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https://github.com/zeldaret/ss
synced 2026-09-09 03:40:36 -04:00
State funcs done
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@@ -205,15 +205,20 @@ class dAcBlastboss_c : public dAcEnBase_c {
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// TODO: mFightState probably means different things in
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// different states, so maybe we need to either remove
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// this again or split this up further.
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enum FightState_e {
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FIGHT_STATE_0 = 0,
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FIGHT_STATE_1,
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FIGHT_STATE_2,
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FIGHT_STATE_3,
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FIGHT_STATE_4,
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enum SubState_e {
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SUB_STATE_0 = 0,
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SUB_STATE_1,
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SUB_STATE_2,
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SUB_STATE_3,
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SUB_STATE_4,
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SUB_STATE_5,
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SUB_STATE_6,
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FIGHT_STATE_10 = 10,
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FIGHT_STATE_11,
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SUB_STATE_10 = 10,
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SUB_STATE_11,
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SUB_STATE_20 = 20,
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SUB_STATE_21,
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};
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public:
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@@ -311,7 +316,7 @@ private:
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/* 0x1162 */ u8 _0x1162[0x1164 - 0x1162];
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/* 0x1164 */ s16 field_0x1164;
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/* 0x1166 */ s16 mFightState;
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/* 0x1166 */ s16 mSubState;
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/* 0x1168 */ u8 _0x1168[0x116A - 0x1168];
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@@ -359,8 +364,9 @@ private:
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/* 0x11BC */ f32 field_0x11BC;
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/* 0x11C0 */ f32 field_0x11C0;
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/* 0x11C4 */ u8 _0x11C4[0x11CC - 0x11C4];
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/* 0x11C4 */ u8 _0x11C4[0x11C8 - 0x11C4];
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/* 0x11CC */ f32 field_0x11C8;
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/* 0x11CC */ f32 field_0x11CC;
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/* 0x11D0 */ u8 _0x11D0[0x11D4 - 0x11D0];
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@@ -393,7 +399,9 @@ private:
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/* 0x2C9C */ dEmitter_c mEmitter7;
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/* 0x2CD0 */ LIGHT_INFLUENCE mLightInfo;
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/* 0x2CEC */ s16 field_0x2CEC;
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/* 0x2CEE */ u8 _0x2CEE[0x2D1C - 0x2CEE];
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/* 0x2CEE */ u8 _0x2CEE[0x2D00 - 0x2CEE];
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/* 0x2D00 */ f32 field_0x2D00;
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/* 0x2D04 */ u8 _0x2D04[0x2D1C - 0x2D04];
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/* 0x2D1C */ const char *mpCurrentAnm;
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/* 0x2D20 */ dTgSwordBattleGame_c *mpSwordBattleGame;
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};
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@@ -15,6 +15,14 @@ struct dAcEnData {
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// size:
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// non-official name
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class dAcEnBase_c : public dAcObjBase_c {
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public:
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enum InteractionFlags_e {
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INTERACT_0x1 = (1 << 0),
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INTERACT_0x4 = (1 << 2),
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INTERACT_0x40 = (1 << 6),
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INTERACT_0x1000 = (1 << 12),
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};
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public:
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dAcEnBase_c();
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virtual ~dAcEnBase_c();
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@@ -36,7 +44,9 @@ public:
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/* 0x33C */ u32 mInteractionFlags;
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/* 0x340 */ u16 field_0x338;
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/* 0x342 */ u16 mHealth;
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/* 0x344 */ u8 _344[0x374 - 0x344];
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/* 0x344 */ u8 _344[0x358 - 0x344];
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/* 0x358 */ mVec3_c mFinalBlowPosition;
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/* 0x364 */ u8 _364[0x374 - 0x364];
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/* 0x374 */ dAcEnData *mpEnemyData;
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bool checkInteractionFlags(u32 mask) {
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@@ -843,6 +843,7 @@ public:
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mAt.SetRPrm(f);
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}
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// Related to directional attacks?
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void SetTgFlag_0xA(u16 flag) {
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mTg.SetFlag_0xA(flag);
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}
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@@ -986,6 +987,9 @@ public:
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void OnTgElectric() {
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return mTg.OnSPrm(0x40000);
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}
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void OnTg_0x8000000() {
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return mTg.OnSPrm(0x8000000);
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}
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void ClrTgElectric() {
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return mTg.OffSPrm(0x40000);
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}
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