mirror of
https://github.com/zeldaret/ss
synced 2026-07-08 22:04:41 -04:00
start matching some d/snd things
This commit is contained in:
+5
-78
@@ -4,6 +4,7 @@
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#include "UnknownTypeBelongings.h"
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#include "common.h"
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#include "d/d_base.h"
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#include "d/snd/d_snd_source.h"
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#include "m/m_allocator.h"
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#include "m/m_angle.h"
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#include "m/m_vec.h"
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@@ -13,83 +14,9 @@
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class dAcBase_c;
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struct cBgS_PolyInfo;
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struct SoundSource {
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virtual ~SoundSource() {}
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// TODO there's probably multiple inheritance involved and stuff
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#define SOUNDSOURCE_VIRTUAL(offset) virtual void vt_##offset();
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SOUNDSOURCE_VIRTUAL(0x0C);
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SOUNDSOURCE_VIRTUAL(0x10);
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SOUNDSOURCE_VIRTUAL(0x14);
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SOUNDSOURCE_VIRTUAL(0x18);
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SOUNDSOURCE_VIRTUAL(0x1C);
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SOUNDSOURCE_VIRTUAL(0x20);
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SOUNDSOURCE_VIRTUAL(0x24);
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SOUNDSOURCE_VIRTUAL(0x28);
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SOUNDSOURCE_VIRTUAL(0x2C);
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SOUNDSOURCE_VIRTUAL(0x30);
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SOUNDSOURCE_VIRTUAL(0x34);
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SOUNDSOURCE_VIRTUAL(0x38);
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SOUNDSOURCE_VIRTUAL(0x3C);
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SOUNDSOURCE_VIRTUAL(0x40);
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SOUNDSOURCE_VIRTUAL(0x44);
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virtual bool shutdown(); // 0x48
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SOUNDSOURCE_VIRTUAL(0x4C);
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SOUNDSOURCE_VIRTUAL(0x50);
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SOUNDSOURCE_VIRTUAL(0x54);
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SOUNDSOURCE_VIRTUAL(0x58);
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SOUNDSOURCE_VIRTUAL(0x5C);
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SOUNDSOURCE_VIRTUAL(0x60);
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SOUNDSOURCE_VIRTUAL(0x64);
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SOUNDSOURCE_VIRTUAL(0x68);
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SOUNDSOURCE_VIRTUAL(0x6C);
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SOUNDSOURCE_VIRTUAL(0x70);
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SOUNDSOURCE_VIRTUAL(0x74);
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SOUNDSOURCE_VIRTUAL(0x78);
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SOUNDSOURCE_VIRTUAL(0x7C);
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SOUNDSOURCE_VIRTUAL(0x80);
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SOUNDSOURCE_VIRTUAL(0x84);
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SOUNDSOURCE_VIRTUAL(0x88);
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SOUNDSOURCE_VIRTUAL(0x8C);
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SOUNDSOURCE_VIRTUAL(0x90);
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SOUNDSOURCE_VIRTUAL(0x94);
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SOUNDSOURCE_VIRTUAL(0x98);
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SOUNDSOURCE_VIRTUAL(0x9C);
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SOUNDSOURCE_VIRTUAL(0xA0);
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SOUNDSOURCE_VIRTUAL(0xA4);
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SOUNDSOURCE_VIRTUAL(0xA8);
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SOUNDSOURCE_VIRTUAL(0xAC);
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SOUNDSOURCE_VIRTUAL(0xB0);
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SOUNDSOURCE_VIRTUAL(0xB4);
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SOUNDSOURCE_VIRTUAL(0xB8);
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SOUNDSOURCE_VIRTUAL(0xBC);
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SOUNDSOURCE_VIRTUAL(0xC0);
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SOUNDSOURCE_VIRTUAL(0xC4);
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SOUNDSOURCE_VIRTUAL(0xC8);
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SOUNDSOURCE_VIRTUAL(0xCC);
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SOUNDSOURCE_VIRTUAL(0xD0);
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SOUNDSOURCE_VIRTUAL(0xD4);
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SOUNDSOURCE_VIRTUAL(0xD8);
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SOUNDSOURCE_VIRTUAL(0xDC);
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SOUNDSOURCE_VIRTUAL(0xE0);
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SOUNDSOURCE_VIRTUAL(0xE4);
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SOUNDSOURCE_VIRTUAL(0xE8);
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SOUNDSOURCE_VIRTUAL(0xEC);
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SOUNDSOURCE_VIRTUAL(0xF0);
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SOUNDSOURCE_VIRTUAL(0xF4);
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SOUNDSOURCE_VIRTUAL(0xF8);
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SOUNDSOURCE_VIRTUAL(0xFC);
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virtual bool isReadyMaybe(); // 0x100
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virtual bool load(void *data, const char *name); // 0x104
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virtual void setFrame(f32 frame); // 0x108
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virtual void setRate(f32 frame); // 0x10C
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virtual void set_0x164(UNKWORD val); // 0x114
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};
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struct SoundInfo {
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dAcBase_c *actor;
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SoundSource *sound_source;
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dSoundSourceIf_c *sound_source;
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mVec3_c *obj_pos;
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TListNode<SoundInfo> mLink;
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};
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@@ -143,7 +70,7 @@ public:
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/* 0x68 */ mHeapAllocator_c heap_allocator;
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/* 0x84 */ ObjInfo *obj_info;
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/* 0x88 */ TList<SoundInfo, 12> sound_list;
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/* 0x94 */ RaiiPtr<SoundSource> sound_source;
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/* 0x94 */ RaiiPtr<dSoundSourceIf_c> sound_source;
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/* 0x98 */ mVec3_c *obj_pos;
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/* 0x9C */ mVec3_c pos_copy;
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/* 0xA8 */ u32 params2;
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@@ -252,7 +179,7 @@ public:
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s8 viewClipIdx, ObjInfo *objInfo
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);
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/* 8002c690 */ SoundSource *FUN_8002c690();
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/* 8002c690 */ dSoundSourceIf_c *FUN_8002c690();
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/* 8002c710 */ int initAllocatorWork1Heap(int size, char *name, int align);
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/* 8002c720 */ int initAllocator(int size, char *name, EGG::Heap *heap, int align);
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/* 8002c7b0 */ bool addActorToRoom(s32 roomId);
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@@ -301,7 +228,7 @@ public:
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/* 8002d810 */ void FUN_8002d810();
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/* 8002d830 */ void FUN_8002d830();
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/* 8002d860 */ void FUN_8002d860(UNKWORD val);
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/* 8002d880 */ SoundSource *getSoundSource();
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/* 8002d880 */ dSoundSourceIf_c *getSoundSource();
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// End of SoundSource stuff
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/* 8002d890 */ void removeSoundInfo(SoundInfo *);
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@@ -0,0 +1,94 @@
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#ifndef D_SND_ACTOR_H
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#define D_SND_ACTOR_H
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#include "common.h"
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#include "nw4r/math/math_types.h"
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#include "nw4r/snd/snd_Sound3DActor.h"
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#include "nw4r/snd/snd_SoundHandle.h"
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class dSnd3DActor_c : public nw4r::snd::Sound3DActor {
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static const u32 NUM_SOUNDS = 4;
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public:
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dSnd3DActor_c(UNKTYPE *, u8);
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virtual ~dSnd3DActor_c() {}
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virtual bool d_vt_0x30() {
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return true;
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}
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virtual void d_vt_0x34(const nw4r::math::VEC3 &);
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virtual void d_vt_0x38(bool flag, int fadeFrames) = 0;
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virtual UNKWORD d_vt_0x3C() {
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return 0;
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}
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virtual UNKWORD d_vt_0x40() {
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return 0;
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}
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virtual UNKWORD d_vt_0x44() {
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return 0;
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}
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virtual const nw4r::math::VEC3 &getPositionRelativeToPlayer();
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virtual f32 getDistanceToPlayer(); // vt 0x4C
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virtual void updatePositionRelativeToPlayer(); // vt 0x50
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virtual void updateDistanceToPlayer(); // vt 0x54
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virtual void d_vt_0x58() = 0;
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virtual void d_vt_0x5C() = 0;
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void resetFloats();
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bool checkFlag(u16 flag) const {
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return (mFlags & flag);
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}
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bool hasPlayingSounds() const;
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bool isPlayingSound(u32 id);
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const char *soundIdToSoundLabel(u32 soundId) const;
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u32 soundLabelToSoundId(const char *soundLabel) const;
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protected:
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// a_ prefix to prevent multiple inheritance clashes
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/* 0x7D */ u8 a_field_0x7D;
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/* 0x7E */ u8 a_field_0x7E;
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/* 0x7F */ u8 a_field_0x7F;
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/* 0x80 */ u8 a_field_0x80;
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/* 0x84 */ f32 a_field_0x84;
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/* 0x88 */ f32 a_field_0x88;
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/* 0x8C */ f32 a_field_0x8C;
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/* 0x90 */ f32 a_field_0x90;
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/* 0x94 */ f32 a_field_0x94;
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/* 0x98 */ f32 a_field_0x98;
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/* 0x9C */ f32 a_field_0x9C;
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/* 0xA0 */ u8 a_0xA0[0xC8 - 0xA0];
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/* 0xC8 */ UNKTYPE *a_field_0xC8;
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/* 0xCC */ u16 mFlags;
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/* 0xD0 */ nw4r::math::VEC3 mPositionRelativeToPlayer;
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/* 0xDC */ f32 mDistanceToPlayer;
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/* 0xE0 */ f32 a_field_0xE0;
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};
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// used at the very least when trying to finish Demise
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class IsCurrentSoundIdChecker {
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public:
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IsCurrentSoundIdChecker(u32 id, bool *pResult) : mSoundId(id), mpResult(pResult) {}
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~IsCurrentSoundIdChecker() {}
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virtual void operator()(nw4r::snd::SoundHandle &pHandle) {
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if (mSoundId == pHandle.GetId()) {
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*mpResult = true;
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}
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}
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private:
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/* 0x04 */ u32 mSoundId;
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/* 0x08 */ bool *mpResult;
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};
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#endif
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@@ -0,0 +1,18 @@
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#ifndef D_SND_3D_ENGINE
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#define D_SND_3D_ENGINE
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#include "nw4r/snd/snd_BasicSound.h"
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#include "nw4r/snd/snd_Sound3DEngine.h"
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#include "nw4r/snd/snd_Sound3DManager.h"
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class dSnd3DEngine_c : public nw4r::snd::Sound3DEngine {
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public:
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dSnd3DEngine_c();
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virtual void UpdateAmbientParam(
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const nw4r::snd::Sound3DManager *mgr, const nw4r::snd::Sound3DParam *param3d, u32 unk, u32 flags,
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nw4r::snd::SoundAmbientParam *paramAmb
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) override;
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};
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#endif
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@@ -0,0 +1,66 @@
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#ifndef D_SND_3D_MANAGER_H
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#define D_SND_3D_MANAGER_H
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#include "d/snd/d_snd_3d_engine.h"
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#include "d/snd/d_snd_util.h"
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#include "egg/gfx/eggCamera.h"
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#include "m/m_vec.h"
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#include "nw4r/math/math_types.h"
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#include "nw4r/snd/snd_Sound3DListener.h"
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#include "nw4r/snd/snd_Sound3DManager.h"
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class dSnd3DManager_c;
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extern template class SndMgrDisposer<dSnd3DManager_c>;
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class dSnd3DManager_c {
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public:
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SndMgrDisposer<dSnd3DManager_c> *GetDisposer() {
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return &mDisposer;
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}
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static dSnd3DManager_c *GetInstance() {
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return sInstance;
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}
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static dSnd3DManager_c *sInstance;
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static SndMgrDisposer<dSnd3DManager_c> *sDisposer;
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private:
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SndMgrDisposer<dSnd3DManager_c> mDisposer;
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public:
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dSnd3DManager_c();
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void setup();
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void updateFromCamera(EGG::LookAtCamera &camera);
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void setCamDistance(f32 value);
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void resetCamDistance();
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void calc();
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void clearState();
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nw4r::snd::Sound3DManager& getManager() {
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return mManager;
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}
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const mVec3_c &getListenerPos() const {
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return mSoundListenerPosition;
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}
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private:
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void updateListenerPos(f32);
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/* 0x10 */ bool mIsSetup;
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/* 0x11 */ u8 field_0x11;
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/* 0x14 */ dSnd3DEngine_c *mpEngine;
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/* 0x18 */ nw4r::snd::Sound3DManager mManager;
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/* 0x44 */ nw4r::snd::Sound3DListener mListener;
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/* 0xB0 */ EGG::LookAtCamera mCamera;
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/* 0x138 */ mVec3_c field_0x138;
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/* 0x144 */ mVec3_c mSoundListenerPosition;
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/* 0x150 */ f32 mCameraPosSqVelocity;
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/* 0x154 */ f32 mCameraAtSqVelocity;
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/* 0x158 */ f32 mCamDistance;
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/* 0x15C */ s16 mTimer;
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};
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#endif
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@@ -0,0 +1,12 @@
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#ifndef D_SND_3D_ACTOR_H
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#define D_SND_3D_ACTOR_H
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#include "nw4r/snd/snd_SoundActor.h"
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#include "nw4r/snd/snd_SoundHandle.h"
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class dSndActor_c : public nw4r::snd::SoundActor {
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public:
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dSndActor_c(nw4r::snd::SoundArchivePlayer &rPlayer);
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};
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#endif
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@@ -0,0 +1,22 @@
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#ifndef D_SND_CHECKERS_H
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#define D_SND_CHECKERS_H
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#include "nw4r/snd/snd_SoundHandle.h"
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class SoundPropertiesChecker {
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public:
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virtual void operator()(nw4r::snd::SoundHandle &pHandle);
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private:
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/* 0x04 */ u32 mSoundId;
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/* 0x08 */ u32 mPlayCounter;
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/* 0x0C */ u32 mPauseCounter;
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/* 0x10 */ u32 mCounter3;
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/* 0x14 */ u32 mCounter4;
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/* 0x18 */ u32 *mpPlayCounter;
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/* 0x1C */ u32 *mpPauseCounter;
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/* 0x20 */ u32 *mpCounter3;
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/* 0x24 */ u32 *mpCounter4;
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};
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#endif
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@@ -0,0 +1,32 @@
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#ifndef D_SND_MGR_H
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#define D_SND_MGR_H
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#include "egg/audio/eggAudioMgr.h"
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#include "nw4r/snd/snd_SoundArchivePlayer.h"
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class dSndMgr_c : public EGG::SimpleAudioMgr {
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public:
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dSndMgr_c();
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virtual void calc() override;
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void initialize(EGG::Heap *heap, u32 size);
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void initHbm(u32 frame);
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static void restoreEffectsCallback();
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static dSndMgr_c *GetInstance() {
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return sInstance;
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}
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static nw4r::snd::SoundArchivePlayer* getPlayer() {
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return sInstance->ArcPlayer::getPlayer();
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}
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private:
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static dSndMgr_c *sInstance;
|
||||
|
||||
/* 0x6C8 */ u8 _0x6C8[0x6CC - 0x6C8];
|
||||
/* 0x6CC */ u8 field_0x6CC;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,61 @@
|
||||
#ifndef D_SND_PLAYER_MGR_H
|
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#define D_SND_PLAYER_MGR_H
|
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|
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#include "d/snd/d_snd_util.h"
|
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#include "nw4r/snd/snd_MemorySoundArchive.h"
|
||||
#include "nw4r/snd/snd_SoundArchivePlayer.h"
|
||||
#include "nw4r/snd/snd_SoundHandle.h"
|
||||
#include "nw4r/snd/snd_SoundStartable.h"
|
||||
|
||||
class dSndPlayerMgr_c;
|
||||
extern template class SndMgrDisposer<dSndPlayerMgr_c>;
|
||||
|
||||
class dSndPlayerMgr_c {
|
||||
public:
|
||||
SndMgrDisposer<dSndPlayerMgr_c> *GetDisposer() {
|
||||
return &mDisposer;
|
||||
}
|
||||
|
||||
static dSndPlayerMgr_c *GetInstance() {
|
||||
return sInstance;
|
||||
}
|
||||
|
||||
static dSndPlayerMgr_c *sInstance;
|
||||
static SndMgrDisposer<dSndPlayerMgr_c> *sDisposer;
|
||||
|
||||
private:
|
||||
SndMgrDisposer<dSndPlayerMgr_c> mDisposer;
|
||||
|
||||
public:
|
||||
dSndPlayerMgr_c();
|
||||
|
||||
void calc();
|
||||
|
||||
u32 getFreeSize();
|
||||
bool loadDemoArchive(const char *demoArchiveName);
|
||||
const char *getSoundArchivePath();
|
||||
u32 convertLabelStringToSoundId(const char *label) const;
|
||||
nw4r::snd::SoundArchivePlayer &getSoundArchivePlayerForType(u8 type);
|
||||
|
||||
bool checkFlag(u32 mask) const {
|
||||
return mFlags & mask;
|
||||
}
|
||||
|
||||
private:
|
||||
/* 0x010 */ u8 field_0x010;
|
||||
/* 0x011 */ u8 field_0x011;
|
||||
/* 0x014 */ s32 field_0x014;
|
||||
/* 0x018 */ s32 field_0x018;
|
||||
/* 0x01C */ s32 field_0x01C;
|
||||
/* 0x020 */ u32 mFlags;
|
||||
|
||||
virtual nw4r::snd::SoundStartable::StartResult
|
||||
startSound(nw4r::snd::SoundHandle *pHandle, u32 soundId, const nw4r::snd::SoundStartable::StartInfo *pStartInfo);
|
||||
virtual nw4r::snd::SoundStartable::StartResult
|
||||
startSound(nw4r::snd::SoundHandle *pHandle, const char *soundLabel, const nw4r::snd::SoundStartable::StartInfo *pStartInfo);
|
||||
|
||||
/* 0x028 */ nw4r::snd::MemorySoundArchive mSoundArchive;
|
||||
/* 0x178 */ nw4r::snd::SoundArchivePlayer mSoundArchivePlayer;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,167 @@
|
||||
#ifndef D_SOUND_SOURCE_H
|
||||
#define D_SOUND_SOURCE_H
|
||||
|
||||
#include "common.h"
|
||||
#include "d/snd/d_snd_3d_actor.h"
|
||||
#include "nw4r/ut/ut_list.h"
|
||||
|
||||
|
||||
class dAcBase_c;
|
||||
|
||||
class dSoundSourceIf_c {
|
||||
public:
|
||||
virtual ~dSoundSourceIf_c() {}
|
||||
#define SOUNDSOURCE_VIRTUAL(offset) virtual void vt_##offset() = 0;
|
||||
SOUNDSOURCE_VIRTUAL(0x0C);
|
||||
SOUNDSOURCE_VIRTUAL(0x10);
|
||||
SOUNDSOURCE_VIRTUAL(0x14);
|
||||
SOUNDSOURCE_VIRTUAL(0x18);
|
||||
SOUNDSOURCE_VIRTUAL(0x1C);
|
||||
SOUNDSOURCE_VIRTUAL(0x20);
|
||||
SOUNDSOURCE_VIRTUAL(0x24);
|
||||
SOUNDSOURCE_VIRTUAL(0x28);
|
||||
SOUNDSOURCE_VIRTUAL(0x2C);
|
||||
SOUNDSOURCE_VIRTUAL(0x30);
|
||||
SOUNDSOURCE_VIRTUAL(0x34);
|
||||
SOUNDSOURCE_VIRTUAL(0x38);
|
||||
SOUNDSOURCE_VIRTUAL(0x3C);
|
||||
SOUNDSOURCE_VIRTUAL(0x40);
|
||||
SOUNDSOURCE_VIRTUAL(0x44);
|
||||
virtual bool hasPlayingSounds() const = 0; // 0x48
|
||||
SOUNDSOURCE_VIRTUAL(0x4C);
|
||||
SOUNDSOURCE_VIRTUAL(0x50);
|
||||
SOUNDSOURCE_VIRTUAL(0x54);
|
||||
SOUNDSOURCE_VIRTUAL(0x58);
|
||||
SOUNDSOURCE_VIRTUAL(0x5C);
|
||||
SOUNDSOURCE_VIRTUAL(0x60);
|
||||
SOUNDSOURCE_VIRTUAL(0x64);
|
||||
SOUNDSOURCE_VIRTUAL(0x68);
|
||||
SOUNDSOURCE_VIRTUAL(0x6C);
|
||||
SOUNDSOURCE_VIRTUAL(0x70);
|
||||
SOUNDSOURCE_VIRTUAL(0x74);
|
||||
SOUNDSOURCE_VIRTUAL(0x78);
|
||||
SOUNDSOURCE_VIRTUAL(0x7C);
|
||||
SOUNDSOURCE_VIRTUAL(0x80);
|
||||
SOUNDSOURCE_VIRTUAL(0x84);
|
||||
SOUNDSOURCE_VIRTUAL(0x88);
|
||||
SOUNDSOURCE_VIRTUAL(0x8C);
|
||||
SOUNDSOURCE_VIRTUAL(0x90);
|
||||
SOUNDSOURCE_VIRTUAL(0x94);
|
||||
SOUNDSOURCE_VIRTUAL(0x98);
|
||||
SOUNDSOURCE_VIRTUAL(0x9C);
|
||||
SOUNDSOURCE_VIRTUAL(0xA0);
|
||||
SOUNDSOURCE_VIRTUAL(0xA4);
|
||||
SOUNDSOURCE_VIRTUAL(0xA8);
|
||||
SOUNDSOURCE_VIRTUAL(0xAC);
|
||||
SOUNDSOURCE_VIRTUAL(0xB0);
|
||||
SOUNDSOURCE_VIRTUAL(0xB4);
|
||||
SOUNDSOURCE_VIRTUAL(0xB8);
|
||||
SOUNDSOURCE_VIRTUAL(0xBC);
|
||||
SOUNDSOURCE_VIRTUAL(0xC0);
|
||||
SOUNDSOURCE_VIRTUAL(0xC4);
|
||||
SOUNDSOURCE_VIRTUAL(0xC8);
|
||||
SOUNDSOURCE_VIRTUAL(0xCC);
|
||||
SOUNDSOURCE_VIRTUAL(0xD0);
|
||||
SOUNDSOURCE_VIRTUAL(0xD4);
|
||||
SOUNDSOURCE_VIRTUAL(0xD8);
|
||||
SOUNDSOURCE_VIRTUAL(0xDC);
|
||||
SOUNDSOURCE_VIRTUAL(0xE0);
|
||||
SOUNDSOURCE_VIRTUAL(0xE4);
|
||||
SOUNDSOURCE_VIRTUAL(0xE8);
|
||||
SOUNDSOURCE_VIRTUAL(0xEC);
|
||||
SOUNDSOURCE_VIRTUAL(0xF0);
|
||||
SOUNDSOURCE_VIRTUAL(0xF4);
|
||||
SOUNDSOURCE_VIRTUAL(0xF8);
|
||||
SOUNDSOURCE_VIRTUAL(0xFC);
|
||||
|
||||
virtual bool isReadyMaybe() = 0; // 0x100
|
||||
virtual bool load(void *data, const char *name) = 0; // 0x104
|
||||
virtual void setFrame(f32 frame) = 0; // 0x108
|
||||
virtual void setRate(f32 frame) = 0; // 0x10C
|
||||
virtual void set_0x164(UNKWORD val) = 0; // 0x114
|
||||
|
||||
SOUNDSOURCE_VIRTUAL(0x118);
|
||||
SOUNDSOURCE_VIRTUAL(0x11C);
|
||||
};
|
||||
|
||||
class dSoundSource_c : public dSoundSourceIf_c, public dSnd3DActor_c {
|
||||
public:
|
||||
dSoundSource_c(u8, dAcBase_c *, UNKWORD, UNKWORD);
|
||||
virtual ~dSoundSource_c();
|
||||
|
||||
u32 getRemoConSoundVariant(u32 soundId) const;
|
||||
|
||||
// This is where it gets a bit wild and this class starts mixing in overrides between
|
||||
// new virtual functions, which causes the vtable to list these functions in exactly this
|
||||
// order.
|
||||
virtual void d_s_vt_0x17C();
|
||||
virtual void d_s_vt_0x180();
|
||||
virtual void d_s_vt_0x184();
|
||||
virtual void d_s_vt_0x188();
|
||||
virtual void d_s_vt_0x18C();
|
||||
virtual void d_s_vt_0x190();
|
||||
virtual void d_s_vt_0x194();
|
||||
|
||||
virtual void d_vt_0x58() override;
|
||||
|
||||
virtual void d_s_vt_0x19C();
|
||||
virtual void d_s_vt_0x1A0();
|
||||
|
||||
virtual void d_vt_0x5C() override;
|
||||
virtual StartResult
|
||||
SetupSound(nw4r::snd::SoundHandle *pHandle, u32 soundId, const StartInfo *pStartInfo, void *) override;
|
||||
|
||||
virtual void d_s_vt_0x1AC();
|
||||
virtual void d_s_vt_0x1B0();
|
||||
virtual void d_s_vt_0x1B4();
|
||||
virtual void d_s_vt_0x1B8();
|
||||
virtual void d_s_vt_0x1BC();
|
||||
virtual void d_s_vt_0x1C0();
|
||||
virtual void d_s_vt_0x1C4(bool flag, int fadeFrames);
|
||||
virtual void d_s_vt_0x1C8();
|
||||
virtual void d_s_vt_0x1CC();
|
||||
|
||||
virtual void d_vt_0x38(bool flag, int fadeFrames) override;
|
||||
|
||||
virtual void d_s_vt_0x1D4();
|
||||
virtual void d_s_vt_0x1D8();
|
||||
virtual void d_s_vt_0x1DC();
|
||||
virtual void d_s_vt_0x1E0();
|
||||
virtual void d_s_vt_0x1E4();
|
||||
virtual void d_s_vt_0x1E8();
|
||||
|
||||
// Overrides of dSoundSourceIf_c
|
||||
virtual bool hasPlayingSounds() const override;
|
||||
|
||||
private:
|
||||
// at 0x00: dSoundSourceIf_c vtable
|
||||
// at 0x04: dSnd3DActor_c sub-object
|
||||
// at 0x58: thunk-vtable
|
||||
/* 0xE8 */ u8 field_0xE8[0xF0 - 0xE8];
|
||||
|
||||
/* 0x0F0 */ UNKWORD field_0x0F0;
|
||||
/* 0x0F4 */ UNKWORD field_0x0F4;
|
||||
/* 0x0F8 */ dAcBase_c *mpPlayer;
|
||||
/* 0x0FC */ u8 field_0x0FC;
|
||||
/* 0x0FD */ u8 field_0x0FD;
|
||||
/* 0x0FE */ u8 field_0x0FE;
|
||||
/* 0x0FF */ u8 field_0x0FF;
|
||||
/* 0x100 */ u8 field_0x100;
|
||||
/* 0x101 */ u8 field_0x101;
|
||||
/* 0x102 */ u8 field_0x102;
|
||||
/* 0x104 */ UNKWORD field_0x104;
|
||||
/* 0x108 */ UNKWORD field_0x108;
|
||||
/* 0x10C */ UNKWORD field_0x10C;
|
||||
/* 0x110 */ nw4r::ut::List field_0x110; // node offset 0xEC
|
||||
/* 0x11C */ UNKWORD field_0x11C;
|
||||
/* 0x120 */ nw4r::ut::List field_0x120; // node offset 0x4
|
||||
/* 0x12C */ nw4r::ut::List field_0x12C; // node offset 0x4
|
||||
/* 0x138 */ nw4r::ut::Node mNode;
|
||||
/* 0x140 */ UNKWORD field_0x140;
|
||||
/* 0x144 */ u8 _0x144[0x154 - 0x144];
|
||||
/* 0x154 */ UNKWORD field_0x154;
|
||||
/* 0x158 */ s16 field_0x158;
|
||||
/* 0x15A */ s16 field_0x15A;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,42 @@
|
||||
#ifndef D_SND_UTIL_H
|
||||
#define D_SND_UTIL_H
|
||||
|
||||
#include "common.h"
|
||||
#include "egg/core/eggDisposer.h"
|
||||
|
||||
// This setup is only inferred. d/snd uses it all over the place.
|
||||
// This works for dSndPlayerMgr_c, which has a vtable of its own but the Disposer at offset 0.
|
||||
// It also works for the factory at 0x80399c20, which calls a base class ctor,
|
||||
// an inline ctor, and has the Disposer at offset 0x18
|
||||
|
||||
template <typename T>
|
||||
struct SndMgrDisposer : public EGG::Disposer {
|
||||
virtual ~SndMgrDisposer();
|
||||
|
||||
static T *create();
|
||||
static void remove();
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
SndMgrDisposer<T>::~SndMgrDisposer() {
|
||||
if (this == T::sDisposer) {
|
||||
remove();
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T *SndMgrDisposer<T>::create() {
|
||||
if (T::sInstance == nullptr) {
|
||||
T::sInstance = new T();
|
||||
T::sDisposer = T::sInstance->GetDisposer();
|
||||
}
|
||||
return T::sInstance;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void SndMgrDisposer<T>::remove() {
|
||||
T::sInstance = nullptr;
|
||||
T::sDisposer = nullptr;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -26,12 +26,20 @@ public:
|
||||
void stopAllSound();
|
||||
|
||||
u32 changeNameToId(const char *name) {
|
||||
return mOpenSndArchive->ConvertLabelStringToSoundId(name);
|
||||
u32 id = -1;
|
||||
if (mOpenSndArchive != nullptr) {
|
||||
id = mOpenSndArchive->ConvertLabelStringToSoundId(name);
|
||||
}
|
||||
return id;
|
||||
}
|
||||
nw4r::snd::SoundArchivePlayer *getPlayer() {
|
||||
return mActiveSndArchivePlayer;
|
||||
}
|
||||
|
||||
nw4r::snd::SoundArchive *getArchive() {
|
||||
return mOpenSndArchive;
|
||||
}
|
||||
|
||||
void setLoadStringLabels(bool bLoad) {
|
||||
mLoadLabelStringData = bLoad;
|
||||
}
|
||||
@@ -65,12 +73,7 @@ public:
|
||||
|
||||
virtual bool startSound(nw4r::snd::SoundHandle *handle, const char *name) // at 0x40
|
||||
{
|
||||
u32 id = -1;
|
||||
if (mOpenSndArchive) {
|
||||
id = changeNameToId(name);
|
||||
}
|
||||
|
||||
return ArcPlayer::startSound(handle, id);
|
||||
return ArcPlayer::startSound(handle, changeNameToId(name));
|
||||
}
|
||||
|
||||
virtual bool prepareSound(nw4r::snd::SoundHandle *handle, u32 id) // at 0x44
|
||||
@@ -85,12 +88,7 @@ public:
|
||||
|
||||
virtual bool prepareSound(nw4r::snd::SoundHandle *handle, const char *name) // at 0x4C
|
||||
{
|
||||
u32 id = -1;
|
||||
if (mOpenSndArchive) {
|
||||
id = changeNameToId(name);
|
||||
}
|
||||
|
||||
return ArcPlayer::prepareSound(handle, id);
|
||||
return ArcPlayer::prepareSound(handle, changeNameToId(name));
|
||||
}
|
||||
|
||||
virtual bool holdSound(nw4r::snd::SoundHandle *handle, u32 id) // at 0x50
|
||||
@@ -105,12 +103,7 @@ public:
|
||||
|
||||
virtual bool holdSound(nw4r::snd::SoundHandle *handle, const char *name) // at 0x58
|
||||
{
|
||||
u32 id = -1;
|
||||
if (mOpenSndArchive) {
|
||||
id = changeNameToId(name);
|
||||
}
|
||||
|
||||
return ArcPlayer::holdSound(handle, id);
|
||||
return ArcPlayer::holdSound(handle, changeNameToId(name));
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
@@ -21,9 +21,38 @@ public:
|
||||
~SoundHeapMgr() {
|
||||
destroySoundHeap();
|
||||
}
|
||||
virtual bool loadState(s32 id) {}
|
||||
virtual int getCurrentLevel() {}
|
||||
virtual void stateProc() {}
|
||||
int saveState() {
|
||||
return mSoundHeap.SaveState();
|
||||
}
|
||||
virtual bool loadState(s32 id) {
|
||||
s32 level = mSoundHeap.GetCurrentLevel();
|
||||
if (id > 0 && level >= id) {
|
||||
mSoundHeap.LoadState(id);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
virtual int getCurrentLevel() {
|
||||
return mSoundHeap.GetCurrentLevel();
|
||||
}
|
||||
virtual void stateProc() {
|
||||
OSMessage msg;
|
||||
if (OSReceiveMessage(&mQueue1.mQueue, &msg, 0)) {
|
||||
bool ok = loadState((s32)msg);
|
||||
OSSendMessage(&mQueue3.mQueue, (OSMessage)ok, 0);
|
||||
}
|
||||
|
||||
if (OSReceiveMessage(&mQueue2.mQueue, &msg, 0)) {
|
||||
int ok = mSoundHeap.SaveState();
|
||||
OSSendMessage(&mQueue3.mQueue, (OSMessage)ok, 0);
|
||||
}
|
||||
|
||||
if (OSReceiveMessage(&mQueue, &msg, 0)) {
|
||||
int level = getCurrentLevel();
|
||||
OSSendMessage(&mQueue3.mQueue, (OSMessage)level, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void createSoundHeap(Allocator *allocator, u32 size);
|
||||
void destroySoundHeap();
|
||||
@@ -34,7 +63,9 @@ public:
|
||||
|
||||
private:
|
||||
nw4r::snd::SoundHeap mSoundHeap;
|
||||
u8 unk[0x68 - 0x38];
|
||||
// I guess we're not initializing this queue?
|
||||
OSMessageQueue mQueue;
|
||||
OSMessage mBuffer[4];
|
||||
SoundMessageQueue mQueue1;
|
||||
SoundMessageQueue mQueue2;
|
||||
SoundMessageQueue mQueue3;
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace EGG {
|
||||
struct MultiArcSimpleAudioMgr {
|
||||
u8 field_0x000[0x0FC - 0x000];
|
||||
s32 field_0x0FC;
|
||||
ArcPlayer players[];
|
||||
ArcPlayer players[1];
|
||||
|
||||
nw4r::snd::SoundArchivePlayer *getPlayer(int i) {
|
||||
return players[i].getPlayer();
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "egg/core/eggHeap.h"
|
||||
#include "egg/core/eggStreamDecomp.h"
|
||||
|
||||
|
||||
namespace EGG {
|
||||
|
||||
class DvdRipper {
|
||||
@@ -28,6 +27,29 @@ public:
|
||||
typedef void (*UnkCallback)(void *);
|
||||
|
||||
public:
|
||||
// Not sure
|
||||
struct Arg {
|
||||
Arg(const char *path, u8 *pOut, Heap *pHeap, EAllocDirection allocDir, u32 offset, u32 *pRead, u32 *fileSize)
|
||||
: path(path),
|
||||
pOut(pOut),
|
||||
pHeap(pHeap),
|
||||
allocDir(allocDir),
|
||||
offset(offset),
|
||||
pRead(pRead),
|
||||
fileSize(fileSize) {}
|
||||
const char *path;
|
||||
u8 *pOut;
|
||||
Heap *pHeap;
|
||||
EAllocDirection allocDir;
|
||||
u32 offset;
|
||||
u32 *pRead;
|
||||
u32 *fileSize;
|
||||
};
|
||||
|
||||
static u8 *loadToMainRAM(Arg &arg) {
|
||||
return loadToMainRAM(arg.path, arg.pOut, arg.pHeap, arg.allocDir, arg.offset, arg.pRead, arg.fileSize);
|
||||
}
|
||||
|
||||
static u8 *
|
||||
loadToMainRAM(s32 entryNum, u8 *pOut, Heap *pHeap, EAllocDirection allocDir, u32 offset, u32 *pRead, u32 *fileSize);
|
||||
|
||||
|
||||
@@ -35,6 +35,15 @@ protected:
|
||||
class LookAtCamera : public BaseCamera {
|
||||
public:
|
||||
LookAtCamera() : mPos(0.0f, 10.0f, 0.0f), mAt(0.0f, 0.0f, 0.0f), mUp(0.0f, 1.0f, 0.0f) {}
|
||||
|
||||
LookAtCamera& operator=(const LookAtCamera &other) {
|
||||
mViewMtx.copyFrom(other.mViewMtx);
|
||||
mOtherMtx.copyFrom(other.mOtherMtx);
|
||||
mPos = other.mPos;
|
||||
mAt = other.mAt;
|
||||
mUp = other.mUp;
|
||||
return *this;
|
||||
}
|
||||
// Which way around?
|
||||
virtual Matrix34f &getViewMatrix() override {
|
||||
return mViewMtx;
|
||||
@@ -53,7 +62,15 @@ public:
|
||||
virtual void doDraw() override;
|
||||
virtual Matrix34f &getViewMatrixOld() override;
|
||||
|
||||
protected:
|
||||
Vector3f getDirection() const {
|
||||
return mAt - mPos;
|
||||
}
|
||||
|
||||
Vector3f getOtherDirection() const {
|
||||
return mPos - mAt;
|
||||
}
|
||||
|
||||
public:
|
||||
/* 0x64 */ Vector3f mPos;
|
||||
/* 0x70 */ Vector3f mAt;
|
||||
/* 0x7C */ Vector3f mUp;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "common.h"
|
||||
#include "egg/math/eggQuat.h"
|
||||
#include "egg/math/eggVector.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
|
||||
namespace EGG {
|
||||
|
||||
@@ -55,6 +56,14 @@ struct Matrix34f {
|
||||
void multiplyTo(const Matrix34f &m2, Matrix34f &to) const;
|
||||
void dump();
|
||||
|
||||
operator nw4r::math::MTX34 *() {
|
||||
return (nw4r::math::MTX34 *)this;
|
||||
}
|
||||
|
||||
operator const nw4r::math::MTX34 *() const {
|
||||
return (nw4r::math::MTX34 *)this;
|
||||
}
|
||||
|
||||
public:
|
||||
void concat(const Matrix34f &, Matrix34f &) const;
|
||||
void rotate(const Vector3f &rpy) const;
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
#define NW4R_LYT_LAYOUT_H
|
||||
|
||||
#include "common.h"
|
||||
#include "new.h"
|
||||
#include "nw4r/lyt/lyt_animation.h"
|
||||
#include "nw4r/lyt/lyt_types.h"
|
||||
#include "rvl/MEM/mem_allocator.h"
|
||||
|
||||
#include <new>
|
||||
|
||||
namespace nw4r {
|
||||
namespace lyt {
|
||||
|
||||
@@ -327,40 +327,40 @@ namespace nw4r { namespace snd { namespace detail
|
||||
ExternalSoundPlayer *mExtSoundPlayer; // size 0x04, offset 0x18
|
||||
AmbientInfo mAmbientInfo; // size 0x14, offset 0x1c
|
||||
SoundParam mAmbientParam; // size 0x24, offset 0x30
|
||||
SoundActorParam mActorParam; // size 0x0c, offset 0x54
|
||||
MoveValue<f32, int> mFadeVolume; // size 0x10, offset 0x60
|
||||
MoveValue<f32, int> mPauseFadeVolume; // size 0x10, offset 0x70
|
||||
bool mStartFlag; // size 0x01, offset 0x80
|
||||
bool mStartedFlag; // size 0x01, offset 0x81
|
||||
bool mAutoStopFlag; // size 0x01, offset 0x82
|
||||
bool mFadeOutFlag; // size 0x01, offset 0x83
|
||||
PauseState mPauseState; // size 0x04, offset 0x84
|
||||
bool mUnPauseFlag; // size 0x01, offset 0x88
|
||||
SoundActorParam mActorParam; // size 0x0c, offset 0x58
|
||||
MoveValue<f32, int> mFadeVolume; // size 0x10, offset 0x64
|
||||
MoveValue<f32, int> mPauseFadeVolume; // size 0x10, offset 0x74
|
||||
bool mStartFlag; // size 0x01, offset 0x84
|
||||
bool mStartedFlag; // size 0x01, offset 0x85
|
||||
bool mAutoStopFlag; // size 0x01, offset 0x86
|
||||
bool mFadeOutFlag; // size 0x01, offset 0x87
|
||||
PauseState mPauseState; // size 0x04, offset 0x88
|
||||
bool mUnPauseFlag; // size 0x01, offset 0x8c
|
||||
/* 3 bytes padding */
|
||||
s32 mAutoStopCounter; // size 0x04, offset 0x8c
|
||||
u32 mUpdateCounter; // size 0x04, offset 0x90
|
||||
u8 mPriority; // size 0x01, offset 0x94
|
||||
u8 mVoiceOutCount; // size 0x01, offset 0x95
|
||||
u8 mBiquadFilterType; // size 0x01, offset 0x96
|
||||
s32 mAutoStopCounter; // size 0x04, offset 0x90
|
||||
u32 mUpdateCounter; // size 0x04, offset 0x94
|
||||
u8 mPriority; // size 0x01, offset 0x98
|
||||
u8 mVoiceOutCount; // size 0x01, offset 0x99
|
||||
u8 mBiquadFilterType; // size 0x01, offset 0x9a
|
||||
/* 1 byte padding */
|
||||
u32 mId; // size 0x04, offset 0x98
|
||||
MoveValue<f32, int> mExtMoveVolume; // size 0x10, offset 0x9c
|
||||
f32 mInitVolume; // size 0x04, offset 0xac
|
||||
f32 mExtPan; // size 0x04, offset 0xb0
|
||||
f32 mExtSurroundPan; // size 0x04, offset 0xb4
|
||||
f32 mExtPitch; // size 0x04, offset 0xb8
|
||||
f32 mLpfFreq; // size 0x04, offset 0xbc
|
||||
f32 mBiquadFilterValue; // size 0x04, offset 0xc0
|
||||
int mOutputLineFlag; // size 0x04, offset 0xc4
|
||||
f32 mMainOutVolume; // size 0x04, offset 0xc8
|
||||
f32 mMainSend; // size 0x04, offset 0xcc
|
||||
f32 mFxSend[AUX_BUS_NUM]; // size 0x0c, offset 0xd0
|
||||
f32 mRemoteOutVolume[4]; // size 0x10, offset 0xdc
|
||||
u32 mId; // size 0x04, offset 0x9c
|
||||
MoveValue<f32, int> mExtMoveVolume; // size 0x10, offset 0xa0
|
||||
f32 mInitVolume; // size 0x04, offset 0xb0
|
||||
f32 mExtPan; // size 0x04, offset 0xb4
|
||||
f32 mExtSurroundPan; // size 0x04, offset 0xb8
|
||||
f32 mExtPitch; // size 0x04, offset 0xbc
|
||||
f32 mLpfFreq; // size 0x04, offset 0xc0
|
||||
f32 mBiquadFilterValue; // size 0x04, offset 0xc4
|
||||
int mOutputLineFlag; // size 0x04, offset 0xc8
|
||||
f32 mMainOutVolume; // size 0x04, offset 0xcc
|
||||
f32 mMainSend; // size 0x04, offset 0xd0
|
||||
f32 mFxSend[AUX_BUS_NUM]; // size 0x0c, offset 0xd4
|
||||
f32 mRemoteOutVolume[4]; // size 0x10, offset 0xe0
|
||||
public:
|
||||
ut::LinkListNode mPriorityLink; // size 0x08, offset 0xe0
|
||||
ut::LinkListNode mSoundPlayerPlayLink; // size 0x08, offset 0xe8
|
||||
ut::LinkListNode mSoundPlayerPriorityLink; // size 0x08, offset 0xf0
|
||||
ut::LinkListNode mExtSoundPlayerPlayLink; // size 0x08, offset 0xf8
|
||||
ut::LinkListNode mPriorityLink; // size 0x08, offset 0xf0
|
||||
ut::LinkListNode mSoundPlayerPlayLink; // size 0x08, offset 0xf8
|
||||
ut::LinkListNode mSoundPlayerPriorityLink; // size 0x08, offset 0x100
|
||||
ut::LinkListNode mExtSoundPlayerPlayLink; // size 0x08, offset 0x108
|
||||
|
||||
// friends
|
||||
private:
|
||||
|
||||
@@ -21,8 +21,15 @@ public:
|
||||
// AmbientArgUpdateCallback
|
||||
virtual void at_0x0c(void *arg, detail::BasicSound* sound) override;
|
||||
|
||||
const nw4r::math::VEC3 &GetPosition() const {
|
||||
return mPosition;
|
||||
}
|
||||
void SetPosition(const math::VEC3 &rPosition);
|
||||
|
||||
void SetUserParam(u32 userParam) {
|
||||
mUserParam = userParam;
|
||||
}
|
||||
|
||||
private:
|
||||
static void ClearUpdateCallback(SoundHandle &rHandle);
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ public:
|
||||
virtual void UpdateAmbientParam(const Sound3DManager*, const Sound3DParam*, u32, int, SoundAmbientParam*);
|
||||
virtual s32 GetAmbientPriority(const Sound3DManager*, const Sound3DParam*, u32);
|
||||
virtual s32 GetRequiredVoiceOutCount(const Sound3DManager*, const Sound3DParam*, u32);
|
||||
virtual void UpdateAmbientParam(const Sound3DManager*, const Sound3DParam*, u32, u32, SoundAmbientParam*);
|
||||
virtual void UpdateAmbientParam(const Sound3DManager*, const Sound3DParam*, u32, u32 flags, SoundAmbientParam*);
|
||||
|
||||
private:
|
||||
Sound3DCalculator::CalcPanParam mPanParam; // at 0x04
|
||||
|
||||
@@ -68,10 +68,18 @@ public:
|
||||
return field_0x20;
|
||||
}
|
||||
|
||||
void SetField0x20(f32 value) {
|
||||
field_0x20 = value;
|
||||
}
|
||||
|
||||
f32 GetField0x24() const {
|
||||
return field_0x24;
|
||||
}
|
||||
|
||||
void SetField0x24(f32 value) {
|
||||
field_0x24 = value;
|
||||
}
|
||||
|
||||
void SetEngine(Sound3DEngine *engine);
|
||||
|
||||
enum ParamDecayCurve {
|
||||
|
||||
@@ -39,6 +39,10 @@ namespace nw4r { namespace snd
|
||||
mSound->Stop(0);
|
||||
}
|
||||
|
||||
bool IsPause() const {
|
||||
return IsAttachedSound() && mSound->IsPause();
|
||||
}
|
||||
|
||||
u32 GetId() const
|
||||
{
|
||||
if (IsAttachedSound())
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "common.h"
|
||||
#include "string.h"
|
||||
#include "wstring.h"
|
||||
#include "printf.h"
|
||||
|
||||
extern "C" bool strequals(const char *a, const char *b);
|
||||
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
#ifndef SOUND_AUDIO_MANAGER_H
|
||||
#define SOUND_AUDIO_MANAGER_H
|
||||
|
||||
#include "common.h"
|
||||
#include "egg/audio/eggAudioMgr.h"
|
||||
|
||||
|
||||
// Size: 0x6d0
|
||||
class SndAudioMgr : public EGG::SimpleAudioMgr {
|
||||
public:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -91,14 +91,14 @@ public:
|
||||
return create2(ac, mdlFile, mdlName, anmName, callback, bufferOption);
|
||||
}
|
||||
|
||||
void setSoundSource(SoundSource *pSource);
|
||||
void setSoundSource(dSoundSourceIf_c *pSource);
|
||||
|
||||
protected:
|
||||
bool loadSounds(const char *name);
|
||||
void syncAnmFrame();
|
||||
void setSoundRate(f32 rate);
|
||||
|
||||
/* 0x68 */ SoundSource *mpSoundSource;
|
||||
/* 0x68 */ dSoundSourceIf_c *mpSoundSource;
|
||||
/* 0x6C */ void *mpSoundData;
|
||||
};
|
||||
|
||||
|
||||
@@ -2,16 +2,18 @@
|
||||
#define MUSIC_MGRS_H
|
||||
|
||||
#include "common.h"
|
||||
#include "d/snd/d_snd_player_mgr.h"
|
||||
|
||||
class BgmMgr;
|
||||
class dSndPlayerMgr_c;
|
||||
|
||||
extern "C" BgmMgr *BGM_MGR;
|
||||
#define BGM_MGR (dSndPlayerMgr_c::GetInstance())
|
||||
extern "C" void fn_8035E000();
|
||||
extern "C" void fn_8035E860(BgmMgr *);
|
||||
extern "C" void fn_8035E310(BgmMgr *);
|
||||
extern "C" void fn_8035E820(BgmMgr *);
|
||||
extern "C" void fn_8035E880(BgmMgr *);
|
||||
extern "C" void fn_8035E790(BgmMgr *, UNKWORD, void *);
|
||||
extern "C" void fn_8035E860(dSndPlayerMgr_c *);
|
||||
extern "C" void fn_8035E310(dSndPlayerMgr_c *);
|
||||
extern "C" void fn_8035E820(dSndPlayerMgr_c *);
|
||||
extern "C" void fn_8035E880(dSndPlayerMgr_c *);
|
||||
extern "C" void fn_8035E790(dSndPlayerMgr_c *, UNKWORD, void *);
|
||||
extern "C" bool fn_8035ED90(dSndPlayerMgr_c *, u8);
|
||||
|
||||
extern "C" void *ENEMY_SOUND_MGR;
|
||||
extern "C" void fn_80362150(void *, u16);
|
||||
@@ -21,6 +23,8 @@ extern "C" void fn_80362730(void *);
|
||||
extern "C" void fn_80365D20(void *);
|
||||
extern "C" void fn_803624F0(void *);
|
||||
extern "C" void fn_80364FD0(void *, s32);
|
||||
extern "C" bool fn_80364DA0(void *);
|
||||
extern "C" void fn_80364D00(void*, s32);
|
||||
|
||||
extern "C" void *ENEMY_BGM_RELATED_MGR;
|
||||
extern "C" void fn_80384570(void *, bool);
|
||||
@@ -28,5 +32,10 @@ extern "C" void fn_803858D0(void *);
|
||||
|
||||
extern "C" void *FANFARE_SOUND_MGR;
|
||||
extern "C" void AnotherSoundMgr__playSound(void *, s32);
|
||||
extern "C" bool fn_803721F0(void *, u32);
|
||||
extern "C" bool fn_803720E0(void *, u32);
|
||||
extern "C" bool fn_80372070(void *, u32);
|
||||
extern "C" bool fn_803734C0(void *, u32);
|
||||
extern "C" bool fn_80373550(void *, u32);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user