Initial OK

This commit is contained in:
elijah-thomas774
2025-06-08 00:01:26 -04:00
parent f09acff980
commit 73b6e7dcd4
13 changed files with 998 additions and 320 deletions
+1 -2
View File
@@ -22,7 +22,6 @@
#include "toBeSorted/dowsing_target.h"
#include "toBeSorted/small_sound_mgr.h"
void float_ordering() {
const f32 arr[] = {5.f, 15.f, 7.f, 0.5f, 0.1f};
}
@@ -106,7 +105,7 @@ int dAcOTumbleWeed_c::actorExecute() {
calcWind();
sLib::chase(&mField_0x980, 1.f, 0.1f);
BlurAndPaletteManager::GetInstance().fn_800247D0(mField_0x968, mField_0x980);
BlurAndPaletteManager::GetInstance().setWind(mField_0x968, mField_0x980);
calcVelocity();
position += velocity;
+1 -1
View File
@@ -496,7 +496,7 @@ bool dFlow_c::handleEventInternal(const MsbFlowInfo *element) {
s16 p1 = (params1n2 >> 16) & 0xFFFF;
s16 p2 = params1n2 & 0xFFFF;
if (&BlurAndPaletteManager::GetInstance() != nullptr) {
BlurAndPaletteManager::GetInstance().fn_80024240(-1, p1, p2);
BlurAndPaletteManager::GetInstance().set_palette_transition(-1, p1, p2);
}
break;
}
+629 -87
View File
@@ -1,7 +1,12 @@
#include "toBeSorted/blur_and_palette_manager.h"
#include "common.h"
#include "d/a/d_a_itembase.h"
#include "d/a/d_a_player.h"
#include "d/d_obj_light.h"
#include "d/d_sc_game.h"
#include "d/flag/itemflag_manager.h"
#include "m/m_color.h"
#include "m/m_vec.h"
#include "nw4r/math/math_arithmetic.h"
@@ -9,7 +14,7 @@
BlurAndPaletteManager BlurAndPaletteManager::sInstance;
BlurAndPaletteManager *BlurAndPaletteManager::sPInstance;
TList<UnkBlurPaletteListNode, offsetof(UnkBlurPaletteListNode, mNode)> sPlayingEffectsList;
ActorLighting::ListType ActorLighting::sList;
// Same as vectle_calc in d_kankyo_rain from tp
static void vectle_calc(const mVec3_c *pIn, mVec3_c *pOut) {
@@ -258,22 +263,465 @@ void BlurAndPaletteManager::setLightFilter(f32 ratio) {
field_0x2DF4.b = ratio * 255.f;
}
void BlurAndPaletteManager::set0x35B0(f32 f) {
field_0x35A0.field_0x10 = f;
mWind.field_0x10 = f;
}
mColor BlurAndPaletteManager::combineColors(const mColor &c1, const mColor &c2, f32 ratio) {
void BlurAndPaletteManager::setBPM8(const mVec3_c *pos, u32 type, f32 radius) {
for (int i = 0; i < 10; ++i) {
if (field_0x3654[i].field_0x10 <= -1) {
field_0x3654[i].mPos = *pos;
field_0x3654[i].mRadius = radius;
field_0x3654[i].field_0x10 = type;
return;
}
}
}
void BlurAndPaletteManager::setBPM8_Type4(const mVec3_c *pos) {
setBPM8(pos, 4, 250.f);
}
void BlurAndPaletteManager::setBPM8_Type6(const mVec3_c *pos) {
setBPM8(pos, 6, 500.f);
}
void BlurAndPaletteManager::setBPM8_Type10(const mVec3_c *pos) {
setBPM8(pos, 10, 1000.f);
}
void BlurAndPaletteManager::setBPM8_Type10_2(const mVec3_c *pos) {
setBPM8(pos, 10, 1001.f);
}
void BlurAndPaletteManager::setBPM8_Type6_2(const mVec3_c *pos) {
setBPM8(pos, 6, 501.f);
}
bool BlurAndPaletteManager::check_BPM8(const mVec3_c *pos, mVec3_c *pOutPos) {
bool ret = false;
for (int i = 0; i < 10; ++i) {
if (field_0x3654[i].field_0x10 > 0) {
if (pos->distance(field_0x3654[i].mPos) <= field_0x3654[i].mRadius) {
ret = true;
if (pOutPos) {
*pOutPos = field_0x3654[i].mPos;
}
break;
}
}
}
return ret;
}
bool BlurAndPaletteManager::check_BPM8_1001(const mVec3_c *pos, mVec3_c *pOutPos) {
bool ret = false;
for (int i = 0; i < 10; ++i) {
if (field_0x3654[i].field_0x10 > 0) {
if (pos->distance(field_0x3654[i].mPos) <= field_0x3654[i].mRadius && field_0x3654[i].mRadius == 1001.f) {
ret = true;
if (pOutPos) {
*pOutPos = field_0x3654[i].mPos;
}
break;
}
}
}
return ret;
}
bool BlurAndPaletteManager::check_BPM8_501(const mVec3_c *pos, mVec3_c *pOutPos) {
bool ret = false;
for (int i = 0; i < 10; ++i) {
if (field_0x3654[i].field_0x10 > 0) {
if (pos->distance(field_0x3654[i].mPos) <= field_0x3654[i].mRadius && field_0x3654[i].mRadius == 501.f) {
ret = true;
if (pOutPos) {
*pOutPos = field_0x3654[i].mPos;
}
break;
}
}
}
return ret;
}
bool BlurAndPaletteManager::setUnk(const mVec3_c *pos, f32 radius) {
bool ret = false;
if (field_0x38B0 == false) {
field_0x38B0 = true;
field_0x38B4 = *pos;
field_0x38C0 = radius;
ret = true;
}
return ret;
}
void BlurAndPaletteManager::setBPM9(const mVec3_c *pos, f32 radius) {
for (int i = 0; i < 20; ++i) {
if (field_0x371C[i].field_0x00 == false) {
field_0x371C[i].field_0x00 = true;
field_0x371C[i].mPos = *pos;
field_0x371C[i].mRadius = radius;
return;
}
}
}
bool BlurAndPaletteManager::check_BPM9(const mVec3_c *pos) {
bool ret = false;
for (int i = 0; i < 20; ++i) {
if (field_0x371C[i].field_0x00) {
if (pos->distance(field_0x371C[i].mPos) <= field_0x371C[i].mRadius) {
ret = true;
break;
}
}
}
return ret;
}
s32 BlurAndPaletteManager::checkBPM9_Entity(mVec3_c *pos) {
s32 value = field_0x38C4;
if (value != 0 && pos != nullptr) {
*pos = field_0x38C8;
}
return value;
}
void BlurAndPaletteManager::setAlterateRoomId(s32 roomId) {
mAlternateRoomId = roomId;
}
s32 BlurAndPaletteManager::getAlterateRoomId() {
return mAlternateRoomId;
}
mColor BlurAndPaletteManager::color_ratio_set(const mColor &start, const mColor &end, f32 ratio) {
mColor result;
result.Set(0xff, 0xff, 0xff, 0xff);
result.r = (c1.r + ratio * ((f32)c2.r - (f32)c1.r));
result.g = (c1.g + ratio * ((f32)c2.g - (f32)c1.g));
result.b = (c1.b + ratio * ((f32)c2.b - (f32)c1.b));
result.a = (c1.a + ratio * ((f32)c2.a - (f32)c1.a));
result.r = (start.r + ratio * ((f32)end.r - (f32)start.r));
result.g = (start.g + ratio * ((f32)end.g - (f32)start.g));
result.b = (start.b + ratio * ((f32)end.b - (f32)start.b));
result.a = (start.a + ratio * ((f32)end.a - (f32)start.a));
return result;
}
Spf::Spf() {}
mVec3_c BlurAndPaletteManager::vec_ratio_set(const mVec3_c &start, const mVec3_c &end, f32 ratio) {
mVec3_c result;
result.x = start.x + ratio * (end.x - start.x);
result.y = start.y + ratio * (end.y - start.y);
result.z = start.z + ratio * (end.z - start.z);
return result;
}
Sff::Sff() {}
f32 BlurAndPaletteManager::f32_ratio_set(const f32 start, const f32 end, f32 ratio) {
return start + ratio * (end - start);
}
u16 BlurAndPaletteManager::u16_ratio_set(const u16 start, const u16 end, f32 ratio) {
return (f32)start + ratio * ((f32)end - (f32)start);
}
u8 BlurAndPaletteManager::u8_ratio_set(const u8 start, const u8 end, f32 ratio) {
return static_cast<u8>((f32)start + ratio * (f32)(end - (f32)start)) & 0xFF;
}
void BlurAndPaletteManager::spf_ratio_set(Spf &out, const Spf &start, const Spf &end, f32 ratio) {
mColor black0;
mColor black1;
out.mActorPalette.mAmbientClr =
color_ratio_set(start.mActorPalette.mAmbientClr, end.mActorPalette.mAmbientClr, ratio);
out.mActorPalette.mDiffuseClr =
color_ratio_set(start.mActorPalette.mDiffuseClr, end.mActorPalette.mDiffuseClr, ratio);
out.mActorPalette.mBrightnessClr =
color_ratio_set(start.mActorPalette.mBrightnessClr, end.mActorPalette.mBrightnessClr, ratio);
out.mActorPalette.mSpecularClr =
color_ratio_set(start.mActorPalette.mSpecularClr, end.mActorPalette.mSpecularClr, ratio);
out.mActorPalette.mDarkShadowClr =
color_ratio_set(start.mActorPalette.mDarkShadowClr, end.mActorPalette.mDarkShadowClr, ratio);
out.mActorPalette.mDarkLightClr =
color_ratio_set(start.mActorPalette.mDarkLightClr, end.mActorPalette.mDarkLightClr, ratio);
out.mActorPalette.mSpecular = f32_ratio_set(start.mActorPalette.mSpecular, end.mActorPalette.mSpecular, ratio);
out.mActorPalette.field_0x01C =
color_ratio_set(start.mActorPalette.field_0x01C, end.mActorPalette.field_0x01C, ratio);
out.mActorPalette.mTemperature =
f32_ratio_set(start.mActorPalette.mTemperature, end.mActorPalette.mTemperature, ratio);
out.mActorPalette.field_0x24 = f32_ratio_set(start.mActorPalette.field_0x24, end.mActorPalette.field_0x24, ratio);
black0 = start.mActorPalette.mShadowClr;
black1 = end.mActorPalette.mShadowClr;
if (black0.a == 0) {
black0.Set(0, 0, 0x1E, 0xC8);
}
if (black1.a == 0) {
black1.Set(0, 0, 0x1E, 0xC8);
}
out.mActorPalette.mShadowClr = color_ratio_set(black0, black1, ratio);
out.mActorPalette.field_0x02C =
color_ratio_set(start.mActorPalette.field_0x02C, end.mActorPalette.field_0x02C, ratio);
out.mStagePalette.mBrightness =
f32_ratio_set(start.mStagePalette.mBrightness, end.mStagePalette.mBrightness, ratio);
out.mStagePalette.mShadowClr = color_ratio_set(start.mStagePalette.mShadowClr, end.mStagePalette.mShadowClr, ratio);
out.mStagePalette.mLightClr = color_ratio_set(start.mStagePalette.mLightClr, end.mStagePalette.mLightClr, ratio);
out.mStagePalette.mSunMoonAngle1 =
f32_ratio_set(start.mStagePalette.mSunMoonAngle1, end.mStagePalette.mSunMoonAngle1, ratio);
out.mStagePalette.mSunMoonAngle2 =
f32_ratio_set(start.mStagePalette.mSunMoonAngle2, end.mStagePalette.mSunMoonAngle2, ratio);
out.mStagePalette.field_0x014 =
color_ratio_set(start.mStagePalette.field_0x014, end.mStagePalette.field_0x014, ratio);
for (int i = 0; i < 5; ++i) {
out.mStagePalette.field_0x018[i] =
u8_ratio_set(start.mStagePalette.field_0x018[i], end.mStagePalette.field_0x018[i], ratio);
out.mStagePalette.field_0x020[i] =
color_ratio_set(start.mStagePalette.field_0x020[i], end.mStagePalette.field_0x020[i], ratio);
out.mStagePalette.field_0x034[i] =
f32_ratio_set(start.mStagePalette.field_0x034[i], end.mStagePalette.field_0x034[i], ratio);
out.mStagePalette.field_0x048[i] =
f32_ratio_set(start.mStagePalette.field_0x048[i], end.mStagePalette.field_0x048[i], ratio);
}
out.mStagePalette.field_0x05C =
f32_ratio_set(start.mStagePalette.field_0x05C, end.mStagePalette.field_0x05C, ratio);
out.mStagePalette.field_0x060 =
color_ratio_set(start.mStagePalette.field_0x060, end.mStagePalette.field_0x060, ratio);
for (int i = 0; i < 5; ++i) {
out.mStagePalette.field_0x064[i] =
u8_ratio_set(start.mStagePalette.field_0x064[i], end.mStagePalette.field_0x064[i], ratio);
out.mStagePalette.field_0x06C[i] =
color_ratio_set(start.mStagePalette.field_0x06C[i], end.mStagePalette.field_0x06C[i], ratio);
out.mStagePalette.field_0x080[i] =
f32_ratio_set(start.mStagePalette.field_0x080[i], end.mStagePalette.field_0x080[i], ratio);
out.mStagePalette.field_0x094[i] =
f32_ratio_set(start.mStagePalette.field_0x094[i], end.mStagePalette.field_0x094[i], ratio);
}
out.mStagePalette.field_0x0A8 =
f32_ratio_set(start.mStagePalette.field_0x0A8, end.mStagePalette.field_0x0A8, ratio);
out.mStagePalette.field_0x0AC =
color_ratio_set(start.mStagePalette.field_0x0AC, end.mStagePalette.field_0x0AC, ratio);
for (int i = 0; i < 5; ++i) {
out.mStagePalette.field_0x0B0[i] =
u8_ratio_set(start.mStagePalette.field_0x0B0[i], end.mStagePalette.field_0x0B0[i], ratio);
out.mStagePalette.field_0x0B8[i] =
color_ratio_set(start.mStagePalette.field_0x0B8[i], end.mStagePalette.field_0x0B8[i], ratio);
out.mStagePalette.field_0x0CC[i] =
f32_ratio_set(start.mStagePalette.field_0x0CC[i], end.mStagePalette.field_0x0CC[i], ratio);
out.mStagePalette.field_0x0E0[i] =
f32_ratio_set(start.mStagePalette.field_0x0E0[i], end.mStagePalette.field_0x0E0[i], ratio);
}
out.mStagePalette.field_0x0F4 =
f32_ratio_set(start.mStagePalette.field_0x0F4, end.mStagePalette.field_0x0F4, ratio);
out.mStagePalette.field_0x0F8 =
color_ratio_set(start.mStagePalette.field_0x0F8, end.mStagePalette.field_0x0F8, ratio);
for (int i = 0; i < 5; ++i) {
out.mStagePalette.field_0x0FC[i] =
u8_ratio_set(start.mStagePalette.field_0x0FC[i], end.mStagePalette.field_0x0FC[i], ratio);
out.mStagePalette.field_0x104[i] =
color_ratio_set(start.mStagePalette.field_0x104[i], end.mStagePalette.field_0x104[i], ratio);
out.mStagePalette.field_0x118[i] =
f32_ratio_set(start.mStagePalette.field_0x118[i], end.mStagePalette.field_0x118[i], ratio);
out.mStagePalette.field_0x12C[i] =
f32_ratio_set(start.mStagePalette.field_0x12C[i], end.mStagePalette.field_0x12C[i], ratio);
}
out.mSkyPalette.field_0x00 = color_ratio_set(start.mSkyPalette.field_0x00, end.mSkyPalette.field_0x00, ratio);
out.mSkyPalette.field_0x04 = color_ratio_set(start.mSkyPalette.field_0x04, end.mSkyPalette.field_0x04, ratio);
out.mSkyPalette.field_0x08 = color_ratio_set(start.mSkyPalette.field_0x08, end.mSkyPalette.field_0x08, ratio);
out.mSkyPalette.mCloudColor = color_ratio_set(start.mSkyPalette.mCloudColor, end.mSkyPalette.mCloudColor, ratio);
out.mSkyPalette.mSkyColor = color_ratio_set(start.mSkyPalette.mSkyColor, end.mSkyPalette.mSkyColor, ratio);
out.mSkyPalette.field_0x14 = color_ratio_set(start.mSkyPalette.field_0x14, end.mSkyPalette.field_0x14, ratio);
out.mSkyPalette.mSkyFilter = color_ratio_set(start.mSkyPalette.mSkyFilter, end.mSkyPalette.mSkyFilter, ratio);
out.mSkyPalette.mSkyCenter = vec_ratio_set(start.mSkyPalette.mSkyCenter, end.mSkyPalette.mSkyCenter, ratio);
out.mSkyPalette.mSkyScale = vec_ratio_set(start.mSkyPalette.mSkyScale, end.mSkyPalette.mSkyScale, ratio);
out.field_0x1A4.field_0x00.field_0x00 =
color_ratio_set(start.field_0x1A4.field_0x00.field_0x00, end.field_0x1A4.field_0x00.field_0x00, ratio);
out.field_0x1A4.field_0x00.field_0x04 =
f32_ratio_set(start.field_0x1A4.field_0x00.field_0x04, end.field_0x1A4.field_0x00.field_0x04, ratio);
out.field_0x1A4.field_0x00.field_0x08 =
f32_ratio_set(start.field_0x1A4.field_0x00.field_0x08, end.field_0x1A4.field_0x00.field_0x08, ratio);
out.field_0x1A4.field_0x0C[0] =
f32_ratio_set(start.field_0x1A4.field_0x0C[0], end.field_0x1A4.field_0x0C[0], ratio);
out.field_0x1A4.field_0x0C[1] =
f32_ratio_set(start.field_0x1A4.field_0x0C[1], end.field_0x1A4.field_0x0C[1], ratio);
out.field_0x1A4.field_0x0C[2] =
f32_ratio_set(start.field_0x1A4.field_0x0C[2], end.field_0x1A4.field_0x0C[2], ratio);
out.field_0x1BC.field_0x00 = u8_ratio_set(start.field_0x1BC.field_0x00, end.field_0x1BC.field_0x00, ratio);
out.field_0x1BC.field_0x04 = f32_ratio_set(start.field_0x1BC.field_0x04, end.field_0x1BC.field_0x04, ratio);
out.field_0x1BC.field_0x08 = f32_ratio_set(start.field_0x1BC.field_0x08, end.field_0x1BC.field_0x08, ratio);
out.field_0x1BC.field_0x0C = u8_ratio_set(start.field_0x1BC.field_0x0C, end.field_0x1BC.field_0x0C, ratio);
out.field_0x1BC.field_0x10 = f32_ratio_set(start.field_0x1BC.field_0x10, end.field_0x1BC.field_0x10, ratio);
out.field_0x1BC.field_0x14 = f32_ratio_set(start.field_0x1BC.field_0x14, end.field_0x1BC.field_0x14, ratio);
out.field_0x1BC.field_0x18 = u8_ratio_set(start.field_0x1BC.field_0x18, end.field_0x1BC.field_0x18, ratio);
out.field_0x1BC.field_0x19 = color_ratio_set(
mColor(*(u32 *)&start.field_0x1BC.field_0x19), mColor(*(u32 *)&end.field_0x1BC.field_0x19), ratio
);
out.field_0x1BC.field_0x1D = u8_ratio_set(start.field_0x1BC.field_0x1D, end.field_0x1BC.field_0x1D, ratio);
out.field_0x1D4.field_0x00 = f32_ratio_set(start.field_0x1D4.field_0x00, end.field_0x1D4.field_0x00, ratio);
out.field_0x1D4.field_0x04 = f32_ratio_set(start.field_0x1D4.field_0x04, end.field_0x1D4.field_0x04, ratio);
out.field_0x1D4.field_0x08 = f32_ratio_set(start.field_0x1D4.field_0x08, end.field_0x1D4.field_0x08, ratio);
out.field_0x1D4.field_0x0C = f32_ratio_set(start.field_0x1D4.field_0x0C, end.field_0x1D4.field_0x0C, ratio);
out.field_0x1D4.field_0x10 = u8_ratio_set(start.field_0x1D4.field_0x10, end.field_0x1D4.field_0x10, ratio);
out.field_0x1D4.field_0x11 = u8_ratio_set(start.field_0x1D4.field_0x11, end.field_0x1D4.field_0x11, ratio);
out.field_0x1D4.field_0x12 = u16_ratio_set(start.field_0x1D4.field_0x12, end.field_0x1D4.field_0x12, ratio);
out.field_0x1D4.field_0x14 = f32_ratio_set(start.field_0x1D4.field_0x14, end.field_0x1D4.field_0x14, ratio);
out.field_0x1D4.field_0x18 = f32_ratio_set(start.field_0x1D4.field_0x18, end.field_0x1D4.field_0x18, ratio);
out.field_0x1D4.field_0x1C = f32_ratio_set(start.field_0x1D4.field_0x1C, end.field_0x1D4.field_0x1C, ratio);
out.field_0x1D4.field_0x20 = f32_ratio_set(start.field_0x1D4.field_0x20, end.field_0x1D4.field_0x20, ratio);
out.mParticleTransparentClr = color_ratio_set(start.mParticleTransparentClr, end.mParticleTransparentClr, ratio);
out.mParticleSolidClr = color_ratio_set(start.mParticleSolidClr, end.mParticleSolidClr, ratio);
}
void __Spf_ct_dt_genertation() {
Spf s;
}
void BlurAndPaletteManager::set_palette_transition(s16 before, s16 after, s32 numFrames) {
mTransitionSpfSetting.mIdxBefore = before;
mTransitionSpfSetting.mIdxAfter = after;
mTransitionSpfSetting.mNumFrames = numFrames;
if (after == 50) {
if (dScGame_c::currentSpawnInfo.isNight()) {
mTransitionSpfSetting.mIdxAfter = 3;
} else {
mTransitionSpfSetting.mIdxAfter = 5;
}
} else if (after == 51) {
if (ItemflagManager::sInstance->getFlagDirect(ITEM_AMBER_TABLET)) {
if (dScGame_c::currentSpawnInfo.isNight()) {
mTransitionSpfSetting.mIdxAfter = 10;
} else {
mTransitionSpfSetting.mIdxAfter = 9;
}
} else if (ItemflagManager::sInstance->getFlagDirect(ITEM_RUBY_TABLET)) {
if (dScGame_c::currentSpawnInfo.isNight()) {
mTransitionSpfSetting.mIdxAfter = 8;
} else {
mTransitionSpfSetting.mIdxAfter = 7;
}
} else {
mTransitionSpfSetting.mIdxAfter = 6;
}
}
}
void BlurAndPaletteManager::set_override_spf(s16 start, s16 end, f32 ratio) {
mOverrideSpfSetting.mIdxStart = start;
mOverrideSpfSetting.mIdxEnd = end;
mOverrideSpfSetting.mRatio = ratio;
}
void BlurAndPaletteManager::setMist(u8 mode, u8 decay, u8 alpha, f32 dir, f32 speed) {
mMistInfo.mMode = mode;
mMistInfo.mDecay = decay;
mMistInfo.mDirection = dir;
mMistInfo.mSpeed = speed;
mMistInfo.mAlpha = alpha;
}
void BlurAndPaletteManager::setMistMode3(const mVec3_c &pos, f32 value) {
mMistInfo.mMode = 3;
mMistInfo.mDecay = value * 128.f;
mMistPos = pos;
mMistInfo.mSpeed = value * 200.f;
mMistInfo.mAlpha = 0;
}
void BlurAndPaletteManager::setDOF(f32 dof) {
mDofEnabled = true;
mDof = dof;
}
void BlurAndPaletteManager::disableDOF() {
mDofEnabled = false;
}
void BlurAndPaletteManager::light_influence_ratio_set(
LIGHT_INFLUENCE &out, const LIGHT_INFLUENCE &start, const LIGHT_INFLUENCE &end, f32 ratio
) {
mColor black(0, 0, 0, 0);
out.mIdx = start.mIdx;
out.field_0x18 = start.field_0x18;
if (ratio <= 0.5f) {
f32 i_ratio = ratio * 2.f;
out.mPos = start.mPos;
out.mClr = color_ratio_set(start.mClr, black, i_ratio);
out.mScale = f32_ratio_set(start.mScale, 0.f, i_ratio);
} else {
f32 i_ratio = (ratio - 0.5f) * 2.f;
out.mPos = end.mPos;
out.mClr = color_ratio_set(black, end.mClr, i_ratio);
out.mScale = f32_ratio_set(0.f, end.mScale, i_ratio);
}
}
void BlurAndPaletteManager::sff_ratio_set(Sff &out, const Sff &start, const Sff &end, f32 ratio) {
for (int i = 0; i < 3; ++i) {
out.field_0x00[i].field_0x00 =
color_ratio_set(start.field_0x00[i].field_0x00, end.field_0x00[i].field_0x00, ratio);
out.field_0x00[i].field_0x04 =
f32_ratio_set(start.field_0x00[i].field_0x04, end.field_0x00[i].field_0x04, ratio);
out.field_0x00[i].field_0x08 =
f32_ratio_set(start.field_0x00[i].field_0x08, end.field_0x00[i].field_0x08, ratio);
}
}
void __Sff_ct_dt_genertation() {
Sff s;
}
void BlurAndPaletteManager::fn_80024740(u8 idx, u8 value) {
if (idx != 0) {
field_0x5D59[idx - 1].mEnabled = true;
field_0x5D59[idx - 1].mValue = value;
}
}
bool BlurAndPaletteManager::fn_80024770(u8 idx) {
bool ret = false;
if (idx != 0) {
ret = field_0x5D59[idx - 1].mEnabled;
}
return ret;
}
bool BlurAndPaletteManager::fn_800247A0(u8 idx) {
bool ret = false;
if (idx != 0) {
if (field_0x5D59[idx - 1].mValue != 0) {
ret = true;
}
}
return ret;
}
void BlurAndPaletteManager::setWind(mVec3_c mPos, f32 f) {
mWind.mVel = mPos;
mWind.field_0x0C = f;
}
BlurAndPaletteManager::BlurAndPaletteManager() {
mColor grey_aaaaaa = mColor(0xaa, 0xaa, 0xaa, 0xff);
@@ -293,7 +741,7 @@ BlurAndPaletteManager::BlurAndPaletteManager() {
mVec3_c v1(0.0f, 1.0f, 0.0f);
mColor white4_ffffff = mColor(0xff, 0xff, 0xff, 0xff);
f32 f1 = 2000.0f;
f32 f2 = 10000.0f;
f32 f2 = 100000.0f;
mVec3_c v2(0.0f, 0.0f, 0.0f);
mVec3_c v3(1.0f, 1.0f, 1.0f);
mColor white5_ffffff = mColor(0xff, 0xff, 0xff, 0xff);
@@ -305,95 +753,103 @@ BlurAndPaletteManager::BlurAndPaletteManager() {
sPInstance = this;
currentSpf.grey_aaaaaa = grey_aaaaaa;
currentSpf.white_ffffff = white_ffffff;
currentSpf.grey_808080 = grey_808080;
currentSpf.cream_ffffc0 = cream_ffffc0;
currentSpf.grey2_aaaaaa = grey_aaaaaa;
currentSpf.white2_ffffff = white_ffffff;
currentSpf.field_0x18 = 0.6f;
currentSpf.pastel_orange_ffb787 = pastel_orange_ffb787;
currentSpf.field_0x24 = 195.0f;
currentSpf.field_0x20 = 0.5f;
currentSpf.black_000000 = black_000000;
currentSpf.black2_000000 = black_000000;
currentSpf.mSub.grey_787878 = grey_787878;
currentSpf.mSub.white3_ffffff.field_0x00 = white2_ffffff;
currentSpf.mSub.field_0x014.field_0x00 = grey_7f7f7f;
currentSpf.mSub.field_0x060.field_0x00 = grey_7f7f7f;
currentSpf.mSub.field_0x0AC.field_0x00 = grey_7f7f7f;
currentSpf.mSub.field_0x0F8.field_0x00 = grey_7f7f7f;
currentSpf.mCloudColor = yellow_ffd86b;
currentSpf.mSkyColor = sea_blue_29424e;
currentSpf.seafoam_green_b9d8b7 = seafoam_green_b9d8b7;
currentSpf.white3_ffffff = white3_ffffff;
currentSpf.field_0x18C = v2;
currentSpf.field_0x198 = v3;
currentSpf.mSub.field_0x000 = 0.0625f;
currentSpf.mSub.field_0x05C = 0.0625f;
currentSpf.mSub.field_0x0A8 = 0.0625f;
currentSpf.mSub.field_0x0F4 = 0.0625f;
currentSpf.mActorPalette.mAmbientClr = grey_aaaaaa;
currentSpf.mActorPalette.mDiffuseClr = white_ffffff;
currentSpf.mActorPalette.mBrightnessClr = grey_808080;
currentSpf.mActorPalette.mSpecularClr = cream_ffffc0;
currentSpf.mActorPalette.mDarkShadowClr = grey_aaaaaa;
currentSpf.mActorPalette.mDarkLightClr = white_ffffff;
currentSpf.mActorPalette.mSpecular = 0.6f;
currentSpf.mActorPalette.field_0x01C = pastel_orange_ffb787;
currentSpf.mActorPalette.field_0x24 = 195.0f;
currentSpf.mActorPalette.mTemperature = 0.5f;
currentSpf.mActorPalette.mShadowClr = black_000000;
currentSpf.mActorPalette.field_0x02C = black_000000;
currentSpf.grey_787878 = grey_787878;
currentSpf.grey2_787878 = grey_787878;
currentSpf.grey3_787878 = grey_787878;
currentSpf.MAO5_kColor3.field_0x00 = white4_ffffff;
currentSpf.MAO5_kColor3.field_0x04 = f1;
currentSpf.MAO5_kColor3.field_0x08 = f2;
currentSpf.mSub.white3_ffffff.field_0x04 = 45.0f;
currentSpf.mSub.white3_ffffff.field_0x08 = 180.0f;
currentSpf.mStagePalette.mShadowClr = grey_787878;
currentSpf.mStagePalette.mLightClr = white2_ffffff;
currentSpf.mStagePalette.field_0x014 = grey_7f7f7f;
currentSpf.mStagePalette.field_0x060 = grey_7f7f7f;
currentSpf.mStagePalette.field_0x0AC = grey_7f7f7f;
currentSpf.mStagePalette.field_0x0F8 = grey_7f7f7f;
currentSpf.mSkyPalette.mCloudColor = yellow_ffd86b;
currentSpf.mSkyPalette.mSkyColor = sea_blue_29424e;
currentSpf.mSkyPalette.field_0x14 = seafoam_green_b9d8b7;
currentSpf.mSkyPalette.mSkyFilter = white3_ffffff;
currentSpf.mSkyPalette.mSkyCenter = v2;
currentSpf.mSkyPalette.mSkyScale = v3;
currentSpf.mStagePalette.mBrightness = 0.0625f;
currentSpf.mStagePalette.field_0x05C = 0.0625f;
currentSpf.mStagePalette.field_0x0A8 = 0.0625f;
currentSpf.mStagePalette.field_0x0F4 = 0.0625f;
currentSpf.mSkyPalette.field_0x00 = grey_787878;
currentSpf.mSkyPalette.field_0x04 = grey_787878;
currentSpf.mSkyPalette.field_0x08 = grey_787878;
currentSpf.field_0x1A4.field_0x00.field_0x00 = white4_ffffff;
currentSpf.field_0x1A4.field_0x00.field_0x04 = f1;
currentSpf.field_0x1A4.field_0x00.field_0x08 = f2;
currentSpf.mStagePalette.mSunMoonAngle1 = 45.0f;
currentSpf.mStagePalette.mSunMoonAngle2 = 180.0f;
for (int i = 0; i < 5; i++) {
currentSpf.mSub.field_0x020[i] = black_000000;
currentSpf.mStagePalette.field_0x020[i] = black_000000;
field_0x2E08[i] = v1;
currentSpf.mSub.field_0x014.field_0x04[i] = 0;
currentSpf.mSub.field_0x034[i] = 0.0f;
currentSpf.mSub.field_0x048[i] = 0.0f;
currentSpf.mStagePalette.field_0x018[i] = 0;
currentSpf.mStagePalette.field_0x034[i] = 0.0f;
currentSpf.mStagePalette.field_0x048[i] = 0.0f;
currentSpf.mSub.field_0x06C[i] = black_000000;
currentSpf.mStagePalette.field_0x06C[i] = black_000000;
field_0x2E44[i] = v1;
currentSpf.mSub.field_0x060.field_0x04[i] = 0;
currentSpf.mSub.field_0x080[i] = 0.0f;
currentSpf.mSub.field_0x094[i] = 0.0f;
currentSpf.mStagePalette.field_0x064[i] = 0;
currentSpf.mStagePalette.field_0x080[i] = 0.0f;
currentSpf.mStagePalette.field_0x094[i] = 0.0f;
currentSpf.mSub.field_0x0B8[i] = black_000000;
currentSpf.mStagePalette.field_0x0B8[i] = black_000000;
field_0x2E80[i] = v1;
currentSpf.mSub.field_0x0AC.field_0x04[i] = 0;
currentSpf.mSub.field_0x0CC[i] = 0.0f;
currentSpf.mSub.field_0x0E0[i] = 0.0f;
currentSpf.mStagePalette.field_0x0B0[i] = 0;
currentSpf.mStagePalette.field_0x0CC[i] = 0.0f;
currentSpf.mStagePalette.field_0x0E0[i] = 0.0f;
currentSpf.mSub.field_0x104[i] = black_000000;
currentSpf.mStagePalette.field_0x104[i] = black_000000;
field_0x2EBC[i] = v1;
currentSpf.mSub.field_0x0F8.field_0x04[i] = 0;
currentSpf.mSub.field_0x118[i] = 0.0f;
currentSpf.mSub.field_0x12C[i] = 0.0f;
currentSpf.mStagePalette.field_0x0FC[i] = 0;
currentSpf.mStagePalette.field_0x118[i] = 0.0f;
currentSpf.mStagePalette.field_0x12C[i] = 0.0f;
}
currentSpf.field_0x1B0.x = 0.55f;
currentSpf.field_0x1B0.y = 1.0f;
currentSpf.field_0x1B0.z = 0.0f;
currentSpf.field_0x1BC = 0;
currentSpf.field_0x1C0 = 1.0f;
currentSpf.field_0x1C4 = 0.5f;
currentSpf.field_0x1C8 = 0;
currentSpf.field_0x1CC = 0.5f;
currentSpf.field_0x1D0 = 0.0f;
currentSpf.field_0x1D4 = 0;
currentSpf.field_0x1D5 = pastel_yellow_fffb04;
currentSpf.field_0x1D9 = 1;
currentSpf.field_0x1DC = 3300.0f;
currentSpf.field_0x1E0 = 3300.0f;
currentSpf.field_0x1E4 = 1000.0f;
currentSpf.field_0x1E8 = 500.0f;
currentSpf.field_0x1EC = 0xFF;
currentSpf.field_0x1ED = 1;
currentSpf.field_0x1EE = 0;
currentSpf.field_0x1F0 = 0.0f;
currentSpf.field_0x1F4 = 0.0f;
currentSpf.field_0x1F8 = 6.93359f;
currentSpf.field_0x1FC = 8.0f;
currentSpf.black3_000000 = black_000000;
currentSpf.black4_000000 = black_000000;
currentSpf.field_0x1A4.field_0x0C[0] = 0.55f;
currentSpf.field_0x1A4.field_0x0C[1] = 1.0f;
currentSpf.field_0x1A4.field_0x0C[2] = 0.0f;
currentSpf.field_0x1BC.field_0x00 = 0;
currentSpf.field_0x1BC.field_0x04 = 1.0f;
currentSpf.field_0x1BC.field_0x08 = 0.5f;
currentSpf.field_0x1BC.field_0x0C = 0;
currentSpf.field_0x1BC.field_0x10 = 0.5f;
currentSpf.field_0x1BC.field_0x14 = 0.0f;
currentSpf.field_0x1BC.field_0x18 = 0;
currentSpf.field_0x1BC.field_0x19 = pastel_yellow_fffb04;
currentSpf.field_0x1BC.field_0x1D = 1;
currentSpf.field_0x1D4.field_0x00 = 3300.0f;
currentSpf.field_0x1D4.field_0x04 = 3300.0f;
currentSpf.field_0x1D4.field_0x08 = 1000.0f;
currentSpf.field_0x1D4.field_0x0C = 500.0f;
currentSpf.field_0x1D4.field_0x10 = 0xFF;
currentSpf.field_0x1D4.field_0x11 = 1;
currentSpf.field_0x1D4.field_0x12 = 0;
currentSpf.field_0x1D4.field_0x14 = 0.0f;
currentSpf.field_0x1D4.field_0x18 = 0.0f;
currentSpf.field_0x1D4.field_0x1C = 6.93359f;
currentSpf.field_0x1D4.field_0x20 = 8.0f;
currentSpf.mParticleTransparentClr = black_000000;
currentSpf.mParticleSolidClr = black_000000;
for (int i = 0; i < 3; i++) {
currentSff.field_0x00[i].field_0x00 = white4_ffffff;
@@ -440,3 +896,89 @@ BlurAndPaletteManager::BlurAndPaletteManager() {
field_0x5D04.field_0x00 = field_0x5CE4;
field_0x5D04.field_0x20 = field_0x5CE4;
}
BlurAndPaletteManager::~BlurAndPaletteManager() {
sPInstance = nullptr;
}
void ActorLighting::fn_80026500() {
for (ListType::Iterator start = sList.GetBeginIter(); start != sList.GetEndIter(); ++start) {
// Probably stripped
}
}
// I want to say something else generated this...
ActorLighting::~ActorLighting() {}
void ActorLighting::reset() {
field_0x0C = -999999.f;
field_0x10 = -999999.f;
field_0x14 = -999999.f;
field_0x18 = -999999.f;
field_0x1C = -999999.f;
field_0x20 = -999999.f;
field_0x24 = -999999.f;
field_0x28 = -999999.f;
field_0x2C = -999999.f;
field_0x38 = 999999.f;
mLightSetIdx = -1;
mLightingCode = 0xF; // TODO(Lighting Code)
field_0x61 = 0;
field_0x62 = 0;
field_0x30 = 0.f;
field_0x34 = 1.f;
field_0x63 = 0;
field_0x64 = 0;
mTev0Color = mColor(0, 0, 0, 0);
mTevK0Color = mColor(0, 0, 0, 0);
mTev1Color = mColor(0, 0, 0, 0);
mTev2Color = mColor(0, 0, 0, 0);
mTevPrevColor = mColor(0, 0, 0, 0);
mTevK1Color = mColor(0, 0, 0, 0);
mTevK2Color = mColor(0, 0, 0, 0);
mTevK3Color = mColor(0, 0, 0, 0);
mUseTev1 = false;
mUseTev2 = false;
mUseTevPrev = false;
mUseTevK1 = false;
mUseTevK2 = false;
mUseTevK3 = false;
}
const mColor &ActorLighting::getLightTev2Color() {
if (dObjLight_c::GetInstance() == nullptr) {
return mColor(0, 0, 0, 0);
} else {
return dObjLight_c::GetInstance()->GetColor0x68();
}
}
const mColor &ActorLighting::getLightTev1Color() {
if (dObjLight_c::GetInstance() == nullptr) {
return mColor(0, 0, 0, 0);
} else {
return dObjLight_c::GetInstance()->GetColor0x6C();
}
}
const mColor &ActorLighting::getLightTev0Color() {
if (dObjLight_c::GetInstance() == nullptr) {
return mColor(0, 0, 0, 0);
} else {
return dObjLight_c::GetInstance()->GetColor0x100();
}
}
const mColor &ActorLighting::getLightTevKColor() {
if (dObjLight_c::GetInstance() == nullptr) {
return mColor(0, 0, 0, 0);
} else {
return dObjLight_c::GetInstance()->GetColor0x104();
}
}
+1 -1
View File
@@ -232,7 +232,7 @@ void clearList() {
// More screen / list stuff...
void unk2(nw4r::g3d::ResMat &mat, nw4r::g3d::ResMatTevColor &clr, LightingInfo *info) {
void unk2(nw4r::g3d::ResMat &mat, nw4r::g3d::ResMatTevColor &clr, ActorLighting *info) {
BlurAndPaletteManager &pllt = BlurAndPaletteManager::GetInstance();
const char *name = mat.GetName();
if (name != nullptr && name[0] == 'M' && name[1] == 'A' && name[2] == '0') {
+2 -3
View File
@@ -1038,8 +1038,8 @@ void dEmitterBase_c::loadColors(
u8 b2 = 0xFF;
u8 r, g, b;
mColor c1 = mgr.GetCurrentSph().black3_000000;
mColor c2 = mgr.GetCurrentSph().black4_000000;
const mColor c1 = mgr.GetCurrentSpf().mParticleTransparentClr;
const mColor c2 = mgr.GetCurrentSpf().mParticleSolidClr;
u32 flags = emitter->getDynResUserWork();
u32 factor = flags >> 24;
@@ -1059,7 +1059,6 @@ void dEmitterBase_c::loadColors(
scaleG = 1.0f - (1.0f - (c1.g / 255.0f)) * fFactor;
scaleB = 1.0f - (1.0f - (c1.b / 255.0f)) * fFactor;
} else {
const mColor &c = mgr.GetCurrentSph().black4_000000;
scaleR = 1.0f - (1.0f - (c2.r / 255.0f)) * fFactor;
scaleG = 1.0f - (1.0f - (c2.g / 255.0f)) * fFactor;
scaleB = 1.0f - (1.0f - (c2.b / 255.0f)) * fFactor;
+2 -1
View File
@@ -11,11 +11,12 @@
#include "nw4r/g3d/res/g3d_respltt.h"
#include "rvl/GX/GXTypes.h"
#include "sized_string.h"
#include "toBeSorted/blur_and_palette_manager.h"
#include "toBeSorted/d_d3d.h"
#include "toBeSorted/stage_render_stuff.h"
void dScnCallback_c::ExecCallback_CALC_MAT(nw4r::g3d::ScnObj::Timing, nw4r::g3d::ScnObj *obj, u32 param, void *pObj) {
const LightingInfo &info = mpActor->mLightingInfo;
const ActorLighting &info = mpActor->mLightingInfo;
mColor tev0 = info.mTev0Color;
mColor tev1 = info.mTev1Color;
mColor tev2 = info.mTev2Color;
+7 -6
View File
@@ -69,11 +69,11 @@ void dShpProcBase_c::draw(mVec3_c *pos) {
code = dBgS::GetInstance()->GetLightingCode(pos);
}
if (code != 0) {
GXSetTevColor(GX_TEVREG0, BlurAndPaletteManager::getLightColor1());
GXSetTevKColor(GX_KCOLOR0, BlurAndPaletteManager::getLightColor2());
GXSetTevColor(GX_TEVREG0, ActorLighting::getLightTev0Color());
GXSetTevKColor(GX_KCOLOR0, ActorLighting::getLightTevKColor());
} else {
GXSetTevColor(GX_TEVREG0, mgr.GetCurrentSph().white2_ffffff);
GXSetTevKColor(GX_KCOLOR0, mgr.GetCurrentSph().grey2_aaaaaa);
GXSetTevColor(GX_TEVREG0, mgr.GetCurrentSpf().mActorPalette.mDarkLightClr);
GXSetTevKColor(GX_KCOLOR0, mgr.GetCurrentSpf().mActorPalette.mDarkShadowClr);
}
}
}
@@ -93,8 +93,9 @@ void dShpProcBase_c::doEntry(s32 lightSetId) {
entry();
}
bool dShpProc1_c::create(nw4r::g3d::ResMat mat, nw4r::g3d::ResShp shp, s32 count, mHeapAllocator_c *alloc, bool xlu, u32 *pSize) {
bool dShpProc1_c::create(
nw4r::g3d::ResMat mat, nw4r::g3d::ResShp shp, s32 count, mHeapAllocator_c *alloc, bool xlu, u32 *pSize
) {
if (!m3d::proc_c::create(alloc, pSize)) {
return false;
}