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LightTexture::fn_804AC0E0 and LightTexture::addLight fix
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@@ -158,6 +158,11 @@ public:
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}
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// TODO MORE
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static void SetTevColor(GXTevRegID regId, GXColor tevClr, GXTevKColorID colorId, GXColor tevkClr) {
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GXSetTevColor(regId, tevClr);
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GXSetTevKColor(colorId, tevkClr);
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}
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// not sure
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static DLData s_DL[DL_MAX];
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static const DL s_DL0;
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