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https://github.com/zeldaret/ss
synced 2026-08-19 22:02:02 -04:00
dScTitle_c OK, dScGame_c about halfway
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@@ -10,8 +10,8 @@
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#include "d/col/c/c_bg_s_shdw_draw.h"
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#include "d/col/c/c_m3d.h"
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#include "d/col/c/c_partition.h"
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#include "d/d_sc_game.h"
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#include "toBeSorted/arc_managers/oarc_manager.h"
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#include "toBeSorted/scgame.h"
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const char *MAP_SOLID_MATERIAL_NAMES[31] = {
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0,
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@@ -409,7 +409,7 @@ void dBgS::Ct() {
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mInSkyKeep = false;
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for (int i = 0; i < 8; ++i) {
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if (ScGame::isCurrentStage(SKYKEEP_STAGE_NAMES[i])) {
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if (dScGame_c::isCurrentStage(SKYKEEP_STAGE_NAMES[i])) {
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mInSkyKeep = true;
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return;
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}
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@@ -575,7 +575,7 @@ int dBgS::GetPolyAtt1(cBgS_PolyInfo const &info) {
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// TODO: Map to Enums And Cleanup??
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int dBgS::GetMapCode(int att0, int att1, bool bAlt) {
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if (bAlt && ScGame::currentSpawnInfo.trial == 1) {
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if (bAlt && dScGame_c::currentSpawnInfo.getTrial() == SpawnInfo::TRIAL) {
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return 0x1E;
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}
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if (att0 == 4 && att1 == 1) {
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