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https://github.com/zeldaret/ss
synced 2026-06-15 14:21:31 -04:00
Moar fixes
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@@ -15,7 +15,6 @@
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#include "d/col/c/c_cc_d.h"
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#include "d/col/c/c_m3d_g_pla.h"
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#include "d/col/cc/d_cc_s.h"
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#include "d/d_angle.h"
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#include "d/d_jnt_col.h"
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#include "d/d_light_env.h"
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#include "d/d_linkage.h"
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@@ -243,7 +242,7 @@ void dAcArrow_c::fn_8025E160() {
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if (isSlingshotProjectile()) {
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field_0x6A0 = 0.0f;
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if (mArrowType != 17) {
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setRotXY(mAngle, -link->getField_0x1268(), link->getRotation().y + link->getField_0x126A());
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mAngle.set(mAng(-link->getField_0x1268()), mAng(link->getRotation().y + link->getField_0x126A()), mAng(0));
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} else {
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mAngle.y = mRotation.y;
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mAngle.x = -mRotation.x;
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@@ -290,7 +289,7 @@ void dAcArrow_c::fn_8025E160() {
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tmp2.rotY(mAngle.y);
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mMtx_c mtx;
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mtx.setAxisRotation(tmp, i * mAng::s2r_c(0x2000) + mAng::d2r_c(cM::rndFX(2.5f)));
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mtx.setAxisRotation(tmp, i * mAng::s2r_c(0x2000) + mAng::d2r_c(cM::rndFX(12.0f)));
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MTXMultVecSR(mtx, tmp2, tmp2);
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ang.x = tmp2.atan2sY_XZ();
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ang.y = tmp2.atan2sX_Z();
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@@ -488,8 +487,7 @@ void dAcArrow_c::executeState_Move() {
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sArrowLinChk.Set(&mOldPosition, &next, this);
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bool isCross = dBgS::GetInstance()->LineCross(&sArrowLinChk);
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// TODO the constness here is probably a bit messed up
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const cCcD_Obj *obj = nullptr;
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cCcD_Obj *obj = nullptr;
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s32 flags = -1;
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if (mCcCps.ChkTgHit()) {
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obj = &mCcCps;
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@@ -504,8 +502,7 @@ void dAcArrow_c::executeState_Move() {
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mPosition = obj->GetTgHitPos();
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const mVec3_c &hitDir = obj->GetTgAtHitDir();
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if (hitDir.squareMagXZ() < 1.0f) {
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// TODO constness
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mAngle.y = cLib::targetAngleY(mPosition, const_cast<cCcD_Obj *>(obj)->GetTgActor()->mPosition);
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mAngle.y = cLib::targetAngleY(mPosition, obj->GetTgActor()->mPosition);
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} else {
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mAngle.y = hitDir.atan2snX_nZ();
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}
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