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https://github.com/zeldaret/ss
synced 2026-08-18 21:47:41 -04:00
LightTextureManager OK
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@@ -1,18 +1,26 @@
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#include "egg/gfx/eggLightTextureMgr.h"
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#include "common.h"
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#include "egg/gfx/eggDrawGX.h"
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#include "egg/gfx/eggG3DUtility.h"
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#include "egg/gfx/eggLightObject.h"
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#include "egg/gfx/eggLightTexture.h"
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#include "egg/gfx/eggStateGX.h"
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#include "egg/gfx/eggTextureBuffer.h"
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#include "nw4r/g3d/res/g3d_resmat.h"
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#include "nw4r/math/math_types.h"
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#include "nw4r/ut/ut_Color.h"
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#include "rvl/GX/GXTexture.h"
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#include "rvl/GX/GXTypes.h"
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#include "rvl/MTX/mtx.h"
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#include "rvl/MTX/mtx44.h"
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#include <cstring>
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namespace EGG {
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LightTextureManager::LightTextureManager(const LightManager *lightMgr) {
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field_0x04 = 0x78;
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mFlags = 0x78;
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mTextureCount = 0;
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mpTextures = nullptr;
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mpLightMgr = lightMgr;
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@@ -25,14 +33,14 @@ LightTextureManager::LightTextureManager(const LightManager *lightMgr) {
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mpTextures[i] = nullptr;
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}
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mpObjects = new LightObject *[mMaxNumTextures];
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mpObjects = new const LightObject *[mMaxNumTextures];
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for (int i = 0; i < mMaxNumTextures; i++) {
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mpObjects[i] = nullptr;
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}
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if ((StateGX::s_flag & 0x40) != 0) {
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field_0x04 |= 0x80;
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field_0x04 &= ~0x40;
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mFlags |= 0x80;
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mFlags &= ~0x40;
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field_0x16 = 3;
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}
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}
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@@ -106,18 +114,37 @@ int LightTextureManager::replaceModelTextures(nw4r::g3d::ResMdl mdl) const {
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return count;
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}
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int LightTextureManager::replaceModelTexture(u16 tex, nw4r::g3d::ResMdl mdl) const {
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int LightTextureManager::replaceModelTexture(int tex, nw4r::g3d::ResMdl mdl) const {
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if (mpTextures[tex] == nullptr) {
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return 0;
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}
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G3DUtility::SetTextureResult buf[256];
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GXTexObj obj;
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mpTextures[tex]->getTexObj(&obj);
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int count = 0;
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for (u32 i = 0; i < mdl.GetResMatNumEntries(); i++) {
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for (int i = 0; i < mdl.GetResMatNumEntries(); i++) {
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nw4r::g3d::ResMat mat = mdl.GetResMat(i);
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// TODO
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// count += G3DUtility::SetTexture(mat, nullptr, mpLightMgr[tex]->getName(), obj, false, void *param_6, int param_7, int param_8)
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int res = G3DUtility::SetTexture(mat, nullptr, mpTextures[tex]->getName(), &obj, false, buf, 0xFF, 2);
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for (int j = 0; j < (u16)res; j++) {
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if (buf[j].texCoordId != -1) {
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fn_804AE340(mat, static_cast<GXTexCoordID>(buf[j].texCoordId));
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}
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}
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count += res;
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}
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return count;
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}
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int LightTextureManager::getTextureIndex(const char *name) const {
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for (int i = 0; i < mTextureCount; i++) {
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if (!strcmp(name, mpTextures[i]->getName())) {
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return i;
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}
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}
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return -1;
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}
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bool LightTextureManager::setBinaryToTexture(const void *data) {
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@@ -131,6 +158,114 @@ bool LightTextureManager::setBinaryToTexture(const void *data) {
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return false;
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}
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void LightTextureManager::correctLightObject() {
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int j = 0;
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for (int i = 0; i < mpLightMgr->GetNumLightData(); i++) {
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const LightObject *o = mpLightMgr->GetLightObject(i);
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if (o->CheckFlag1() && o->CheckFlag0x20()) {
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mpObjects[j] = o;
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j++;
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if (j >= mMaxNumTextures) {
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break;
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}
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}
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}
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for (int i = j; i < mMaxNumTextures; i++) {
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mpObjects[i] = nullptr;
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}
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}
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void LightTextureManager::frameReset() {
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correctLightObject();
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field_0x10 = 0;
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}
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void LightTextureManager::drawAndCaptureTexture(f32 ox, f32 oy, f32 sx, f32 sy) {
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bool b1 = getSomeTfRelatedBool();
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u32 mask1 = 1 << (mpLightMgr->GetField0x1D());
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if ((mFlags & 0x10) == 0 || (field_0x10 & mask1) != 0 || mTextureCount == 0) {
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return;
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}
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StateGX::resetGXCache();
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if ((mFlags & 0x40) != 0) {
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ox = 0.0f;
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oy = StateGX::s_heightEfb;
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sx = StateGX::s_widthEfb;
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sy = 528 - StateGX::s_heightEfb;
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}
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field_0x10 |= mask1;
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StateGX::ScopedColor colorGuard(true);
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StateGX::ScopedAlpha alphaGuard(false);
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LightTexture::initDrawSetting(ox + ((u16)ox & 1), oy + ((u16)oy & 1), sx, sy);
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u16 x1, y1, x2, y2;
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TextureBuffer *buf = nullptr;
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LightTexture::getTexDimensions(&x1, &y1, &x2, &y2, mTextureCount);
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x2 += x2 & 3;
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y2 += y2 & 3;
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if ((mFlags & 0x40) == 0 && (mFlags & 4) != 0) {
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buf = TextureBuffer::alloc(x2, y2, GX_TF_RGBA8);
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buf->capture(x1, y1, false, -1);
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}
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if (b1) {
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StateGX::GXSetPixelFmt_(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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}
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nw4r::ut::Color c(StateGX::s_clearEfb);
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if (b1 && StateGX::s_pixFormat == GX_PF_RGBA6_Z24) {
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// convert GX_PF_RGBA6_Z24 -> GX_PF_RGB8_Z24
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u8 tmp = c.a >> 2;
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c = ((c.r >> 2) << 26) | (c.g & 0x3FFC) << 18 | (c.b & 0xFC) << 12 | (tmp & 0x3F) << 8;
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}
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bool b2 = b1 && (mFlags & 8) != 0;
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for (int i = 0; i < mTextureCount; i++) {
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mpTextures[i]->fn_804AC0E0(i, c, b2);
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}
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for (int i = 0; i < mTextureCount; i++) {
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mpTextures[i]->draw(i);
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}
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if (b1) {
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StateGX::GXSetPixelFmt_(StateGX::s_pixFormat, StateGX::s_zFmt16);
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}
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if ((mFlags & 0x40) == 0 && buf != nullptr) {
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StateGX::ScopedColor colorGuard(true);
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StateGX::ScopedAlpha alphaGuard(true);
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nw4r::math::MTX44 orthMtx;
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C_MTXOrtho(orthMtx, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f);
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StateGX::GXSetProjection_(orthMtx, GX_ORTHOGRAPHIC);
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StateGX::GXSetViewport_(x1, y1, x2, y2, 0.0f, 1.0f);
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StateGX::GXSetScissor_(x1, y1, x2, y2);
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StateGX::GXSetScissorBoxOffset_(0, 0);
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nw4r::math::MTX34 identity;
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PSMTXIdentity(identity);
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DrawGX::BeginDrawScreen(1, 1, 0);
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DrawGX::SetBlendMode(DrawGX::BLEND_14);
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GXSetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
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buf->load(GX_TEXMAP0);
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DrawGX::DrawDL(DrawGX::DL_16, identity, DrawGX::WHITE);
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buf->free();
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}
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StateGX::invalidateTexAllGX();
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if ((mFlags & 0x80) != 0) {
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LightTexture::beginDebugDraw();
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for (int i = 0; i < mTextureCount; i++) {
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mpTextures[i]->debugDraw(i);
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}
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}
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}
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void LightTextureManager::SetBinaryInner(const Bin &bin) {
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if (bin.mHeader.mVersion != 0) {
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return;
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@@ -172,6 +307,20 @@ const void *LightTextureManager::getLtexFromLmap(const void *lmap, u16 index) {
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return buf;
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}
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void LightTextureManager::fn_804AE340(nw4r::g3d::ResMat mat, GXTexCoordID id) {
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nw4r::g3d::ResTexSrt dat = mat.GetResTexSrt();
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dat.SetMapMode(id, 1, -1, -1);
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nw4r::g3d::ResMatTexCoordGen coordGen = mat.GetResMatTexCoordGen();
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GXTexGenType type;
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GXTexGenSrc src;
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GXBool normalize;
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u32 postMtx;
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coordGen.GXGetTexCoordGen2(id, &type, &src, &normalize, &postMtx);
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coordGen.GXSetTexCoordGen2(id, GX_TG_MTX3x4, GX_TG_NRM, true, postMtx);
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coordGen.DCStore(false);
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}
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size_t LightTextureManager::GetBinarySize() const {
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// Contrary to the other dynamically-sized Bins, this only
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// returns the fixed size. GetBinaryInner will add the dynamic
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