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https://github.com/zeldaret/ss
synced 2026-07-29 15:42:51 -04:00
dScTitle_c OK, dScGame_c about halfway
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@@ -3,6 +3,7 @@
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#include "d/a/d_a_player.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/d_heap.h"
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#include "d/d_sc_game.h"
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#include "d/flag/enemyflag_manager.h"
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#include "f/f_list_nd.h"
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#include "m/m_vec.h"
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@@ -10,7 +11,6 @@
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#include "toBeSorted/event_manager.h"
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#include "toBeSorted/file_manager.h"
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#include "toBeSorted/room_manager.h"
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#include "toBeSorted/scgame.h"
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#include "toBeSorted/special_item_drop_mgr.h"
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// .sdata
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@@ -232,7 +232,7 @@ bool dAcBase_c::restorePosRotFromCopy() {
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// 8002cf10
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u32 dAcBase_c::itemDroppingAndGivingRelated(mVec3_c *spawnPos, int subtype) {
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if (ScGame::currentSpawnInfo.trial == 1) {
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if (dScGame_c::currentSpawnInfo.getTrial() == SpawnInfo::TRIAL) {
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return 0;
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}
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