mirror of
https://github.com/zeldaret/ss
synced 2026-09-03 01:54:18 -04:00
d_lyt_meter_z_btn OK
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@@ -0,0 +1,18 @@
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#ifndef D_CAMERA_H
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#define D_CAMERA_H
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#include "d/d_base.h"
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extern "C" bool fn_80081FE0(void*, const char *);
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class dCamera_c : public dBase_c {
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public:
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/* 0x068 */ u8 _0x068[0xD98 - 0x068];
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/* 0xD98 */ void *field_0xD98;
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bool isCurrentTrend(const char *name) const {
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return fn_80081FE0(field_0xD98, name);
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}
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};
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#endif
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@@ -6,6 +6,7 @@
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#include "d/d_dylink.h"
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#include "d/d_fader.h"
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#include "d/d_scene.h"
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#include "d/d_camera.h"
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#include "egg/gfx/eggScreen.h"
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#include "f/f_profile_name.h"
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#include "m/m2d.h"
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@@ -190,6 +191,9 @@ public:
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sReloaderType = type;
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}
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static dCamera_c *getCamera(s32 idx);
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static void setCamera(s32 idx, dCamera_c *);
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protected:
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static u32 sUpdateFrameCount;
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static u8 sCurrentLayer;
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@@ -2,6 +2,7 @@
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#define D_LYT_CONTROL_GAME_H
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#include "d/d_base.h"
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#include "s/s_State.hpp"
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class dLytControlGame_c : public dBase_c {
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public:
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@@ -17,7 +18,22 @@ public:
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return sInstance;
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}
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STATE_FUNC_DECLARE(dLytControlGame_c, Normal);
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STATE_FUNC_DECLARE(dLytControlGame_c, Pause_SetRes);
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STATE_FUNC_DECLARE(dLytControlGame_c, Pause_SyncRes);
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STATE_FUNC_DECLARE(dLytControlGame_c, Pause);
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STATE_FUNC_DECLARE(dLytControlGame_c, Pause_DelRes);
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STATE_FUNC_DECLARE(dLytControlGame_c, Map_SetRes);
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STATE_FUNC_DECLARE(dLytControlGame_c, Map_SyncRes);
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STATE_FUNC_DECLARE(dLytControlGame_c, Map);
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STATE_FUNC_DECLARE(dLytControlGame_c, Map_DelRes);
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bool isStateNormal() const {
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return *mStateMgr.getStateID() == StateID_Normal;
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}
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private:
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/* 0x00068 */ UI_STATE_MGR_DECLARE(dLytControlGame_c);
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static dLytControlGame_c *sInstance;
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};
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@@ -30,11 +30,16 @@ public:
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enum DoButton_e {
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DO_BUTTON_A = 0,
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DO_BUTTON_B = 1,
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DO_BUTTON_Z = 3,
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};
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void set(DoButton_e button, Action_e value) {
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field_0x04[button] = value;
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field_0x34[button] = true;
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static void set(DoButton_e button, Action_e value) {
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LytDoButtonRelated *b = sInstance;
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if (b != nullptr) {
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b->field_0x04[button] = value;
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b->field_0x34[button] = true;
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}
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}
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static Action_e get(DoButton_e button) {
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@@ -1,9 +1,12 @@
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#ifndef D_LYT_METER_Z_BTN_H
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#define D_LYT_METER_Z_BTN_H
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#include "common.h"
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#include "d/lyt/d2d.h"
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#include "d/lyt/d_textbox.h"
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#include "d/lyt/d_window.h"
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#include "nw4r/lyt/lyt_pane.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dLytMeterZBtn_c : public d2d::dSubPane {
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public:
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@@ -11,21 +14,44 @@ public:
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virtual bool build(d2d::ResAccIf_c *resAcc) override;
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virtual bool remove() override;
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virtual bool execute() override;
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virtual nw4r::lyt::Pane *getPane() override;
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virtual d2d::LytBase_c *getLyt() override;
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virtual const char *getName() const override;
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virtual nw4r::lyt::Pane *getPane() override {
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return mLyt.getLayout()->GetRootPane();
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}
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virtual d2d::LytBase_c *getLyt() override {
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return &mLyt;
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}
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virtual const char *getName() const override {
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return mLyt.getName();
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}
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virtual ~dLytMeterZBtn_c() {}
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bool isCalling() const;
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private:
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void setMessage(s32 id);
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STATE_FUNC_DECLARE(dLytMeterZBtn_c, Wait);
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STATE_FUNC_DECLARE(dLytMeterZBtn_c, On);
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STATE_FUNC_DECLARE(dLytMeterZBtn_c, Active);
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STATE_FUNC_DECLARE(dLytMeterZBtn_c, Off);
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UI_STATE_MGR_DECLARE(dLytMeterZBtn_c);
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d2d::dLytSub mLyt;
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/* 0x0D8 */ d2d::AnmGroup_c mAnmGroups[3];
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/* 0x??? */ u8 padding[0x121C8 - 0x12198];
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/* 0x008 */ UI_STATE_MGR_DECLARE(dLytMeterZBtn_c);
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/* 0x04C */ d2d::dLytSub mLyt;
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/* 0x0D8 */ d2d::AnmGroup_c mAnm[3];
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/* 0x198 */ nw4r::lyt::Pane *mpPane;
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/* 0x19C */ nw4r::lyt::Pane *mpOwnerPane;
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/* 0x1A0 */ dTextBox_c *mpTextBoxes[2];
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/* 0x1A8 */ dWindow_c *mpWindow[1];
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/* 0x1AC */ dTextBox_c *mpSizeBox[1];
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/* 0x1B0 */ s32 field_0x1B0;
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/* 0x1B4 */ s32 field_0x1B4;
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/* 0x1B8 */ BOOL field_0x1B8;
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/* 0x1BC */ s32 field_0x1BC;
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/* 0x1C0 */ s32 mOnDelay;
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/* 0x1C4 */ bool field_0x1C4;
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/* 0x1C5 */ u8 field_0x1C5;
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/* 0x1C6 */ u8 field_0x1C6;
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};
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#endif
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@@ -213,12 +213,13 @@ public:
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void addReadTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 ignored, f32 field_0x20, f32 field_0x24);
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void addReadTarget2(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x20, f32 field_0x24);
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bool checkLink2() const;
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private:
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bool isInNormalGameState() const;
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bool checkZButtonPressed() const;
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bool checkZButtonHeld() const;
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bool checkLink1() const;
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bool checkLink2() const;
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bool switchTarget(s32 target);
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bool playTargetAnim(s32 target);
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