBase_c::FUN_8002dd50() {}
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void dAcBase_c::FUN_8002dd90() {}
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void dAcBase_c::FUN_8002ddd0() {}
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void dAcBase_c::FUN_8002de30() {}
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void dAcBase_c::FUN_8002de30() {}
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