start matching some d/snd things

This commit is contained in:
robojumper
2025-05-30 22:21:49 +02:00
parent 77e17d4c1f
commit 83456a9cd8
43 changed files with 1561 additions and 384 deletions
+5 -78
View File
@@ -4,6 +4,7 @@
#include "UnknownTypeBelongings.h"
#include "common.h"
#include "d/d_base.h"
#include "d/snd/d_snd_source.h"
#include "m/m_allocator.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
@@ -13,83 +14,9 @@
class dAcBase_c;
struct cBgS_PolyInfo;
struct SoundSource {
virtual ~SoundSource() {}
// TODO there's probably multiple inheritance involved and stuff
#define SOUNDSOURCE_VIRTUAL(offset) virtual void vt_##offset();
SOUNDSOURCE_VIRTUAL(0x0C);
SOUNDSOURCE_VIRTUAL(0x10);
SOUNDSOURCE_VIRTUAL(0x14);
SOUNDSOURCE_VIRTUAL(0x18);
SOUNDSOURCE_VIRTUAL(0x1C);
SOUNDSOURCE_VIRTUAL(0x20);
SOUNDSOURCE_VIRTUAL(0x24);
SOUNDSOURCE_VIRTUAL(0x28);
SOUNDSOURCE_VIRTUAL(0x2C);
SOUNDSOURCE_VIRTUAL(0x30);
SOUNDSOURCE_VIRTUAL(0x34);
SOUNDSOURCE_VIRTUAL(0x38);
SOUNDSOURCE_VIRTUAL(0x3C);
SOUNDSOURCE_VIRTUAL(0x40);
SOUNDSOURCE_VIRTUAL(0x44);
virtual bool shutdown(); // 0x48
SOUNDSOURCE_VIRTUAL(0x4C);
SOUNDSOURCE_VIRTUAL(0x50);
SOUNDSOURCE_VIRTUAL(0x54);
SOUNDSOURCE_VIRTUAL(0x58);
SOUNDSOURCE_VIRTUAL(0x5C);
SOUNDSOURCE_VIRTUAL(0x60);
SOUNDSOURCE_VIRTUAL(0x64);
SOUNDSOURCE_VIRTUAL(0x68);
SOUNDSOURCE_VIRTUAL(0x6C);
SOUNDSOURCE_VIRTUAL(0x70);
SOUNDSOURCE_VIRTUAL(0x74);
SOUNDSOURCE_VIRTUAL(0x78);
SOUNDSOURCE_VIRTUAL(0x7C);
SOUNDSOURCE_VIRTUAL(0x80);
SOUNDSOURCE_VIRTUAL(0x84);
SOUNDSOURCE_VIRTUAL(0x88);
SOUNDSOURCE_VIRTUAL(0x8C);
SOUNDSOURCE_VIRTUAL(0x90);
SOUNDSOURCE_VIRTUAL(0x94);
SOUNDSOURCE_VIRTUAL(0x98);
SOUNDSOURCE_VIRTUAL(0x9C);
SOUNDSOURCE_VIRTUAL(0xA0);
SOUNDSOURCE_VIRTUAL(0xA4);
SOUNDSOURCE_VIRTUAL(0xA8);
SOUNDSOURCE_VIRTUAL(0xAC);
SOUNDSOURCE_VIRTUAL(0xB0);
SOUNDSOURCE_VIRTUAL(0xB4);
SOUNDSOURCE_VIRTUAL(0xB8);
SOUNDSOURCE_VIRTUAL(0xBC);
SOUNDSOURCE_VIRTUAL(0xC0);
SOUNDSOURCE_VIRTUAL(0xC4);
SOUNDSOURCE_VIRTUAL(0xC8);
SOUNDSOURCE_VIRTUAL(0xCC);
SOUNDSOURCE_VIRTUAL(0xD0);
SOUNDSOURCE_VIRTUAL(0xD4);
SOUNDSOURCE_VIRTUAL(0xD8);
SOUNDSOURCE_VIRTUAL(0xDC);
SOUNDSOURCE_VIRTUAL(0xE0);
SOUNDSOURCE_VIRTUAL(0xE4);
SOUNDSOURCE_VIRTUAL(0xE8);
SOUNDSOURCE_VIRTUAL(0xEC);
SOUNDSOURCE_VIRTUAL(0xF0);
SOUNDSOURCE_VIRTUAL(0xF4);
SOUNDSOURCE_VIRTUAL(0xF8);
SOUNDSOURCE_VIRTUAL(0xFC);
virtual bool isReadyMaybe(); // 0x100
virtual bool load(void *data, const char *name); // 0x104
virtual void setFrame(f32 frame); // 0x108
virtual void setRate(f32 frame); // 0x10C
virtual void set_0x164(UNKWORD val); // 0x114
};
struct SoundInfo {
dAcBase_c *actor;
SoundSource *sound_source;
dSoundSourceIf_c *sound_source;
mVec3_c *obj_pos;
TListNode<SoundInfo> mLink;
};
@@ -143,7 +70,7 @@ public:
/* 0x68 */ mHeapAllocator_c heap_allocator;
/* 0x84 */ ObjInfo *obj_info;
/* 0x88 */ TList<SoundInfo, 12> sound_list;
/* 0x94 */ RaiiPtr<SoundSource> sound_source;
/* 0x94 */ RaiiPtr<dSoundSourceIf_c> sound_source;
/* 0x98 */ mVec3_c *obj_pos;
/* 0x9C */ mVec3_c pos_copy;
/* 0xA8 */ u32 params2;
@@ -252,7 +179,7 @@ public:
s8 viewClipIdx, ObjInfo *objInfo
);
/* 8002c690 */ SoundSource *FUN_8002c690();
/* 8002c690 */ dSoundSourceIf_c *FUN_8002c690();
/* 8002c710 */ int initAllocatorWork1Heap(int size, char *name, int align);
/* 8002c720 */ int initAllocator(int size, char *name, EGG::Heap *heap, int align);
/* 8002c7b0 */ bool addActorToRoom(s32 roomId);
@@ -301,7 +228,7 @@ public:
/* 8002d810 */ void FUN_8002d810();
/* 8002d830 */ void FUN_8002d830();
/* 8002d860 */ void FUN_8002d860(UNKWORD val);
/* 8002d880 */ SoundSource *getSoundSource();
/* 8002d880 */ dSoundSourceIf_c *getSoundSource();
// End of SoundSource stuff
/* 8002d890 */ void removeSoundInfo(SoundInfo *);
+94
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@@ -0,0 +1,94 @@
#ifndef D_SND_ACTOR_H
#define D_SND_ACTOR_H
#include "common.h"
#include "nw4r/math/math_types.h"
#include "nw4r/snd/snd_Sound3DActor.h"
#include "nw4r/snd/snd_SoundHandle.h"
class dSnd3DActor_c : public nw4r::snd::Sound3DActor {
static const u32 NUM_SOUNDS = 4;
public:
dSnd3DActor_c(UNKTYPE *, u8);
virtual ~dSnd3DActor_c() {}
virtual bool d_vt_0x30() {
return true;
}
virtual void d_vt_0x34(const nw4r::math::VEC3 &);
virtual void d_vt_0x38(bool flag, int fadeFrames) = 0;
virtual UNKWORD d_vt_0x3C() {
return 0;
}
virtual UNKWORD d_vt_0x40() {
return 0;
}
virtual UNKWORD d_vt_0x44() {
return 0;
}
virtual const nw4r::math::VEC3 &getPositionRelativeToPlayer();
virtual f32 getDistanceToPlayer(); // vt 0x4C
virtual void updatePositionRelativeToPlayer(); // vt 0x50
virtual void updateDistanceToPlayer(); // vt 0x54
virtual void d_vt_0x58() = 0;
virtual void d_vt_0x5C() = 0;
void resetFloats();
bool checkFlag(u16 flag) const {
return (mFlags & flag);
}
bool hasPlayingSounds() const;
bool isPlayingSound(u32 id);
const char *soundIdToSoundLabel(u32 soundId) const;
u32 soundLabelToSoundId(const char *soundLabel) const;
protected:
// a_ prefix to prevent multiple inheritance clashes
/* 0x7D */ u8 a_field_0x7D;
/* 0x7E */ u8 a_field_0x7E;
/* 0x7F */ u8 a_field_0x7F;
/* 0x80 */ u8 a_field_0x80;
/* 0x84 */ f32 a_field_0x84;
/* 0x88 */ f32 a_field_0x88;
/* 0x8C */ f32 a_field_0x8C;
/* 0x90 */ f32 a_field_0x90;
/* 0x94 */ f32 a_field_0x94;
/* 0x98 */ f32 a_field_0x98;
/* 0x9C */ f32 a_field_0x9C;
/* 0xA0 */ u8 a_0xA0[0xC8 - 0xA0];
/* 0xC8 */ UNKTYPE *a_field_0xC8;
/* 0xCC */ u16 mFlags;
/* 0xD0 */ nw4r::math::VEC3 mPositionRelativeToPlayer;
/* 0xDC */ f32 mDistanceToPlayer;
/* 0xE0 */ f32 a_field_0xE0;
};
// used at the very least when trying to finish Demise
class IsCurrentSoundIdChecker {
public:
IsCurrentSoundIdChecker(u32 id, bool *pResult) : mSoundId(id), mpResult(pResult) {}
~IsCurrentSoundIdChecker() {}
virtual void operator()(nw4r::snd::SoundHandle &pHandle) {
if (mSoundId == pHandle.GetId()) {
*mpResult = true;
}
}
private:
/* 0x04 */ u32 mSoundId;
/* 0x08 */ bool *mpResult;
};
#endif
+18
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@@ -0,0 +1,18 @@
#ifndef D_SND_3D_ENGINE
#define D_SND_3D_ENGINE
#include "nw4r/snd/snd_BasicSound.h"
#include "nw4r/snd/snd_Sound3DEngine.h"
#include "nw4r/snd/snd_Sound3DManager.h"
class dSnd3DEngine_c : public nw4r::snd::Sound3DEngine {
public:
dSnd3DEngine_c();
virtual void UpdateAmbientParam(
const nw4r::snd::Sound3DManager *mgr, const nw4r::snd::Sound3DParam *param3d, u32 unk, u32 flags,
nw4r::snd::SoundAmbientParam *paramAmb
) override;
};
#endif
+66
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@@ -0,0 +1,66 @@
#ifndef D_SND_3D_MANAGER_H
#define D_SND_3D_MANAGER_H
#include "d/snd/d_snd_3d_engine.h"
#include "d/snd/d_snd_util.h"
#include "egg/gfx/eggCamera.h"
#include "m/m_vec.h"
#include "nw4r/math/math_types.h"
#include "nw4r/snd/snd_Sound3DListener.h"
#include "nw4r/snd/snd_Sound3DManager.h"
class dSnd3DManager_c;
extern template class SndMgrDisposer<dSnd3DManager_c>;
class dSnd3DManager_c {
public:
SndMgrDisposer<dSnd3DManager_c> *GetDisposer() {
return &mDisposer;
}
static dSnd3DManager_c *GetInstance() {
return sInstance;
}
static dSnd3DManager_c *sInstance;
static SndMgrDisposer<dSnd3DManager_c> *sDisposer;
private:
SndMgrDisposer<dSnd3DManager_c> mDisposer;
public:
dSnd3DManager_c();
void setup();
void updateFromCamera(EGG::LookAtCamera &camera);
void setCamDistance(f32 value);
void resetCamDistance();
void calc();
void clearState();
nw4r::snd::Sound3DManager& getManager() {
return mManager;
}
const mVec3_c &getListenerPos() const {
return mSoundListenerPosition;
}
private:
void updateListenerPos(f32);
/* 0x10 */ bool mIsSetup;
/* 0x11 */ u8 field_0x11;
/* 0x14 */ dSnd3DEngine_c *mpEngine;
/* 0x18 */ nw4r::snd::Sound3DManager mManager;
/* 0x44 */ nw4r::snd::Sound3DListener mListener;
/* 0xB0 */ EGG::LookAtCamera mCamera;
/* 0x138 */ mVec3_c field_0x138;
/* 0x144 */ mVec3_c mSoundListenerPosition;
/* 0x150 */ f32 mCameraPosSqVelocity;
/* 0x154 */ f32 mCameraAtSqVelocity;
/* 0x158 */ f32 mCamDistance;
/* 0x15C */ s16 mTimer;
};
#endif
+12
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@@ -0,0 +1,12 @@
#ifndef D_SND_3D_ACTOR_H
#define D_SND_3D_ACTOR_H
#include "nw4r/snd/snd_SoundActor.h"
#include "nw4r/snd/snd_SoundHandle.h"
class dSndActor_c : public nw4r::snd::SoundActor {
public:
dSndActor_c(nw4r::snd::SoundArchivePlayer &rPlayer);
};
#endif
+22
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@@ -0,0 +1,22 @@
#ifndef D_SND_CHECKERS_H
#define D_SND_CHECKERS_H
#include "nw4r/snd/snd_SoundHandle.h"
class SoundPropertiesChecker {
public:
virtual void operator()(nw4r::snd::SoundHandle &pHandle);
private:
/* 0x04 */ u32 mSoundId;
/* 0x08 */ u32 mPlayCounter;
/* 0x0C */ u32 mPauseCounter;
/* 0x10 */ u32 mCounter3;
/* 0x14 */ u32 mCounter4;
/* 0x18 */ u32 *mpPlayCounter;
/* 0x1C */ u32 *mpPauseCounter;
/* 0x20 */ u32 *mpCounter3;
/* 0x24 */ u32 *mpCounter4;
};
#endif
+32
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@@ -0,0 +1,32 @@
#ifndef D_SND_MGR_H
#define D_SND_MGR_H
#include "egg/audio/eggAudioMgr.h"
#include "nw4r/snd/snd_SoundArchivePlayer.h"
class dSndMgr_c : public EGG::SimpleAudioMgr {
public:
dSndMgr_c();
virtual void calc() override;
void initialize(EGG::Heap *heap, u32 size);
void initHbm(u32 frame);
static void restoreEffectsCallback();
static dSndMgr_c *GetInstance() {
return sInstance;
}
static nw4r::snd::SoundArchivePlayer* getPlayer() {
return sInstance->ArcPlayer::getPlayer();
}
private:
static dSndMgr_c *sInstance;
/* 0x6C8 */ u8 _0x6C8[0x6CC - 0x6C8];
/* 0x6CC */ u8 field_0x6CC;
};
#endif
+61
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@@ -0,0 +1,61 @@
#ifndef D_SND_PLAYER_MGR_H
#define D_SND_PLAYER_MGR_H
#include "d/snd/d_snd_util.h"
#include "nw4r/snd/snd_MemorySoundArchive.h"
#include "nw4r/snd/snd_SoundArchivePlayer.h"
#include "nw4r/snd/snd_SoundHandle.h"
#include "nw4r/snd/snd_SoundStartable.h"
class dSndPlayerMgr_c;
extern template class SndMgrDisposer<dSndPlayerMgr_c>;
class dSndPlayerMgr_c {
public:
SndMgrDisposer<dSndPlayerMgr_c> *GetDisposer() {
return &mDisposer;
}
static dSndPlayerMgr_c *GetInstance() {
return sInstance;
}
static dSndPlayerMgr_c *sInstance;
static SndMgrDisposer<dSndPlayerMgr_c> *sDisposer;
private:
SndMgrDisposer<dSndPlayerMgr_c> mDisposer;
public:
dSndPlayerMgr_c();
void calc();
u32 getFreeSize();
bool loadDemoArchive(const char *demoArchiveName);
const char *getSoundArchivePath();
u32 convertLabelStringToSoundId(const char *label) const;
nw4r::snd::SoundArchivePlayer &getSoundArchivePlayerForType(u8 type);
bool checkFlag(u32 mask) const {
return mFlags & mask;
}
private:
/* 0x010 */ u8 field_0x010;
/* 0x011 */ u8 field_0x011;
/* 0x014 */ s32 field_0x014;
/* 0x018 */ s32 field_0x018;
/* 0x01C */ s32 field_0x01C;
/* 0x020 */ u32 mFlags;
virtual nw4r::snd::SoundStartable::StartResult
startSound(nw4r::snd::SoundHandle *pHandle, u32 soundId, const nw4r::snd::SoundStartable::StartInfo *pStartInfo);
virtual nw4r::snd::SoundStartable::StartResult
startSound(nw4r::snd::SoundHandle *pHandle, const char *soundLabel, const nw4r::snd::SoundStartable::StartInfo *pStartInfo);
/* 0x028 */ nw4r::snd::MemorySoundArchive mSoundArchive;
/* 0x178 */ nw4r::snd::SoundArchivePlayer mSoundArchivePlayer;
};
#endif
+167
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@@ -0,0 +1,167 @@
#ifndef D_SOUND_SOURCE_H
#define D_SOUND_SOURCE_H
#include "common.h"
#include "d/snd/d_snd_3d_actor.h"
#include "nw4r/ut/ut_list.h"
class dAcBase_c;
class dSoundSourceIf_c {
public:
virtual ~dSoundSourceIf_c() {}
#define SOUNDSOURCE_VIRTUAL(offset) virtual void vt_##offset() = 0;
SOUNDSOURCE_VIRTUAL(0x0C);
SOUNDSOURCE_VIRTUAL(0x10);
SOUNDSOURCE_VIRTUAL(0x14);
SOUNDSOURCE_VIRTUAL(0x18);
SOUNDSOURCE_VIRTUAL(0x1C);
SOUNDSOURCE_VIRTUAL(0x20);
SOUNDSOURCE_VIRTUAL(0x24);
SOUNDSOURCE_VIRTUAL(0x28);
SOUNDSOURCE_VIRTUAL(0x2C);
SOUNDSOURCE_VIRTUAL(0x30);
SOUNDSOURCE_VIRTUAL(0x34);
SOUNDSOURCE_VIRTUAL(0x38);
SOUNDSOURCE_VIRTUAL(0x3C);
SOUNDSOURCE_VIRTUAL(0x40);
SOUNDSOURCE_VIRTUAL(0x44);
virtual bool hasPlayingSounds() const = 0; // 0x48
SOUNDSOURCE_VIRTUAL(0x4C);
SOUNDSOURCE_VIRTUAL(0x50);
SOUNDSOURCE_VIRTUAL(0x54);
SOUNDSOURCE_VIRTUAL(0x58);
SOUNDSOURCE_VIRTUAL(0x5C);
SOUNDSOURCE_VIRTUAL(0x60);
SOUNDSOURCE_VIRTUAL(0x64);
SOUNDSOURCE_VIRTUAL(0x68);
SOUNDSOURCE_VIRTUAL(0x6C);
SOUNDSOURCE_VIRTUAL(0x70);
SOUNDSOURCE_VIRTUAL(0x74);
SOUNDSOURCE_VIRTUAL(0x78);
SOUNDSOURCE_VIRTUAL(0x7C);
SOUNDSOURCE_VIRTUAL(0x80);
SOUNDSOURCE_VIRTUAL(0x84);
SOUNDSOURCE_VIRTUAL(0x88);
SOUNDSOURCE_VIRTUAL(0x8C);
SOUNDSOURCE_VIRTUAL(0x90);
SOUNDSOURCE_VIRTUAL(0x94);
SOUNDSOURCE_VIRTUAL(0x98);
SOUNDSOURCE_VIRTUAL(0x9C);
SOUNDSOURCE_VIRTUAL(0xA0);
SOUNDSOURCE_VIRTUAL(0xA4);
SOUNDSOURCE_VIRTUAL(0xA8);
SOUNDSOURCE_VIRTUAL(0xAC);
SOUNDSOURCE_VIRTUAL(0xB0);
SOUNDSOURCE_VIRTUAL(0xB4);
SOUNDSOURCE_VIRTUAL(0xB8);
SOUNDSOURCE_VIRTUAL(0xBC);
SOUNDSOURCE_VIRTUAL(0xC0);
SOUNDSOURCE_VIRTUAL(0xC4);
SOUNDSOURCE_VIRTUAL(0xC8);
SOUNDSOURCE_VIRTUAL(0xCC);
SOUNDSOURCE_VIRTUAL(0xD0);
SOUNDSOURCE_VIRTUAL(0xD4);
SOUNDSOURCE_VIRTUAL(0xD8);
SOUNDSOURCE_VIRTUAL(0xDC);
SOUNDSOURCE_VIRTUAL(0xE0);
SOUNDSOURCE_VIRTUAL(0xE4);
SOUNDSOURCE_VIRTUAL(0xE8);
SOUNDSOURCE_VIRTUAL(0xEC);
SOUNDSOURCE_VIRTUAL(0xF0);
SOUNDSOURCE_VIRTUAL(0xF4);
SOUNDSOURCE_VIRTUAL(0xF8);
SOUNDSOURCE_VIRTUAL(0xFC);
virtual bool isReadyMaybe() = 0; // 0x100
virtual bool load(void *data, const char *name) = 0; // 0x104
virtual void setFrame(f32 frame) = 0; // 0x108
virtual void setRate(f32 frame) = 0; // 0x10C
virtual void set_0x164(UNKWORD val) = 0; // 0x114
SOUNDSOURCE_VIRTUAL(0x118);
SOUNDSOURCE_VIRTUAL(0x11C);
};
class dSoundSource_c : public dSoundSourceIf_c, public dSnd3DActor_c {
public:
dSoundSource_c(u8, dAcBase_c *, UNKWORD, UNKWORD);
virtual ~dSoundSource_c();
u32 getRemoConSoundVariant(u32 soundId) const;
// This is where it gets a bit wild and this class starts mixing in overrides between
// new virtual functions, which causes the vtable to list these functions in exactly this
// order.
virtual void d_s_vt_0x17C();
virtual void d_s_vt_0x180();
virtual void d_s_vt_0x184();
virtual void d_s_vt_0x188();
virtual void d_s_vt_0x18C();
virtual void d_s_vt_0x190();
virtual void d_s_vt_0x194();
virtual void d_vt_0x58() override;
virtual void d_s_vt_0x19C();
virtual void d_s_vt_0x1A0();
virtual void d_vt_0x5C() override;
virtual StartResult
SetupSound(nw4r::snd::SoundHandle *pHandle, u32 soundId, const StartInfo *pStartInfo, void *) override;
virtual void d_s_vt_0x1AC();
virtual void d_s_vt_0x1B0();
virtual void d_s_vt_0x1B4();
virtual void d_s_vt_0x1B8();
virtual void d_s_vt_0x1BC();
virtual void d_s_vt_0x1C0();
virtual void d_s_vt_0x1C4(bool flag, int fadeFrames);
virtual void d_s_vt_0x1C8();
virtual void d_s_vt_0x1CC();
virtual void d_vt_0x38(bool flag, int fadeFrames) override;
virtual void d_s_vt_0x1D4();
virtual void d_s_vt_0x1D8();
virtual void d_s_vt_0x1DC();
virtual void d_s_vt_0x1E0();
virtual void d_s_vt_0x1E4();
virtual void d_s_vt_0x1E8();
// Overrides of dSoundSourceIf_c
virtual bool hasPlayingSounds() const override;
private:
// at 0x00: dSoundSourceIf_c vtable
// at 0x04: dSnd3DActor_c sub-object
// at 0x58: thunk-vtable
/* 0xE8 */ u8 field_0xE8[0xF0 - 0xE8];
/* 0x0F0 */ UNKWORD field_0x0F0;
/* 0x0F4 */ UNKWORD field_0x0F4;
/* 0x0F8 */ dAcBase_c *mpPlayer;
/* 0x0FC */ u8 field_0x0FC;
/* 0x0FD */ u8 field_0x0FD;
/* 0x0FE */ u8 field_0x0FE;
/* 0x0FF */ u8 field_0x0FF;
/* 0x100 */ u8 field_0x100;
/* 0x101 */ u8 field_0x101;
/* 0x102 */ u8 field_0x102;
/* 0x104 */ UNKWORD field_0x104;
/* 0x108 */ UNKWORD field_0x108;
/* 0x10C */ UNKWORD field_0x10C;
/* 0x110 */ nw4r::ut::List field_0x110; // node offset 0xEC
/* 0x11C */ UNKWORD field_0x11C;
/* 0x120 */ nw4r::ut::List field_0x120; // node offset 0x4
/* 0x12C */ nw4r::ut::List field_0x12C; // node offset 0x4
/* 0x138 */ nw4r::ut::Node mNode;
/* 0x140 */ UNKWORD field_0x140;
/* 0x144 */ u8 _0x144[0x154 - 0x144];
/* 0x154 */ UNKWORD field_0x154;
/* 0x158 */ s16 field_0x158;
/* 0x15A */ s16 field_0x15A;
};
#endif
+42
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@@ -0,0 +1,42 @@
#ifndef D_SND_UTIL_H
#define D_SND_UTIL_H
#include "common.h"
#include "egg/core/eggDisposer.h"
// This setup is only inferred. d/snd uses it all over the place.
// This works for dSndPlayerMgr_c, which has a vtable of its own but the Disposer at offset 0.
// It also works for the factory at 0x80399c20, which calls a base class ctor,
// an inline ctor, and has the Disposer at offset 0x18
template <typename T>
struct SndMgrDisposer : public EGG::Disposer {
virtual ~SndMgrDisposer();
static T *create();
static void remove();
};
template <typename T>
SndMgrDisposer<T>::~SndMgrDisposer() {
if (this == T::sDisposer) {
remove();
}
}
template <typename T>
T *SndMgrDisposer<T>::create() {
if (T::sInstance == nullptr) {
T::sInstance = new T();
T::sDisposer = T::sInstance->GetDisposer();
}
return T::sInstance;
}
template <typename T>
void SndMgrDisposer<T>::remove() {
T::sInstance = nullptr;
T::sDisposer = nullptr;
}
#endif