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https://github.com/zeldaret/ss
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d_t_time_area_check OK (and some dTimeAreaMgr) (#29)
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@@ -0,0 +1,39 @@
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#include <d/tg/d_t_time_area_check.h>
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#include <toBeSorted/time_area_mgr.h>
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#include <toBeSorted/sceneflag_manager.h>
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SPECIAL_ACTOR_PROFILE(TAG_TIME_AREA_CHECK, dTgTimeAreaCheck_c, fProfile::TAG_TIME_AREA_CHECK, 0x01AC, 0, 0);
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int dTgTimeAreaCheck_c::create() {
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mPastSceneFlag = params & 0xFF;
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mPresentSceneFlag = (params >> 8) & 0xFF;
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return SUCCEEDED;
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}
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int dTgTimeAreaCheck_c::doDelete() {
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return 1;
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}
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int dTgTimeAreaCheck_c::actorExecute() {
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f32 result = dTimeAreaMgr_c::sInstance->checkPositionIsInPastState(roomid, position, nullptr, 10.0f);
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if (result > 0.0f) {
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if (mPastSceneFlag < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(roomid, mPastSceneFlag)) {
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SceneflagManager::sInstance->setFlag(roomid, mPastSceneFlag);
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}
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if (mPresentSceneFlag < 0xFF && SceneflagManager::sInstance->checkBoolFlag(roomid, mPresentSceneFlag)) {
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SceneflagManager::sInstance->unsetFlag(roomid, mPresentSceneFlag);
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}
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} else {
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if (mPastSceneFlag < 0xFF && SceneflagManager::sInstance->checkBoolFlag(roomid, mPastSceneFlag)) {
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SceneflagManager::sInstance->unsetFlag(roomid, mPastSceneFlag);
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}
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if (mPresentSceneFlag < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(roomid, mPresentSceneFlag)) {
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SceneflagManager::sInstance->setFlag(roomid, mPresentSceneFlag);
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}
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}
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return 1;
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}
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int dTgTimeAreaCheck_c::draw() {
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return 1;
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}
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@@ -0,0 +1,61 @@
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#include <toBeSorted/time_area_mgr.h>
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#include <toBeSorted/scgame.h>
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#include <nw4r/g3d/g3d_obj.h>
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#include <d/d_heap.h>
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dTimeAreaMgr_c::dTimeAreaMgr_c() {
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sInstance = this;
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}
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dTimeAreaMgr_c::~dTimeAreaMgr_c() {
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sInstance = nullptr;
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}
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bool dTimeAreaMgr_c::init() {
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mAllocator.replaceWithNewFrmHeap(-1, dHeap::work1Heap.heap, "dTimeAreaMgr_c::m_allocator", 0x20, 0);
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mProcA.create(&mAllocator);
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mProcB.create(&mAllocator);
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mAllocator.adjustFrmHeap();
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mIsInLanayruMiningFacility = ScGame::isCurrentStage("D300") || ScGame::isCurrentStage("D300_1");
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return true;
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}
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void dTimeAreaMgr_c::draw() {
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if (field_0x64 != 0 && dTimeAreaMgr_c::sInstance->field_0x68[0x10] == 0) {
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mProcA.entry();
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mProcB.entry();
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}
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}
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void dTimeAreaMgrProcA_c::drawOpa() {
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// TODO
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}
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bool dTimeAreaMgrProcA_c::create(mHeapAllocator_c *alloc) {
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if (!m3d::proc_c::create(alloc, nullptr)) {
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return false;
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}
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setPriorityDraw(0x0C, 0);
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setOption(/* DISABLE_DRAW_XLU */ 0x07, 1);
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return true;
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}
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void dTimeAreaMgrProcB_c::drawOpa() {
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// TODO
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}
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bool dTimeAreaMgrProcB_c::create(mHeapAllocator_c *alloc) {
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if (!m3d::proc_c::create(alloc, nullptr)) {
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return false;
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}
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setPriorityDraw(0x13, 0);
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setOption(/* DISABLE_DRAW_XLU */ 0x07, 1);
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field_0x18 = 0x8C;
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field_0x19 = 0x64;
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field_0x1A = 0x3C;
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field_0x1B = 0x64;
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return true;
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}
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