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https://github.com/zeldaret/ss
synced 2026-07-10 22:41:46 -04:00
d_lyt_control_game OK
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@@ -105,8 +105,17 @@ public:
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return sIsPerformingInitialCollection;
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}
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static s32 getCollectionCurrentCount() {
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return sCollectionCurrentCount;
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}
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s32 getQuantity() const {
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return mItemQuantity;
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}
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private:
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static bool sIsPerformingInitialCollection;
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static s32 sCollectionCurrentCount;
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/* 0x334 */ UNKTYPE *mpMdl; // Model has its own handling system
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/* 0x338 */ dShadowCircle_c mShdw;
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@@ -250,6 +250,10 @@ public:
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static u16 getTearBit(int tearNum);
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static bool setDungeonFlagForTear(int tearNum);
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u16 getItemId_i() const {
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return mId;
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}
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private:
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u16 mId;
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