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https://github.com/zeldaret/ss
synced 2026-07-11 22:50:06 -04:00
roomid -> mRoomID
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@@ -79,7 +79,7 @@ public:
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/* 0xD8 */ u32 mActorProperties;
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/* 0xDC */ dAcRef_c<dAcBase_c> mActorNode;
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/* 0xE8 */ u32 mTgSndAreaFlags;
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/* 0xEC */ s8 roomid;
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/* 0xEC */ s8 mRoomID;
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/* 0xED */ u8 mActorSubtype;
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/* 0xEE */ u8 mPolyAttr0;
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/* 0xEF */ u8 mPolyAttr1;
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@@ -152,7 +152,7 @@ public:
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}
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u32 getRoomId() {
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return roomid;
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return mRoomID;
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}
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void clearActorProperty(u32 property) {
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@@ -37,7 +37,7 @@ private:
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}
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void doCheck() {
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mTimeAreaStruct.check(roomid, mStartingPos, 0, 10.0f, 0.2f);
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mTimeAreaStruct.check(mRoomID, mStartingPos, 0, 10.0f, 0.2f);
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}
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int getParam1() {
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@@ -64,7 +64,7 @@ public:
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static void rideCallback(dBgW *unknown, dAcObjBase_c *actor, dAcObjBase_c *interactor);
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bool checkOnFlag() {
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return mOnSceneFlag < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(roomid, mOnSceneFlag);
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return mOnSceneFlag < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(mRoomID, mOnSceneFlag);
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}
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private:
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@@ -73,7 +73,7 @@ public:
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}
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bool checkSceneflag() {
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return SceneflagManager::sInstance->checkFlag(roomid, mSceneflag);
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return SceneflagManager::sInstance->checkFlag(mRoomID, mSceneflag);
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}
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STATE_FUNC_DECLARE(dAcOtubo_c, Wait);
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@@ -29,10 +29,10 @@ public:
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void resetActiveArea();
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bool checkActive1() const {
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return SceneflagManager::sInstance->checkBoolFlag(roomid, mEnableFlag1);
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return SceneflagManager::sInstance->checkBoolFlag(mRoomID, mEnableFlag1);
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}
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bool checkActive2() const {
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return (!(mEnableFlag2 < 0xFF) || SceneflagManager::sInstance->checkBoolFlag(roomid, mEnableFlag2));
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return (!(mEnableFlag2 < 0xFF) || SceneflagManager::sInstance->checkBoolFlag(mRoomID, mEnableFlag2));
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}
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private:
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