d_t_time_area_check OK (and some dTimeAreaMgr) (#29)

This commit is contained in:
robojumper
2024-09-15 20:52:25 +02:00
committed by GitHub
parent 24e10d2755
commit 63365331d8
11 changed files with 209 additions and 25 deletions
+39
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@@ -0,0 +1,39 @@
#include <d/tg/d_t_time_area_check.h>
#include <toBeSorted/time_area_mgr.h>
#include <toBeSorted/sceneflag_manager.h>
SPECIAL_ACTOR_PROFILE(TAG_TIME_AREA_CHECK, dTgTimeAreaCheck_c, fProfile::TAG_TIME_AREA_CHECK, 0x01AC, 0, 0);
int dTgTimeAreaCheck_c::create() {
mPastSceneFlag = params & 0xFF;
mPresentSceneFlag = (params >> 8) & 0xFF;
return SUCCEEDED;
}
int dTgTimeAreaCheck_c::doDelete() {
return 1;
}
int dTgTimeAreaCheck_c::actorExecute() {
f32 result = dTimeAreaMgr_c::sInstance->checkPositionIsInPastState(roomid, position, nullptr, 10.0f);
if (result > 0.0f) {
if (mPastSceneFlag < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(roomid, mPastSceneFlag)) {
SceneflagManager::sInstance->setFlag(roomid, mPastSceneFlag);
}
if (mPresentSceneFlag < 0xFF && SceneflagManager::sInstance->checkBoolFlag(roomid, mPresentSceneFlag)) {
SceneflagManager::sInstance->unsetFlag(roomid, mPresentSceneFlag);
}
} else {
if (mPastSceneFlag < 0xFF && SceneflagManager::sInstance->checkBoolFlag(roomid, mPastSceneFlag)) {
SceneflagManager::sInstance->unsetFlag(roomid, mPastSceneFlag);
}
if (mPresentSceneFlag < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(roomid, mPresentSceneFlag)) {
SceneflagManager::sInstance->setFlag(roomid, mPresentSceneFlag);
}
}
return 1;
}
int dTgTimeAreaCheck_c::draw() {
return 1;
}
+61
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@@ -0,0 +1,61 @@
#include <toBeSorted/time_area_mgr.h>
#include <toBeSorted/scgame.h>
#include <nw4r/g3d/g3d_obj.h>
#include <d/d_heap.h>
dTimeAreaMgr_c::dTimeAreaMgr_c() {
sInstance = this;
}
dTimeAreaMgr_c::~dTimeAreaMgr_c() {
sInstance = nullptr;
}
bool dTimeAreaMgr_c::init() {
mAllocator.replaceWithNewFrmHeap(-1, dHeap::work1Heap.heap, "dTimeAreaMgr_c::m_allocator", 0x20, 0);
mProcA.create(&mAllocator);
mProcB.create(&mAllocator);
mAllocator.adjustFrmHeap();
mIsInLanayruMiningFacility = ScGame::isCurrentStage("D300") || ScGame::isCurrentStage("D300_1");
return true;
}
void dTimeAreaMgr_c::draw() {
if (field_0x64 != 0 && dTimeAreaMgr_c::sInstance->field_0x68[0x10] == 0) {
mProcA.entry();
mProcB.entry();
}
}
void dTimeAreaMgrProcA_c::drawOpa() {
// TODO
}
bool dTimeAreaMgrProcA_c::create(mHeapAllocator_c *alloc) {
if (!m3d::proc_c::create(alloc, nullptr)) {
return false;
}
setPriorityDraw(0x0C, 0);
setOption(/* DISABLE_DRAW_XLU */ 0x07, 1);
return true;
}
void dTimeAreaMgrProcB_c::drawOpa() {
// TODO
}
bool dTimeAreaMgrProcB_c::create(mHeapAllocator_c *alloc) {
if (!m3d::proc_c::create(alloc, nullptr)) {
return false;
}
setPriorityDraw(0x13, 0);
setOption(/* DISABLE_DRAW_XLU */ 0x07, 1);
field_0x18 = 0x8C;
field_0x19 = 0x64;
field_0x1A = 0x3C;
field_0x1B = 0x64;
return true;
}