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@@ -232,7 +232,7 @@ void clearList() {
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// More screen / list stuff...
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void unk2(nw4r::g3d::ResMat &mat, nw4r::g3d::ResMatTevColor &clr, LightingInfo *info) {
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void unk2(nw4r::g3d::ResMat &mat, nw4r::g3d::ResMatTevColor &clr, ActorLighting *info) {
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BlurAndPaletteManager &pllt = BlurAndPaletteManager::GetInstance();
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const char *name = mat.GetName();
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if (name != nullptr && name[0] == 'M' && name[1] == 'A' && name[2] == '0') {
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