mirror of
https://github.com/zeldaret/ss
synced 2026-07-02 04:00:20 -04:00
LightTexture close
This commit is contained in:
+291
-12
@@ -8,6 +8,7 @@
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#include "egg/gfx/eggLightObject.h"
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#include "egg/gfx/eggLightTextureMgr.h"
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#include "egg/gfx/eggStateGX.h"
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#include "nw4r/g3d/g3d_light.h"
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#include "nw4r/math/math_types.h"
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#include "rvl/GX/GXBump.h"
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#include "rvl/GX/GXGeometry.h"
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@@ -25,12 +26,21 @@ namespace EGG {
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#define NUM_CPU_TEX 18
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static CpuTexture *sCpuTexArray[NUM_CPU_TEX];
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static const int sCpuTexGradientOp[NUM_CPU_TEX] = {0, 0, 0, 1, 2, 3, 4, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0};
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static nw4r::math::MTX34 sMtx(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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u16 LightTexture::sDrawWidth;
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u16 LightTexture::sDrawHeight;
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u16 LightTexture::sDrawPosX;
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u16 LightTexture::sDrawPosY;
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u16 LightTexture::sTexWidth;
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u16 LightTexture::sTexHeight;
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u16 LightTexture::sDrawNumX;
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u16 LightTexture::sDrawNumY;
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CpuTexture *LightTexture::spNormalEnvironment;
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bool LightTexture::sUseDebug;
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u16 LightTexture::sTextureSize = 0x20;
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CpuTexture *LightTexture::spNormalEnvironment;
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static s8 lbl_80574F3A = 0xFE;
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@@ -44,7 +54,94 @@ int IBinary<LightTexture>::GetVersion() {
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return 3;
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}
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void LightTexture::fn_804AB270() {
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GXSetNumChans(1);
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GXSetCullMode(GX_CULL_BACK);
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GXSetChanCtrl(GX_COLOR0A0, false, GX_SRC_VTX, GX_SRC_VTX, GX_LIGHT_NULL, GX_DF_SIGN, GX_AF_NONE);
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GXSetChanCtrl(GX_COLOR1A1, false, GX_SRC_VTX, GX_SRC_VTX, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE);
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GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
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GXSetZMode(false, GX_LEQUAL, false);
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EGG::DrawGX::SetBlendMode(DrawGX::BLEND_14);
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}
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void LightTexture::fn_804AB310(const GXColor &color) {
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GXSetNumTexGens(0);
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GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3c, 0, 0x7d);
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GXSetNumIndStages(0);
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GXSetNumTevStages(1);
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GXSetTevDirect(GX_TEVSTAGE0);
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GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
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GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR_NULL);
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GXSetTevKColor(GX_KCOLOR0, color);
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GXSetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0);
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GXSetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_1);
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GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_KONST);
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GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
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GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
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GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
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EGG::DrawGX::SetBlendMode(DrawGX::BLEND_14);
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}
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static const GXTevColorArg sTevkColorArg[3] = {GX_CC_C0, GX_CC_C1, GX_CC_C2};
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static const GXTevKColorSel sTevkColorSel[3] = {GX_TEV_KCSEL_K0, GX_TEV_KCSEL_K1, GX_TEV_KCSEL_K2};
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static const GXIndTexMtxID sIndTexMtxId[3] = {GX_ITM_0, GX_ITM_1, GX_ITM_2};
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void LightTexture::fn_804AB440() {
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GXSetNumTexGens(1);
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GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3c, 0, 0x7d);
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GXSetNumIndStages(1);
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GXSetIndTexOrder(GX_INDTEXSTAGE0, GX_TEXCOORD0, GX_TEXMAP0);
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GXSetIndTexCoordScale(GX_INDTEXSTAGE0, GX_ITS_1, GX_ITS_1);
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GXSetNumTevStages(3);
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GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
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for (int i = 0; i < 3; i++) {
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GXTevStageID id = static_cast<GXTevStageID>(GX_TEVSTAGE0 + i);
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GXTevColorArg tevColorArg = id == GX_TEVSTAGE0 ? GX_CC_ZERO : GX_CC_CPREV;
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GXSetTevSwapMode(id, GX_TEV_SWAP0, GX_TEV_SWAP0);
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GXSetTevOrder(id, GX_TEXCOORD_NULL, static_cast<GXTexMapID>(GX_TEXMAP1 + i), GX_COLOR_NULL);
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GXSetTevKColorSel(id, sTevkColorSel[i]);
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GXSetTevKAlphaSel(id, GX_TEV_KASEL_1);
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GXSetTevColorIn(id, GX_CC_KONST, sTevkColorArg[i], GX_CC_TEXC, tevColorArg);
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GXSetTevColorOp(id, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
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GXSetTevAlphaIn(id, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
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GXSetTevAlphaOp(id, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
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GXSetTevIndirect(
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id, GX_INDTEXSTAGE0, GX_ITF_8, GX_ITB_STU, sIndTexMtxId[i], GX_ITW_0, GX_ITW_0, false, false, GX_ITBA_OFF
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);
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}
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EGG::DrawGX::SetBlendMode(DrawGX::BLEND_2);
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}
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void LightTexture::fn_804AB600() {
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GXSetNumTexGens(2);
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GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3c, 0, 0x7d);
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GXSetTexCoordGen2(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX0, 0x1e, 0, 0x7d);
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GXSetNumIndStages(0);
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GXSetNumTevStages(2);
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GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
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for (int i = 0; i < 2; i++) {
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GXTevStageID id = static_cast<GXTevStageID>(GX_TEVSTAGE0 + i);
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GXTevColorArg tevColorArg = id == GX_TEVSTAGE0 ? GX_CC_ZERO : GX_CC_CPREV;
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GXSetTevOrder(
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id, static_cast<GXTexCoordID>(GX_TEXCOORD0 + i), static_cast<GXTexMapID>(GX_TEXMAP0 + i), GX_COLOR_NULL
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);
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GXSetTevKColorSel(id, sTevkColorSel[i]);
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GXSetTevKAlphaSel(id, GX_TEV_KASEL_1);
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GXSetTevColorIn(id, GX_CC_KONST, sTevkColorArg[i], GX_CC_TEXC, tevColorArg);
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GXSetTevColorOp(id, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
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GXSetTevAlphaIn(id, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
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GXSetTevAlphaOp(id, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
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GXSetTevDirect(id);
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}
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EGG::DrawGX::SetBlendMode(DrawGX::BLEND_2);
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}
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void LightTexture::initialize(u16 textureSize, Heap *pHeap) {
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static const int sCpuTexGradientOp[NUM_CPU_TEX] = {0, 0, 0, 1, 2, 3, 4, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0};
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if (pHeap == nullptr) {
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pHeap = Heap::getCurrentHeap();
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}
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@@ -145,11 +242,9 @@ LightTexture::~LightTexture() {
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delete[] mpByteData2;
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}
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extern "C" bool lbl_8057685C;
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void LightTexture::configure() {
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CapTexture::configure();
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if (lbl_8057685C) {
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if (sUseDebug) {
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allocWithHeaderDebug(nullptr);
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} else {
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allocate(nullptr);
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@@ -179,7 +274,7 @@ void LightTexture::loadTextureFromResTimg(int index, EGG::ResTIMG *img) {
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}
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void LightTexture::initDrawSetting(u16 u1, u16 u2, u16 u3, u16 u4) {
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static const u8 sVtxBuf[] = {0, 0, 0, 1, 1, 1, 1, 0};
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static const u8 ALIGN_DECL(32) sVtxBuf[] = {0, 0, 0, 1, 1, 1, 1, 0};
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nw4r::math::MTX44 mtx;
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C_MTXOrtho(mtx, u4, 0.0f, 0.0f, u3, 0.0f, 1.0f);
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@@ -208,7 +303,193 @@ void LightTexture::initDrawSetting(u16 u1, u16 u2, u16 u3, u16 u4) {
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GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
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}
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void LightTexture::draw(int i) {}
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void LightTexture::getTexDimensions(u16 *x, u16 *y, u16 *w, u16 *h, u16 count) {
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*x = sDrawPosX;
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*y = sDrawPosY;
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u16 s1 = count / (sDrawNumX + 1);
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u16 wp = (count - s1 * sDrawNumX);
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*w = wp * sTexWidth;
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*h = (s1 + 1) * sTexHeight;
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}
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void LightTexture::fn_804AC0A0(int i, int *x, int *y) {
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*y = i / sDrawNumX;
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*x = sTexWidth * (i % sDrawNumX);
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*y *= sTexHeight;
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}
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static const nw4r::math::MTX34 sIdentityMtx(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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void LightTexture::fn_804AC0E0(int i, const GXColor &color, bool b) {
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field_0x9F = 0;
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field_0x9C = 1;
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int w, h;
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fn_804AC0A0(i, &w, &h);
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nw4r::math::MTX34 mtx = sIdentityMtx;
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mtx._00 *= sTexWidth;
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mtx._11 *= sTexHeight;
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mtx._03 = w;
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mtx._13 = sDrawHeight - (h + sTexHeight);
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GXLoadPosMtxImm(mtx, 0);
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GXLoadTexMtxImm(sIdentityMtx, 0x1E, GX_MTX_2x4);
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GXColor c;
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if ((field_0x36 & 1) != 0) {
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const nw4r::g3d::AmbLightObj &obj = mpMgr->GetAmbientObj(field_0x35);
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c.r = obj.r;
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c.g = obj.g;
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c.b = obj.b;
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c.a = obj.a;
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c.r = c.r * field_0x50;
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c.g = c.g * field_0x50;
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c.b = c.b * field_0x50;
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c.a = 0xFF;
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} else {
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c = DrawGX::BLACK;
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}
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fn_804AB310(c);
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f32 origin = 0.0f;
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GXBegin(GX_QUADS, GX_VTXFMT0, 4);
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f32 d = 0.99f;
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GXPosition1x8(0);
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GXPosition2f32(origin, origin);
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GXPosition1x8(1);
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GXPosition2f32(origin, origin - d);
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GXPosition1x8(2);
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GXPosition2f32(d + origin, origin - d);
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GXPosition1x8(3);
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GXPosition2f32(d + origin, origin);
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switch (mLightType) {
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case 0:
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case 2:
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spNormalEnvironment->load(GX_TEXMAP0);
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fn_804AB440();
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field_0x9D = 3;
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field_0x9E = 1;
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break;
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case 1:
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fn_804AB600();
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field_0x9D = 2;
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field_0x9E = 0;
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break;
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}
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for (int i = 0; i < mpMgr->getMaxNumLightTextures(); i++) {
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if (mpMgr->GetLightObject(i) == nullptr) {
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break;
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}
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addLight(*mpMgr->GetLightObject(i));
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}
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int remainder = field_0x9F % field_0x9D;
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if (remainder > 0) {
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for (; remainder < field_0x9D; remainder++) {
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// TODO: color stack slots swapped
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GXSetTevColor(static_cast<GXTevRegID>(GX_TEVREG0 + remainder), DrawGX::BLACK);
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GXSetTevKColor(static_cast<GXTevKColorID>(GX_KCOLOR0 + remainder), DrawGX::BLACK);
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}
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f32 origin = GetLightType() != 2 ? 0.0f : 0.5f;
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GXBegin(GX_QUADS, GX_VTXFMT0, 4);
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f32 d = 0.99f;
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GXPosition1x8(0);
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GXPosition2f32(origin, origin);
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GXPosition1x8(1);
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GXPosition2f32(origin, origin - d);
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GXPosition1x8(2);
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GXPosition2f32(d + origin, origin - d);
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GXPosition1x8(3);
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GXPosition2f32(d + origin, origin);
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}
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field_0x9C = 2;
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if (b) {
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onCapFlag(1);
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onCapFlag(2);
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setClearColor(color);
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} else {
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offCapFlag(1);
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offCapFlag(2);
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}
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capture(sDrawPosX + w, sDrawPosY + h, false, -1);
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field_0x9C = 0;
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}
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void LightTexture::draw(int i) {
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if ((field_0x36 & 2) == 0) {
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return;
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}
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LightTexture *other = mpMgr->getTextureByName(mName2);
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if (other == nullptr) {
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return;
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}
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field_0x9F = 0;
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int w, h;
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fn_804AC0A0(i, &w, &h);
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load(GX_TEXMAP0);
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other->load(GX_TEXMAP1);
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DrawGX::SetMat_ColorChannel(DrawGX::COLORCHAN_1);
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DrawGX::SetMat_TexGen(DrawGX::TEXGEN_1);
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DrawGX::SetMat_Ind();
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DrawGX::SetMat_PE(DrawGX::ZMODE_0, DrawGX::BLEND_14);
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GXSetNumTevStages(2);
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u8 val = field_0x98 * 255.0f;
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GXSetTevColor(GX_TEVREG0, (GXColor){val, val, val, val});
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GXSetTevDirect(GX_TEVSTAGE0);
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GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP1, GX_COLOR_NULL);
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GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
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GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ONE, GX_CC_TEXC, GX_CC_C0, GX_CC_ZERO);
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GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
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GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
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GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
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GXSetTevDirect(GX_TEVSTAGE1);
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GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
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GXSetTevSwapMode(GX_TEVSTAGE1, GX_TEV_SWAP0, GX_TEV_SWAP0);
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GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_CPREV, GX_CC_TEXC, GX_CC_ZERO);
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GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
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GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
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GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
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nw4r::math::MTX34 mtx = sIdentityMtx;
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mtx._00 *= sTexWidth;
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mtx._11 *= sTexHeight;
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mtx._03 = w;
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mtx._13 = sDrawHeight - (h + sTexHeight);
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GXLoadPosMtxImm(mtx, 0);
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GXLoadTexMtxImm(sIdentityMtx, 0x1E, GX_MTX_2x4);
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GXBegin(GX_QUADS, GX_VTXFMT0, 4);
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GXPosition1x8(0);
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GXPosition2f32(0.0f, 1.0f);
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GXPosition1x8(1);
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GXPosition2f32(0.0f, 0.0f);
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GXPosition1x8(2);
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GXPosition2f32(1.0f, 0.0f);
|
||||
|
||||
GXPosition1x8(3);
|
||||
GXPosition2f32(1.0f, 1.0f);
|
||||
|
||||
capture(sDrawPosX + w, sDrawPosY + h, false, -1);
|
||||
}
|
||||
|
||||
void LightTexture::beginDebugDraw() {
|
||||
DrawGX::SetMat_ColorChannel(DrawGX::COLORCHAN_1);
|
||||
@@ -238,7 +519,7 @@ void LightTexture::debugDraw(int i) {
|
||||
mtx._13 = sDrawHeight - (u2 + sTexHeight);
|
||||
|
||||
GXLoadPosMtxImm(mtx, 0);
|
||||
GXLoadTexMtxImm(sMtx, 0x1E, GX_MTX_2x4);
|
||||
GXLoadTexMtxImm(sIdentityMtx, 0x1E, GX_MTX_2x4);
|
||||
|
||||
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
||||
|
||||
@@ -288,9 +569,7 @@ void LightTexture::addLight(const EGG::LightObject &obj) {
|
||||
mtx[1][1] = 0.0f;
|
||||
mtx[1][2] = 0.0f;
|
||||
|
||||
static const GXIndTexMtxID sIds[] = {GX_ITM_0, GX_ITM_1, GX_ITM_2};
|
||||
|
||||
GXSetIndTexMtx(sIds[remainder], mtx, -1);
|
||||
GXSetIndTexMtx(sIndTexMtxId[remainder], mtx, -1);
|
||||
}
|
||||
|
||||
if (remainder == field_0x9D - 1) {
|
||||
|
||||
Reference in New Issue
Block a user