d_a_obj_distant_ship OK

This commit is contained in:
CovenEsme
2025-05-27 05:26:02 +01:00
parent 4b2c78578e
commit 6b9aeb9a9a
4 changed files with 78 additions and 8 deletions
+58
View File
@@ -1,3 +1,61 @@
#include "d/a/obj/d_a_obj_distant_ship.h"
#include "common.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/flag/sceneflag_manager.h"
#include "f/f_base.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "toBeSorted/arc_managers/current_stage_arc_manager.h"
SPECIAL_ACTOR_PROFILE(OBJ_DIS_SHIP, dAcOdistantShip_c, fProfile::OBJ_DIS_SHIP, 0x143, 0, 0);
bool dAcOdistantShip_c::createHeap() {
char *modelName = getModelName();
mBrres = (nw4r::g3d::ResFile)CurrentStageArcManager::GetInstance()->getData("g3d/stage.brres");
TRY_CREATE(mModel.create(mBrres.GetResMdl(modelName), &heap_allocator, 0x120, 1, 0));
return SUCCEEDED;
}
int dAcOdistantShip_c::create() {
// Sure, why not
mIsVisible = false;
u32 p = params;
u16 r = (s32)roomid;
mSubtype = (p >> 8) & 0xF;
bool flag = SceneflagManager::sInstance->checkFlag(r, p & 0xFF);
if (flag) {
mIsVisible = true;
}
if (mIsVisible) {
CREATE_ALLOCATOR(dAcOdistantShip_c);
updateMatrix();
mModel.setLocalMtx(mWorldMtx);
boundingBox.Set(mVec3_c(-0.0f, -0.0f, -0.0f), mVec3_c(0.0f, 0.0f, 0.0f));
}
return SUCCEEDED;
}
int dAcOdistantShip_c::doDelete() {
return SUCCEEDED;
}
int dAcOdistantShip_c::actorExecute() {
return SUCCEEDED;
}
int dAcOdistantShip_c::draw() {
if (mIsVisible) {
drawModelType1(&mModel);
}
return SUCCEEDED;
}
char *dAcOdistantShip_c::getModelName() {
switch (mSubtype) {
case 0: return "StageF301_D300";
case 1: return "StageF301_3_D300";
default: return nullptr;
}
}