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lyt_animation OK
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@@ -295,13 +295,13 @@ struct AnimationInfo {
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};
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struct AnimationTarget {
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u8 id; // at 0x0
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u8 target; // at 0x1
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u8 curveType; // at 0x2
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u8 padding1; // at 0x3
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u16 keyNum; // at 0x4
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u16 padding2[2]; // at 0x6
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u32 keyOffset; // at 0x8
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u8 id; // at 0x0
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u8 target; // at 0x1
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u8 curveType; // at 0x2
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u8 padding1; // at 0x3
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u16 keyNum; // at 0x4
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u8 padding2[2]; // at 0x6
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u32 keyOffset; // at 0x8
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};
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struct AnimationContent {
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