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Starting to make sense of some of these vtables in NPCs
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@@ -18,6 +18,7 @@ public:
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static bool alsoSetAsCurrentEvent(dAcBase_c *actor, Event *event, void *unknown);
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static dAcObjBase_c *fn_800A08F0(fBase_c::GROUP_TYPE_e);
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static bool canSkipCurrentEvent();
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static dAcBase_c *getMainActorInEvent();
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static EventManager *sInstance;
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